MagmaCubeModel.java

net.minecraft.client.model.monster.slime.MagmaCubeModel

信息

  • 全限定名:net.minecraft.client.model.monster.slime.MagmaCubeModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.slime
  • 源码路径:src/main/java/net/minecraft/client/model/monster/slime/MagmaCubeModel.java
  • 起始行号:L16
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • SEGMENT_COUNT

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • bodyCubes

    • 类型: ModelPart[]
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public MagmaCubeModel(ModelPart root) @ L20

  • 构造器名:MagmaCubeModel
  • 源码定位:L20
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

private static String getSegmentName(int i) @ L25

  • 方法名:getSegmentName
  • 源码定位:L25
  • 返回类型:String
  • 修饰符:private static

参数:

  • i: int

说明:

TODO

public static LayerDefinition createBodyLayer() @ L29

  • 方法名:createBodyLayer
  • 源码定位:L29
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(SlimeRenderState state) @ L50

  • 方法名:setupAnim
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • state: SlimeRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class MagmaCubeModel extends EntityModel<SlimeRenderState> {
    private static final int SEGMENT_COUNT = 8;
    private final ModelPart[] bodyCubes = new ModelPart[8];
 
    public MagmaCubeModel(ModelPart root) {
        super(root);
        Arrays.setAll(this.bodyCubes, i -> root.getChild(getSegmentName(i)));
    }
 
    private static String getSegmentName(int i) {
        return "cube" + i;
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
 
        for (int i = 0; i < 8; i++) {
            int u = 0;
            int v = 0;
            if (i > 0 && i < 4) {
                v += 9 * i;
            } else if (i > 3) {
                u = 32;
                v += 9 * i - 36;
            }
 
            root.addOrReplaceChild(getSegmentName(i), CubeListBuilder.create().texOffs(u, v).addBox(-4.0F, 16 + i, -4.0F, 8.0F, 1.0F, 8.0F), PartPose.ZERO);
        }
 
        root.addOrReplaceChild("inside_cube", CubeListBuilder.create().texOffs(24, 40).addBox(-2.0F, 18.0F, -2.0F, 4.0F, 4.0F, 4.0F), PartPose.ZERO);
        return LayerDefinition.create(mesh, 64, 64);
    }
 
    public void setupAnim(SlimeRenderState state) {
        super.setupAnim(state);
        float slimeSquish = Math.max(0.0F, state.squish);
 
        for (int i = 0; i < this.bodyCubes.length; i++) {
            this.bodyCubes[i].y = -(4 - i) * slimeSquish * 1.7F;
        }
    }
}

引用的其他类