LoadedBlockModels.java

net.minecraft.client.renderer.block.LoadedBlockModels

信息

  • 全限定名:net.minecraft.client.renderer.block.LoadedBlockModels
  • 类型:public class
  • 包:net.minecraft.client.renderer.block
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/LoadedBlockModels.java
  • 起始行号:L23
  • 职责:

    TODO

字段/常量

  • IDENTITY

    • 类型: Matrix4fc
    • 修饰符: private static final
    • 源码定位: L24
    • 说明:

      TODO

  • unbakedModels

    • 类型: Map<BlockState,BlockModel.Unbaked>
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

  • entityModelSet

    • 类型: EntityModelSet
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

  • sprites

    • 类型: SpriteGetter
    • 修饰符: private final
    • 源码定位: L27
    • 说明:

      TODO

  • playerSkinRenderCache

    • 类型: PlayerSkinRenderCache
    • 修饰符: private final
    • 源码定位: L28
    • 说明:

      TODO

内部类/嵌套类型

构造器

public LoadedBlockModels(Map<BlockState,BlockModel.Unbaked> unbakedModels, EntityModelSet entityModelSet, SpriteGetter sprites, PlayerSkinRenderCache playerSkinRenderCache) @ L30

  • 构造器名:LoadedBlockModels
  • 源码定位:L30
  • 修饰符:public

参数:

  • unbakedModels: Map<BlockState,BlockModel.Unbaked>
  • entityModelSet: EntityModelSet
  • sprites: SpriteGetter
  • playerSkinRenderCache: PlayerSkinRenderCache

说明:

TODO

方法

下面的方法块按源码顺序生成。

public CompletableFuture<Map<BlockState,BlockModel>> bake(Function<BlockState,BlockStateModel> bakedBlockStateModels, BlockStateModel missingModel, Executor executor) @ L39

  • 方法名:bake
  • 源码定位:L39
  • 返回类型:CompletableFuture<Map<BlockState,BlockModel>>
  • 修饰符:public

参数:

  • bakedBlockStateModels: Function<BlockState,BlockStateModel>
  • missingModel: BlockStateModel
  • executor: Executor

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LoadedBlockModels {
    private static final Matrix4fc IDENTITY = new Matrix4f();
    private final Map<BlockState, BlockModel.Unbaked> unbakedModels;
    private final EntityModelSet entityModelSet;
    private final SpriteGetter sprites;
    private final PlayerSkinRenderCache playerSkinRenderCache;
 
    public LoadedBlockModels(
        Map<BlockState, BlockModel.Unbaked> unbakedModels, EntityModelSet entityModelSet, SpriteGetter sprites, PlayerSkinRenderCache playerSkinRenderCache
    ) {
        this.unbakedModels = unbakedModels;
        this.entityModelSet = entityModelSet;
        this.sprites = sprites;
        this.playerSkinRenderCache = playerSkinRenderCache;
    }
 
    public CompletableFuture<Map<BlockState, BlockModel>> bake(
        Function<BlockState, BlockStateModel> bakedBlockStateModels, BlockStateModel missingModel, Executor executor
    ) {
        return CompletableFuture.supplyAsync(
            () -> {
                BlockModel wrappedMissingModel = new BlockStateModelWrapper(missingModel, List.of(), IDENTITY);
                BlockModel.BakingContext context = new BlockModel.BakingContext(
                    this.entityModelSet, this.sprites, this.playerSkinRenderCache, bakedBlockStateModels, wrappedMissingModel
                );
                Builder<BlockState, BlockModel> result = ImmutableMap.builder();
                this.unbakedModels.forEach((blockState, unbakedModel) -> result.put(blockState, unbakedModel.bake(context, IDENTITY)));
                return result.build();
            },
            executor
        );
    }
}

引用的其他类