PlayerHeadSpecialRenderer.java

net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer

信息

  • 全限定名:net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.special
  • 源码路径:src/main/java/net/minecraft/client/renderer/special/PlayerHeadSpecialRenderer.java
  • 起始行号:L22
  • 实现:SpecialModelRenderer<PlayerSkinRenderCache.RenderInfo>
  • 职责:

    TODO

字段/常量

  • playerSkinRenderCache

    • 类型: PlayerSkinRenderCache
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • modelBase

    • 类型: SkullModelBase
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.special.PlayerHeadSpecialRenderer.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L56
    • 说明:

      TODO

构造器

private PlayerHeadSpecialRenderer(PlayerSkinRenderCache playerSkinRenderCache, SkullModelBase modelBase) @ L26

  • 构造器名:PlayerHeadSpecialRenderer
  • 源码定位:L26
  • 修饰符:private

参数:

  • playerSkinRenderCache: PlayerSkinRenderCache
  • modelBase: SkullModelBase

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PlayerSkinRenderCache.RenderInfo argument, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) @ L31

  • 方法名:submit
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • argument: PlayerSkinRenderCache.RenderInfo
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • overlayCoords: int
  • hasFoil: boolean
  • outlineColor: int

说明:

TODO

public void getExtents(Consumer<Vector3fc> output) @ L44

  • 方法名:getExtents
  • 源码定位:L44
  • 返回类型:void
  • 修饰符:public

参数:

  • output: Consumer

说明:

TODO

public PlayerSkinRenderCache.RenderInfo extractArgument(ItemStack stack) @ L50

  • 方法名:extractArgument
  • 源码定位:L50
  • 返回类型:PlayerSkinRenderCache.RenderInfo
  • 修饰符:public

参数:

  • stack: ItemStack

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PlayerHeadSpecialRenderer implements SpecialModelRenderer<PlayerSkinRenderCache.RenderInfo> {
    private final PlayerSkinRenderCache playerSkinRenderCache;
    private final SkullModelBase modelBase;
 
    private PlayerHeadSpecialRenderer(PlayerSkinRenderCache playerSkinRenderCache, SkullModelBase modelBase) {
        this.playerSkinRenderCache = playerSkinRenderCache;
        this.modelBase = modelBase;
    }
 
    public void submit(
        PlayerSkinRenderCache.@Nullable RenderInfo argument,
        PoseStack poseStack,
        SubmitNodeCollector submitNodeCollector,
        int lightCoords,
        int overlayCoords,
        boolean hasFoil,
        int outlineColor
    ) {
        RenderType renderType = argument != null ? argument.renderType() : PlayerSkinRenderCache.DEFAULT_PLAYER_SKIN_RENDER_TYPE;
        SkullBlockRenderer.submitSkull(0.0F, poseStack, submitNodeCollector, lightCoords, this.modelBase, renderType, outlineColor, null);
    }
 
    @Override
    public void getExtents(Consumer<Vector3fc> output) {
        PoseStack poseStack = new PoseStack();
        this.modelBase.root().getExtentsForGui(poseStack, output);
    }
 
    public PlayerSkinRenderCache.@Nullable RenderInfo extractArgument(ItemStack stack) {
        ResolvableProfile profile = stack.get(DataComponents.PROFILE);
        return profile == null ? null : this.playerSkinRenderCache.getOrDefault(profile);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked() implements SpecialModelRenderer.Unbaked<PlayerSkinRenderCache.RenderInfo> {
        public static final MapCodec<PlayerHeadSpecialRenderer.Unbaked> MAP_CODEC = MapCodec.unit(PlayerHeadSpecialRenderer.Unbaked::new);
 
        @Override
        public MapCodec<PlayerHeadSpecialRenderer.Unbaked> type() {
            return MAP_CODEC;
        }
 
        public PlayerHeadSpecialRenderer bake(SpecialModelRenderer.BakingContext context) {
            SkullModel model = new SkullModel(context.entityModelSet().bakeLayer(ModelLayers.PLAYER_HEAD));
            return new PlayerHeadSpecialRenderer(context.playerSkinRenderCache(), model);
        }
    }
}

引用的其他类