AdultFelineModel.java
net.minecraft.client.model.animal.feline.AdultFelineModel
信息
- 全限定名:net.minecraft.client.model.animal.feline.AdultFelineModel
- 类型:public class
- 包:net.minecraft.client.model.animal.feline
- 源码路径:src/main/java/net/minecraft/client/model/animal/feline/AdultFelineModel.java
- 起始行号:L15
- 继承:AbstractFelineModel
- 职责:
TODO
字段/常量
-
XO- 类型:
float - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
YO- 类型:
float - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
ZO- 类型:
float - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
BACK_LEG_Y- 类型:
float - 修饰符:
protected static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
BACK_LEG_Z- 类型:
float - 修饰符:
protected static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
FRONT_LEG_Y- 类型:
float - 修饰符:
protected static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
FRONT_LEG_Z- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AdultFelineModel(ModelPart root) @ L24
- 构造器名:AdultFelineModel
- 源码定位:L24
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static MeshDefinition createBodyMesh(CubeDeformation g) @ L28
- 方法名:createBodyMesh
- 源码定位:L28
- 返回类型:MeshDefinition
- 修饰符:public static
参数:
- g: CubeDeformation
说明:
TODO
public void setupAnim(T state) @ L63
- 方法名:setupAnim
- 源码定位:L63
- 返回类型:void
- 修饰符:public
参数:
- state: T
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class AdultFelineModel<T extends FelineRenderState> extends AbstractFelineModel<T> {
private static final float XO = 0.0F;
private static final float YO = 16.0F;
private static final float ZO = -9.0F;
protected static final float BACK_LEG_Y = 18.0F;
protected static final float BACK_LEG_Z = 5.0F;
protected static final float FRONT_LEG_Y = 14.1F;
private static final float FRONT_LEG_Z = -5.0F;
public AdultFelineModel(ModelPart root) {
super(root);
}
public static MeshDefinition createBodyMesh(CubeDeformation g) {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
CubeDeformation tail_g = new CubeDeformation(-0.02F);
root.addOrReplaceChild(
"head",
CubeListBuilder.create()
.addBox("main", -2.5F, -2.0F, -3.0F, 5.0F, 4.0F, 5.0F, g)
.addBox("nose", -1.5F, -0.001F, -4.0F, 3, 2, 2, g, 0, 24)
.addBox("ear1", -2.0F, -3.0F, 0.0F, 1, 1, 2, g, 0, 10)
.addBox("ear2", 1.0F, -3.0F, 0.0F, 1, 1, 2, g, 6, 10),
PartPose.offset(0.0F, 15.0F, -9.0F)
);
root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(20, 0).addBox(-2.0F, 3.0F, -8.0F, 4.0F, 16.0F, 6.0F, g),
PartPose.offsetAndRotation(0.0F, 12.0F, -10.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"tail1",
CubeListBuilder.create().texOffs(0, 15).addBox(-0.5F, 0.0F, 0.0F, 1.0F, 8.0F, 1.0F, g),
PartPose.offsetAndRotation(0.0F, 15.0F, 8.0F, 0.9F, 0.0F, 0.0F)
);
root.addOrReplaceChild(
"tail2", CubeListBuilder.create().texOffs(4, 15).addBox(-0.5F, 0.0F, 0.0F, 1.0F, 8.0F, 1.0F, tail_g), PartPose.offset(0.0F, 20.0F, 14.0F)
);
CubeListBuilder hindLeg = CubeListBuilder.create().texOffs(8, 13).addBox(-1.0F, 0.0F, 1.0F, 2.0F, 6.0F, 2.0F, g);
root.addOrReplaceChild("left_hind_leg", hindLeg, PartPose.offset(1.1F, 18.0F, 5.0F));
root.addOrReplaceChild("right_hind_leg", hindLeg, PartPose.offset(-1.1F, 18.0F, 5.0F));
CubeListBuilder frontLeg = CubeListBuilder.create().texOffs(40, 0).addBox(-1.0F, 0.0F, 0.0F, 2.0F, 10.0F, 2.0F, g);
root.addOrReplaceChild("left_front_leg", frontLeg, PartPose.offset(1.2F, 14.1F, -5.0F));
root.addOrReplaceChild("right_front_leg", frontLeg, PartPose.offset(-1.2F, 14.1F, -5.0F));
return mesh;
}
public void setupAnim(T state) {
super.setupAnim(state);
float ageScale = state.ageScale;
if (state.isCrouching) {
this.body.y += 1.0F * ageScale;
this.head.y += 2.0F * ageScale;
this.tail1.y += 1.0F * ageScale;
this.tail2.y += -4.0F * ageScale;
this.tail2.z += 2.0F * ageScale;
this.tail1.xRot = (float) (Math.PI / 2);
this.tail2.xRot = (float) (Math.PI / 2);
} else if (state.isSprinting) {
this.tail2.y = this.tail1.y;
this.tail2.z += 2.0F * ageScale;
this.tail1.xRot = (float) (Math.PI / 2);
this.tail2.xRot = (float) (Math.PI / 2);
}
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
if (!state.isSitting) {
this.body.xRot = (float) (Math.PI / 2);
float animationSpeed = state.walkAnimationSpeed;
float animationPos = state.walkAnimationPos;
if (state.isSprinting) {
this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * animationSpeed;
this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F + 0.3F) * animationSpeed;
this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI + 0.3F) * animationSpeed;
this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * animationSpeed;
this.tail2.xRot = 1.7278761F + (float) (Math.PI / 10) * Mth.cos(animationPos) * animationSpeed;
} else {
this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * animationSpeed;
this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * animationSpeed;
this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * animationSpeed;
this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * animationSpeed;
if (!state.isCrouching) {
this.tail2.xRot = 1.7278761F + (float) (Math.PI / 4) * Mth.cos(animationPos) * animationSpeed;
} else {
this.tail2.xRot = 1.7278761F + 0.47123894F * Mth.cos(animationPos) * animationSpeed;
}
}
}
if (state.isSitting) {
this.body.xRot = (float) (Math.PI / 4);
this.body.y += -4.0F * ageScale;
this.body.z += 5.0F * ageScale;
this.head.y += -3.3F * ageScale;
this.head.z += 1.0F * ageScale;
this.tail1.y += 8.0F * ageScale;
this.tail1.z += -2.0F * ageScale;
this.tail2.y += 2.0F * ageScale;
this.tail2.z += -0.8F * ageScale;
this.tail1.xRot = 1.7278761F;
this.tail2.xRot = 2.670354F;
this.leftFrontLeg.xRot = (float) (-Math.PI / 20);
this.leftFrontLeg.y += 2.0F * ageScale;
this.leftFrontLeg.z -= 2.0F * ageScale;
this.rightFrontLeg.xRot = (float) (-Math.PI / 20);
this.rightFrontLeg.y += 2.0F * ageScale;
this.rightFrontLeg.z -= 2.0F * ageScale;
this.leftHindLeg.xRot = (float) (-Math.PI / 2);
this.leftHindLeg.y += 3.0F * ageScale;
this.leftHindLeg.z -= 4.0F * ageScale;
this.rightHindLeg.xRot = (float) (-Math.PI / 2);
this.rightHindLeg.y += 3.0F * ageScale;
this.rightHindLeg.z -= 4.0F * ageScale;
}
if (state.lieDownAmount > 0.0F) {
this.head.zRot = Mth.rotLerp(state.lieDownAmount, this.head.zRot, -1.2707963F);
this.head.yRot = Mth.rotLerp(state.lieDownAmount, this.head.yRot, 1.2707963F);
this.leftFrontLeg.xRot = -1.2707963F;
this.rightFrontLeg.xRot = -0.47079635F;
this.rightFrontLeg.zRot = -0.2F;
this.rightFrontLeg.x += ageScale;
this.leftHindLeg.xRot = -0.4F;
this.rightHindLeg.xRot = 0.5F;
this.rightHindLeg.zRot = -0.5F;
this.rightHindLeg.x += 0.8F * ageScale;
this.rightHindLeg.y += 2.0F * ageScale;
this.tail1.xRot = Mth.rotLerp(state.lieDownAmountTail, this.tail1.xRot, 0.8F);
this.tail2.xRot = Mth.rotLerp(state.lieDownAmountTail, this.tail2.xRot, -0.4F);
}
if (state.relaxStateOneAmount > 0.0F) {
this.head.xRot = Mth.rotLerp(state.relaxStateOneAmount, this.head.xRot, -0.58177644F);
}
}
}引用的其他类
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继承
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-
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参数
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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参数/构造调用 - 关联成员:
CubeDeformation()
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方法调用 - 关联成员:
CubeListBuilder.create()
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构造调用/返回值 - 关联成员:
MeshDefinition()
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方法调用 - 关联成员:
Mth.cos(), Mth.rotLerp()
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