TheEndGatewayRenderer.java
net.minecraft.client.renderer.blockentity.TheEndGatewayRenderer
信息
- 全限定名:net.minecraft.client.renderer.blockentity.TheEndGatewayRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.blockentity
- 源码路径:src/main/java/net/minecraft/client/renderer/blockentity/TheEndGatewayRenderer.java
- 起始行号:L20
- 继承:AbstractEndPortalRenderer<TheEndGatewayBlockEntity,EndGatewayRenderState>
- 职责:
TODO
字段/常量
BEAM_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public EndGatewayRenderState createRenderState() @ L23
- 方法名:createRenderState
- 源码定位:L23
- 返回类型:EndGatewayRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(TheEndGatewayBlockEntity blockEntity, EndGatewayRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer.CrumblingOverlay breakProgress) @ L27
- 方法名:extractRenderState
- 源码定位:L27
- 返回类型:void
- 修饰符:public
参数:
- blockEntity: TheEndGatewayBlockEntity
- state: EndGatewayRenderState
- partialTicks: float
- cameraPosition: Vec3
- breakProgress: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
public void submit(EndGatewayRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L48
- 方法名:submit
- 源码定位:L48
- 返回类型:void
- 修饰符:public
参数:
- state: EndGatewayRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
public int getViewDistance() @ L58
- 方法名:getViewDistance
- 源码定位:L58
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TheEndGatewayRenderer extends AbstractEndPortalRenderer<TheEndGatewayBlockEntity, EndGatewayRenderState> {
private static final Identifier BEAM_LOCATION = Identifier.withDefaultNamespace("textures/entity/end_portal/end_gateway_beam.png");
public EndGatewayRenderState createRenderState() {
return new EndGatewayRenderState();
}
public void extractRenderState(
TheEndGatewayBlockEntity blockEntity,
EndGatewayRenderState state,
float partialTicks,
Vec3 cameraPosition,
ModelFeatureRenderer.@Nullable CrumblingOverlay breakProgress
) {
super.extractRenderState(blockEntity, state, partialTicks, cameraPosition, breakProgress);
Level level = blockEntity.getLevel();
if (blockEntity.isSpawning() || blockEntity.isCoolingDown() && level != null) {
state.scale = blockEntity.isSpawning() ? blockEntity.getSpawnPercent(partialTicks) : blockEntity.getCooldownPercent(partialTicks);
double beamDistance = blockEntity.isSpawning() ? blockEntity.getLevel().getMaxY() : 50.0;
state.scale = Mth.sin(state.scale * (float) Math.PI);
state.height = Mth.floor(state.scale * beamDistance);
state.color = blockEntity.isSpawning() ? DyeColor.MAGENTA.getTextureDiffuseColor() : DyeColor.PURPLE.getTextureDiffuseColor();
state.animationTime = blockEntity.getLevel() != null ? Math.floorMod(blockEntity.getLevel().getGameTime(), 40) + partialTicks : 0.0F;
} else {
state.height = 0;
}
}
public void submit(EndGatewayRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.height > 0) {
BeaconRenderer.submitBeaconBeam(
poseStack, submitNodeCollector, BEAM_LOCATION, state.scale, state.animationTime, -state.height, state.height * 2, state.color, 0.15F, 0.175F
);
}
submitCube(state.facesToShow, RenderTypes.endGateway(), poseStack, submitNodeCollector);
}
@Override
public int getViewDistance() {
return 256;
}
}引用的其他类
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继承
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方法调用 - 关联成员:
BeaconRenderer.submitBeaconBeam()
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参数/构造调用/返回值 - 关联成员:
EndGatewayRenderState()
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参数
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方法调用 - 关联成员:
RenderTypes.endGateway()
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参数
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字段/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
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方法调用 - 关联成员:
Mth.floor(), Mth.sin()
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