IronGolemCrackinessLayer.java

net.minecraft.client.renderer.entity.layers.IronGolemCrackinessLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.IronGolemCrackinessLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/IronGolemCrackinessLayer.java
  • 起始行号:L16
  • 继承:RenderLayer<IronGolemRenderState,IronGolemModel>
  • 职责:

    TODO

字段/常量

  • identifiers
    • 类型: Map<Crackiness.Level,Identifier>
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public IronGolemCrackinessLayer(RenderLayerParent<IronGolemRenderState,IronGolemModel> renderer) @ L26

  • 构造器名:IronGolemCrackinessLayer
  • 源码定位:L26
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<IronGolemRenderState,IronGolemModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) @ L30

  • 方法名:submit
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: IronGolemRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class IronGolemCrackinessLayer extends RenderLayer<IronGolemRenderState, IronGolemModel> {
    private static final Map<Crackiness.Level, Identifier> identifiers = ImmutableMap.of(
        Crackiness.Level.LOW,
        Identifier.withDefaultNamespace("textures/entity/iron_golem/iron_golem_crackiness_low.png"),
        Crackiness.Level.MEDIUM,
        Identifier.withDefaultNamespace("textures/entity/iron_golem/iron_golem_crackiness_medium.png"),
        Crackiness.Level.HIGH,
        Identifier.withDefaultNamespace("textures/entity/iron_golem/iron_golem_crackiness_high.png")
    );
 
    public IronGolemCrackinessLayer(RenderLayerParent<IronGolemRenderState, IronGolemModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IronGolemRenderState state, float yRot, float xRot) {
        if (!state.isInvisible) {
            Crackiness.Level crackiness = state.crackiness;
            if (crackiness != Crackiness.Level.NONE) {
                Identifier damageTexture = identifiers.get(crackiness);
                renderColoredCutoutModel(this.getParentModel(), damageTexture, poseStack, submitNodeCollector, lightCoords, state, -1, 1);
            }
        }
    }
}

引用的其他类