IronGolemModel.java

net.minecraft.client.model.animal.golem.IronGolemModel

信息

  • 全限定名:net.minecraft.client.model.animal.golem.IronGolemModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.golem
  • 源码路径:src/main/java/net/minecraft/client/model/animal/golem/IronGolemModel.java
  • 起始行号:L17
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • rightArm

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • leftArm

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • rightLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • leftLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

public IronGolemModel(ModelPart root) @ L24

  • 构造器名:IronGolemModel
  • 源码定位:L24
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L33

  • 方法名:createBodyLayer
  • 源码定位:L33
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(IronGolemRenderState state) @ L65

  • 方法名:setupAnim
  • 源码定位:L65
  • 返回类型:void
  • 修饰符:public

参数:

  • state: IronGolemRenderState

说明:

TODO

public ModelPart getFlowerHoldingArm() @ L92

  • 方法名:getFlowerHoldingArm
  • 源码定位:L92
  • 返回类型:ModelPart
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class IronGolemModel extends EntityModel<IronGolemRenderState> {
    private final ModelPart head;
    private final ModelPart rightArm;
    private final ModelPart leftArm;
    private final ModelPart rightLeg;
    private final ModelPart leftLeg;
 
    public IronGolemModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.rightArm = root.getChild("right_arm");
        this.leftArm = root.getChild("left_arm");
        this.rightLeg = root.getChild("right_leg");
        this.leftLeg = root.getChild("left_leg");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head",
            CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8.0F, 10.0F, 8.0F).texOffs(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2.0F, 4.0F, 2.0F),
            PartPose.offset(0.0F, -7.0F, -2.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create()
                .texOffs(0, 40)
                .addBox(-9.0F, -2.0F, -6.0F, 18.0F, 12.0F, 11.0F)
                .texOffs(0, 70)
                .addBox(-4.5F, 10.0F, -3.0F, 9.0F, 5.0F, 6.0F, new CubeDeformation(0.5F)),
            PartPose.offset(0.0F, -7.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_arm", CubeListBuilder.create().texOffs(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4.0F, 30.0F, 6.0F), PartPose.offset(0.0F, -7.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "left_arm", CubeListBuilder.create().texOffs(60, 58).addBox(9.0F, -2.5F, -3.0F, 4.0F, 30.0F, 6.0F), PartPose.offset(0.0F, -7.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_leg", CubeListBuilder.create().texOffs(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6.0F, 16.0F, 5.0F), PartPose.offset(-4.0F, 11.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "left_leg", CubeListBuilder.create().texOffs(60, 0).mirror().addBox(-3.5F, -3.0F, -3.0F, 6.0F, 16.0F, 5.0F), PartPose.offset(5.0F, 11.0F, 0.0F)
        );
        return LayerDefinition.create(mesh, 128, 128);
    }
 
    public void setupAnim(IronGolemRenderState state) {
        super.setupAnim(state);
        float attackTick = state.attackTicksRemaining;
        float animationSpeed = state.walkAnimationSpeed;
        float animationPos = state.walkAnimationPos;
        if (attackTick > 0.0F) {
            this.rightArm.xRot = -2.0F + 1.5F * Mth.triangleWave(attackTick, 10.0F);
            this.leftArm.xRot = -2.0F + 1.5F * Mth.triangleWave(attackTick, 10.0F);
        } else {
            int offerFlowerTick = state.offerFlowerTick;
            if (offerFlowerTick > 0) {
                this.rightArm.xRot = -0.8F + 0.025F * Mth.triangleWave(offerFlowerTick, 70.0F);
                this.leftArm.xRot = 0.0F;
            } else {
                this.rightArm.xRot = (-0.2F + 1.5F * Mth.triangleWave(animationPos, 13.0F)) * animationSpeed;
                this.leftArm.xRot = (-0.2F - 1.5F * Mth.triangleWave(animationPos, 13.0F)) * animationSpeed;
            }
        }
 
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        this.rightLeg.xRot = -1.5F * Mth.triangleWave(animationPos, 13.0F) * animationSpeed;
        this.leftLeg.xRot = 1.5F * Mth.triangleWave(animationPos, 13.0F) * animationSpeed;
        this.rightLeg.yRot = 0.0F;
        this.leftLeg.yRot = 0.0F;
    }
 
    public ModelPart getFlowerHoldingArm() {
        return this.rightArm;
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段/返回值
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • IronGolemRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.triangleWave()