SilverfishModel.java

net.minecraft.client.model.monster.silverfish.SilverfishModel

信息

  • 全限定名:net.minecraft.client.model.monster.silverfish.SilverfishModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.silverfish
  • 源码路径:src/main/java/net/minecraft/client/model/monster/silverfish/SilverfishModel.java
  • 起始行号:L17
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • BODY_COUNT

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • bodyParts

    • 类型: ModelPart[]
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • bodyLayers

    • 类型: ModelPart[]
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • BODY_SIZES

    • 类型: int[][]
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • BODY_TEXS

    • 类型: int[][]
    • 修饰符: private static final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SilverfishModel(ModelPart root) @ L24

  • 构造器名:SilverfishModel
  • 源码定位:L24
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

private static String getLayerName(int i) @ L30

  • 方法名:getLayerName
  • 源码定位:L30
  • 返回类型:String
  • 修饰符:private static

参数:

  • i: int

说明:

TODO

private static String getSegmentName(int i) @ L34

  • 方法名:getSegmentName
  • 源码定位:L34
  • 返回类型:String
  • 修饰符:private static

参数:

  • i: int

说明:

TODO

public static LayerDefinition createBodyLayer() @ L38

  • 方法名:createBodyLayer
  • 源码定位:L38
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(EntityRenderState state) @ L76

  • 方法名:setupAnim
  • 源码定位:L76
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EntityRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SilverfishModel extends EntityModel<EntityRenderState> {
    private static final int BODY_COUNT = 7;
    private final ModelPart[] bodyParts = new ModelPart[7];
    private final ModelPart[] bodyLayers = new ModelPart[3];
    private static final int[][] BODY_SIZES = new int[][]{{3, 2, 2}, {4, 3, 2}, {6, 4, 3}, {3, 3, 3}, {2, 2, 3}, {2, 1, 2}, {1, 1, 2}};
    private static final int[][] BODY_TEXS = new int[][]{{0, 0}, {0, 4}, {0, 9}, {0, 16}, {0, 22}, {11, 0}, {13, 4}};
 
    public SilverfishModel(ModelPart root) {
        super(root);
        Arrays.setAll(this.bodyParts, i -> root.getChild(getSegmentName(i)));
        Arrays.setAll(this.bodyLayers, i -> root.getChild(getLayerName(i)));
    }
 
    private static String getLayerName(int i) {
        return "layer" + i;
    }
 
    private static String getSegmentName(int i) {
        return "segment" + i;
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        float[] zPlacement = new float[7];
        float placement = -3.5F;
 
        for (int i = 0; i < 7; i++) {
            root.addOrReplaceChild(
                getSegmentName(i),
                CubeListBuilder.create()
                    .texOffs(BODY_TEXS[i][0], BODY_TEXS[i][1])
                    .addBox(BODY_SIZES[i][0] * -0.5F, 0.0F, BODY_SIZES[i][2] * -0.5F, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]),
                PartPose.offset(0.0F, 24 - BODY_SIZES[i][1], placement)
            );
            zPlacement[i] = placement;
            if (i < 6) {
                placement += (BODY_SIZES[i][2] + BODY_SIZES[i + 1][2]) * 0.5F;
            }
        }
 
        root.addOrReplaceChild(
            getLayerName(0),
            CubeListBuilder.create().texOffs(20, 0).addBox(-5.0F, 0.0F, BODY_SIZES[2][2] * -0.5F, 10.0F, 8.0F, BODY_SIZES[2][2]),
            PartPose.offset(0.0F, 16.0F, zPlacement[2])
        );
        root.addOrReplaceChild(
            getLayerName(1),
            CubeListBuilder.create().texOffs(20, 11).addBox(-3.0F, 0.0F, BODY_SIZES[4][2] * -0.5F, 6.0F, 4.0F, BODY_SIZES[4][2]),
            PartPose.offset(0.0F, 20.0F, zPlacement[4])
        );
        root.addOrReplaceChild(
            getLayerName(2),
            CubeListBuilder.create().texOffs(20, 18).addBox(-3.0F, 0.0F, BODY_SIZES[4][2] * -0.5F, 6.0F, 5.0F, BODY_SIZES[1][2]),
            PartPose.offset(0.0F, 19.0F, zPlacement[1])
        );
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(EntityRenderState state) {
        super.setupAnim(state);
 
        for (int i = 0; i < this.bodyParts.length; i++) {
            this.bodyParts[i].yRot = Mth.cos(state.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.05F * (1 + Math.abs(i - 2));
            this.bodyParts[i].x = Mth.sin(state.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.2F * Math.abs(i - 2);
        }
 
        this.bodyLayers[0].yRot = this.bodyParts[2].yRot;
        this.bodyLayers[1].yRot = this.bodyParts[4].yRot;
        this.bodyLayers[1].x = this.bodyParts[4].x;
        this.bodyLayers[2].yRot = this.bodyParts[1].yRot;
        this.bodyLayers[2].x = this.bodyParts[1].x;
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • EntityRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos(), Mth.sin()