BlockDecorationLayer.java
net.minecraft.client.renderer.entity.layers.BlockDecorationLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.BlockDecorationLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/BlockDecorationLayer.java
- 起始行号:L19
- 继承:RenderLayer<S,M>
- 职责:
TODO
字段/常量
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UNIT_CUBE_BOTTOM_CENTER_TO_ANTENNA_CENTER- 类型:
Matrix4fc - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
blockModel- 类型:
Function<S,BlockModelRenderState> - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
transform- 类型:
Consumer<PoseStack> - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BlockDecorationLayer(RenderLayerParent<S,M> renderer, Function<S,BlockModelRenderState> blockModel, Consumer<PoseStack> transform) @ L26
- 构造器名:BlockDecorationLayer
- 源码定位:L26
- 修饰符:public
参数:
- renderer: RenderLayerParent<S,M>
- blockModel: Function<S,BlockModelRenderState>
- transform: Consumer
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L32
- 方法名:submit
- 源码定位:L32
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: S
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BlockDecorationLayer<S extends EntityRenderState, M extends EntityModel<S>> extends RenderLayer<S, M> {
private static final Matrix4fc UNIT_CUBE_BOTTOM_CENTER_TO_ANTENNA_CENTER = new Matrix4f()
.translation(-0.5F, 0.0F, -0.5F)
.rotateAround(Axis.ZP.rotationDegrees(180.0F), 0.5F, 0.5F, 0.5F);
private final Function<S, BlockModelRenderState> blockModel;
private final Consumer<PoseStack> transform;
public BlockDecorationLayer(RenderLayerParent<S, M> renderer, Function<S, BlockModelRenderState> blockModel, Consumer<PoseStack> transform) {
super(renderer);
this.blockModel = blockModel;
this.transform = transform;
}
@Override
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
BlockModelRenderState blockModel = this.blockModel.apply(state);
if (!blockModel.isEmpty()) {
poseStack.pushPose();
this.transform.accept(poseStack);
poseStack.mulPose(UNIT_CUBE_BOTTOM_CENTER_TO_ANTENNA_CENTER);
blockModel.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
poseStack.popPose();
}
}
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