ShulkerModel.java
net.minecraft.client.model.monster.shulker.ShulkerModel
信息
- 全限定名:net.minecraft.client.model.monster.shulker.ShulkerModel
- 类型:public class
- 包:net.minecraft.client.model.monster.shulker
- 源码路径:src/main/java/net/minecraft/client/model/monster/shulker/ShulkerModel.java
- 起始行号:L17
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
LID- 类型:
String - 修饰符:
public static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
BASE- 类型:
String - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
lid- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ShulkerModel(ModelPart root) @ L23
- 构造器名:ShulkerModel
- 源码定位:L23
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
private static MeshDefinition createShellMesh() @ L29
- 方法名:createShellMesh
- 源码定位:L29
- 返回类型:MeshDefinition
- 修饰符:private static
参数:
- 无
说明:
TODO
public static LayerDefinition createBodyLayer() @ L41
- 方法名:createBodyLayer
- 源码定位:L41
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createBoxLayer() @ L48
- 方法名:createBoxLayer
- 源码定位:L48
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(ShulkerRenderState state) @ L53
- 方法名:setupAnim
- 源码定位:L53
- 返回类型:void
- 修饰符:public
参数:
- state: ShulkerRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ShulkerModel extends EntityModel<ShulkerRenderState> {
public static final String LID = "lid";
private static final String BASE = "base";
private final ModelPart lid;
private final ModelPart head;
public ShulkerModel(ModelPart root) {
super(root, RenderTypes::entityCutoutZOffset);
this.lid = root.getChild("lid");
this.head = root.getChild("head");
}
private static MeshDefinition createShellMesh() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"lid", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -16.0F, -8.0F, 16.0F, 12.0F, 16.0F), PartPose.offset(0.0F, 24.0F, 0.0F)
);
root.addOrReplaceChild(
"base", CubeListBuilder.create().texOffs(0, 28).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 8.0F, 16.0F), PartPose.offset(0.0F, 24.0F, 0.0F)
);
return mesh;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = createShellMesh();
mesh.getRoot()
.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 52).addBox(-3.0F, 0.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.offset(0.0F, 12.0F, 0.0F));
return LayerDefinition.create(mesh, 64, 64);
}
public static LayerDefinition createBoxLayer() {
MeshDefinition mesh = createShellMesh();
return LayerDefinition.create(mesh, 64, 64);
}
public void setupAnim(ShulkerRenderState state) {
super.setupAnim(state);
float bs = (0.5F + state.peekAmount) * (float) Math.PI;
float q = -1.0F + Mth.sin(bs);
float extra = 0.0F;
if (bs > (float) Math.PI) {
extra = Mth.sin(state.ageInTicks * 0.1F) * 0.7F;
}
this.lid.setPos(0.0F, 16.0F + Mth.sin(bs) * 8.0F + extra, 0.0F);
if (state.peekAmount > 0.3F) {
this.lid.yRot = q * q * q * q * (float) Math.PI * 0.125F;
} else {
this.lid.yRot = 0.0F;
}
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.head.yRot = (state.yHeadRot - 180.0F - state.yBodyRot) * (float) (Math.PI / 180.0);
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用/返回值 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.sin()
- 引用位置: