LivingEntityEmissiveLayer.java

net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/LivingEntityEmissiveLayer.java
  • 起始行号:L17
  • 继承:RenderLayer<S,M>
  • 职责:

    TODO

字段/常量

  • textureProvider

    • 类型: Function<S,Identifier>
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • alphaFunction

    • 类型: LivingEntityEmissiveLayer.AlphaFunction<S>
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • model

    • 类型: M
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • bufferProvider

    • 类型: Function<Identifier,RenderType>
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • alwaysVisible

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer.AlphaFunction
    • 类型: interface
    • 修饰符: public
    • 源码定位: L64
    • 说明:

      TODO

构造器

public LivingEntityEmissiveLayer(RenderLayerParent<S,M> renderer, Function<S,Identifier> textureProvider, LivingEntityEmissiveLayer.AlphaFunction<S> alphaFunction, M model, Function<Identifier,RenderType> bufferProvider, boolean alwaysVisible) @ L24

  • 构造器名:LivingEntityEmissiveLayer
  • 源码定位:L24
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<S,M>
  • textureProvider: Function<S,Identifier>
  • alphaFunction: LivingEntityEmissiveLayer.AlphaFunction
  • model: M
  • bufferProvider: Function<Identifier,RenderType>
  • alwaysVisible: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L40

  • 方法名:submit
  • 源码定位:L40
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: S
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LivingEntityEmissiveLayer<S extends LivingEntityRenderState, M extends EntityModel<S>> extends RenderLayer<S, M> {
    private final Function<S, Identifier> textureProvider;
    private final LivingEntityEmissiveLayer.AlphaFunction<S> alphaFunction;
    private final M model;
    private final Function<Identifier, RenderType> bufferProvider;
    private final boolean alwaysVisible;
 
    public LivingEntityEmissiveLayer(
        RenderLayerParent<S, M> renderer,
        Function<S, Identifier> textureProvider,
        LivingEntityEmissiveLayer.AlphaFunction<S> alphaFunction,
        M model,
        Function<Identifier, RenderType> bufferProvider,
        boolean alwaysVisible
    ) {
        super(renderer);
        this.textureProvider = textureProvider;
        this.alphaFunction = alphaFunction;
        this.model = model;
        this.bufferProvider = bufferProvider;
        this.alwaysVisible = alwaysVisible;
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
        if (!state.isInvisible || this.alwaysVisible) {
            float alpha = this.alphaFunction.apply(state, state.ageInTicks);
            if (!(alpha <= 1.0E-5F)) {
                int color = ARGB.white(alpha);
                RenderType renderType = this.bufferProvider.apply(this.textureProvider.apply(state));
                submitNodeCollector.order(1)
                    .submitModel(
                        this.model,
                        state,
                        poseStack,
                        renderType,
                        lightCoords,
                        LivingEntityRenderer.getOverlayCoords(state, 0.0F),
                        color,
                        null,
                        state.outlineColor,
                        null
                    );
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public interface AlphaFunction<S extends LivingEntityRenderState> {
        float apply(final S state, final float ageInTicks);
    }
}

引用的其他类