BabyZombieVillagerModel.java

net.minecraft.client.model.monster.zombie.BabyZombieVillagerModel

信息

  • 全限定名:net.minecraft.client.model.monster.zombie.BabyZombieVillagerModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.zombie
  • 源码路径:src/main/java/net/minecraft/client/model/monster/zombie/BabyZombieVillagerModel.java
  • 起始行号:L15
  • 继承:ZombieVillagerModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyZombieVillagerModel(ModelPart root) @ L16

  • 构造器名:BabyZombieVillagerModel
  • 源码定位:L16
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L20

  • 方法名:createBodyLayer
  • 源码定位:L20
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public static LayerDefinition createNoHatLayer() @ L65

  • 方法名:createNoHatLayer
  • 源码定位:L65
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyZombieVillagerModel<S extends ZombieVillagerRenderState> extends ZombieVillagerModel<S> {
    public BabyZombieVillagerModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create()
                .texOffs(0, 15)
                .addBox(-2.0F, -2.75F, -1.5F, 4.0F, 5.0F, 3.0F)
                .texOffs(16, 22)
                .addBox(-2.0F, -2.75F, -1.5F, 4.0F, 6.0F, 3.0F, new CubeDeformation(0.1F)),
            PartPose.offset(0.0F, 18.75F, 0.0F)
        );
        PartDefinition head = root.addOrReplaceChild(
            "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -3.5F, 8.0F, 8.0F, 7.0F), PartPose.offset(0.0F, 16.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "hat",
            CubeListBuilder.create().texOffs(0, 31).addBox(-4.0F, -4.0F, -3.5F, 8.0F, 8.0F, 7.0F, new CubeDeformation(0.3F)),
            PartPose.offset(0.0F, -4.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "hat_rim", CubeListBuilder.create().texOffs(0, 46).addBox(-7.0F, -0.5F, -6.0F, 14.0F, 1.0F, 12.0F), PartPose.offset(0.0F, -4.5F, 0.0F)
        );
        head.addOrReplaceChild(
            "nose", CubeListBuilder.create().texOffs(23, 0).addBox(-1.0F, -1.0F, -0.5F, 2.0F, 2.0F, 1.0F), PartPose.offset(0.0F, -1.0F, -4.0F)
        );
        PartDefinition right_arm = root.addOrReplaceChild(
            "right_arm",
            CubeListBuilder.create().texOffs(24, 15).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, new CubeDeformation(0.0F)),
            PartPose.offset(-3.0F, 15.5F, 0.0F)
        );
        PartDefinition left_arm = root.addOrReplaceChild(
            "left_arm",
            CubeListBuilder.create().texOffs(16, 15).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, new CubeDeformation(0.0F)),
            PartPose.offset(3.0F, 15.5F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_leg", CubeListBuilder.create().texOffs(8, 23).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(-1.0F, 21.5F, 0.0F)
        );
        root.addOrReplaceChild(
            "left_leg", CubeListBuilder.create().texOffs(0, 23).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(1.0F, 21.5F, 0.0F)
        );
        return LayerDefinition.create(mesh, 64, 64);
    }
 
    public static LayerDefinition createNoHatLayer() {
        return createBodyLayer().apply(mesh -> {
            mesh.getRoot().clearChild("head").clearRecursively();
            return mesh;
        });
    }
}

引用的其他类