HumanoidRenderState.java

net.minecraft.client.renderer.entity.state.HumanoidRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.HumanoidRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/HumanoidRenderState.java
  • 起始行号:L10
  • 继承:ArmedEntityRenderState
  • 职责:

    TODO

字段/常量

  • swimAmount

    • 类型: float
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • speedValue

    • 类型: float
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • maxCrossbowChargeDuration

    • 类型: float
    • 修饰符: public
    • 源码定位: L13
    • 说明:

      TODO

  • ticksUsingItem

    • 类型: float
    • 修饰符: public
    • 源码定位: L14
    • 说明:

      TODO

  • useItemHand

    • 类型: InteractionHand
    • 修饰符: public
    • 源码定位: L15
    • 说明:

      TODO

  • isCrouching

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L16
    • 说明:

      TODO

  • isFallFlying

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L17
    • 说明:

      TODO

  • isVisuallySwimming

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L18
    • 说明:

      TODO

  • isPassenger

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L19
    • 说明:

      TODO

  • isUsingItem

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L20
    • 说明:

      TODO

  • elytraRotX

    • 类型: float
    • 修饰符: public
    • 源码定位: L21
    • 说明:

      TODO

  • elytraRotY

    • 类型: float
    • 修饰符: public
    • 源码定位: L22
    • 说明:

      TODO

  • elytraRotZ

    • 类型: float
    • 修饰符: public
    • 源码定位: L23
    • 说明:

      TODO

  • headEquipment

    • 类型: ItemStack
    • 修饰符: public
    • 源码定位: L24
    • 说明:

      TODO

  • chestEquipment

    • 类型: ItemStack
    • 修饰符: public
    • 源码定位: L25
    • 说明:

      TODO

  • legsEquipment

    • 类型: ItemStack
    • 修饰符: public
    • 源码定位: L26
    • 说明:

      TODO

  • feetEquipment

    • 类型: ItemStack
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public float ticksUsingItem(HumanoidArm arm) @ L29

  • 方法名:ticksUsingItem
  • 源码定位:L29
  • 返回类型:float
  • 修饰符:public

参数:

  • arm: HumanoidArm

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class HumanoidRenderState extends ArmedEntityRenderState {
    public float swimAmount;
    public float speedValue = 1.0F;
    public float maxCrossbowChargeDuration;
    public float ticksUsingItem;
    public InteractionHand useItemHand = InteractionHand.MAIN_HAND;
    public boolean isCrouching;
    public boolean isFallFlying;
    public boolean isVisuallySwimming;
    public boolean isPassenger;
    public boolean isUsingItem;
    public float elytraRotX;
    public float elytraRotY;
    public float elytraRotZ;
    public ItemStack headEquipment = ItemStack.EMPTY;
    public ItemStack chestEquipment = ItemStack.EMPTY;
    public ItemStack legsEquipment = ItemStack.EMPTY;
    public ItemStack feetEquipment = ItemStack.EMPTY;
 
    @Override
    public float ticksUsingItem(HumanoidArm arm) {
        return this.isUsingItem && this.useItemHand == InteractionHand.MAIN_HAND == (arm == this.mainArm) ? this.ticksUsingItem : 0.0F;
    }
}

引用的其他类