ParrotModel.java
net.minecraft.client.model.animal.parrot.ParrotModel
信息
- 全限定名:net.minecraft.client.model.animal.parrot.ParrotModel
- 类型:public class
- 包:net.minecraft.client.model.animal.parrot
- 源码路径:src/main/java/net/minecraft/client/model/animal/parrot/ParrotModel.java
- 起始行号:L17
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
FEATHER- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
tail- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
leftWing- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rightWing- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
leftLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
rightLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.model.animal.parrot.ParrotModel.Pose- 类型:
enum - 修饰符:
public static - 源码定位:
L171 - 说明:
TODO
- 类型:
构造器
public ParrotModel(ModelPart root) @ L27
- 构造器名:ParrotModel
- 源码定位:L27
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L38
- 方法名:createBodyLayer
- 源码定位:L38
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(ParrotRenderState state) @ L84
- 方法名:setupAnim
- 源码定位:L84
- 返回类型:void
- 修饰符:public
参数:
- state: ParrotRenderState
说明:
TODO
private void prepare(ParrotModel.Pose pose) @ L130
- 方法名:prepare
- 源码定位:L130
- 返回类型:void
- 修饰符:private
参数:
- pose: ParrotModel.Pose
说明:
TODO
public static ParrotModel.Pose getPose(Parrot entity) @ L160
- 方法名:getPose
- 源码定位:L160
- 返回类型:ParrotModel.Pose
- 修饰符:public static
参数:
- entity: Parrot
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ParrotModel extends EntityModel<ParrotRenderState> {
private static final String FEATHER = "feather";
private final ModelPart body;
private final ModelPart tail;
private final ModelPart leftWing;
private final ModelPart rightWing;
private final ModelPart head;
private final ModelPart leftLeg;
private final ModelPart rightLeg;
public ParrotModel(ModelPart root) {
super(root);
this.body = root.getChild("body");
this.tail = root.getChild("tail");
this.leftWing = root.getChild("left_wing");
this.rightWing = root.getChild("right_wing");
this.head = root.getChild("head");
this.leftLeg = root.getChild("left_leg");
this.rightLeg = root.getChild("right_leg");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(2, 8).addBox(-1.5F, 0.0F, -1.5F, 3.0F, 6.0F, 3.0F),
PartPose.offsetAndRotation(0.0F, 16.5F, -3.0F, 0.4937F, 0.0F, 0.0F)
);
root.addOrReplaceChild(
"tail",
CubeListBuilder.create().texOffs(22, 1).addBox(-1.5F, -1.0F, -1.0F, 3.0F, 4.0F, 1.0F),
PartPose.offsetAndRotation(0.0F, 21.07F, 1.16F, 1.015F, 0.0F, 0.0F)
);
root.addOrReplaceChild(
"left_wing",
CubeListBuilder.create().texOffs(19, 8).addBox(-0.5F, 0.0F, -1.5F, 1.0F, 5.0F, 3.0F),
PartPose.offsetAndRotation(1.5F, 16.94F, -2.76F, -0.6981F, (float) -Math.PI, 0.0F)
);
root.addOrReplaceChild(
"right_wing",
CubeListBuilder.create().texOffs(19, 8).addBox(-0.5F, 0.0F, -1.5F, 1.0F, 5.0F, 3.0F),
PartPose.offsetAndRotation(-1.5F, 16.94F, -2.76F, -0.6981F, (float) -Math.PI, 0.0F)
);
PartDefinition head = root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(2, 2).addBox(-1.0F, -1.5F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(0.0F, 15.69F, -2.76F)
);
head.addOrReplaceChild(
"head2", CubeListBuilder.create().texOffs(10, 0).addBox(-1.0F, -0.5F, -2.0F, 2.0F, 1.0F, 4.0F), PartPose.offset(0.0F, -2.0F, -1.0F)
);
head.addOrReplaceChild(
"beak1", CubeListBuilder.create().texOffs(11, 7).addBox(-0.5F, -1.0F, -0.5F, 1.0F, 2.0F, 1.0F), PartPose.offset(0.0F, -0.5F, -1.5F)
);
head.addOrReplaceChild(
"beak2", CubeListBuilder.create().texOffs(16, 7).addBox(-0.5F, 0.0F, -0.5F, 1.0F, 2.0F, 1.0F), PartPose.offset(0.0F, -1.75F, -2.45F)
);
head.addOrReplaceChild(
"feather",
CubeListBuilder.create().texOffs(2, 18).addBox(0.0F, -4.0F, -2.0F, 0.0F, 5.0F, 4.0F),
PartPose.offsetAndRotation(0.0F, -2.15F, 0.15F, -0.2214F, 0.0F, 0.0F)
);
CubeListBuilder leg = CubeListBuilder.create().texOffs(14, 18).addBox(-0.5F, 0.0F, -0.5F, 1.0F, 2.0F, 1.0F);
root.addOrReplaceChild("left_leg", leg, PartPose.offsetAndRotation(1.0F, 22.0F, -1.05F, -0.0299F, 0.0F, 0.0F));
root.addOrReplaceChild("right_leg", leg, PartPose.offsetAndRotation(-1.0F, 22.0F, -1.05F, -0.0299F, 0.0F, 0.0F));
return LayerDefinition.create(mesh, 32, 32);
}
public void setupAnim(ParrotRenderState state) {
super.setupAnim(state);
this.prepare(state.pose);
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
switch (state.pose) {
case STANDING:
this.leftLeg.xRot = this.leftLeg.xRot + Mth.cos(state.walkAnimationPos * 0.6662F) * 1.4F * state.walkAnimationSpeed;
this.rightLeg.xRot = this.rightLeg.xRot + Mth.cos(state.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * state.walkAnimationSpeed;
case FLYING:
case ON_SHOULDER:
default:
float bobbingBody = state.flapAngle * 0.3F;
this.head.y += bobbingBody;
this.tail.xRot = this.tail.xRot + Mth.cos(state.walkAnimationPos * 0.6662F) * 0.3F * state.walkAnimationSpeed;
this.tail.y += bobbingBody;
this.body.y += bobbingBody;
this.leftWing.zRot = -0.0873F - state.flapAngle;
this.leftWing.y += bobbingBody;
this.rightWing.zRot = 0.0873F + state.flapAngle;
this.rightWing.y += bobbingBody;
this.leftLeg.y += bobbingBody;
this.rightLeg.y += bobbingBody;
case SITTING:
break;
case PARTY:
float xPos = Mth.cos(state.ageInTicks);
float yPos = Mth.sin(state.ageInTicks);
this.head.x += xPos;
this.head.y += yPos;
this.head.xRot = 0.0F;
this.head.yRot = 0.0F;
this.head.zRot = Mth.sin(state.ageInTicks) * 0.4F;
this.body.x += xPos;
this.body.y += yPos;
this.leftWing.zRot = -0.0873F - state.flapAngle;
this.leftWing.x += xPos;
this.leftWing.y += yPos;
this.rightWing.zRot = 0.0873F + state.flapAngle;
this.rightWing.x += xPos;
this.rightWing.y += yPos;
this.tail.x += xPos;
this.tail.y += yPos;
}
}
private void prepare(ParrotModel.Pose pose) {
switch (pose) {
case FLYING:
this.leftLeg.xRot += (float) (Math.PI * 2.0 / 9.0);
this.rightLeg.xRot += (float) (Math.PI * 2.0 / 9.0);
case STANDING:
case ON_SHOULDER:
default:
break;
case SITTING:
float sittingYOffset = 1.9F;
this.head.y++;
this.tail.xRot += (float) (Math.PI / 6);
this.tail.y++;
this.body.y++;
this.leftWing.zRot = -0.0873F;
this.leftWing.y++;
this.rightWing.zRot = 0.0873F;
this.rightWing.y++;
this.leftLeg.y++;
this.rightLeg.y++;
this.leftLeg.xRot++;
this.rightLeg.xRot++;
break;
case PARTY:
this.leftLeg.zRot = (float) (-Math.PI / 9);
this.rightLeg.zRot = (float) (Math.PI / 9);
}
}
public static ParrotModel.Pose getPose(Parrot entity) {
if (entity.isPartyParrot()) {
return ParrotModel.Pose.PARTY;
} else if (entity.isInSittingPose()) {
return ParrotModel.Pose.SITTING;
} else {
return entity.isFlying() ? ParrotModel.Pose.FLYING : ParrotModel.Pose.STANDING;
}
}
@OnlyIn(Dist.CLIENT)
public static enum Pose {
FLYING,
STANDING,
SITTING,
PARTY,
ON_SHOULDER;
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.cos(), Mth.sin()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: