EndCrystalModel.java
net.minecraft.client.model.object.crystal.EndCrystalModel
信息
- 全限定名:net.minecraft.client.model.object.crystal.EndCrystalModel
- 类型:public class
- 包:net.minecraft.client.model.object.crystal
- 源码路径:src/main/java/net/minecraft/client/model/object/crystal/EndCrystalModel.java
- 起始行号:L18
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
OUTER_GLASS- 类型:
String - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
INNER_GLASS- 类型:
String - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
BASE- 类型:
String - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
SIN_45- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
base- 类型:
ModelPart - 修饰符:
public final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
outerGlass- 类型:
ModelPart - 修饰符:
public final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
innerGlass- 类型:
ModelPart - 修饰符:
public final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
cube- 类型:
ModelPart - 修饰符:
public final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public EndCrystalModel(ModelPart root) @ L28
- 构造器名:EndCrystalModel
- 源码定位:L28
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L36
- 方法名:createBodyLayer
- 源码定位:L36
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(EndCrystalRenderState state) @ L50
- 方法名:setupAnim
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- state: EndCrystalRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class EndCrystalModel extends EntityModel<EndCrystalRenderState> {
private static final String OUTER_GLASS = "outer_glass";
private static final String INNER_GLASS = "inner_glass";
private static final String BASE = "base";
private static final float SIN_45 = (float)Math.sin(Math.PI / 4);
public final ModelPart base;
public final ModelPart outerGlass;
public final ModelPart innerGlass;
public final ModelPart cube;
public EndCrystalModel(ModelPart root) {
super(root);
this.base = root.getChild("base");
this.outerGlass = root.getChild("outer_glass");
this.innerGlass = this.outerGlass.getChild("inner_glass");
this.cube = this.innerGlass.getChild("cube");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
float scale = 0.875F;
CubeListBuilder glassCube = CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F);
PartDefinition outerGlass = root.addOrReplaceChild("outer_glass", glassCube, PartPose.offset(0.0F, 24.0F, 0.0F));
PartDefinition innerGlass = outerGlass.addOrReplaceChild("inner_glass", glassCube, PartPose.ZERO.withScale(0.875F));
innerGlass.addOrReplaceChild(
"cube", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -4.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO.withScale(0.765625F)
);
root.addOrReplaceChild("base", CubeListBuilder.create().texOffs(0, 16).addBox(-6.0F, 0.0F, -6.0F, 12.0F, 4.0F, 12.0F), PartPose.ZERO);
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(EndCrystalRenderState state) {
super.setupAnim(state);
this.base.visible = state.showsBottom;
float animationSpeed = state.ageInTicks * 3.0F;
float crystalY = EndCrystalRenderer.getY(state.ageInTicks) * 16.0F;
this.outerGlass.y += crystalY / 2.0F;
this.outerGlass.rotateBy(Axis.YP.rotationDegrees(animationSpeed).rotateAxis((float) (Math.PI / 3), SIN_45, 0.0F, SIN_45));
this.innerGlass
.rotateBy(new Quaternionf().setAngleAxis((float) (Math.PI / 3), SIN_45, 0.0F, SIN_45).rotateY(animationSpeed * (float) (Math.PI / 180.0)));
this.cube.rotateBy(new Quaternionf().setAngleAxis((float) (Math.PI / 3), SIN_45, 0.0F, SIN_45).rotateY(animationSpeed * (float) (Math.PI / 180.0)));
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EndCrystalRenderer.getY()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: