BabyArmadilloModel.java

net.minecraft.client.model.animal.armadillo.BabyArmadilloModel

信息

  • 全限定名:net.minecraft.client.model.animal.armadillo.BabyArmadilloModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.armadillo
  • 源码路径:src/main/java/net/minecraft/client/model/animal/armadillo/BabyArmadilloModel.java
  • 起始行号:L15
  • 继承:ArmadilloModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyArmadilloModel(ModelPart root) @ L16

  • 构造器名:BabyArmadilloModel
  • 源码定位:L16
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L26

  • 方法名:createBodyLayer
  • 源码定位:L26
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyArmadilloModel extends ArmadilloModel {
    public BabyArmadilloModel(ModelPart root) {
        super(
            root,
            BabyArmadilloAnimation.ARMADILLO_BABY_WALK,
            BabyArmadilloAnimation.ARMADILLO_BABY_ROLL_OUT,
            BabyArmadilloAnimation.ARMADILLO_BABY_ROLL_UP,
            BabyArmadilloAnimation.ARMADILLO_BABY_PEEK
        );
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        PartDefinition body = root.addOrReplaceChild(
            "body",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-2.5F, -2.0F, -3.5F, 5.0F, 4.0F, 7.0F, new CubeDeformation(0.3F))
                .texOffs(0, 11)
                .addBox(-2.5F, -2.0F, -3.0F, 5.0F, 4.0F, 6.0F),
            PartPose.offset(0.0F, 20.0F, 0.5F)
        );
        PartDefinition tail = body.addOrReplaceChild("tail", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, 3.4F));
        tail.addOrReplaceChild(
            "right_ear_cube",
            CubeListBuilder.create().texOffs(22, 11).addBox(-0.5F, -0.5F, -2.0F, 1.0F, 1.0F, 4.0F),
            PartPose.offsetAndRotation(0.0F, 1.5F, 1.0F, -1.0472F, 0.0F, 0.0F)
        );
        PartDefinition head = body.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, -3.2F));
        PartDefinition headGroup = head.addOrReplaceChild(
            "head_cube",
            CubeListBuilder.create().texOffs(20, 17).addBox(-1.0F, -2.0F, -4.0F, 2.0F, 2.0F, 4.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.7417649F, 0.0F, 0.0F)
        );
        headGroup.addOrReplaceChild(
            "right_ear",
            CubeListBuilder.create().texOffs(28, 8).mirror().addBox(-1.8F, -2.0F, 0.0F, 2.0F, 3.0F, 0.0F).mirror(false),
            PartPose.offsetAndRotation(-1.0F, -2.0F, -0.3F, -0.4363F, -0.1134F, 0.0524F)
        );
        headGroup.addOrReplaceChild(
            "left_ear",
            CubeListBuilder.create().texOffs(28, 8).addBox(-0.2F, -2.0F, 0.0F, 2.0F, 3.0F, 0.0F),
            PartPose.offsetAndRotation(1.0F, -2.0F, -0.3F, -0.4363F, 0.1134F, -0.0524F)
        );
        root.addOrReplaceChild(
            "right_hind_leg",
            CubeListBuilder.create().texOffs(20, 27).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F).mirror(false),
            PartPose.offset(-1.5F, 22.0F, 2.5F)
        );
        root.addOrReplaceChild(
            "left_hind_leg", CubeListBuilder.create().texOffs(20, 27).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F), PartPose.offset(1.5F, 22.0F, 2.5F)
        );
        root.addOrReplaceChild(
            "right_front_leg", CubeListBuilder.create().texOffs(20, 23).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F), PartPose.offset(1.5F, 22.0F, -1.5F)
        );
        root.addOrReplaceChild(
            "left_front_leg",
            CubeListBuilder.create().texOffs(24, 0).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 2.0F, 2.0F).mirror(false),
            PartPose.offset(-1.5F, 22.0F, -1.5F)
        );
        root.addOrReplaceChild(
            "cube",
            CubeListBuilder.create().texOffs(0, 25).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.3F)),
            PartPose.offset(0.0F, 20.7F, 0.5F)
        );
        return LayerDefinition.create(mesh, 64, 64);
    }
}

引用的其他类

  • ArmadilloModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()