BlockStateModelWrapper.java

net.minecraft.client.renderer.block.model.BlockStateModelWrapper

信息

  • 全限定名:net.minecraft.client.renderer.block.model.BlockStateModelWrapper
  • 类型:public class
  • 包:net.minecraft.client.renderer.block.model
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/model/BlockStateModelWrapper.java
  • 起始行号:L17
  • 实现:BlockModel
  • 职责:

    TODO

字段/常量

  • model

    • 类型: BlockStateModel
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • tints

    • 类型: List<BlockTintSource>
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • transformation

    • 类型: Matrix4fc
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.block.model.BlockStateModelWrapper.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L46
    • 说明:

      TODO

构造器

public BlockStateModelWrapper(BlockStateModel model, List<BlockTintSource> tints, Matrix4fc transformation) @ L22

  • 构造器名:BlockStateModelWrapper
  • 源码定位:L22
  • 修饰符:public

参数:

  • model: BlockStateModel
  • tints: List
  • transformation: Matrix4fc

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed) @ L28

  • 方法名:update
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:public

参数:

  • output: BlockModelRenderState
  • blockState: BlockState
  • displayContext: BlockDisplayContext
  • seed: long

说明:

TODO

private void updateTints(BlockModelRenderState renderState, BlockState blockState) @ L35

  • 方法名:updateTints
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:private

参数:

  • renderState: BlockModelRenderState
  • blockState: BlockState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BlockStateModelWrapper implements BlockModel {
    private final BlockStateModel model;
    private final List<BlockTintSource> tints;
    private final Matrix4fc transformation;
 
    public BlockStateModelWrapper(BlockStateModel model, List<BlockTintSource> tints, Matrix4fc transformation) {
        this.model = model;
        this.tints = tints;
        this.transformation = transformation;
    }
 
    @Override
    public void update(BlockModelRenderState output, BlockState blockState, BlockDisplayContext displayContext, long seed) {
        List<BlockStateModelPart> partList = output.setupModel(this.transformation, this.model.hasMaterialFlag(1));
        this.model.collectParts(output.scratchRandomSource(seed), partList);
        this.updateTints(output, blockState);
    }
 
    private void updateTints(BlockModelRenderState renderState, BlockState blockState) {
        if (!this.tints.isEmpty()) {
            IntList tintLayers = renderState.tintLayers();
 
            for (BlockTintSource tint : this.tints) {
                tintLayers.add(tint.color(blockState));
            }
        }
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(BlockState model, List<BlockTintSource> tints, Optional<Transformation> transformation) implements BlockModel.Unbaked {
        @Override
        public BlockModel bake(BlockModel.BakingContext context, Matrix4fc transformation) {
            BlockStateModel baseModel = context.modelGetter().apply(this.model);
            Matrix4fc modelTransform = Transformation.compose(transformation, this.transformation);
            return new BlockStateModelWrapper(baseModel, this.tints, modelTransform);
        }
    }
}

引用的其他类