BlockModel.java

net.minecraft.client.renderer.block.model.BlockModel

信息

  • 全限定名:net.minecraft.client.renderer.block.model.BlockModel
  • 类型:public interface
  • 包:net.minecraft.client.renderer.block.model
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/model/BlockModel.java
  • 起始行号:L16
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.renderer.block.model.BlockModel.BakingContext

    • 类型: record
    • 修饰符: public
    • 源码定位: L20
    • 说明:

      TODO

  • net.minecraft.client.renderer.block.model.BlockModel.Unbaked

    • 类型: interface
    • 修饰符: public
    • 源码定位: L30
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed) @ L17

  • 方法名:update
  • 源码定位:L17
  • 返回类型:void
  • 修饰符:package-private

参数:

  • output: BlockModelRenderState
  • blockState: BlockState
  • displayContext: BlockDisplayContext
  • seed: long

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public interface BlockModel {
    void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed);
 
    @OnlyIn(Dist.CLIENT)
    public record BakingContext(
        EntityModelSet entityModelSet,
        SpriteGetter sprites,
        PlayerSkinRenderCache playerSkinRenderCache,
        Function<BlockState, BlockStateModel> modelGetter,
        BlockModel missingBlockModel
    ) implements SpecialModelRenderer.BakingContext {
    }
 
    @OnlyIn(Dist.CLIENT)
    public interface Unbaked {
        BlockModel bake(BlockModel.BakingContext context, Matrix4fc transformation);
    }
}

引用的其他类