ShulkerBulletModel.java

net.minecraft.client.model.object.projectile.ShulkerBulletModel

信息

  • 全限定名:net.minecraft.client.model.object.projectile.ShulkerBulletModel
  • 类型:public class
  • 包:net.minecraft.client.model.object.projectile
  • 源码路径:src/main/java/net/minecraft/client/model/object/projectile/ShulkerBulletModel.java
  • 起始行号:L15
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • MAIN

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

  • main

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ShulkerBulletModel(ModelPart root) @ L19

  • 构造器名:ShulkerBulletModel
  • 源码定位:L19
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L24

  • 方法名:createBodyLayer
  • 源码定位:L24
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(ShulkerBulletRenderState state) @ L41

  • 方法名:setupAnim
  • 源码定位:L41
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ShulkerBulletRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ShulkerBulletModel extends EntityModel<ShulkerBulletRenderState> {
    private static final String MAIN = "main";
    private final ModelPart main;
 
    public ShulkerBulletModel(ModelPart root) {
        super(root);
        this.main = root.getChild("main");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "main",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-4.0F, -4.0F, -1.0F, 8.0F, 8.0F, 2.0F)
                .texOffs(0, 10)
                .addBox(-1.0F, -4.0F, -4.0F, 2.0F, 8.0F, 8.0F)
                .texOffs(20, 0)
                .addBox(-4.0F, -1.0F, -4.0F, 8.0F, 2.0F, 8.0F),
            PartPose.ZERO
        );
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(ShulkerBulletRenderState state) {
        super.setupAnim(state);
        this.main.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.main.xRot = state.xRot * (float) (Math.PI / 180.0);
    }
}

引用的其他类