SkullSpecialRenderer.java

net.minecraft.client.renderer.special.SkullSpecialRenderer

信息

  • 全限定名:net.minecraft.client.renderer.special.SkullSpecialRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.special
  • 源码路径:src/main/java/net/minecraft/client/renderer/special/SkullSpecialRenderer.java
  • 起始行号:L21
  • 实现:NoDataSpecialModelRenderer
  • 职责:

    TODO

字段/常量

  • model

    • 类型: SkullModelBase
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • animation

    • 类型: float
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • renderType

    • 类型: RenderType
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.special.SkullSpecialRenderer.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L47
    • 说明:

      TODO

构造器

public SkullSpecialRenderer(SkullModelBase model, float animation, RenderType renderType) @ L26

  • 构造器名:SkullSpecialRenderer
  • 源码定位:L26
  • 修饰符:public

参数:

  • model: SkullModelBase
  • animation: float
  • renderType: RenderType

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) @ L32

  • 方法名:submit
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • overlayCoords: int
  • hasFoil: boolean
  • outlineColor: int

说明:

TODO

public void getExtents(Consumer<Vector3fc> output) @ L37

  • 方法名:getExtents
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

  • output: Consumer

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SkullSpecialRenderer implements NoDataSpecialModelRenderer {
    private final SkullModelBase model;
    private final float animation;
    private final RenderType renderType;
 
    public SkullSpecialRenderer(SkullModelBase model, float animation, RenderType renderType) {
        this.model = model;
        this.animation = animation;
        this.renderType = renderType;
    }
 
    @Override
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) {
        SkullBlockRenderer.submitSkull(this.animation, poseStack, submitNodeCollector, lightCoords, this.model, this.renderType, outlineColor, null);
    }
 
    @Override
    public void getExtents(Consumer<Vector3fc> output) {
        PoseStack poseStack = new PoseStack();
        SkullModelBase.State modelState = new SkullModelBase.State();
        modelState.animationPos = this.animation;
        this.model.setupAnim(modelState);
        this.model.root().getExtentsForGui(poseStack, output);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(SkullBlock.Type kind, Optional<Identifier> textureOverride, float animation) implements NoDataSpecialModelRenderer.Unbaked {
        public static final MapCodec<SkullSpecialRenderer.Unbaked> MAP_CODEC = RecordCodecBuilder.mapCodec(
            i -> i.group(
                    SkullBlock.Type.CODEC.fieldOf("kind").forGetter(SkullSpecialRenderer.Unbaked::kind),
                    Identifier.CODEC.optionalFieldOf("texture").forGetter(SkullSpecialRenderer.Unbaked::textureOverride),
                    Codec.FLOAT.optionalFieldOf("animation", 0.0F).forGetter(SkullSpecialRenderer.Unbaked::animation)
                )
                .apply(i, SkullSpecialRenderer.Unbaked::new)
        );
 
        public Unbaked(SkullBlock.Type kind) {
            this(kind, Optional.empty(), 0.0F);
        }
 
        @Override
        public MapCodec<SkullSpecialRenderer.Unbaked> type() {
            return MAP_CODEC;
        }
 
        public @Nullable SkullSpecialRenderer bake(SpecialModelRenderer.BakingContext context) {
            SkullModelBase model = SkullBlockRenderer.createModel(context.entityModelSet(), this.kind);
            Identifier textureOverride = this.textureOverride.<Identifier>map(t -> t.withPath(p -> "textures/entity/" + p + ".png")).orElse(null);
            if (model == null) {
                return null;
            } else {
                RenderType renderType = SkullBlockRenderer.getSkullRenderType(this.kind, textureOverride);
                return new SkullSpecialRenderer(model, this.animation, renderType);
            }
        }
    }
}

引用的其他类

  • PoseStack

    • 引用位置: 参数/构造调用
    • 关联成员: PoseStack()
  • SkullModelBase

    • 引用位置: 参数/字段/方法调用/构造调用
    • 关联成员: SkullModelBase.State(), State()
  • SubmitNodeCollector

    • 引用位置: 参数
  • SkullBlockRenderer

    • 引用位置: 方法调用
    • 关联成员: SkullBlockRenderer.createModel(), SkullBlockRenderer.getSkullRenderType(), SkullBlockRenderer.submitSkull()
  • RenderType

    • 引用位置: 参数/字段
  • NoDataSpecialModelRenderer

    • 引用位置: 实现