BeeRenderer.java

net.minecraft.client.renderer.entity.BeeRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.BeeRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/BeeRenderer.java
  • 起始行号:L14
  • 继承:AgeableMobRenderer<Bee,BeeRenderState,BeeModel>
  • 职责:

    TODO

字段/常量

  • ANGRY_BEE_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • ANGRY_NECTAR_BEE_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

  • BEE_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • NECTAR_BEE_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • ANGRY_BEE_BABY_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • ANGRY_NECTAR_BEE_BABY_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • BEE_BABY_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • NECTAR_BEE_BABY_TEXTURE

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BeeRenderer(EntityRendererProvider.Context context) @ L24

  • 构造器名:BeeRenderer
  • 源码定位:L24
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(BeeRenderState state) @ L28

  • 方法名:getTextureLocation
  • 源码定位:L28
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: BeeRenderState

说明:

TODO

public BeeRenderState createRenderState() @ L42

  • 方法名:createRenderState
  • 源码定位:L42
  • 返回类型:BeeRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Bee entity, BeeRenderState state, float partialTicks) @ L46

  • 方法名:extractRenderState
  • 源码定位:L46
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Bee
  • state: BeeRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BeeRenderer extends AgeableMobRenderer<Bee, BeeRenderState, BeeModel> {
    private static final Identifier ANGRY_BEE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_angry.png");
    private static final Identifier ANGRY_NECTAR_BEE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_angry_nectar.png");
    private static final Identifier BEE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee.png");
    private static final Identifier NECTAR_BEE_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_nectar.png");
    private static final Identifier ANGRY_BEE_BABY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_angry_baby.png");
    private static final Identifier ANGRY_NECTAR_BEE_BABY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_angry_nectar_baby.png");
    private static final Identifier BEE_BABY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_baby.png");
    private static final Identifier NECTAR_BEE_BABY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/bee/bee_nectar_baby.png");
 
    public BeeRenderer(EntityRendererProvider.Context context) {
        super(context, new AdultBeeModel(context.bakeLayer(ModelLayers.BEE)), new BabyBeeModel(context.bakeLayer(ModelLayers.BEE_BABY)), 0.4F);
    }
 
    public Identifier getTextureLocation(BeeRenderState state) {
        if (state.isAngry) {
            if (state.hasNectar) {
                return state.isBaby ? ANGRY_NECTAR_BEE_BABY_TEXTURE : ANGRY_NECTAR_BEE_TEXTURE;
            } else {
                return state.isBaby ? ANGRY_BEE_BABY_TEXTURE : ANGRY_BEE_TEXTURE;
            }
        } else if (state.hasNectar) {
            return state.isBaby ? NECTAR_BEE_BABY_TEXTURE : NECTAR_BEE_TEXTURE;
        } else {
            return state.isBaby ? BEE_BABY_TEXTURE : BEE_TEXTURE;
        }
    }
 
    public BeeRenderState createRenderState() {
        return new BeeRenderState();
    }
 
    public void extractRenderState(Bee entity, BeeRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.rollAmount = entity.getRollAmount(partialTicks);
        state.hasStinger = !entity.hasStung();
        state.isOnGround = entity.onGround() && entity.getDeltaMovement().lengthSqr() < 1.0E-7;
        state.isAngry = entity.isAngry();
        state.hasNectar = entity.hasNectar();
    }
}

引用的其他类