IronGolemFlowerLayer.java

net.minecraft.client.renderer.entity.layers.IronGolemFlowerLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.IronGolemFlowerLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/IronGolemFlowerLayer.java
  • 起始行号:L15
  • 继承:RenderLayer<IronGolemRenderState,IronGolemModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public IronGolemFlowerLayer(RenderLayerParent<IronGolemRenderState,IronGolemModel> renderer) @ L16

  • 构造器名:IronGolemFlowerLayer
  • 源码定位:L16
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<IronGolemRenderState,IronGolemModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) @ L20

  • 方法名:submit
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: IronGolemRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class IronGolemFlowerLayer extends RenderLayer<IronGolemRenderState, IronGolemModel> {
    public IronGolemFlowerLayer(RenderLayerParent<IronGolemRenderState, IronGolemModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) {
        if (!state.flowerBlock.isEmpty()) {
            poseStack.pushPose();
            ModelPart arm = this.getParentModel().getFlowerHoldingArm();
            arm.translateAndRotate(poseStack);
            poseStack.translate(-1.1875F, 1.0625F, -0.9375F);
            poseStack.translate(0.5F, 0.5F, 0.5F);
            float s = 0.5F;
            poseStack.scale(0.5F, 0.5F, 0.5F);
            poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F));
            poseStack.translate(-0.5F, -0.5F, -0.5F);
            state.flowerBlock.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
            poseStack.popPose();
        }
    }
}

引用的其他类