BabyRabbitModel.java

net.minecraft.client.model.animal.rabbit.BabyRabbitModel

信息

  • 全限定名:net.minecraft.client.model.animal.rabbit.BabyRabbitModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.rabbit
  • 源码路径:src/main/java/net/minecraft/client/model/animal/rabbit/BabyRabbitModel.java
  • 起始行号:L14
  • 继承:RabbitModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyRabbitModel(ModelPart root) @ L15

  • 构造器名:BabyRabbitModel
  • 源码定位:L15
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L19

  • 方法名:createBodyLayer
  • 源码定位:L19
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyRabbitModel extends RabbitModel {
    public BabyRabbitModel(ModelPart root) {
        super(root, BabyRabbitAnimation.HOP, BabyRabbitAnimation.IDLE_HEAD_TILT);
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create(), PartPose.offset(0.0F, 23.0F, 1.6F));
        body.addOrReplaceChild(
            "body_r1",
            CubeListBuilder.create().texOffs(0, 8).addBox(-2.0F, -2.0F, -3.0F, 4.0F, 3.0F, 6.0F),
            PartPose.offsetAndRotation(0.0F, -2.0F, -1.6F, -0.5236F, 0.0F, 0.0F)
        );
        PartDefinition tail = body.addOrReplaceChild("tail", CubeListBuilder.create(), PartPose.offset(0.0F, -2.2F, 2.0F));
        tail.addOrReplaceChild(
            "tail_r1",
            CubeListBuilder.create().texOffs(0, 21).addBox(-1.4F, -2.0268F, -1.0177F, 3.0F, 3.0F, 3.0F),
            PartPose.offsetAndRotation(-0.1F, 0.0F, 0.0F, -0.5236F, 0.0F, 0.0F)
        );
        PartDefinition head = body.addOrReplaceChild(
            "head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -3.0F, -3.0F, 5.0F, 4.0F, 4.0F), PartPose.offset(0.0F, -5.0F, -2.6F)
        );
        head.addOrReplaceChild(
            "right_ear", CubeListBuilder.create().texOffs(18, 0).addBox(-1.0F, -3.5F, -0.5F, 2.0F, 4.0F, 1.0F), PartPose.offset(-1.5F, -3.5F, -0.5F)
        );
        head.addOrReplaceChild(
            "left_ear", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0F, -3.5F, -0.5F, 2.0F, 4.0F, 1.0F), PartPose.offset(1.5F, -3.5F, -0.5F)
        );
        PartDefinition frontLegs = body.addOrReplaceChild("frontlegs", CubeListBuilder.create(), PartPose.offset(0.0F, -2.5F, -2.6F));
        PartDefinition leftFrontLeg = frontLegs.addOrReplaceChild(
            "left_front_leg", CubeListBuilder.create(), PartPose.offsetAndRotation(1.0F, 1.0F, -0.5F, 0.3927F, 0.0F, 0.0F)
        );
        leftFrontLeg.addOrReplaceChild(
            "left_front_leg_r1",
            CubeListBuilder.create().texOffs(18, 8).addBox(-0.5F, -1.5F, -0.5F, 1.0F, 3.0F, 1.0F),
            PartPose.offsetAndRotation(0.0F, 1.0F, 0.0F, -0.3927F, 0.0F, 0.0F)
        );
        PartDefinition rightFrontLeg = frontLegs.addOrReplaceChild(
            "right_front_leg", CubeListBuilder.create(), PartPose.offsetAndRotation(-1.0F, 1.0F, -0.5F, 0.3927F, 0.0F, 0.0F)
        );
        rightFrontLeg.addOrReplaceChild(
            "right_front_leg_r1",
            CubeListBuilder.create().texOffs(14, 8).addBox(-0.5F, -1.5F, -0.5F, 1.0F, 3.0F, 1.0F),
            PartPose.offsetAndRotation(0.0F, 1.0F, 0.0F, -0.3927F, 0.0F, 0.0F)
        );
        PartDefinition backLegs = root.addOrReplaceChild("backlegs", CubeListBuilder.create(), PartPose.offset(0.0F, 23.0F, 2.0F));
        PartDefinition leftBackLeg = backLegs.addOrReplaceChild(
            "left_hind_leg", CubeListBuilder.create(), PartPose.offsetAndRotation(1.5F, 0.5F, 0.5F, 0.0F, 3.1416F, 0.0F)
        );
        leftBackLeg.addOrReplaceChild(
            "left_haunch",
            CubeListBuilder.create().texOffs(10, 17).addBox(-2.0F, -0.5F, 0.0F, 2.0F, 1.0F, 3.0F),
            PartPose.offsetAndRotation(1.0F, 0.0F, 0.5F, 0.0F, -0.7854F, 0.0F)
        );
        PartDefinition rightBackLeg = backLegs.addOrReplaceChild(
            "right_hind_leg", CubeListBuilder.create(), PartPose.offsetAndRotation(-1.5F, 0.5F, 0.5F, 0.0F, 3.1416F, 0.0F)
        );
        rightBackLeg.addOrReplaceChild(
            "right_haunch",
            CubeListBuilder.create().texOffs(0, 17).addBox(-2.0F, -0.5F, 0.0F, 2.0F, 1.0F, 3.0F),
            PartPose.offsetAndRotation(0.5F, 0.0F, -0.9F, 0.0F, 0.7854F, 0.0F)
        );
        return LayerDefinition.create(mesh, 32, 32);
    }
}

引用的其他类

  • RabbitModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()