EyesLayer.java

net.minecraft.client.renderer.entity.layers.EyesLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.EyesLayer
  • 类型:public abstract class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/EyesLayer.java
  • 起始行号:L14
  • 继承:RenderLayer<S,M>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public EyesLayer(RenderLayerParent<S,M> renderer) @ L15

  • 构造器名:EyesLayer
  • 源码定位:L15
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<S,M>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L19

  • 方法名:submit
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: S
  • yRot: float
  • xRot: float

说明:

TODO

public abstract RenderType renderType() @ L25

  • 方法名:renderType
  • 源码定位:L25
  • 返回类型:RenderType
  • 修饰符:public abstract

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class EyesLayer<S extends EntityRenderState, M extends EntityModel<S>> extends RenderLayer<S, M> {
    public EyesLayer(RenderLayerParent<S, M> renderer) {
        super(renderer);
    }
 
    @Override
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
        submitNodeCollector.order(1)
            .submitModel(this.getParentModel(), state, poseStack, this.renderType(), lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
    }
 
    public abstract RenderType renderType();
}

引用的其他类