AbstractPiglinModel.java

net.minecraft.client.model.monster.piglin.AbstractPiglinModel

信息

  • 全限定名:net.minecraft.client.model.monster.piglin.AbstractPiglinModel
  • 类型:public abstract class
  • 包:net.minecraft.client.model.monster.piglin
  • 源码路径:src/main/java/net/minecraft/client/model/monster/piglin/AbstractPiglinModel.java
  • 起始行号:L19
  • 继承:HumanoidModel
  • 职责:

    TODO

字段/常量

  • ADULT_EAR_ANGLE_IN_DEGREES

    • 类型: float
    • 修饰符: protected static final
    • 源码定位: L20
    • 说明:

      TODO

  • BABY_EAR_ANGLE_IN_DEGREES

    • 类型: float
    • 修饰符: protected static final
    • 源码定位: L21
    • 说明:

      TODO

  • rightEar

    • 类型: ModelPart
    • 修饰符: public final
    • 源码定位: L22
    • 说明:

      TODO

  • leftEar

    • 类型: ModelPart
    • 修饰符: public final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public AbstractPiglinModel(ModelPart root) @ L25

  • 构造器名:AbstractPiglinModel
  • 源码定位:L25
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static ArmorModelSet<MeshDefinition> createArmorMeshSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation) @ L29

  • 方法名:createArmorMeshSet
  • 源码定位:L29
  • 返回类型:ArmorModelSet
  • 修饰符:public static

参数:

  • innerDeformation: CubeDeformation
  • outerDeformation: CubeDeformation

说明:

TODO

private static MeshDefinition removeEars(MeshDefinition mesh) @ L33

  • 方法名:removeEars
  • 源码定位:L33
  • 返回类型:MeshDefinition
  • 修饰符:private static

参数:

  • mesh: MeshDefinition

说明:

TODO

public static PartDefinition addHead(CubeDeformation g, MeshDefinition mesh) @ L41

  • 方法名:addHead
  • 源码定位:L41
  • 返回类型:PartDefinition
  • 修饰符:public static

参数:

  • g: CubeDeformation
  • mesh: MeshDefinition

说明:

TODO

public static ArmorModelSet<MeshDefinition> createBabyArmorMeshSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation, PartPose armOffset) @ L69

  • 方法名:createBabyArmorMeshSet
  • 源码定位:L69
  • 返回类型:ArmorModelSet
  • 修饰符:public static

参数:

  • innerDeformation: CubeDeformation
  • outerDeformation: CubeDeformation
  • armOffset: PartPose

说明:

TODO

public void setupAnim(S state) @ L73

  • 方法名:setupAnim
  • 源码定位:L73
  • 返回类型:void
  • 修饰符:public

参数:

  • state: S

说明:

TODO

abstract float getDefaultEarAngleInDegrees() @ L85

  • 方法名:getDefaultEarAngleInDegrees
  • 源码定位:L85
  • 返回类型:float
  • 修饰符:abstract

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class AbstractPiglinModel<S extends HumanoidRenderState> extends HumanoidModel<S> {
    protected static final float ADULT_EAR_ANGLE_IN_DEGREES = 30.0F;
    protected static final float BABY_EAR_ANGLE_IN_DEGREES = 5.0F;
    public final ModelPart rightEar = this.head.getChild("right_ear");
    public final ModelPart leftEar = this.head.getChild("left_ear");
 
    public AbstractPiglinModel(ModelPart root) {
        super(root, RenderTypes::entityTranslucent);
    }
 
    public static ArmorModelSet<MeshDefinition> createArmorMeshSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation) {
        return PlayerModel.createArmorMeshSet(innerDeformation, outerDeformation).map(AbstractPiglinModel::removeEars);
    }
 
    private static MeshDefinition removeEars(MeshDefinition mesh) {
        PartDefinition root = mesh.getRoot();
        PartDefinition head = root.getChild("head");
        head.addOrReplaceChild("left_ear", CubeListBuilder.create(), PartPose.ZERO);
        head.addOrReplaceChild("right_ear", CubeListBuilder.create(), PartPose.ZERO);
        return mesh;
    }
 
    public static PartDefinition addHead(CubeDeformation g, MeshDefinition mesh) {
        PartDefinition root = mesh.getRoot();
        PartDefinition head = root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-5.0F, -8.0F, -4.0F, 10.0F, 8.0F, 8.0F, g)
                .texOffs(31, 1)
                .addBox(-2.0F, -4.0F, -5.0F, 4.0F, 4.0F, 1.0F, g)
                .texOffs(2, 4)
                .addBox(2.0F, -2.0F, -5.0F, 1.0F, 2.0F, 1.0F, g)
                .texOffs(2, 0)
                .addBox(-3.0F, -2.0F, -5.0F, 1.0F, 2.0F, 1.0F, g),
            PartPose.ZERO
        );
        head.addOrReplaceChild(
            "left_ear",
            CubeListBuilder.create().texOffs(51, 6).addBox(0.0F, 0.0F, -2.0F, 1.0F, 5.0F, 4.0F, g),
            PartPose.offsetAndRotation(4.5F, -6.0F, 0.0F, 0.0F, 0.0F, (float) (-Math.PI / 6))
        );
        head.addOrReplaceChild(
            "right_ear",
            CubeListBuilder.create().texOffs(39, 6).addBox(-1.0F, 0.0F, -2.0F, 1.0F, 5.0F, 4.0F, g),
            PartPose.offsetAndRotation(-4.5F, -6.0F, 0.0F, 0.0F, 0.0F, (float) (Math.PI / 6))
        );
        return head;
    }
 
    public static ArmorModelSet<MeshDefinition> createBabyArmorMeshSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation, PartPose armOffset) {
        return PlayerModel.createBabyArmorMeshSet(innerDeformation, outerDeformation, armOffset).map(AbstractPiglinModel::removeEars);
    }
 
    @Override
    public void setupAnim(S state) {
        super.setupAnim(state);
        float animationPos = state.walkAnimationPos;
        float animationSpeed = state.walkAnimationSpeed;
        float defaultAngle = this.getDefaultEarAngleInDegrees() * (float) (Math.PI / 180.0);
        float frequency = state.ageInTicks * 0.1F + animationPos * 0.5F;
        float amplitude = 0.08F + animationSpeed * 0.4F;
        this.leftEar.zRot = -defaultAngle - Mth.cos(frequency * 1.2F) * amplitude;
        this.rightEar.zRot = defaultAngle + Mth.cos(frequency) * amplitude;
    }
 
    abstract float getDefaultEarAngleInDegrees();
}

引用的其他类

  • HumanoidModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 参数/方法调用
    • 关联成员: PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 参数
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • MeshDefinition

    • 引用位置: 参数/返回值
  • PartDefinition

    • 引用位置: 返回值
  • PlayerModel

    • 引用位置: 方法调用
    • 关联成员: PlayerModel.createArmorMeshSet(), PlayerModel.createBabyArmorMeshSet()
  • ArmorModelSet

    • 引用位置: 返回值
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos()