PufferfishBigModel.java
net.minecraft.client.model.animal.fish.PufferfishBigModel
信息
- 全限定名:net.minecraft.client.model.animal.fish.PufferfishBigModel
- 类型:public class
- 包:net.minecraft.client.model.animal.fish
- 源码路径:src/main/java/net/minecraft/client/model/animal/fish/PufferfishBigModel.java
- 起始行号:L16
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
leftBlueFin- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
rightBlueFin- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public PufferfishBigModel(ModelPart root) @ L20
- 构造器名:PufferfishBigModel
- 源码定位:L20
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L26
- 方法名:createBodyLayer
- 源码定位:L26
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(EntityRenderState state) @ L86
- 方法名:setupAnim
- 源码定位:L86
- 返回类型:void
- 修饰符:public
参数:
- state: EntityRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class PufferfishBigModel extends EntityModel<EntityRenderState> {
private final ModelPart leftBlueFin;
private final ModelPart rightBlueFin;
public PufferfishBigModel(ModelPart root) {
super(root);
this.leftBlueFin = root.getChild("left_blue_fin");
this.rightBlueFin = root.getChild("right_blue_fin");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
int yo = 22;
root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.offset(0.0F, 22.0F, 0.0F));
root.addOrReplaceChild(
"right_blue_fin", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0F, 0.0F, -1.0F, 2.0F, 1.0F, 2.0F), PartPose.offset(-4.0F, 15.0F, -2.0F)
);
root.addOrReplaceChild(
"left_blue_fin", CubeListBuilder.create().texOffs(24, 3).addBox(0.0F, 0.0F, -1.0F, 2.0F, 1.0F, 2.0F), PartPose.offset(4.0F, 15.0F, -2.0F)
);
root.addOrReplaceChild(
"top_front_fin",
CubeListBuilder.create().texOffs(15, 17).addBox(-4.0F, -1.0F, 0.0F, 8.0F, 1.0F, 0.0F),
PartPose.offsetAndRotation(0.0F, 14.0F, -4.0F, (float) (Math.PI / 4), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"top_middle_fin", CubeListBuilder.create().texOffs(14, 16).addBox(-4.0F, -1.0F, 0.0F, 8.0F, 1.0F, 1.0F), PartPose.offset(0.0F, 14.0F, 0.0F)
);
root.addOrReplaceChild(
"top_back_fin",
CubeListBuilder.create().texOffs(23, 18).addBox(-4.0F, -1.0F, 0.0F, 8.0F, 1.0F, 0.0F),
PartPose.offsetAndRotation(0.0F, 14.0F, 4.0F, (float) (-Math.PI / 4), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"right_front_fin",
CubeListBuilder.create().texOffs(5, 17).addBox(-1.0F, -8.0F, 0.0F, 1.0F, 8.0F, 0.0F),
PartPose.offsetAndRotation(-4.0F, 22.0F, -4.0F, 0.0F, (float) (-Math.PI / 4), 0.0F)
);
root.addOrReplaceChild(
"left_front_fin",
CubeListBuilder.create().texOffs(1, 17).addBox(0.0F, -8.0F, 0.0F, 1.0F, 8.0F, 0.0F),
PartPose.offsetAndRotation(4.0F, 22.0F, -4.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
);
root.addOrReplaceChild(
"bottom_front_fin",
CubeListBuilder.create().texOffs(15, 20).addBox(-4.0F, 0.0F, 0.0F, 8.0F, 1.0F, 0.0F),
PartPose.offsetAndRotation(0.0F, 22.0F, -4.0F, (float) (-Math.PI / 4), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"bottom_middle_fin", CubeListBuilder.create().texOffs(15, 20).addBox(-4.0F, 0.0F, 0.0F, 8.0F, 1.0F, 0.0F), PartPose.offset(0.0F, 22.0F, 0.0F)
);
root.addOrReplaceChild(
"bottom_back_fin",
CubeListBuilder.create().texOffs(15, 20).addBox(-4.0F, 0.0F, 0.0F, 8.0F, 1.0F, 0.0F),
PartPose.offsetAndRotation(0.0F, 22.0F, 4.0F, (float) (Math.PI / 4), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"right_back_fin",
CubeListBuilder.create().texOffs(9, 17).addBox(-1.0F, -8.0F, 0.0F, 1.0F, 8.0F, 0.0F),
PartPose.offsetAndRotation(-4.0F, 22.0F, 4.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
);
root.addOrReplaceChild(
"left_back_fin",
CubeListBuilder.create().texOffs(9, 17).addBox(0.0F, -8.0F, 0.0F, 1.0F, 8.0F, 0.0F),
PartPose.offsetAndRotation(4.0F, 22.0F, 4.0F, 0.0F, (float) (-Math.PI / 4), 0.0F)
);
return LayerDefinition.create(mesh, 32, 32);
}
public void setupAnim(EntityRenderState state) {
super.setupAnim(state);
this.rightBlueFin.zRot = -0.2F + 0.4F * Mth.sin(state.ageInTicks * 0.2F);
this.leftBlueFin.zRot = 0.2F - 0.4F * Mth.sin(state.ageInTicks * 0.2F);
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
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参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.sin()
- 引用位置: