SkeletonClothingLayer.java

net.minecraft.client.renderer.entity.layers.SkeletonClothingLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.SkeletonClothingLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SkeletonClothingLayer.java
  • 起始行号:L16
  • 继承:RenderLayer<S,M>
  • 职责:

    TODO

字段/常量

  • layerModel

    • 类型: SkeletonModel<S>
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • clothesLocation

    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SkeletonClothingLayer(RenderLayerParent<S,M> renderer, EntityModelSet models, ModelLayerLocation layerLocation, Identifier clothesLocation) @ L20

  • 构造器名:SkeletonClothingLayer
  • 源码定位:L20
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<S,M>
  • models: EntityModelSet
  • layerLocation: ModelLayerLocation
  • clothesLocation: Identifier

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: S
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SkeletonClothingLayer<S extends SkeletonRenderState, M extends EntityModel<S>> extends RenderLayer<S, M> {
    private final SkeletonModel<S> layerModel;
    private final Identifier clothesLocation;
 
    public SkeletonClothingLayer(RenderLayerParent<S, M> renderer, EntityModelSet models, ModelLayerLocation layerLocation, Identifier clothesLocation) {
        super(renderer);
        this.clothesLocation = clothesLocation;
        this.layerModel = new SkeletonModel<>(models.bakeLayer(layerLocation));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
        coloredCutoutModelCopyLayerRender(this.layerModel, this.clothesLocation, poseStack, submitNodeCollector, lightCoords, state, -1, 1);
    }
}

引用的其他类