BlockModel.java
net.minecraft.client.renderer.block.model.BlockModel
信息
- 全限定名:net.minecraft.client.renderer.block.model.BlockModel
- 类型:public interface
- 包:net.minecraft.client.renderer.block.model
- 源码路径:src/main/java/net/minecraft/client/renderer/block/model/BlockModel.java
- 起始行号:L16
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.client.renderer.block.model.BlockModel.BakingContext- 类型:
record - 修饰符:
public - 源码定位:
L20 - 说明:
TODO
- 类型:
-
net.minecraft.client.renderer.block.model.BlockModel.Unbaked- 类型:
interface - 修饰符:
public - 源码定位:
L30 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed) @ L17
- 方法名:update
- 源码定位:L17
- 返回类型:void
- 修饰符:package-private
参数:
- output: BlockModelRenderState
- blockState: BlockState
- displayContext: BlockDisplayContext
- seed: long
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public interface BlockModel {
void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed);
@OnlyIn(Dist.CLIENT)
public record BakingContext(
EntityModelSet entityModelSet,
SpriteGetter sprites,
PlayerSkinRenderCache playerSkinRenderCache,
Function<BlockState, BlockStateModel> modelGetter,
BlockModel missingBlockModel
) implements SpecialModelRenderer.BakingContext {
}
@OnlyIn(Dist.CLIENT)
public interface Unbaked {
BlockModel bake(BlockModel.BakingContext context, Matrix4fc transformation);
}
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