DragonHeadModel.java

net.minecraft.client.model.object.skull.DragonHeadModel

信息

  • 全限定名:net.minecraft.client.model.object.skull.DragonHeadModel
  • 类型:public class
  • 包:net.minecraft.client.model.object.skull
  • 源码路径:src/main/java/net/minecraft/client/model/object/skull/DragonHeadModel.java
  • 起始行号:L13
  • 继承:SkullModelBase
  • 职责:

    TODO

字段/常量

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • jaw

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public DragonHeadModel(ModelPart root) @ L17

  • 构造器名:DragonHeadModel
  • 源码定位:L17
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createHeadLayer() @ L23

  • 方法名:createHeadLayer
  • 源码定位:L23
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(SkullModelBase.State state) @ L46

  • 方法名:setupAnim
  • 源码定位:L46
  • 返回类型:void
  • 修饰符:public

参数:

  • state: SkullModelBase.State

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DragonHeadModel extends SkullModelBase {
    private final ModelPart head;
    private final ModelPart jaw;
 
    public DragonHeadModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.jaw = this.head.getChild("jaw");
    }
 
    public static LayerDefinition createHeadLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        float zo = -16.0F;
        PartDefinition head = root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .addBox("upper_lip", -6.0F, -1.0F, -24.0F, 12, 5, 16, 176, 44)
                .addBox("upper_head", -8.0F, -8.0F, -10.0F, 16, 16, 16, 112, 30)
                .mirror(true)
                .addBox("scale", -5.0F, -12.0F, -4.0F, 2, 4, 6, 0, 0)
                .addBox("nostril", -5.0F, -3.0F, -22.0F, 2, 2, 4, 112, 0)
                .mirror(false)
                .addBox("scale", 3.0F, -12.0F, -4.0F, 2, 4, 6, 0, 0)
                .addBox("nostril", 3.0F, -3.0F, -22.0F, 2, 2, 4, 112, 0),
            PartPose.offset(0.0F, -7.986666F, 0.0F).scaled(0.75F)
        );
        head.addOrReplaceChild(
            "jaw", CubeListBuilder.create().texOffs(176, 65).addBox("jaw", -6.0F, 0.0F, -16.0F, 12.0F, 4.0F, 16.0F), PartPose.offset(0.0F, 4.0F, -8.0F)
        );
        return LayerDefinition.create(mesh, 256, 256);
    }
 
    public void setupAnim(SkullModelBase.State state) {
        super.setupAnim(state);
        this.jaw.xRot = (float)(Math.sin(state.animationPos * (float) Math.PI * 0.2F) + 1.0) * 0.2F;
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
    }
}

引用的其他类

  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • SkullModelBase

    • 引用位置: 参数/继承