WingsLayer.java

net.minecraft.client.renderer.entity.layers.WingsLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.WingsLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WingsLayer.java
  • 起始行号:L23
  • 继承:RenderLayer<S,M>
  • 职责:

    TODO

字段/常量

  • elytraModel

    • 类型: ElytraModel
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • elytraBabyModel

    • 类型: ElytraModel
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

  • equipmentRenderer

    • 类型: EquipmentLayerRenderer
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WingsLayer(RenderLayerParent<S,M> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) @ L28

  • 构造器名:WingsLayer
  • 源码定位:L28
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<S,M>
  • modelSet: EntityModelSet
  • equipmentRenderer: EquipmentLayerRenderer

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L35

  • 方法名:submit
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: S
  • yRot: float
  • xRot: float

说明:

TODO

private static Identifier getPlayerElytraTexture(HumanoidRenderState state) @ L61

  • 方法名:getPlayerElytraTexture
  • 源码定位:L61
  • 返回类型:Identifier
  • 修饰符:private static

参数:

  • state: HumanoidRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WingsLayer<S extends HumanoidRenderState, M extends EntityModel<S>> extends RenderLayer<S, M> {
    private final ElytraModel elytraModel;
    private final ElytraModel elytraBabyModel;
    private final EquipmentLayerRenderer equipmentRenderer;
 
    public WingsLayer(RenderLayerParent<S, M> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) {
        super(renderer);
        this.elytraModel = new ElytraModel(modelSet.bakeLayer(ModelLayers.ELYTRA));
        this.elytraBabyModel = new ElytraModel(modelSet.bakeLayer(ModelLayers.ELYTRA_BABY));
        this.equipmentRenderer = equipmentRenderer;
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
        ItemStack itemStack = state.chestEquipment;
        Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
        if (equippable != null && !equippable.assetId().isEmpty()) {
            Identifier playerElytraTexture = getPlayerElytraTexture(state);
            ElytraModel model = state.isBaby ? this.elytraBabyModel : this.elytraModel;
            poseStack.pushPose();
            poseStack.translate(0.0F, 0.0F, 0.125F);
            this.equipmentRenderer
                .renderLayers(
                    EquipmentClientInfo.LayerType.WINGS,
                    equippable.assetId().get(),
                    model,
                    state,
                    itemStack,
                    poseStack,
                    submitNodeCollector,
                    lightCoords,
                    playerElytraTexture,
                    state.outlineColor,
                    0
                );
            poseStack.popPose();
        }
    }
 
    private static @Nullable Identifier getPlayerElytraTexture(HumanoidRenderState state) {
        if (state instanceof AvatarRenderState playerState) {
            PlayerSkin skin = playerState.skin;
            if (skin.elytra() != null) {
                return skin.elytra().texturePath();
            }
 
            if (skin.cape() != null && playerState.showCape) {
                return skin.cape().texturePath();
            }
        }
 
        return null;
    }
}

引用的其他类