ModelLayers.java
net.minecraft.client.model.geom.ModelLayers
信息
- 全限定名:net.minecraft.client.model.geom.ModelLayers
- 类型:public class
- 包:net.minecraft.client.model.geom
- 源码路径:src/main/java/net/minecraft/client/model/geom/ModelLayers.java
- 起始行号:L14
- 职责:
TODO
字段/常量
-
DEFAULT_LAYER- 类型:
String - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
ALL_MODELS- 类型:
Set<ModelLayerLocation> - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
ACACIA_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
ACACIA_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
ALLAY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
ARMADILLO- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
ARMADILLO_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
ARMOR_STAND- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
ARMOR_STAND_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
ARMOR_STAND_SMALL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
ARMOR_STAND_SMALL_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
ARROW- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
AXOLOTL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
AXOLOTL_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
BAMBOO_CHEST_RAFT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
BAMBOO_RAFT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
STANDING_BANNER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
STANDING_BANNER_FLAG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L32 - 说明:
TODO
- 类型:
-
WALL_BANNER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L33 - 说明:
TODO
- 类型:
-
WALL_BANNER_FLAG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L34 - 说明:
TODO
- 类型:
-
BAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L35 - 说明:
TODO
- 类型:
-
BED_FOOT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L36 - 说明:
TODO
- 类型:
-
BED_HEAD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L37 - 说明:
TODO
- 类型:
-
BEE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L38 - 说明:
TODO
- 类型:
-
BEE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L39 - 说明:
TODO
- 类型:
-
BEE_STINGER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L40 - 说明:
TODO
- 类型:
-
BELL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L41 - 说明:
TODO
- 类型:
-
BIRCH_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L42 - 说明:
TODO
- 类型:
-
BIRCH_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L43 - 说明:
TODO
- 类型:
-
BLAZE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L44 - 说明:
TODO
- 类型:
-
BOAT_WATER_PATCH- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L45 - 说明:
TODO
- 类型:
-
BOGGED- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L46 - 说明:
TODO
- 类型:
-
BOGGED_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L47 - 说明:
TODO
- 类型:
-
BOGGED_OUTER_LAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L48 - 说明:
TODO
- 类型:
-
BOOK- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L49 - 说明:
TODO
- 类型:
-
BREEZE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L50 - 说明:
TODO
- 类型:
-
BREEZE_WIND- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L51 - 说明:
TODO
- 类型:
-
BREEZE_EYES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L52 - 说明:
TODO
- 类型:
-
CAMEL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L53 - 说明:
TODO
- 类型:
-
CAMEL_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L54 - 说明:
TODO
- 类型:
-
CAMEL_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L55 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L56 - 说明:
TODO
- 类型:
-
CAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L57 - 说明:
TODO
- 类型:
-
CAT_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L58 - 说明:
TODO
- 类型:
-
CAT_BABY_COLLAR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L59 - 说明:
TODO
- 类型:
-
CAT_COLLAR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L60 - 说明:
TODO
- 类型:
-
CAVE_SPIDER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L61 - 说明:
TODO
- 类型:
-
CHERRY_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L62 - 说明:
TODO
- 类型:
-
CHERRY_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L63 - 说明:
TODO
- 类型:
-
CHEST- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L64 - 说明:
TODO
- 类型:
-
CHEST_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L65 - 说明:
TODO
- 类型:
-
CHICKEN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L66 - 说明:
TODO
- 类型:
-
CHICKEN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L67 - 说明:
TODO
- 类型:
-
COD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L68 - 说明:
TODO
- 类型:
-
COLD_CHICKEN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L69 - 说明:
TODO
- 类型:
-
COLD_COW- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L70 - 说明:
TODO
- 类型:
-
COLD_COW_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L71 - 说明:
TODO
- 类型:
-
COLD_PIG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L72 - 说明:
TODO
- 类型:
-
COMMAND_BLOCK_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L73 - 说明:
TODO
- 类型:
-
CONDUIT_CAGE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L74 - 说明:
TODO
- 类型:
-
CONDUIT_EYE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L75 - 说明:
TODO
- 类型:
-
CONDUIT_SHELL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L76 - 说明:
TODO
- 类型:
-
CONDUIT_WIND- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L77 - 说明:
TODO
- 类型:
-
COPPER_GOLEM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L78 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_EYES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L79 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_RUNNING- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L80 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_SITTING- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L81 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STAR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L82 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_CORAL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L83 - 说明:
TODO
- 类型:
-
COW- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L84 - 说明:
TODO
- 类型:
-
COW_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L85 - 说明:
TODO
- 类型:
-
CREAKING- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L86 - 说明:
TODO
- 类型:
-
CREAKING_EYES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L87 - 说明:
TODO
- 类型:
-
CREEPER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L88 - 说明:
TODO
- 类型:
-
CREEPER_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L89 - 说明:
TODO
- 类型:
-
CREEPER_HEAD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L90 - 说明:
TODO
- 类型:
-
DARK_OAK_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L91 - 说明:
TODO
- 类型:
-
DARK_OAK_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L92 - 说明:
TODO
- 类型:
-
DECORATED_POT_BASE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L93 - 说明:
TODO
- 类型:
-
DECORATED_POT_SIDES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L94 - 说明:
TODO
- 类型:
-
DOLPHIN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L95 - 说明:
TODO
- 类型:
-
DOLPHIN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L96 - 说明:
TODO
- 类型:
-
DONKEY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L97 - 说明:
TODO
- 类型:
-
DONKEY_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L98 - 说明:
TODO
- 类型:
-
DONKEY_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L99 - 说明:
TODO
- 类型:
-
DOUBLE_CHEST_LEFT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L100 - 说明:
TODO
- 类型:
-
DOUBLE_CHEST_RIGHT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L101 - 说明:
TODO
- 类型:
-
DRAGON_SKULL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L102 - 说明:
TODO
- 类型:
-
DROWNED- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L103 - 说明:
TODO
- 类型:
-
DROWNED_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L104 - 说明:
TODO
- 类型:
-
DROWNED_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L105 - 说明:
TODO
- 类型:
-
DROWNED_BABY_OUTER_LAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L106 - 说明:
TODO
- 类型:
-
DROWNED_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L107 - 说明:
TODO
- 类型:
-
DROWNED_OUTER_LAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L108 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L109 - 说明:
TODO
- 类型:
-
ELYTRA- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L110 - 说明:
TODO
- 类型:
-
ELYTRA_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L111 - 说明:
TODO
- 类型:
-
ENDERMAN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L112 - 说明:
TODO
- 类型:
-
ENDERMITE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L113 - 说明:
TODO
- 类型:
-
ENDER_DRAGON- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L114 - 说明:
TODO
- 类型:
-
END_CRYSTAL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L115 - 说明:
TODO
- 类型:
-
EVOKER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L116 - 说明:
TODO
- 类型:
-
EVOKER_FANGS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L117 - 说明:
TODO
- 类型:
-
FOX- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L118 - 说明:
TODO
- 类型:
-
FOX_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L119 - 说明:
TODO
- 类型:
-
FROG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L120 - 说明:
TODO
- 类型:
-
FURNACE_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L121 - 说明:
TODO
- 类型:
-
GHAST- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L122 - 说明:
TODO
- 类型:
-
GIANT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L123 - 说明:
TODO
- 类型:
-
GIANT_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L124 - 说明:
TODO
- 类型:
-
GLOW_SQUID- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L125 - 说明:
TODO
- 类型:
-
GLOW_SQUID_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L126 - 说明:
TODO
- 类型:
-
GOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L127 - 说明:
TODO
- 类型:
-
GOAT_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L128 - 说明:
TODO
- 类型:
-
GUARDIAN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L129 - 说明:
TODO
- 类型:
-
HAPPY_GHAST- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L130 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L131 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_HARNESS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L132 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_BABY_HARNESS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L133 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_ROPES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L134 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_BABY_ROPES- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L135 - 说明:
TODO
- 类型:
-
HOGLIN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L136 - 说明:
TODO
- 类型:
-
HOGLIN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L137 - 说明:
TODO
- 类型:
-
HOPPER_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L138 - 说明:
TODO
- 类型:
-
HORSE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L139 - 说明:
TODO
- 类型:
-
HORSE_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L140 - 说明:
TODO
- 类型:
-
HORSE_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L141 - 说明:
TODO
- 类型:
-
HORSE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L142 - 说明:
TODO
- 类型:
-
HUSK- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L143 - 说明:
TODO
- 类型:
-
HUSK_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L144 - 说明:
TODO
- 类型:
-
HUSK_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L145 - 说明:
TODO
- 类型:
-
HUSK_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L146 - 说明:
TODO
- 类型:
-
ILLUSIONER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L147 - 说明:
TODO
- 类型:
-
IRON_GOLEM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L148 - 说明:
TODO
- 类型:
-
JUNGLE_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L149 - 说明:
TODO
- 类型:
-
JUNGLE_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L150 - 说明:
TODO
- 类型:
-
LEASH_KNOT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L151 - 说明:
TODO
- 类型:
-
LLAMA- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L152 - 说明:
TODO
- 类型:
-
LLAMA_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L153 - 说明:
TODO
- 类型:
-
LLAMA_BABY_DECOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L154 - 说明:
TODO
- 类型:
-
LLAMA_DECOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L155 - 说明:
TODO
- 类型:
-
LLAMA_SPIT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L156 - 说明:
TODO
- 类型:
-
MAGMA_CUBE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L157 - 说明:
TODO
- 类型:
-
MANGROVE_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L158 - 说明:
TODO
- 类型:
-
MANGROVE_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L159 - 说明:
TODO
- 类型:
-
MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L160 - 说明:
TODO
- 类型:
-
MOOSHROOM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L161 - 说明:
TODO
- 类型:
-
MOOSHROOM_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L162 - 说明:
TODO
- 类型:
-
MULE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L163 - 说明:
TODO
- 类型:
-
MULE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L164 - 说明:
TODO
- 类型:
-
MULE_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L165 - 说明:
TODO
- 类型:
-
NAUTILUS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L166 - 说明:
TODO
- 类型:
-
NAUTILUS_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L167 - 说明:
TODO
- 类型:
-
NAUTILUS_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L168 - 说明:
TODO
- 类型:
-
NAUTILUS_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L169 - 说明:
TODO
- 类型:
-
OAK_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L170 - 说明:
TODO
- 类型:
-
OAK_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L171 - 说明:
TODO
- 类型:
-
OCELOT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L172 - 说明:
TODO
- 类型:
-
OCELOT_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L173 - 说明:
TODO
- 类型:
-
PALE_OAK_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L174 - 说明:
TODO
- 类型:
-
PALE_OAK_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L175 - 说明:
TODO
- 类型:
-
PANDA- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L176 - 说明:
TODO
- 类型:
-
PANDA_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L177 - 说明:
TODO
- 类型:
-
PARCHED- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L178 - 说明:
TODO
- 类型:
-
PARCHED_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L179 - 说明:
TODO
- 类型:
-
PARCHED_OUTER_LAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L180 - 说明:
TODO
- 类型:
-
PARROT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L181 - 说明:
TODO
- 类型:
-
PHANTOM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L182 - 说明:
TODO
- 类型:
-
PIG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L183 - 说明:
TODO
- 类型:
-
PIGLIN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L184 - 说明:
TODO
- 类型:
-
PIGLIN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L185 - 说明:
TODO
- 类型:
-
PIGLIN_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L186 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L187 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L188 - 说明:
TODO
- 类型:
-
PIGLIN_HEAD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L189 - 说明:
TODO
- 类型:
-
PIGLIN_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L190 - 说明:
TODO
- 类型:
-
PIG_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L191 - 说明:
TODO
- 类型:
-
PIG_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L192 - 说明:
TODO
- 类型:
-
PILLAGER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L193 - 说明:
TODO
- 类型:
-
PLAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L194 - 说明:
TODO
- 类型:
-
PLAYER_CAPE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L195 - 说明:
TODO
- 类型:
-
PLAYER_EARS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L196 - 说明:
TODO
- 类型:
-
PLAYER_HEAD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L197 - 说明:
TODO
- 类型:
-
PLAYER_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L198 - 说明:
TODO
- 类型:
-
PLAYER_SLIM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L199 - 说明:
TODO
- 类型:
-
PLAYER_SLIM_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L200 - 说明:
TODO
- 类型:
-
PLAYER_SPIN_ATTACK- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L201 - 说明:
TODO
- 类型:
-
POLAR_BEAR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L202 - 说明:
TODO
- 类型:
-
POLAR_BEAR_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L203 - 说明:
TODO
- 类型:
-
PUFFERFISH_BIG- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L204 - 说明:
TODO
- 类型:
-
PUFFERFISH_MEDIUM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L205 - 说明:
TODO
- 类型:
-
PUFFERFISH_SMALL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L206 - 说明:
TODO
- 类型:
-
RABBIT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L207 - 说明:
TODO
- 类型:
-
RABBIT_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L208 - 说明:
TODO
- 类型:
-
RAVAGER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L209 - 说明:
TODO
- 类型:
-
SALMON- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L210 - 说明:
TODO
- 类型:
-
SALMON_LARGE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L211 - 说明:
TODO
- 类型:
-
SALMON_SMALL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L212 - 说明:
TODO
- 类型:
-
SHEEP- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L213 - 说明:
TODO
- 类型:
-
SHEEP_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L214 - 说明:
TODO
- 类型:
-
SHEEP_BABY_WOOL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L215 - 说明:
TODO
- 类型:
-
SHEEP_WOOL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L216 - 说明:
TODO
- 类型:
-
SHEEP_WOOL_UNDERCOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L217 - 说明:
TODO
- 类型:
-
SHIELD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L218 - 说明:
TODO
- 类型:
-
SHULKER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L219 - 说明:
TODO
- 类型:
-
SHULKER_BOX- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L220 - 说明:
TODO
- 类型:
-
SHULKER_BULLET- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L221 - 说明:
TODO
- 类型:
-
SILVERFISH- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L222 - 说明:
TODO
- 类型:
-
SKELETON- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L223 - 说明:
TODO
- 类型:
-
SKELETON_HORSE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L224 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L225 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L226 - 说明:
TODO
- 类型:
-
SKELETON_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L227 - 说明:
TODO
- 类型:
-
SKELETON_SKULL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L228 - 说明:
TODO
- 类型:
-
SLIME- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L229 - 说明:
TODO
- 类型:
-
SLIME_OUTER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L230 - 说明:
TODO
- 类型:
-
SNIFFER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L231 - 说明:
TODO
- 类型:
-
SNIFFER_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L232 - 说明:
TODO
- 类型:
-
SNOW_GOLEM- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L233 - 说明:
TODO
- 类型:
-
SPAWNER_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L234 - 说明:
TODO
- 类型:
-
SPIDER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L235 - 说明:
TODO
- 类型:
-
SPRUCE_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L236 - 说明:
TODO
- 类型:
-
SPRUCE_CHEST_BOAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L237 - 说明:
TODO
- 类型:
-
SQUID- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L238 - 说明:
TODO
- 类型:
-
SQUID_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L239 - 说明:
TODO
- 类型:
-
STRAY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L240 - 说明:
TODO
- 类型:
-
STRAY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L241 - 说明:
TODO
- 类型:
-
STRAY_OUTER_LAYER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L242 - 说明:
TODO
- 类型:
-
STRIDER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L243 - 说明:
TODO
- 类型:
-
STRIDER_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L244 - 说明:
TODO
- 类型:
-
STRIDER_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L245 - 说明:
TODO
- 类型:
-
TADPOLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L246 - 说明:
TODO
- 类型:
-
TNT_MINECART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L247 - 说明:
TODO
- 类型:
-
TRADER_LLAMA- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L248 - 说明:
TODO
- 类型:
-
TRADER_LLAMA_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L249 - 说明:
TODO
- 类型:
-
TRIDENT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L250 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_LARGE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L251 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_LARGE_PATTERN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L252 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_SMALL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L253 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_SMALL_PATTERN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L254 - 说明:
TODO
- 类型:
-
TURTLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L255 - 说明:
TODO
- 类型:
-
TURTLE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L256 - 说明:
TODO
- 类型:
-
UNDEAD_HORSE_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L257 - 说明:
TODO
- 类型:
-
VEX- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L258 - 说明:
TODO
- 类型:
-
VILLAGER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L259 - 说明:
TODO
- 类型:
-
VILLAGER_NO_HAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L260 - 说明:
TODO
- 类型:
-
VILLAGER_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L261 - 说明:
TODO
- 类型:
-
VILLAGER_BABY_NO_HAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L262 - 说明:
TODO
- 类型:
-
VINDICATOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L263 - 说明:
TODO
- 类型:
-
WANDERING_TRADER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L264 - 说明:
TODO
- 类型:
-
WARDEN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L265 - 说明:
TODO
- 类型:
-
WARDEN_BIOLUMINESCENT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L266 - 说明:
TODO
- 类型:
-
WARDEN_PULSATING_SPOTS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L267 - 说明:
TODO
- 类型:
-
WARDEN_TENDRILS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L268 - 说明:
TODO
- 类型:
-
WARDEN_HEART- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L269 - 说明:
TODO
- 类型:
-
WARM_COW- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L270 - 说明:
TODO
- 类型:
-
WARM_COW_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L271 - 说明:
TODO
- 类型:
-
WIND_CHARGE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L272 - 说明:
TODO
- 类型:
-
WITCH- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L273 - 说明:
TODO
- 类型:
-
WITHER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L274 - 说明:
TODO
- 类型:
-
WITHER_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L275 - 说明:
TODO
- 类型:
-
WITHER_SKELETON- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L276 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L277 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_SKULL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L278 - 说明:
TODO
- 类型:
-
WITHER_SKULL- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L279 - 说明:
TODO
- 类型:
-
WOLF- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L280 - 说明:
TODO
- 类型:
-
WOLF_ARMOR- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L281 - 说明:
TODO
- 类型:
-
WOLF_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L282 - 说明:
TODO
- 类型:
-
ZOGLIN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L283 - 说明:
TODO
- 类型:
-
ZOGLIN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L284 - 说明:
TODO
- 类型:
-
ZOMBIE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L285 - 说明:
TODO
- 类型:
-
ZOMBIE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L286 - 说明:
TODO
- 类型:
-
ZOMBIE_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L287 - 说明:
TODO
- 类型:
-
ZOMBIE_HEAD- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L288 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L289 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L290 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_SADDLE- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L291 - 说明:
TODO
- 类型:
-
ZOMBIE_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L292 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L293 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_NO_HAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L294 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L295 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_BABY_NO_HAT- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L296 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L297 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L298 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L299 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_BABY- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L300 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_BABY_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L301 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_ARMOR- 类型:
ArmorModelSet<ModelLayerLocation> - 修饰符:
public static final - 源码定位:
L302 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS- 类型:
ModelLayerLocation - 修饰符:
public static final - 源码定位:
L303 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
private static ModelLayerLocation register(String model) @ L305
- 方法名:register
- 源码定位:L305
- 返回类型:ModelLayerLocation
- 修饰符:private static
参数:
- model: String
说明:
TODO
private static ModelLayerLocation register(String model, String layer) @ L309
- 方法名:register
- 源码定位:L309
- 返回类型:ModelLayerLocation
- 修饰符:private static
参数:
- model: String
- layer: String
说明:
TODO
private static ModelLayerLocation createLocation(String model, String layer) @ L318
- 方法名:createLocation
- 源码定位:L318
- 返回类型:ModelLayerLocation
- 修饰符:private static
参数:
- model: String
- layer: String
说明:
TODO
private static ArmorModelSet<ModelLayerLocation> registerArmorSet(String modelId) @ L322
- 方法名:registerArmorSet
- 源码定位:L322
- 返回类型:ArmorModelSet
- 修饰符:private static
参数:
- modelId: String
说明:
TODO
public static ModelLayerLocation createStandingSignModelName(WoodType type) @ L326
- 方法名:createStandingSignModelName
- 源码定位:L326
- 返回类型:ModelLayerLocation
- 修饰符:public static
参数:
- type: WoodType
说明:
TODO
public static ModelLayerLocation createWallSignModelName(WoodType type) @ L330
- 方法名:createWallSignModelName
- 源码定位:L330
- 返回类型:ModelLayerLocation
- 修饰符:public static
参数:
- type: WoodType
说明:
TODO
public static ModelLayerLocation createHangingSignModelName(WoodType type, HangingSignBlock.Attachment attachmentType) @ L334
- 方法名:createHangingSignModelName
- 源码定位:L334
- 返回类型:ModelLayerLocation
- 修饰符:public static
参数:
- type: WoodType
- attachmentType: HangingSignBlock.Attachment
说明:
TODO
public static Stream<ModelLayerLocation> getKnownLocations() @ L338
- 方法名:getKnownLocations
- 源码定位:L338
- 返回类型:Stream
- 修饰符:public static
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ModelLayers {
private static final String DEFAULT_LAYER = "main";
private static final Set<ModelLayerLocation> ALL_MODELS = Sets.newHashSet();
public static final ModelLayerLocation ACACIA_BOAT = register("boat/acacia");
public static final ModelLayerLocation ACACIA_CHEST_BOAT = register("chest_boat/acacia");
public static final ModelLayerLocation ALLAY = register("allay");
public static final ModelLayerLocation ARMADILLO = register("armadillo");
public static final ModelLayerLocation ARMADILLO_BABY = register("armadillo_baby");
public static final ModelLayerLocation ARMOR_STAND = register("armor_stand");
public static final ArmorModelSet<ModelLayerLocation> ARMOR_STAND_ARMOR = registerArmorSet("armor_stand");
public static final ModelLayerLocation ARMOR_STAND_SMALL = register("armor_stand_small");
public static final ArmorModelSet<ModelLayerLocation> ARMOR_STAND_SMALL_ARMOR = registerArmorSet("armor_stand_small");
public static final ModelLayerLocation ARROW = register("arrow");
public static final ModelLayerLocation AXOLOTL = register("axolotl");
public static final ModelLayerLocation AXOLOTL_BABY = register("axolotl_baby");
public static final ModelLayerLocation BAMBOO_CHEST_RAFT = register("chest_boat/bamboo");
public static final ModelLayerLocation BAMBOO_RAFT = register("boat/bamboo");
public static final ModelLayerLocation STANDING_BANNER = register("standing_banner");
public static final ModelLayerLocation STANDING_BANNER_FLAG = register("standing_banner", "flag");
public static final ModelLayerLocation WALL_BANNER = register("wall_banner");
public static final ModelLayerLocation WALL_BANNER_FLAG = register("wall_banner", "flag");
public static final ModelLayerLocation BAT = register("bat");
public static final ModelLayerLocation BED_FOOT = register("bed_foot");
public static final ModelLayerLocation BED_HEAD = register("bed_head");
public static final ModelLayerLocation BEE = register("bee");
public static final ModelLayerLocation BEE_BABY = register("bee_baby");
public static final ModelLayerLocation BEE_STINGER = register("bee_stinger");
public static final ModelLayerLocation BELL = register("bell");
public static final ModelLayerLocation BIRCH_BOAT = register("boat/birch");
public static final ModelLayerLocation BIRCH_CHEST_BOAT = register("chest_boat/birch");
public static final ModelLayerLocation BLAZE = register("blaze");
public static final ModelLayerLocation BOAT_WATER_PATCH = register("boat", "water_patch");
public static final ModelLayerLocation BOGGED = register("bogged");
public static final ArmorModelSet<ModelLayerLocation> BOGGED_ARMOR = registerArmorSet("bogged");
public static final ModelLayerLocation BOGGED_OUTER_LAYER = register("bogged", "outer");
public static final ModelLayerLocation BOOK = register("book");
public static final ModelLayerLocation BREEZE = register("breeze");
public static final ModelLayerLocation BREEZE_WIND = register("breeze", "wind");
public static final ModelLayerLocation BREEZE_EYES = register("breeze", "eyes");
public static final ModelLayerLocation CAMEL = register("camel");
public static final ModelLayerLocation CAMEL_BABY = register("camel_baby");
public static final ModelLayerLocation CAMEL_SADDLE = register("camel", "saddle");
public static final ModelLayerLocation CAMEL_HUSK_SADDLE = register("camel_husk", "saddle");
public static final ModelLayerLocation CAT = register("cat");
public static final ModelLayerLocation CAT_BABY = register("cat_baby");
public static final ModelLayerLocation CAT_BABY_COLLAR = register("cat_baby", "collar");
public static final ModelLayerLocation CAT_COLLAR = register("cat", "collar");
public static final ModelLayerLocation CAVE_SPIDER = register("cave_spider");
public static final ModelLayerLocation CHERRY_BOAT = register("boat/cherry");
public static final ModelLayerLocation CHERRY_CHEST_BOAT = register("chest_boat/cherry");
public static final ModelLayerLocation CHEST = register("chest");
public static final ModelLayerLocation CHEST_MINECART = register("chest_minecart");
public static final ModelLayerLocation CHICKEN = register("chicken");
public static final ModelLayerLocation CHICKEN_BABY = register("chicken_baby");
public static final ModelLayerLocation COD = register("cod");
public static final ModelLayerLocation COLD_CHICKEN = register("cold_chicken");
public static final ModelLayerLocation COLD_COW = register("cold_cow");
public static final ModelLayerLocation COLD_COW_BABY = register("cold_cow_baby");
public static final ModelLayerLocation COLD_PIG = register("cold_pig");
public static final ModelLayerLocation COMMAND_BLOCK_MINECART = register("command_block_minecart");
public static final ModelLayerLocation CONDUIT_CAGE = register("conduit", "cage");
public static final ModelLayerLocation CONDUIT_EYE = register("conduit", "eye");
public static final ModelLayerLocation CONDUIT_SHELL = register("conduit", "shell");
public static final ModelLayerLocation CONDUIT_WIND = register("conduit", "wind");
public static final ModelLayerLocation COPPER_GOLEM = register("copper_golem");
public static final ModelLayerLocation COPPER_GOLEM_EYES = register("copper_golem", "eyes");
public static final ModelLayerLocation COPPER_GOLEM_RUNNING = register("copper_golem_running");
public static final ModelLayerLocation COPPER_GOLEM_SITTING = register("copper_golem_sitting");
public static final ModelLayerLocation COPPER_GOLEM_STAR = register("copper_golem_star");
public static final ModelLayerLocation ZOMBIE_NAUTILUS_CORAL = register("zombie_nautilus_coral");
public static final ModelLayerLocation COW = register("cow");
public static final ModelLayerLocation COW_BABY = register("cow_baby");
public static final ModelLayerLocation CREAKING = register("creaking");
public static final ModelLayerLocation CREAKING_EYES = register("creaking", "eyes");
public static final ModelLayerLocation CREEPER = register("creeper");
public static final ModelLayerLocation CREEPER_ARMOR = register("creeper", "armor");
public static final ModelLayerLocation CREEPER_HEAD = register("creeper_head");
public static final ModelLayerLocation DARK_OAK_BOAT = register("boat/dark_oak");
public static final ModelLayerLocation DARK_OAK_CHEST_BOAT = register("chest_boat/dark_oak");
public static final ModelLayerLocation DECORATED_POT_BASE = register("decorated_pot_base");
public static final ModelLayerLocation DECORATED_POT_SIDES = register("decorated_pot_sides");
public static final ModelLayerLocation DOLPHIN = register("dolphin");
public static final ModelLayerLocation DOLPHIN_BABY = register("dolphin_baby");
public static final ModelLayerLocation DONKEY = register("donkey");
public static final ModelLayerLocation DONKEY_BABY = register("donkey_baby");
public static final ModelLayerLocation DONKEY_SADDLE = register("donkey", "saddle");
public static final ModelLayerLocation DOUBLE_CHEST_LEFT = register("double_chest_left");
public static final ModelLayerLocation DOUBLE_CHEST_RIGHT = register("double_chest_right");
public static final ModelLayerLocation DRAGON_SKULL = register("dragon_skull");
public static final ModelLayerLocation DROWNED = register("drowned");
public static final ModelLayerLocation DROWNED_BABY = register("drowned_baby");
public static final ArmorModelSet<ModelLayerLocation> DROWNED_BABY_ARMOR = registerArmorSet("drowned_baby");
public static final ModelLayerLocation DROWNED_BABY_OUTER_LAYER = register("drowned_baby", "outer");
public static final ArmorModelSet<ModelLayerLocation> DROWNED_ARMOR = registerArmorSet("drowned");
public static final ModelLayerLocation DROWNED_OUTER_LAYER = register("drowned", "outer");
public static final ModelLayerLocation ELDER_GUARDIAN = register("elder_guardian");
public static final ModelLayerLocation ELYTRA = register("elytra");
public static final ModelLayerLocation ELYTRA_BABY = register("elytra_baby");
public static final ModelLayerLocation ENDERMAN = register("enderman");
public static final ModelLayerLocation ENDERMITE = register("endermite");
public static final ModelLayerLocation ENDER_DRAGON = register("ender_dragon");
public static final ModelLayerLocation END_CRYSTAL = register("end_crystal");
public static final ModelLayerLocation EVOKER = register("evoker");
public static final ModelLayerLocation EVOKER_FANGS = register("evoker_fangs");
public static final ModelLayerLocation FOX = register("fox");
public static final ModelLayerLocation FOX_BABY = register("fox_baby");
public static final ModelLayerLocation FROG = register("frog");
public static final ModelLayerLocation FURNACE_MINECART = register("furnace_minecart");
public static final ModelLayerLocation GHAST = register("ghast");
public static final ModelLayerLocation GIANT = register("giant");
public static final ArmorModelSet<ModelLayerLocation> GIANT_ARMOR = registerArmorSet("giant");
public static final ModelLayerLocation GLOW_SQUID = register("glow_squid");
public static final ModelLayerLocation GLOW_SQUID_BABY = register("glow_squid_baby");
public static final ModelLayerLocation GOAT = register("goat");
public static final ModelLayerLocation GOAT_BABY = register("goat_baby");
public static final ModelLayerLocation GUARDIAN = register("guardian");
public static final ModelLayerLocation HAPPY_GHAST = register("happy_ghast");
public static final ModelLayerLocation HAPPY_GHAST_BABY = register("happy_ghast_baby");
public static final ModelLayerLocation HAPPY_GHAST_HARNESS = register("happy_ghast_harness");
public static final ModelLayerLocation HAPPY_GHAST_BABY_HARNESS = register("happy_ghast_baby_harness");
public static final ModelLayerLocation HAPPY_GHAST_ROPES = register("happy_ghast_ropes");
public static final ModelLayerLocation HAPPY_GHAST_BABY_ROPES = register("happy_ghast_baby_ropes");
public static final ModelLayerLocation HOGLIN = register("hoglin");
public static final ModelLayerLocation HOGLIN_BABY = register("hoglin_baby");
public static final ModelLayerLocation HOPPER_MINECART = register("hopper_minecart");
public static final ModelLayerLocation HORSE = register("horse");
public static final ModelLayerLocation HORSE_ARMOR = register("horse_armor");
public static final ModelLayerLocation HORSE_SADDLE = register("horse", "saddle");
public static final ModelLayerLocation HORSE_BABY = register("horse_baby");
public static final ModelLayerLocation HUSK = register("husk");
public static final ModelLayerLocation HUSK_BABY = register("husk_baby");
public static final ArmorModelSet<ModelLayerLocation> HUSK_BABY_ARMOR = registerArmorSet("husk_baby");
public static final ArmorModelSet<ModelLayerLocation> HUSK_ARMOR = registerArmorSet("husk");
public static final ModelLayerLocation ILLUSIONER = register("illusioner");
public static final ModelLayerLocation IRON_GOLEM = register("iron_golem");
public static final ModelLayerLocation JUNGLE_BOAT = register("boat/jungle");
public static final ModelLayerLocation JUNGLE_CHEST_BOAT = register("chest_boat/jungle");
public static final ModelLayerLocation LEASH_KNOT = register("leash_knot");
public static final ModelLayerLocation LLAMA = register("llama");
public static final ModelLayerLocation LLAMA_BABY = register("llama_baby");
public static final ModelLayerLocation LLAMA_BABY_DECOR = register("llama_baby", "decor");
public static final ModelLayerLocation LLAMA_DECOR = register("llama", "decor");
public static final ModelLayerLocation LLAMA_SPIT = register("llama_spit");
public static final ModelLayerLocation MAGMA_CUBE = register("magma_cube");
public static final ModelLayerLocation MANGROVE_BOAT = register("boat/mangrove");
public static final ModelLayerLocation MANGROVE_CHEST_BOAT = register("chest_boat/mangrove");
public static final ModelLayerLocation MINECART = register("minecart");
public static final ModelLayerLocation MOOSHROOM = register("mooshroom");
public static final ModelLayerLocation MOOSHROOM_BABY = register("mooshroom_baby");
public static final ModelLayerLocation MULE = register("mule");
public static final ModelLayerLocation MULE_BABY = register("mule_baby");
public static final ModelLayerLocation MULE_SADDLE = register("mule", "saddle");
public static final ModelLayerLocation NAUTILUS = register("nautilus");
public static final ModelLayerLocation NAUTILUS_BABY = register("nautilus_baby");
public static final ModelLayerLocation NAUTILUS_SADDLE = register("nautilus", "saddle");
public static final ModelLayerLocation NAUTILUS_ARMOR = register("nautilus_armor");
public static final ModelLayerLocation OAK_BOAT = register("boat/oak");
public static final ModelLayerLocation OAK_CHEST_BOAT = register("chest_boat/oak");
public static final ModelLayerLocation OCELOT = register("ocelot");
public static final ModelLayerLocation OCELOT_BABY = register("ocelot_baby");
public static final ModelLayerLocation PALE_OAK_BOAT = register("boat/pale_oak");
public static final ModelLayerLocation PALE_OAK_CHEST_BOAT = register("chest_boat/pale_oak");
public static final ModelLayerLocation PANDA = register("panda");
public static final ModelLayerLocation PANDA_BABY = register("panda_baby");
public static final ModelLayerLocation PARCHED = register("parched");
public static final ArmorModelSet<ModelLayerLocation> PARCHED_ARMOR = registerArmorSet("parched");
public static final ModelLayerLocation PARCHED_OUTER_LAYER = register("parched", "outer");
public static final ModelLayerLocation PARROT = register("parrot");
public static final ModelLayerLocation PHANTOM = register("phantom");
public static final ModelLayerLocation PIG = register("pig");
public static final ModelLayerLocation PIGLIN = register("piglin");
public static final ModelLayerLocation PIGLIN_BABY = register("piglin_baby");
public static final ArmorModelSet<ModelLayerLocation> PIGLIN_BABY_ARMOR = registerArmorSet("piglin_baby");
public static final ModelLayerLocation PIGLIN_BRUTE = register("piglin_brute");
public static final ArmorModelSet<ModelLayerLocation> PIGLIN_BRUTE_ARMOR = registerArmorSet("piglin_brute");
public static final ModelLayerLocation PIGLIN_HEAD = register("piglin_head");
public static final ArmorModelSet<ModelLayerLocation> PIGLIN_ARMOR = registerArmorSet("piglin");
public static final ModelLayerLocation PIG_BABY = register("pig_baby");
public static final ModelLayerLocation PIG_SADDLE = register("pig", "saddle");
public static final ModelLayerLocation PILLAGER = register("pillager");
public static final ModelLayerLocation PLAYER = register("player");
public static final ModelLayerLocation PLAYER_CAPE = register("player", "cape");
public static final ModelLayerLocation PLAYER_EARS = register("player", "ears");
public static final ModelLayerLocation PLAYER_HEAD = register("player_head");
public static final ArmorModelSet<ModelLayerLocation> PLAYER_ARMOR = registerArmorSet("player");
public static final ModelLayerLocation PLAYER_SLIM = register("player_slim");
public static final ArmorModelSet<ModelLayerLocation> PLAYER_SLIM_ARMOR = registerArmorSet("player_slim");
public static final ModelLayerLocation PLAYER_SPIN_ATTACK = register("spin_attack");
public static final ModelLayerLocation POLAR_BEAR = register("polar_bear");
public static final ModelLayerLocation POLAR_BEAR_BABY = register("polar_bear_baby");
public static final ModelLayerLocation PUFFERFISH_BIG = register("pufferfish_big");
public static final ModelLayerLocation PUFFERFISH_MEDIUM = register("pufferfish_medium");
public static final ModelLayerLocation PUFFERFISH_SMALL = register("pufferfish_small");
public static final ModelLayerLocation RABBIT = register("rabbit");
public static final ModelLayerLocation RABBIT_BABY = register("rabbit_baby");
public static final ModelLayerLocation RAVAGER = register("ravager");
public static final ModelLayerLocation SALMON = register("salmon");
public static final ModelLayerLocation SALMON_LARGE = register("salmon_large");
public static final ModelLayerLocation SALMON_SMALL = register("salmon_small");
public static final ModelLayerLocation SHEEP = register("sheep");
public static final ModelLayerLocation SHEEP_BABY = register("sheep_baby");
public static final ModelLayerLocation SHEEP_BABY_WOOL = register("sheep_baby", "wool");
public static final ModelLayerLocation SHEEP_WOOL = register("sheep", "wool");
public static final ModelLayerLocation SHEEP_WOOL_UNDERCOAT = register("sheep", "wool_undercoat");
public static final ModelLayerLocation SHIELD = register("shield");
public static final ModelLayerLocation SHULKER = register("shulker");
public static final ModelLayerLocation SHULKER_BOX = register("shulker_box");
public static final ModelLayerLocation SHULKER_BULLET = register("shulker_bullet");
public static final ModelLayerLocation SILVERFISH = register("silverfish");
public static final ModelLayerLocation SKELETON = register("skeleton");
public static final ModelLayerLocation SKELETON_HORSE = register("skeleton_horse");
public static final ModelLayerLocation SKELETON_HORSE_BABY = register("skeleton_horse_baby");
public static final ModelLayerLocation SKELETON_HORSE_SADDLE = register("skeleton_horse", "saddle");
public static final ArmorModelSet<ModelLayerLocation> SKELETON_ARMOR = registerArmorSet("skeleton");
public static final ModelLayerLocation SKELETON_SKULL = register("skeleton_skull");
public static final ModelLayerLocation SLIME = register("slime");
public static final ModelLayerLocation SLIME_OUTER = register("slime", "outer");
public static final ModelLayerLocation SNIFFER = register("sniffer");
public static final ModelLayerLocation SNIFFER_BABY = register("sniffer_baby");
public static final ModelLayerLocation SNOW_GOLEM = register("snow_golem");
public static final ModelLayerLocation SPAWNER_MINECART = register("spawner_minecart");
public static final ModelLayerLocation SPIDER = register("spider");
public static final ModelLayerLocation SPRUCE_BOAT = register("boat/spruce");
public static final ModelLayerLocation SPRUCE_CHEST_BOAT = register("chest_boat/spruce");
public static final ModelLayerLocation SQUID = register("squid");
public static final ModelLayerLocation SQUID_BABY = register("squid_baby");
public static final ModelLayerLocation STRAY = register("stray");
public static final ArmorModelSet<ModelLayerLocation> STRAY_ARMOR = registerArmorSet("stray");
public static final ModelLayerLocation STRAY_OUTER_LAYER = register("stray", "outer");
public static final ModelLayerLocation STRIDER = register("strider");
public static final ModelLayerLocation STRIDER_SADDLE = register("strider", "saddle");
public static final ModelLayerLocation STRIDER_BABY = register("strider_baby");
public static final ModelLayerLocation TADPOLE = register("tadpole");
public static final ModelLayerLocation TNT_MINECART = register("tnt_minecart");
public static final ModelLayerLocation TRADER_LLAMA = register("trader_llama");
public static final ModelLayerLocation TRADER_LLAMA_BABY = register("trader_llama_baby");
public static final ModelLayerLocation TRIDENT = register("trident");
public static final ModelLayerLocation TROPICAL_FISH_LARGE = register("tropical_fish_large");
public static final ModelLayerLocation TROPICAL_FISH_LARGE_PATTERN = register("tropical_fish_large", "pattern");
public static final ModelLayerLocation TROPICAL_FISH_SMALL = register("tropical_fish_small");
public static final ModelLayerLocation TROPICAL_FISH_SMALL_PATTERN = register("tropical_fish_small", "pattern");
public static final ModelLayerLocation TURTLE = register("turtle");
public static final ModelLayerLocation TURTLE_BABY = register("turtle_baby");
public static final ModelLayerLocation UNDEAD_HORSE_ARMOR = register("undead_horse_armor");
public static final ModelLayerLocation VEX = register("vex");
public static final ModelLayerLocation VILLAGER = register("villager");
public static final ModelLayerLocation VILLAGER_NO_HAT = register("villager_no_hat");
public static final ModelLayerLocation VILLAGER_BABY = register("villager_baby");
public static final ModelLayerLocation VILLAGER_BABY_NO_HAT = register("villager_baby_no_hat");
public static final ModelLayerLocation VINDICATOR = register("vindicator");
public static final ModelLayerLocation WANDERING_TRADER = register("wandering_trader");
public static final ModelLayerLocation WARDEN = register("warden");
public static final ModelLayerLocation WARDEN_BIOLUMINESCENT = register("warden", "bioluminescent");
public static final ModelLayerLocation WARDEN_PULSATING_SPOTS = register("warden", "pulsating_spots");
public static final ModelLayerLocation WARDEN_TENDRILS = register("warden", "tendrils");
public static final ModelLayerLocation WARDEN_HEART = register("warden", "heart");
public static final ModelLayerLocation WARM_COW = register("warm_cow");
public static final ModelLayerLocation WARM_COW_BABY = register("warm_cow_baby");
public static final ModelLayerLocation WIND_CHARGE = register("wind_charge");
public static final ModelLayerLocation WITCH = register("witch");
public static final ModelLayerLocation WITHER = register("wither");
public static final ModelLayerLocation WITHER_ARMOR = register("wither", "armor");
public static final ModelLayerLocation WITHER_SKELETON = register("wither_skeleton");
public static final ArmorModelSet<ModelLayerLocation> WITHER_SKELETON_ARMOR = registerArmorSet("wither_skeleton");
public static final ModelLayerLocation WITHER_SKELETON_SKULL = register("wither_skeleton_skull");
public static final ModelLayerLocation WITHER_SKULL = register("wither_skull");
public static final ModelLayerLocation WOLF = register("wolf");
public static final ModelLayerLocation WOLF_ARMOR = register("wolf_armor");
public static final ModelLayerLocation WOLF_BABY = register("wolf_baby");
public static final ModelLayerLocation ZOGLIN = register("zoglin");
public static final ModelLayerLocation ZOGLIN_BABY = register("zoglin_baby");
public static final ModelLayerLocation ZOMBIE = register("zombie");
public static final ModelLayerLocation ZOMBIE_BABY = register("zombie_baby");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIE_BABY_ARMOR = registerArmorSet("zombie_baby");
public static final ModelLayerLocation ZOMBIE_HEAD = register("zombie_head");
public static final ModelLayerLocation ZOMBIE_HORSE = register("zombie_horse");
public static final ModelLayerLocation ZOMBIE_HORSE_BABY = register("zombie_horse_baby");
public static final ModelLayerLocation ZOMBIE_HORSE_SADDLE = register("zombie_horse", "saddle");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIE_ARMOR = registerArmorSet("zombie");
public static final ModelLayerLocation ZOMBIE_VILLAGER = register("zombie_villager");
public static final ModelLayerLocation ZOMBIE_VILLAGER_NO_HAT = register("zombie_villager_no_hat");
public static final ModelLayerLocation ZOMBIE_VILLAGER_BABY = register("zombie_villager_baby");
public static final ModelLayerLocation ZOMBIE_VILLAGER_BABY_NO_HAT = register("zombie_villager_baby_no_hat");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIE_VILLAGER_BABY_ARMOR = registerArmorSet("zombie_villager_baby");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIE_VILLAGER_ARMOR = registerArmorSet("zombie_villager");
public static final ModelLayerLocation ZOMBIFIED_PIGLIN = register("zombified_piglin");
public static final ModelLayerLocation ZOMBIFIED_PIGLIN_BABY = register("zombified_piglin_baby");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIFIED_PIGLIN_BABY_ARMOR = registerArmorSet("zombified_piglin_baby");
public static final ArmorModelSet<ModelLayerLocation> ZOMBIFIED_PIGLIN_ARMOR = registerArmorSet("zombified_piglin");
public static final ModelLayerLocation ZOMBIE_NAUTILUS = register("zombie_nautilus");
private static ModelLayerLocation register(String model) {
return register(model, "main");
}
private static ModelLayerLocation register(String model, String layer) {
ModelLayerLocation result = createLocation(model, layer);
if (!ALL_MODELS.add(result)) {
throw new IllegalStateException("Duplicate registration for " + result);
} else {
return result;
}
}
private static ModelLayerLocation createLocation(String model, String layer) {
return new ModelLayerLocation(Identifier.withDefaultNamespace(model), layer);
}
private static ArmorModelSet<ModelLayerLocation> registerArmorSet(String modelId) {
return new ArmorModelSet<>(register(modelId, "helmet"), register(modelId, "chestplate"), register(modelId, "leggings"), register(modelId, "boots"));
}
public static ModelLayerLocation createStandingSignModelName(WoodType type) {
return createLocation("sign/standing/" + type.name(), "main");
}
public static ModelLayerLocation createWallSignModelName(WoodType type) {
return createLocation("sign/wall/" + type.name(), "main");
}
public static ModelLayerLocation createHangingSignModelName(WoodType type, HangingSignBlock.Attachment attachmentType) {
return createLocation("hanging_sign/" + type.name() + "/" + attachmentType.getSerializedName(), "main");
}
public static Stream<ModelLayerLocation> getKnownLocations() {
return ALL_MODELS.stream();
}
}引用的其他类
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字段/构造调用/返回值 - 关联成员:
ModelLayerLocation()
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字段/返回值
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方法调用 - 关联成员:
Identifier.withDefaultNamespace()
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参数
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参数
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