AbstractEquineModel.java
net.minecraft.client.model.animal.equine.AbstractEquineModel
信息
- 全限定名:net.minecraft.client.model.animal.equine.AbstractEquineModel
- 类型:public abstract class
- 包:net.minecraft.client.model.animal.equine
- 源码路径:src/main/java/net/minecraft/client/model/animal/equine/AbstractEquineModel.java
- 起始行号:L16
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
DEG_125- 类型:
float - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
DEG_60- 类型:
float - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
DEG_45- 类型:
float - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
DEG_30- 类型:
float - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
DEG_15- 类型:
float - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
HEAD_PARTS- 类型:
String - 修饰符:
protected static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
headParts- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
rightHindLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
leftHindLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
rightFrontLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
leftFrontLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
tail- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L29 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AbstractEquineModel(ModelPart root) @ L31
- 构造器名:AbstractEquineModel
- 源码定位:L31
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
public AbstractEquineModel(ModelPart root, ModelPart headParts, ModelPart rightHindLeg, ModelPart rightFrontLeg, ModelPart leftHindLeg, ModelPart leftFrontLeg, ModelPart tail) @ L42
- 构造器名:AbstractEquineModel
- 源码定位:L42
- 修饰符:public
参数:
- root: ModelPart
- headParts: ModelPart
- rightHindLeg: ModelPart
- rightFrontLeg: ModelPart
- leftHindLeg: ModelPart
- leftFrontLeg: ModelPart
- tail: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static MeshDefinition createBodyMesh(CubeDeformation g) @ L55
- 方法名:createBodyMesh
- 源码定位:L55
- 返回类型:MeshDefinition
- 修饰符:public static
参数:
- g: CubeDeformation
说明:
TODO
public void setupAnim(T state) @ L105
- 方法名:setupAnim
- 源码定位:L105
- 返回类型:void
- 修饰符:public
参数:
- state: T
说明:
TODO
protected void offsetLegPositionWhenStanding(float standing) @ L155
- 方法名:offsetLegPositionWhenStanding
- 源码定位:L155
- 返回类型:void
- 修饰符:protected
参数:
- standing: float
说明:
TODO
protected float getLegStandAngle() @ L158
- 方法名:getLegStandAngle
- 源码定位:L158
- 返回类型:float
- 修饰符:protected
参数:
- 无
说明:
TODO
protected float getLegStandingYOffset() @ L162
- 方法名:getLegStandingYOffset
- 源码定位:L162
- 返回类型:float
- 修饰符:protected
参数:
- 无
说明:
TODO
protected float getLegStandingZOffset() @ L166
- 方法名:getLegStandingZOffset
- 源码定位:L166
- 返回类型:float
- 修饰符:protected
参数:
- 无
说明:
TODO
protected float getLegStandingXRotOffset() @ L170
- 方法名:getLegStandingXRotOffset
- 源码定位:L170
- 返回类型:float
- 修饰符:protected
参数:
- 无
说明:
TODO
protected float getTailXRotOffset() @ L174
- 方法名:getTailXRotOffset
- 源码定位:L174
- 返回类型:float
- 修饰符:protected
参数:
- 无
说明:
TODO
protected void animateHeadPartsPlacement(float eating, float standing) @ L178
- 方法名:animateHeadPartsPlacement
- 源码定位:L178
- 返回类型:void
- 修饰符:protected
参数:
- eating: float
- standing: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class AbstractEquineModel<T extends EquineRenderState> extends EntityModel<T> {
private static final float DEG_125 = 2.1816616F;
private static final float DEG_60 = (float) (Math.PI / 3);
private static final float DEG_45 = (float) (Math.PI / 4);
private static final float DEG_30 = (float) (Math.PI / 6);
private static final float DEG_15 = (float) (Math.PI / 12);
protected static final String HEAD_PARTS = "head_parts";
protected final ModelPart body;
protected final ModelPart headParts;
protected final ModelPart rightHindLeg;
protected final ModelPart leftHindLeg;
protected final ModelPart rightFrontLeg;
protected final ModelPart leftFrontLeg;
private final ModelPart tail;
public AbstractEquineModel(ModelPart root) {
super(root);
this.body = root.getChild("body");
this.headParts = root.getChild("head_parts");
this.rightHindLeg = root.getChild("right_hind_leg");
this.leftHindLeg = root.getChild("left_hind_leg");
this.rightFrontLeg = root.getChild("right_front_leg");
this.leftFrontLeg = root.getChild("left_front_leg");
this.tail = this.body.getChild("tail");
}
public AbstractEquineModel(
ModelPart root, ModelPart headParts, ModelPart rightHindLeg, ModelPart rightFrontLeg, ModelPart leftHindLeg, ModelPart leftFrontLeg, ModelPart tail
) {
super(root);
this.body = root.getChild("body");
this.headParts = headParts;
this.rightHindLeg = rightHindLeg;
this.leftHindLeg = leftHindLeg;
this.rightFrontLeg = rightFrontLeg;
this.leftFrontLeg = leftFrontLeg;
this.tail = tail;
}
public static MeshDefinition createBodyMesh(CubeDeformation g) {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition body = root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(0, 32).addBox(-5.0F, -8.0F, -17.0F, 10.0F, 10.0F, 22.0F, new CubeDeformation(0.05F)),
PartPose.offset(0.0F, 11.0F, 5.0F)
);
PartDefinition headParts = root.addOrReplaceChild(
"head_parts",
CubeListBuilder.create().texOffs(0, 35).addBox(-2.05F, -6.0F, -2.0F, 4.0F, 12.0F, 7.0F),
PartPose.offsetAndRotation(0.0F, 4.0F, -12.0F, (float) (Math.PI / 6), 0.0F, 0.0F)
);
PartDefinition head = headParts.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 13).addBox(-3.0F, -11.0F, -2.0F, 6.0F, 5.0F, 7.0F, g), PartPose.ZERO
);
headParts.addOrReplaceChild("mane", CubeListBuilder.create().texOffs(56, 36).addBox(-1.0F, -11.0F, 5.01F, 2.0F, 16.0F, 2.0F, g), PartPose.ZERO);
headParts.addOrReplaceChild("upper_mouth", CubeListBuilder.create().texOffs(0, 25).addBox(-2.0F, -11.0F, -7.0F, 4.0F, 5.0F, 5.0F, g), PartPose.ZERO);
root.addOrReplaceChild(
"left_hind_leg",
CubeListBuilder.create().texOffs(48, 21).mirror().addBox(-3.0F, -1.01F, -1.0F, 4.0F, 11.0F, 4.0F, g),
PartPose.offset(4.0F, 14.0F, 7.0F)
);
root.addOrReplaceChild(
"right_hind_leg", CubeListBuilder.create().texOffs(48, 21).addBox(-1.0F, -1.01F, -1.0F, 4.0F, 11.0F, 4.0F, g), PartPose.offset(-4.0F, 14.0F, 7.0F)
);
root.addOrReplaceChild(
"left_front_leg",
CubeListBuilder.create().texOffs(48, 21).mirror().addBox(-3.0F, -1.01F, -1.9F, 4.0F, 11.0F, 4.0F, g),
PartPose.offset(4.0F, 14.0F, -10.0F)
);
root.addOrReplaceChild(
"right_front_leg",
CubeListBuilder.create().texOffs(48, 21).addBox(-1.0F, -1.01F, -1.9F, 4.0F, 11.0F, 4.0F, g),
PartPose.offset(-4.0F, 14.0F, -10.0F)
);
body.addOrReplaceChild(
"tail",
CubeListBuilder.create().texOffs(42, 36).addBox(-1.5F, 0.0F, 0.0F, 3.0F, 14.0F, 4.0F, g),
PartPose.offsetAndRotation(0.0F, -5.0F, 2.0F, (float) (Math.PI / 6), 0.0F, 0.0F)
);
head.addOrReplaceChild(
"left_ear", CubeListBuilder.create().texOffs(19, 16).addBox(0.55F, -13.0F, 4.0F, 2.0F, 3.0F, 1.0F, new CubeDeformation(-0.001F)), PartPose.ZERO
);
head.addOrReplaceChild(
"right_ear", CubeListBuilder.create().texOffs(19, 16).addBox(-2.55F, -13.0F, 4.0F, 2.0F, 3.0F, 1.0F, new CubeDeformation(-0.001F)), PartPose.ZERO
);
return mesh;
}
public void setupAnim(T state) {
super.setupAnim(state);
float clampedYRot = Mth.clamp(state.yRot, -20.0F, 20.0F);
float headRotXRad = state.xRot * (float) (Math.PI / 180.0);
float animationSpeed = state.walkAnimationSpeed;
float animationPos = state.walkAnimationPos;
if (animationSpeed > 0.2F) {
headRotXRad += Mth.cos(animationPos * 0.8F) * 0.15F * animationSpeed;
}
float eating = state.eatAnimation;
float standing = state.standAnimation;
float iStanding = 1.0F - standing;
float feedingAnim = state.feedingAnimation;
boolean animateTail = state.animateTail;
this.headParts.xRot = (float) (Math.PI / 6) + headRotXRad;
this.headParts.yRot = clampedYRot * (float) (Math.PI / 180.0);
float waterMultiplier = state.isInWater ? 0.2F : 1.0F;
float legAnim1 = Mth.cos(waterMultiplier * animationPos * 0.6662F + (float) Math.PI);
float legXRotAnim = legAnim1 * 0.8F * animationSpeed;
float baseHeadAngle = (1.0F - Math.max(standing, eating)) * ((float) (Math.PI / 6) + headRotXRad + feedingAnim * Mth.sin(state.ageInTicks) * 0.05F);
this.headParts.xRot = standing * ((float) (Math.PI / 12) + headRotXRad) + eating * (2.1816616F + Mth.sin(state.ageInTicks) * 0.05F) + baseHeadAngle;
this.headParts.yRot = standing * clampedYRot * (float) (Math.PI / 180.0) + (1.0F - Math.max(standing, eating)) * this.headParts.yRot;
this.animateHeadPartsPlacement(eating, standing);
this.body.xRot = standing * (float) (-Math.PI / 4) + iStanding * this.body.xRot;
this.leftFrontLeg.y = this.leftFrontLeg.y - this.getLegStandingYOffset() * standing;
this.leftFrontLeg.z = this.leftFrontLeg.z + this.getLegStandingZOffset() * standing;
this.rightFrontLeg.y = this.leftFrontLeg.y;
this.rightFrontLeg.z = this.leftFrontLeg.z;
float standAngle = this.getLegStandAngle() * standing;
float bobValue = Mth.cos(state.ageInTicks * 0.6F + (float) Math.PI);
float legStandingXRotOffset = this.getLegStandingXRotOffset();
float rlegRot = (legStandingXRotOffset + bobValue) * standing + legXRotAnim * iStanding;
float llegRot = (legStandingXRotOffset - bobValue) * standing - legXRotAnim * iStanding;
this.leftHindLeg.xRot = standAngle - legAnim1 * 0.5F * animationSpeed * iStanding;
this.rightHindLeg.xRot = standAngle + legAnim1 * 0.5F * animationSpeed * iStanding;
this.leftFrontLeg.xRot = rlegRot;
this.rightFrontLeg.xRot = llegRot;
this.offsetLegPositionWhenStanding(standing);
float ageScale = state.ageScale;
this.tail.xRot = this.getTailXRotOffset() + (float) (Math.PI / 6) + animationSpeed * 0.75F;
this.tail.y += animationSpeed * ageScale;
this.tail.z += animationSpeed * 2.0F * ageScale;
if (animateTail) {
this.tail.yRot = Mth.cos(state.ageInTicks * 0.7F);
} else {
this.tail.yRot = 0.0F;
}
}
protected void offsetLegPositionWhenStanding(float standing) {
}
protected float getLegStandAngle() {
return (float) (Math.PI / 12);
}
protected float getLegStandingYOffset() {
return 12.0F;
}
protected float getLegStandingZOffset() {
return 4.0F;
}
protected float getLegStandingXRotOffset() {
return (float) (-Math.PI / 3);
}
protected float getTailXRotOffset() {
return 0.0F;
}
protected void animateHeadPartsPlacement(float eating, float standing) {
this.headParts.y = this.headParts.y + Mth.lerp(eating, Mth.lerp(standing, 0.0F, -8.0F), 7.0F);
this.headParts.z = Mth.lerp(standing, this.headParts.z, -4.0F);
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
参数/构造调用 - 关联成员:
CubeDeformation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
构造调用/返回值 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.clamp(), Mth.cos(), Mth.lerp(), Mth.sin()
- 引用位置: