WardenModel.java
net.minecraft.client.model.monster.warden.WardenModel
信息
- 全限定名:net.minecraft.client.model.monster.warden.WardenModel
- 类型:public class
- 包:net.minecraft.client.model.monster.warden
- 源码路径:src/main/java/net/minecraft/client/model/monster/warden/WardenModel.java
- 起始行号:L20
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
DEFAULT_ARM_X_Y- 类型:
float - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
DEFAULT_ARM_Z- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
bone- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
head- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
rightTendril- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
leftTendril- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
leftLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
leftArm- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
leftRibcage- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
rightArm- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
rightLeg- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L32 - 说明:
TODO
- 类型:
-
rightRibcage- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L33 - 说明:
TODO
- 类型:
-
attackAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L34 - 说明:
TODO
- 类型:
-
sonicBoomAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L35 - 说明:
TODO
- 类型:
-
diggingAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L36 - 说明:
TODO
- 类型:
-
emergeAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L37 - 说明:
TODO
- 类型:
-
roarAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L38 - 说明:
TODO
- 类型:
-
sniffAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L39 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public WardenModel(ModelPart root) @ L41
- 构造器名:WardenModel
- 源码定位:L41
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L62
- 方法名:createBodyLayer
- 源码定位:L62
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createTendrilsLayer() @ L101
- 方法名:createTendrilsLayer
- 源码定位:L101
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createHeartLayer() @ L108
- 方法名:createHeartLayer
- 源码定位:L108
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createBioluminescentLayer() @ L115
- 方法名:createBioluminescentLayer
- 源码定位:L115
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createPulsatingSpotsLayer() @ L122
- 方法名:createPulsatingSpotsLayer
- 源码定位:L122
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(WardenRenderState state) @ L129
- 方法名:setupAnim
- 源码定位:L129
- 返回类型:void
- 修饰符:public
参数:
- state: WardenRenderState
说明:
TODO
private void animateHeadLookTarget(float yRot, float xRot) @ L143
- 方法名:animateHeadLookTarget
- 源码定位:L143
- 返回类型:void
- 修饰符:private
参数:
- yRot: float
- xRot: float
说明:
TODO
private void animateIdlePose(float ageInTicks) @ L148
- 方法名:animateIdlePose
- 源码定位:L148
- 返回类型:void
- 修饰符:private
参数:
- ageInTicks: float
说明:
TODO
private void animateWalk(float animationPos, float animationSpeed) @ L158
- 方法名:animateWalk
- 源码定位:L158
- 返回类型:void
- 修饰符:private
参数:
- animationPos: float
- animationSpeed: float
说明:
TODO
private void resetArmPoses() @ L177
- 方法名:resetArmPoses
- 源码定位:L177
- 返回类型:void
- 修饰符:private
参数:
- 无
说明:
TODO
private void animateTendrils(WardenRenderState state, float ageInTicks) @ L188
- 方法名:animateTendrils
- 源码定位:L188
- 返回类型:void
- 修饰符:private
参数:
- state: WardenRenderState
- ageInTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WardenModel extends EntityModel<WardenRenderState> {
private static final float DEFAULT_ARM_X_Y = 13.0F;
private static final float DEFAULT_ARM_Z = 1.0F;
protected final ModelPart bone;
protected final ModelPart body;
protected final ModelPart head;
protected final ModelPart rightTendril;
protected final ModelPart leftTendril;
protected final ModelPart leftLeg;
protected final ModelPart leftArm;
protected final ModelPart leftRibcage;
protected final ModelPart rightArm;
protected final ModelPart rightLeg;
protected final ModelPart rightRibcage;
private final KeyframeAnimation attackAnimation;
private final KeyframeAnimation sonicBoomAnimation;
private final KeyframeAnimation diggingAnimation;
private final KeyframeAnimation emergeAnimation;
private final KeyframeAnimation roarAnimation;
private final KeyframeAnimation sniffAnimation;
public WardenModel(ModelPart root) {
super(root, RenderTypes::entityCutout);
this.bone = root.getChild("bone");
this.body = this.bone.getChild("body");
this.head = this.body.getChild("head");
this.rightLeg = this.bone.getChild("right_leg");
this.leftLeg = this.bone.getChild("left_leg");
this.rightArm = this.body.getChild("right_arm");
this.leftArm = this.body.getChild("left_arm");
this.rightTendril = this.head.getChild("right_tendril");
this.leftTendril = this.head.getChild("left_tendril");
this.rightRibcage = this.body.getChild("right_ribcage");
this.leftRibcage = this.body.getChild("left_ribcage");
this.attackAnimation = WardenAnimation.WARDEN_ATTACK.bake(root);
this.sonicBoomAnimation = WardenAnimation.WARDEN_SONIC_BOOM.bake(root);
this.diggingAnimation = WardenAnimation.WARDEN_DIG.bake(root);
this.emergeAnimation = WardenAnimation.WARDEN_EMERGE.bake(root);
this.roarAnimation = WardenAnimation.WARDEN_ROAR.bake(root);
this.sniffAnimation = WardenAnimation.WARDEN_SNIFF.bake(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition bone = root.addOrReplaceChild("bone", CubeListBuilder.create(), PartPose.offset(0.0F, 24.0F, 0.0F));
PartDefinition body = bone.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(0, 0).addBox(-9.0F, -13.0F, -4.0F, 18.0F, 21.0F, 11.0F), PartPose.offset(0.0F, -21.0F, 0.0F)
);
body.addOrReplaceChild(
"right_ribcage", CubeListBuilder.create().texOffs(90, 11).addBox(-2.0F, -11.0F, -0.1F, 9.0F, 21.0F, 0.0F), PartPose.offset(-7.0F, -2.0F, -4.0F)
);
body.addOrReplaceChild(
"left_ribcage",
CubeListBuilder.create().texOffs(90, 11).mirror().addBox(-7.0F, -11.0F, -0.1F, 9.0F, 21.0F, 0.0F).mirror(false),
PartPose.offset(7.0F, -2.0F, -4.0F)
);
PartDefinition head = body.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 32).addBox(-8.0F, -16.0F, -5.0F, 16.0F, 16.0F, 10.0F), PartPose.offset(0.0F, -13.0F, 0.0F)
);
head.addOrReplaceChild(
"right_tendril", CubeListBuilder.create().texOffs(52, 32).addBox(-16.0F, -13.0F, 0.0F, 16.0F, 16.0F, 0.0F), PartPose.offset(-8.0F, -12.0F, 0.0F)
);
head.addOrReplaceChild(
"left_tendril", CubeListBuilder.create().texOffs(58, 0).addBox(0.0F, -13.0F, 0.0F, 16.0F, 16.0F, 0.0F), PartPose.offset(8.0F, -12.0F, 0.0F)
);
body.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(44, 50).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 28.0F, 8.0F), PartPose.offset(-13.0F, -13.0F, 1.0F)
);
body.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(0, 58).addBox(-4.0F, 0.0F, -4.0F, 8.0F, 28.0F, 8.0F), PartPose.offset(13.0F, -13.0F, 1.0F)
);
bone.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(76, 48).addBox(-3.1F, 0.0F, -3.0F, 6.0F, 13.0F, 6.0F), PartPose.offset(-5.9F, -13.0F, 0.0F)
);
bone.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(76, 76).addBox(-2.9F, 0.0F, -3.0F, 6.0F, 13.0F, 6.0F), PartPose.offset(5.9F, -13.0F, 0.0F)
);
return LayerDefinition.create(mesh, 128, 128);
}
public static LayerDefinition createTendrilsLayer() {
return createBodyLayer().apply(mesh -> {
mesh.getRoot().retainExactParts(Set.of("left_tendril", "right_tendril"));
return mesh;
});
}
public static LayerDefinition createHeartLayer() {
return createBodyLayer().apply(mesh -> {
mesh.getRoot().retainExactParts(Set.of("body"));
return mesh;
});
}
public static LayerDefinition createBioluminescentLayer() {
return createBodyLayer().apply(mesh -> {
mesh.getRoot().retainExactParts(Set.of("head", "left_arm", "right_arm", "left_leg", "right_leg"));
return mesh;
});
}
public static LayerDefinition createPulsatingSpotsLayer() {
return createBodyLayer().apply(mesh -> {
mesh.getRoot().retainExactParts(Set.of("body", "head", "left_arm", "right_arm", "left_leg", "right_leg"));
return mesh;
});
}
public void setupAnim(WardenRenderState state) {
super.setupAnim(state);
this.animateHeadLookTarget(state.yRot, state.xRot);
this.animateWalk(state.walkAnimationPos, state.walkAnimationSpeed);
this.animateIdlePose(state.ageInTicks);
this.animateTendrils(state, state.ageInTicks);
this.attackAnimation.apply(state.attackAnimationState, state.ageInTicks);
this.sonicBoomAnimation.apply(state.sonicBoomAnimationState, state.ageInTicks);
this.diggingAnimation.apply(state.diggingAnimationState, state.ageInTicks);
this.emergeAnimation.apply(state.emergeAnimationState, state.ageInTicks);
this.roarAnimation.apply(state.roarAnimationState, state.ageInTicks);
this.sniffAnimation.apply(state.sniffAnimationState, state.ageInTicks);
}
private void animateHeadLookTarget(float yRot, float xRot) {
this.head.xRot = xRot * (float) (Math.PI / 180.0);
this.head.yRot = yRot * (float) (Math.PI / 180.0);
}
private void animateIdlePose(float ageInTicks) {
float scaledAge = ageInTicks * 0.1F;
float wobbleCosine = Mth.cos(scaledAge);
float wobbleSine = Mth.sin(scaledAge);
this.head.zRot += 0.06F * wobbleCosine;
this.head.xRot += 0.06F * wobbleSine;
this.body.zRot += 0.025F * wobbleSine;
this.body.xRot += 0.025F * wobbleCosine;
}
private void animateWalk(float animationPos, float animationSpeed) {
float speedModifier = Math.min(0.5F, 3.0F * animationSpeed);
float adjustedPos = animationPos * 0.8662F;
float adjustedPosCosine = Mth.cos(adjustedPos);
float adjustedPosSine = Mth.sin(adjustedPos);
float speedModifierWithMin = Math.min(0.35F, speedModifier);
this.head.zRot += 0.3F * adjustedPosSine * speedModifier;
this.head.xRot = this.head.xRot + 1.2F * Mth.cos(adjustedPos + (float) (Math.PI / 2)) * speedModifierWithMin;
this.body.zRot = 0.1F * adjustedPosSine * speedModifier;
this.body.xRot = 1.0F * adjustedPosCosine * speedModifierWithMin;
this.leftLeg.xRot = 1.0F * adjustedPosCosine * speedModifier;
this.rightLeg.xRot = 1.0F * Mth.cos(adjustedPos + (float) Math.PI) * speedModifier;
this.leftArm.xRot = -(0.8F * adjustedPosCosine * speedModifier);
this.leftArm.zRot = 0.0F;
this.rightArm.xRot = -(0.8F * adjustedPosSine * speedModifier);
this.rightArm.zRot = 0.0F;
this.resetArmPoses();
}
private void resetArmPoses() {
this.leftArm.yRot = 0.0F;
this.leftArm.z = 1.0F;
this.leftArm.x = 13.0F;
this.leftArm.y = -13.0F;
this.rightArm.yRot = 0.0F;
this.rightArm.z = 1.0F;
this.rightArm.x = -13.0F;
this.rightArm.y = -13.0F;
}
private void animateTendrils(WardenRenderState state, float ageInTicks) {
float tendrilXRot = state.tendrilAnimation * (float)(Math.cos(ageInTicks * 2.25) * Math.PI * 0.1F);
this.leftTendril.xRot = tendrilXRot;
this.rightTendril.xRot = -tendrilXRot;
}
}引用的其他类
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.cos(), Mth.sin()
- 引用位置: