CapeLayer.java
net.minecraft.client.renderer.entity.layers.CapeLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.CapeLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/CapeLayer.java
- 起始行号:L24
- 继承:RenderLayer<AvatarRenderState,PlayerModel>
- 职责:
TODO
字段/常量
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model- 类型:
HumanoidModel<AvatarRenderState> - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
equipmentAssets- 类型:
EquipmentAssetManager - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public CapeLayer(RenderLayerParent<AvatarRenderState,PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) @ L28
- 构造器名:CapeLayer
- 源码定位:L28
- 修饰符:public
参数:
- renderer: RenderLayerParent<AvatarRenderState,PlayerModel>
- modelSet: EntityModelSet
- equipmentAssets: EquipmentAssetManager
说明:
TODO
方法
下面的方法块按源码顺序生成。
private boolean hasLayer(ItemStack itemStack, EquipmentClientInfo.LayerType layerType) @ L34
- 方法名:hasLayer
- 源码定位:L34
- 返回类型:boolean
- 修饰符:private
参数:
- itemStack: ItemStack
- layerType: EquipmentClientInfo.LayerType
说明:
TODO
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) @ L44
- 方法名:submit
- 源码定位:L44
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: AvatarRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CapeLayer extends RenderLayer<AvatarRenderState, PlayerModel> {
private final HumanoidModel<AvatarRenderState> model;
private final EquipmentAssetManager equipmentAssets;
public CapeLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet, EquipmentAssetManager equipmentAssets) {
super(renderer);
this.model = new PlayerCapeModel(modelSet.bakeLayer(ModelLayers.PLAYER_CAPE));
this.equipmentAssets = equipmentAssets;
}
private boolean hasLayer(ItemStack itemStack, EquipmentClientInfo.LayerType layerType) {
Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
if (equippable != null && !equippable.assetId().isEmpty()) {
EquipmentClientInfo equipmentClientInfo = this.equipmentAssets.get(equippable.assetId().get());
return !equipmentClientInfo.getLayers(layerType).isEmpty();
} else {
return false;
}
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) {
if (!state.isInvisible && state.showCape) {
PlayerSkin skin = state.skin;
if (skin.cape() != null) {
if (!this.hasLayer(state.chestEquipment, EquipmentClientInfo.LayerType.WINGS)) {
poseStack.pushPose();
if (this.hasLayer(state.chestEquipment, EquipmentClientInfo.LayerType.HUMANOID)) {
poseStack.translate(0.0F, -0.053125F, 0.06875F);
}
submitNodeCollector.submitModel(
this.model,
state,
poseStack,
RenderTypes.entitySolid(skin.cape().texturePath()),
lightCoords,
OverlayTexture.NO_OVERLAY,
state.outlineColor,
null
);
poseStack.popPose();
}
}
}
}
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构造调用 - 关联成员:
PlayerCapeModel()
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RenderTypes.entitySolid()
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