WardenRenderState.java
net.minecraft.client.renderer.entity.state.WardenRenderState
信息
- 全限定名:net.minecraft.client.renderer.entity.state.WardenRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.entity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/WardenRenderState.java
- 起始行号:L8
- 继承:LivingEntityRenderState
- 职责:
TODO
字段/常量
-
tendrilAnimation- 类型:
float - 修饰符:
public - 源码定位:
L9 - 说明:
TODO
- 类型:
-
heartAnimation- 类型:
float - 修饰符:
public - 源码定位:
L10 - 说明:
TODO
- 类型:
-
roarAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
sniffAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
emergeAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
diggingAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
attackAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
sonicBoomAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class WardenRenderState extends LivingEntityRenderState {
public float tendrilAnimation;
public float heartAnimation;
public final AnimationState roarAnimationState = new AnimationState();
public final AnimationState sniffAnimationState = new AnimationState();
public final AnimationState emergeAnimationState = new AnimationState();
public final AnimationState diggingAnimationState = new AnimationState();
public final AnimationState attackAnimationState = new AnimationState();
public final AnimationState sonicBoomAnimationState = new AnimationState();
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/构造调用 - 关联成员:
AnimationState()
- 引用位置: