Deadmau5EarsLayer.java

net.minecraft.client.renderer.entity.layers.Deadmau5EarsLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.Deadmau5EarsLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/Deadmau5EarsLayer.java
  • 起始行号:L18
  • 继承:RenderLayer<AvatarRenderState,PlayerModel>
  • 职责:

    TODO

字段/常量

  • model
    • 类型: HumanoidModel<AvatarRenderState>
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public Deadmau5EarsLayer(RenderLayerParent<AvatarRenderState,PlayerModel> renderer, EntityModelSet modelSet) @ L21

  • 构造器名:Deadmau5EarsLayer
  • 源码定位:L21
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<AvatarRenderState,PlayerModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: AvatarRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class Deadmau5EarsLayer extends RenderLayer<AvatarRenderState, PlayerModel> {
    private final HumanoidModel<AvatarRenderState> model;
 
    public Deadmau5EarsLayer(RenderLayerParent<AvatarRenderState, PlayerModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new PlayerEarsModel(modelSet.bakeLayer(ModelLayers.PLAYER_EARS));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, AvatarRenderState state, float yRot, float xRot) {
        if (state.showExtraEars && !state.isInvisible) {
            int overlayCoords = LivingEntityRenderer.getOverlayCoords(state, 0.0F);
            submitNodeCollector.submitModel(
                this.model, state, poseStack, RenderTypes.entitySolid(state.skin.body().texturePath()), lightCoords, overlayCoords, state.outlineColor, null
            );
        }
    }
}

引用的其他类