Registries.java
net.minecraft.core.registries.Registries
信息
- 全限定名:net.minecraft.core.registries.Registries
- 类型:public class
- 包:net.minecraft.core.registries
- 源码路径:src/main/java/net/minecraft/core/registries/Registries.java
- 起始行号:L145
- 职责:
TODO
字段/常量
-
ROOT_REGISTRY_NAME- 类型:
Identifier - 修饰符:
public static final - 源码定位:
L146 - 说明:
TODO
- 类型:
-
ACTIVITY- 类型:
ResourceKey<Registry<Activity>> - 修饰符:
public static final - 源码定位:
L147 - 说明:
TODO
- 类型:
-
ATTRIBUTE- 类型:
ResourceKey<Registry<Attribute>> - 修饰符:
public static final - 源码定位:
L148 - 说明:
TODO
- 类型:
-
BIOME_SOURCE- 类型:
ResourceKey<Registry<MapCodec<?extends BiomeSource>>> - 修饰符:
public static final - 源码定位:
L149 - 说明:
TODO
- 类型:
-
BLOCK_ENTITY_TYPE- 类型:
ResourceKey<Registry<BlockEntityType<?>>> - 修饰符:
public static final - 源码定位:
L150 - 说明:
TODO
- 类型:
-
BLOCK_PREDICATE_TYPE- 类型:
ResourceKey<Registry<BlockPredicateType<?>>> - 修饰符:
public static final - 源码定位:
L151 - 说明:
TODO
- 类型:
-
BLOCK_STATE_PROVIDER_TYPE- 类型:
ResourceKey<Registry<BlockStateProviderType<?>>> - 修饰符:
public static final - 源码定位:
L152 - 说明:
TODO
- 类型:
-
BLOCK_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends Block>>> - 修饰符:
public static final - 源码定位:
L153 - 说明:
TODO
- 类型:
-
BLOCK- 类型:
ResourceKey<Registry<Block>> - 修饰符:
public static final - 源码定位:
L154 - 说明:
TODO
- 类型:
-
CARVER- 类型:
ResourceKey<Registry<WorldCarver<?>>> - 修饰符:
public static final - 源码定位:
L155 - 说明:
TODO
- 类型:
-
CHUNK_GENERATOR- 类型:
ResourceKey<Registry<MapCodec<?extends ChunkGenerator>>> - 修饰符:
public static final - 源码定位:
L156 - 说明:
TODO
- 类型:
-
CHUNK_STATUS- 类型:
ResourceKey<Registry<ChunkStatus>> - 修饰符:
public static final - 源码定位:
L157 - 说明:
TODO
- 类型:
-
COMMAND_ARGUMENT_TYPE- 类型:
ResourceKey<Registry<ArgumentTypeInfo<?,?>>> - 修饰符:
public static final - 源码定位:
L158 - 说明:
TODO
- 类型:
-
CONSUME_EFFECT_TYPE- 类型:
ResourceKey<Registry<ConsumeEffect.Type<?>>> - 修饰符:
public static final - 源码定位:
L159 - 说明:
TODO
- 类型:
-
CREATIVE_MODE_TAB- 类型:
ResourceKey<Registry<CreativeModeTab>> - 修饰符:
public static final - 源码定位:
L160 - 说明:
TODO
- 类型:
-
CUSTOM_STAT- 类型:
ResourceKey<Registry<Identifier>> - 修饰符:
public static final - 源码定位:
L161 - 说明:
TODO
- 类型:
-
DATA_COMPONENT_PREDICATE_TYPE- 类型:
ResourceKey<Registry<DataComponentPredicate.Type<?>>> - 修饰符:
public static final - 源码定位:
L162 - 说明:
TODO
- 类型:
-
DATA_COMPONENT_TYPE- 类型:
ResourceKey<Registry<DataComponentType<?>>> - 修饰符:
public static final - 源码定位:
L163 - 说明:
TODO
- 类型:
-
GAME_RULE- 类型:
ResourceKey<Registry<GameRule<?>>> - 修饰符:
public static final - 源码定位:
L164 - 说明:
TODO
- 类型:
-
DEBUG_SUBSCRIPTION- 类型:
ResourceKey<Registry<DebugSubscription<?>>> - 修饰符:
public static final - 源码定位:
L165 - 说明:
TODO
- 类型:
-
DECORATED_POT_PATTERN- 类型:
ResourceKey<Registry<DecoratedPotPattern>> - 修饰符:
public static final - 源码定位:
L166 - 说明:
TODO
- 类型:
-
DENSITY_FUNCTION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends DensityFunction>>> - 修饰符:
public static final - 源码定位:
L167 - 说明:
TODO
- 类型:
-
DIALOG_BODY_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends DialogBody>>> - 修饰符:
public static final - 源码定位:
L168 - 说明:
TODO
- 类型:
-
DIALOG_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends Dialog>>> - 修饰符:
public static final - 源码定位:
L169 - 说明:
TODO
- 类型:
-
ENCHANTMENT_EFFECT_COMPONENT_TYPE- 类型:
ResourceKey<Registry<DataComponentType<?>>> - 修饰符:
public static final - 源码定位:
L170 - 说明:
TODO
- 类型:
-
ENCHANTMENT_ENTITY_EFFECT_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends EnchantmentEntityEffect>>> - 修饰符:
public static final - 源码定位:
L171 - 说明:
TODO
- 类型:
-
ENCHANTMENT_LEVEL_BASED_VALUE_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends LevelBasedValue>>> - 修饰符:
public static final - 源码定位:
L174 - 说明:
TODO
- 类型:
-
ENCHANTMENT_LOCATION_BASED_EFFECT_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends EnchantmentLocationBasedEffect>>> - 修饰符:
public static final - 源码定位:
L177 - 说明:
TODO
- 类型:
-
ENCHANTMENT_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends EnchantmentProvider>>> - 修饰符:
public static final - 源码定位:
L180 - 说明:
TODO
- 类型:
-
ENCHANTMENT_VALUE_EFFECT_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends EnchantmentValueEffect>>> - 修饰符:
public static final - 源码定位:
L183 - 说明:
TODO
- 类型:
-
ENTITY_SUB_PREDICATE_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends EntitySubPredicate>>> - 修饰符:
public static final - 源码定位:
L186 - 说明:
TODO
- 类型:
-
ENTITY_TYPE- 类型:
ResourceKey<Registry<EntityType<?>>> - 修饰符:
public static final - 源码定位:
L187 - 说明:
TODO
- 类型:
-
ENVIRONMENT_ATTRIBUTE- 类型:
ResourceKey<Registry<EnvironmentAttribute<?>>> - 修饰符:
public static final - 源码定位:
L188 - 说明:
TODO
- 类型:
-
ATTRIBUTE_TYPE- 类型:
ResourceKey<Registry<AttributeType<?>>> - 修饰符:
public static final - 源码定位:
L189 - 说明:
TODO
- 类型:
-
FEATURE_SIZE_TYPE- 类型:
ResourceKey<Registry<FeatureSizeType<?>>> - 修饰符:
public static final - 源码定位:
L190 - 说明:
TODO
- 类型:
-
FEATURE- 类型:
ResourceKey<Registry<Feature<?>>> - 修饰符:
public static final - 源码定位:
L191 - 说明:
TODO
- 类型:
-
FLOAT_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends FloatProvider>>> - 修饰符:
public static final - 源码定位:
L192 - 说明:
TODO
- 类型:
-
FLUID- 类型:
ResourceKey<Registry<Fluid>> - 修饰符:
public static final - 源码定位:
L193 - 说明:
TODO
- 类型:
-
FOLIAGE_PLACER_TYPE- 类型:
ResourceKey<Registry<FoliagePlacerType<?>>> - 修饰符:
public static final - 源码定位:
L194 - 说明:
TODO
- 类型:
-
GAME_EVENT- 类型:
ResourceKey<Registry<GameEvent>> - 修饰符:
public static final - 源码定位:
L195 - 说明:
TODO
- 类型:
-
HEIGHT_PROVIDER_TYPE- 类型:
ResourceKey<Registry<HeightProviderType<?>>> - 修饰符:
public static final - 源码定位:
L196 - 说明:
TODO
- 类型:
-
INPUT_CONTROL_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends InputControl>>> - 修饰符:
public static final - 源码定位:
L197 - 说明:
TODO
- 类型:
-
INT_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends IntProvider>>> - 修饰符:
public static final - 源码定位:
L198 - 说明:
TODO
- 类型:
-
ITEM- 类型:
ResourceKey<Registry<Item>> - 修饰符:
public static final - 源码定位:
L199 - 说明:
TODO
- 类型:
-
SLOT_SOURCE_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends SlotSource>>> - 修饰符:
public static final - 源码定位:
L200 - 说明:
TODO
- 类型:
-
LOOT_CONDITION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends LootItemCondition>>> - 修饰符:
public static final - 源码定位:
L201 - 说明:
TODO
- 类型:
-
LOOT_FUNCTION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends LootItemFunction>>> - 修饰符:
public static final - 源码定位:
L202 - 说明:
TODO
- 类型:
-
LOOT_NBT_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends NbtProvider>>> - 修饰符:
public static final - 源码定位:
L203 - 说明:
TODO
- 类型:
-
LOOT_NUMBER_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends NumberProvider>>> - 修饰符:
public static final - 源码定位:
L204 - 说明:
TODO
- 类型:
-
LOOT_POOL_ENTRY_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends LootPoolEntryContainer>>> - 修饰符:
public static final - 源码定位:
L205 - 说明:
TODO
- 类型:
-
LOOT_SCORE_PROVIDER_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends ScoreboardNameProvider>>> - 修饰符:
public static final - 源码定位:
L206 - 说明:
TODO
- 类型:
-
MAP_DECORATION_TYPE- 类型:
ResourceKey<Registry<MapDecorationType>> - 修饰符:
public static final - 源码定位:
L209 - 说明:
TODO
- 类型:
-
MATERIAL_CONDITION- 类型:
ResourceKey<Registry<MapCodec<?extends SurfaceRules.ConditionSource>>> - 修饰符:
public static final - 源码定位:
L210 - 说明:
TODO
- 类型:
-
MATERIAL_RULE- 类型:
ResourceKey<Registry<MapCodec<?extends SurfaceRules.RuleSource>>> - 修饰符:
public static final - 源码定位:
L213 - 说明:
TODO
- 类型:
-
MEMORY_MODULE_TYPE- 类型:
ResourceKey<Registry<MemoryModuleType<?>>> - 修饰符:
public static final - 源码定位:
L214 - 说明:
TODO
- 类型:
-
MENU- 类型:
ResourceKey<Registry<MenuType<?>>> - 修饰符:
public static final - 源码定位:
L215 - 说明:
TODO
- 类型:
-
MOB_EFFECT- 类型:
ResourceKey<Registry<MobEffect>> - 修饰符:
public static final - 源码定位:
L216 - 说明:
TODO
- 类型:
-
NUMBER_FORMAT_TYPE- 类型:
ResourceKey<Registry<NumberFormatType<?>>> - 修饰符:
public static final - 源码定位:
L217 - 说明:
TODO
- 类型:
-
PARTICLE_TYPE- 类型:
ResourceKey<Registry<ParticleType<?>>> - 修饰符:
public static final - 源码定位:
L218 - 说明:
TODO
- 类型:
-
PLACEMENT_MODIFIER_TYPE- 类型:
ResourceKey<Registry<PlacementModifierType<?>>> - 修饰符:
public static final - 源码定位:
L219 - 说明:
TODO
- 类型:
-
POINT_OF_INTEREST_TYPE- 类型:
ResourceKey<Registry<PoiType>> - 修饰符:
public static final - 源码定位:
L220 - 说明:
TODO
- 类型:
-
POOL_ALIAS_BINDING- 类型:
ResourceKey<Registry<MapCodec<?extends PoolAliasBinding>>> - 修饰符:
public static final - 源码定位:
L221 - 说明:
TODO
- 类型:
-
POSITION_SOURCE_TYPE- 类型:
ResourceKey<Registry<PositionSourceType<?>>> - 修饰符:
public static final - 源码定位:
L222 - 说明:
TODO
- 类型:
-
POS_RULE_TEST- 类型:
ResourceKey<Registry<PosRuleTestType<?>>> - 修饰符:
public static final - 源码定位:
L223 - 说明:
TODO
- 类型:
-
POTION- 类型:
ResourceKey<Registry<Potion>> - 修饰符:
public static final - 源码定位:
L224 - 说明:
TODO
- 类型:
-
RECIPE_BOOK_CATEGORY- 类型:
ResourceKey<Registry<RecipeBookCategory>> - 修饰符:
public static final - 源码定位:
L225 - 说明:
TODO
- 类型:
-
RECIPE_DISPLAY- 类型:
ResourceKey<Registry<RecipeDisplay.Type<?>>> - 修饰符:
public static final - 源码定位:
L226 - 说明:
TODO
- 类型:
-
RECIPE_SERIALIZER- 类型:
ResourceKey<Registry<RecipeSerializer<?>>> - 修饰符:
public static final - 源码定位:
L227 - 说明:
TODO
- 类型:
-
RECIPE_TYPE- 类型:
ResourceKey<Registry<RecipeType<?>>> - 修饰符:
public static final - 源码定位:
L228 - 说明:
TODO
- 类型:
-
ROOT_PLACER_TYPE- 类型:
ResourceKey<Registry<RootPlacerType<?>>> - 修饰符:
public static final - 源码定位:
L229 - 说明:
TODO
- 类型:
-
RULE_BLOCK_ENTITY_MODIFIER- 类型:
ResourceKey<Registry<RuleBlockEntityModifierType<?>>> - 修饰符:
public static final - 源码定位:
L230 - 说明:
TODO
- 类型:
-
RULE_TEST- 类型:
ResourceKey<Registry<RuleTestType<?>>> - 修饰符:
public static final - 源码定位:
L231 - 说明:
TODO
- 类型:
-
SENSOR_TYPE- 类型:
ResourceKey<Registry<SensorType<?>>> - 修饰符:
public static final - 源码定位:
L232 - 说明:
TODO
- 类型:
-
SLOT_DISPLAY- 类型:
ResourceKey<Registry<SlotDisplay.Type<?>>> - 修饰符:
public static final - 源码定位:
L233 - 说明:
TODO
- 类型:
-
SOUND_EVENT- 类型:
ResourceKey<Registry<SoundEvent>> - 修饰符:
public static final - 源码定位:
L234 - 说明:
TODO
- 类型:
-
SPAWN_CONDITION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends SpawnCondition>>> - 修饰符:
public static final - 源码定位:
L235 - 说明:
TODO
- 类型:
-
STAT_TYPE- 类型:
ResourceKey<Registry<StatType<?>>> - 修饰符:
public static final - 源码定位:
L236 - 说明:
TODO
- 类型:
-
STRUCTURE_PIECE- 类型:
ResourceKey<Registry<StructurePieceType>> - 修饰符:
public static final - 源码定位:
L237 - 说明:
TODO
- 类型:
-
STRUCTURE_PLACEMENT- 类型:
ResourceKey<Registry<StructurePlacementType<?>>> - 修饰符:
public static final - 源码定位:
L238 - 说明:
TODO
- 类型:
-
STRUCTURE_POOL_ELEMENT- 类型:
ResourceKey<Registry<StructurePoolElementType<?>>> - 修饰符:
public static final - 源码定位:
L239 - 说明:
TODO
- 类型:
-
STRUCTURE_PROCESSOR- 类型:
ResourceKey<Registry<StructureProcessorType<?>>> - 修饰符:
public static final - 源码定位:
L240 - 说明:
TODO
- 类型:
-
STRUCTURE_TYPE- 类型:
ResourceKey<Registry<StructureType<?>>> - 修饰符:
public static final - 源码定位:
L241 - 说明:
TODO
- 类型:
-
DIALOG_ACTION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends Action>>> - 修饰符:
public static final - 源码定位:
L242 - 说明:
TODO
- 类型:
-
TEST_ENVIRONMENT_DEFINITION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends TestEnvironmentDefinition<?>>>> - 修饰符:
public static final - 源码定位:
L243 - 说明:
TODO
- 类型:
-
TEST_FUNCTION- 类型:
ResourceKey<Registry<Consumer<GameTestHelper>>> - 修饰符:
public static final - 源码定位:
L246 - 说明:
TODO
- 类型:
-
TEST_INSTANCE_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends GameTestInstance>>> - 修饰符:
public static final - 源码定位:
L247 - 说明:
TODO
- 类型:
-
TICKET_TYPE- 类型:
ResourceKey<Registry<TicketType>> - 修饰符:
public static final - 源码定位:
L248 - 说明:
TODO
- 类型:
-
TREE_DECORATOR_TYPE- 类型:
ResourceKey<Registry<TreeDecoratorType<?>>> - 修饰符:
public static final - 源码定位:
L249 - 说明:
TODO
- 类型:
-
TRUNK_PLACER_TYPE- 类型:
ResourceKey<Registry<TrunkPlacerType<?>>> - 修饰符:
public static final - 源码定位:
L250 - 说明:
TODO
- 类型:
-
VILLAGER_PROFESSION- 类型:
ResourceKey<Registry<VillagerProfession>> - 修饰符:
public static final - 源码定位:
L251 - 说明:
TODO
- 类型:
-
VILLAGER_TYPE- 类型:
ResourceKey<Registry<VillagerType>> - 修饰符:
public static final - 源码定位:
L252 - 说明:
TODO
- 类型:
-
INCOMING_RPC_METHOD- 类型:
ResourceKey<Registry<IncomingRpcMethod<?,?>>> - 修饰符:
public static final - 源码定位:
L253 - 说明:
TODO
- 类型:
-
OUTGOING_RPC_METHOD- 类型:
ResourceKey<Registry<OutgoingRpcMethod<?,?>>> - 修饰符:
public static final - 源码定位:
L254 - 说明:
TODO
- 类型:
-
PERMISSION_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends Permission>>> - 修饰符:
public static final - 源码定位:
L255 - 说明:
TODO
- 类型:
-
PERMISSION_CHECK_TYPE- 类型:
ResourceKey<Registry<MapCodec<?extends PermissionCheck>>> - 修饰符:
public static final - 源码定位:
L256 - 说明:
TODO
- 类型:
-
BANNER_PATTERN- 类型:
ResourceKey<Registry<BannerPattern>> - 修饰符:
public static final - 源码定位:
L257 - 说明:
TODO
- 类型:
-
BIOME- 类型:
ResourceKey<Registry<Biome>> - 修饰符:
public static final - 源码定位:
L258 - 说明:
TODO
- 类型:
-
CAT_SOUND_VARIANT- 类型:
ResourceKey<Registry<CatSoundVariant>> - 修饰符:
public static final - 源码定位:
L259 - 说明:
TODO
- 类型:
-
CAT_VARIANT- 类型:
ResourceKey<Registry<CatVariant>> - 修饰符:
public static final - 源码定位:
L260 - 说明:
TODO
- 类型:
-
CHAT_TYPE- 类型:
ResourceKey<Registry<ChatType>> - 修饰符:
public static final - 源码定位:
L261 - 说明:
TODO
- 类型:
-
CHICKEN_SOUND_VARIANT- 类型:
ResourceKey<Registry<ChickenSoundVariant>> - 修饰符:
public static final - 源码定位:
L262 - 说明:
TODO
- 类型:
-
CHICKEN_VARIANT- 类型:
ResourceKey<Registry<ChickenVariant>> - 修饰符:
public static final - 源码定位:
L263 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_VARIANT- 类型:
ResourceKey<Registry<ZombieNautilusVariant>> - 修饰符:
public static final - 源码定位:
L264 - 说明:
TODO
- 类型:
-
CONFIGURED_CARVER- 类型:
ResourceKey<Registry<ConfiguredWorldCarver<?>>> - 修饰符:
public static final - 源码定位:
L265 - 说明:
TODO
- 类型:
-
CONFIGURED_FEATURE- 类型:
ResourceKey<Registry<ConfiguredFeature<?,?>>> - 修饰符:
public static final - 源码定位:
L266 - 说明:
TODO
- 类型:
-
COW_SOUND_VARIANT- 类型:
ResourceKey<Registry<CowSoundVariant>> - 修饰符:
public static final - 源码定位:
L267 - 说明:
TODO
- 类型:
-
COW_VARIANT- 类型:
ResourceKey<Registry<CowVariant>> - 修饰符:
public static final - 源码定位:
L268 - 说明:
TODO
- 类型:
-
DAMAGE_TYPE- 类型:
ResourceKey<Registry<DamageType>> - 修饰符:
public static final - 源码定位:
L269 - 说明:
TODO
- 类型:
-
DENSITY_FUNCTION- 类型:
ResourceKey<Registry<DensityFunction>> - 修饰符:
public static final - 源码定位:
L270 - 说明:
TODO
- 类型:
-
DIALOG- 类型:
ResourceKey<Registry<Dialog>> - 修饰符:
public static final - 源码定位:
L271 - 说明:
TODO
- 类型:
-
DIMENSION_TYPE- 类型:
ResourceKey<Registry<DimensionType>> - 修饰符:
public static final - 源码定位:
L272 - 说明:
TODO
- 类型:
-
ENCHANTMENT_PROVIDER- 类型:
ResourceKey<Registry<EnchantmentProvider>> - 修饰符:
public static final - 源码定位:
L273 - 说明:
TODO
- 类型:
-
ENCHANTMENT- 类型:
ResourceKey<Registry<Enchantment>> - 修饰符:
public static final - 源码定位:
L274 - 说明:
TODO
- 类型:
-
FLAT_LEVEL_GENERATOR_PRESET- 类型:
ResourceKey<Registry<FlatLevelGeneratorPreset>> - 修饰符:
public static final - 源码定位:
L275 - 说明:
TODO
- 类型:
-
FROG_VARIANT- 类型:
ResourceKey<Registry<FrogVariant>> - 修饰符:
public static final - 源码定位:
L276 - 说明:
TODO
- 类型:
-
INSTRUMENT- 类型:
ResourceKey<Registry<Instrument>> - 修饰符:
public static final - 源码定位:
L277 - 说明:
TODO
- 类型:
-
JUKEBOX_SONG- 类型:
ResourceKey<Registry<JukeboxSong>> - 修饰符:
public static final - 源码定位:
L278 - 说明:
TODO
- 类型:
-
MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST- 类型:
ResourceKey<Registry<MultiNoiseBiomeSourceParameterList>> - 修饰符:
public static final - 源码定位:
L279 - 说明:
TODO
- 类型:
-
NOISE_SETTINGS- 类型:
ResourceKey<Registry<NoiseGeneratorSettings>> - 修饰符:
public static final - 源码定位:
L282 - 说明:
TODO
- 类型:
-
NOISE- 类型:
ResourceKey<Registry<NormalNoise.NoiseParameters>> - 修饰符:
public static final - 源码定位:
L283 - 说明:
TODO
- 类型:
-
PAINTING_VARIANT- 类型:
ResourceKey<Registry<PaintingVariant>> - 修饰符:
public static final - 源码定位:
L284 - 说明:
TODO
- 类型:
-
PIG_SOUND_VARIANT- 类型:
ResourceKey<Registry<PigSoundVariant>> - 修饰符:
public static final - 源码定位:
L285 - 说明:
TODO
- 类型:
-
PIG_VARIANT- 类型:
ResourceKey<Registry<PigVariant>> - 修饰符:
public static final - 源码定位:
L286 - 说明:
TODO
- 类型:
-
PLACED_FEATURE- 类型:
ResourceKey<Registry<PlacedFeature>> - 修饰符:
public static final - 源码定位:
L287 - 说明:
TODO
- 类型:
-
PROCESSOR_LIST- 类型:
ResourceKey<Registry<StructureProcessorList>> - 修饰符:
public static final - 源码定位:
L288 - 说明:
TODO
- 类型:
-
STRUCTURE_SET- 类型:
ResourceKey<Registry<StructureSet>> - 修饰符:
public static final - 源码定位:
L289 - 说明:
TODO
- 类型:
-
STRUCTURE- 类型:
ResourceKey<Registry<Structure>> - 修饰符:
public static final - 源码定位:
L290 - 说明:
TODO
- 类型:
-
TEMPLATE_POOL- 类型:
ResourceKey<Registry<StructureTemplatePool>> - 修饰符:
public static final - 源码定位:
L291 - 说明:
TODO
- 类型:
-
TEST_ENVIRONMENT- 类型:
ResourceKey<Registry<TestEnvironmentDefinition<?>>> - 修饰符:
public static final - 源码定位:
L292 - 说明:
TODO
- 类型:
-
TEST_INSTANCE- 类型:
ResourceKey<Registry<GameTestInstance>> - 修饰符:
public static final - 源码定位:
L293 - 说明:
TODO
- 类型:
-
TIMELINE- 类型:
ResourceKey<Registry<Timeline>> - 修饰符:
public static final - 源码定位:
L294 - 说明:
TODO
- 类型:
-
TRADE_SET- 类型:
ResourceKey<Registry<TradeSet>> - 修饰符:
public static final - 源码定位:
L295 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_CONFIG- 类型:
ResourceKey<Registry<TrialSpawnerConfig>> - 修饰符:
public static final - 源码定位:
L296 - 说明:
TODO
- 类型:
-
TRIGGER_TYPE- 类型:
ResourceKey<Registry<CriterionTrigger<?>>> - 修饰符:
public static final - 源码定位:
L297 - 说明:
TODO
- 类型:
-
TRIM_MATERIAL- 类型:
ResourceKey<Registry<TrimMaterial>> - 修饰符:
public static final - 源码定位:
L298 - 说明:
TODO
- 类型:
-
TRIM_PATTERN- 类型:
ResourceKey<Registry<TrimPattern>> - 修饰符:
public static final - 源码定位:
L299 - 说明:
TODO
- 类型:
-
VILLAGER_TRADE- 类型:
ResourceKey<Registry<VillagerTrade>> - 修饰符:
public static final - 源码定位:
L300 - 说明:
TODO
- 类型:
-
WOLF_VARIANT- 类型:
ResourceKey<Registry<WolfVariant>> - 修饰符:
public static final - 源码定位:
L301 - 说明:
TODO
- 类型:
-
WOLF_SOUND_VARIANT- 类型:
ResourceKey<Registry<WolfSoundVariant>> - 修饰符:
public static final - 源码定位:
L302 - 说明:
TODO
- 类型:
-
WORLD_CLOCK- 类型:
ResourceKey<Registry<WorldClock>> - 修饰符:
public static final - 源码定位:
L303 - 说明:
TODO
- 类型:
-
WORLD_PRESET- 类型:
ResourceKey<Registry<WorldPreset>> - 修饰符:
public static final - 源码定位:
L304 - 说明:
TODO
- 类型:
-
DIMENSION- 类型:
ResourceKey<Registry<Level>> - 修饰符:
public static final - 源码定位:
L305 - 说明:
TODO
- 类型:
-
LEVEL_STEM- 类型:
ResourceKey<Registry<LevelStem>> - 修饰符:
public static final - 源码定位:
L306 - 说明:
TODO
- 类型:
-
LOOT_TABLE- 类型:
ResourceKey<Registry<LootTable>> - 修饰符:
public static final - 源码定位:
L307 - 说明:
TODO
- 类型:
-
ITEM_MODIFIER- 类型:
ResourceKey<Registry<LootItemFunction>> - 修饰符:
public static final - 源码定位:
L308 - 说明:
TODO
- 类型:
-
PREDICATE- 类型:
ResourceKey<Registry<LootItemCondition>> - 修饰符:
public static final - 源码定位:
L309 - 说明:
TODO
- 类型:
-
ADVANCEMENT- 类型:
ResourceKey<Registry<Advancement>> - 修饰符:
public static final - 源码定位:
L310 - 说明:
TODO
- 类型:
-
RECIPE- 类型:
ResourceKey<Registry<Recipe<?>>> - 修饰符:
public static final - 源码定位:
L311 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static ResourceKey<Level> levelStemToLevel(ResourceKey<LevelStem> levelStem) @ L313
- 方法名:levelStemToLevel
- 源码定位:L313
- 返回类型:ResourceKey
- 修饰符:public static
参数:
- levelStem: ResourceKey
说明:
TODO
public static ResourceKey<LevelStem> levelToLevelStem(ResourceKey<Level> level) @ L317
- 方法名:levelToLevelStem
- 源码定位:L317
- 返回类型:ResourceKey
- 修饰符:public static
参数:
- level: ResourceKey
说明:
TODO
private static <T> ResourceKey<Registry<T>> createRegistryKey(String name) @ L321
- 方法名:createRegistryKey
- 源码定位:L321
- 返回类型:
ResourceKey<Registry > - 修饰符:private static
参数:
- name: String
说明:
TODO
private static String registryDirPath(ResourceKey<?extends Registry<?>> registryKey) @ L325
- 方法名:registryDirPath
- 源码定位:L325
- 返回类型:String
- 修饰符:private static
参数:
- registryKey: ResourceKey>
说明:
TODO
public static String elementsDirPath(ResourceKey<?extends Registry<?>> registryKey) @ L329
- 方法名:elementsDirPath
- 源码定位:L329
- 返回类型:String
- 修饰符:public static
参数:
- registryKey: ResourceKey>
说明:
TODO
public static String tagsDirPath(ResourceKey<?extends Registry<?>> registryKey) @ L333
- 方法名:tagsDirPath
- 源码定位:L333
- 返回类型:String
- 修饰符:public static
参数:
- registryKey: ResourceKey>
说明:
TODO
public static String componentsDirPath(ResourceKey<?extends Registry<?>> registryKey) @ L337
- 方法名:componentsDirPath
- 源码定位:L337
- 返回类型:String
- 修饰符:public static
参数:
- registryKey: ResourceKey>
说明:
TODO
代码
public class Registries {
public static final Identifier ROOT_REGISTRY_NAME = Identifier.withDefaultNamespace("root");
public static final ResourceKey<Registry<Activity>> ACTIVITY = createRegistryKey("activity");
public static final ResourceKey<Registry<Attribute>> ATTRIBUTE = createRegistryKey("attribute");
public static final ResourceKey<Registry<MapCodec<? extends BiomeSource>>> BIOME_SOURCE = createRegistryKey("worldgen/biome_source");
public static final ResourceKey<Registry<BlockEntityType<?>>> BLOCK_ENTITY_TYPE = createRegistryKey("block_entity_type");
public static final ResourceKey<Registry<BlockPredicateType<?>>> BLOCK_PREDICATE_TYPE = createRegistryKey("block_predicate_type");
public static final ResourceKey<Registry<BlockStateProviderType<?>>> BLOCK_STATE_PROVIDER_TYPE = createRegistryKey("worldgen/block_state_provider_type");
public static final ResourceKey<Registry<MapCodec<? extends Block>>> BLOCK_TYPE = createRegistryKey("block_type");
public static final ResourceKey<Registry<Block>> BLOCK = createRegistryKey("block");
public static final ResourceKey<Registry<WorldCarver<?>>> CARVER = createRegistryKey("worldgen/carver");
public static final ResourceKey<Registry<MapCodec<? extends ChunkGenerator>>> CHUNK_GENERATOR = createRegistryKey("worldgen/chunk_generator");
public static final ResourceKey<Registry<ChunkStatus>> CHUNK_STATUS = createRegistryKey("chunk_status");
public static final ResourceKey<Registry<ArgumentTypeInfo<?, ?>>> COMMAND_ARGUMENT_TYPE = createRegistryKey("command_argument_type");
public static final ResourceKey<Registry<ConsumeEffect.Type<?>>> CONSUME_EFFECT_TYPE = createRegistryKey("consume_effect_type");
public static final ResourceKey<Registry<CreativeModeTab>> CREATIVE_MODE_TAB = createRegistryKey("creative_mode_tab");
public static final ResourceKey<Registry<Identifier>> CUSTOM_STAT = createRegistryKey("custom_stat");
public static final ResourceKey<Registry<DataComponentPredicate.Type<?>>> DATA_COMPONENT_PREDICATE_TYPE = createRegistryKey("data_component_predicate_type");
public static final ResourceKey<Registry<DataComponentType<?>>> DATA_COMPONENT_TYPE = createRegistryKey("data_component_type");
public static final ResourceKey<Registry<GameRule<?>>> GAME_RULE = createRegistryKey("game_rule");
public static final ResourceKey<Registry<DebugSubscription<?>>> DEBUG_SUBSCRIPTION = createRegistryKey("debug_subscription");
public static final ResourceKey<Registry<DecoratedPotPattern>> DECORATED_POT_PATTERN = createRegistryKey("decorated_pot_pattern");
public static final ResourceKey<Registry<MapCodec<? extends DensityFunction>>> DENSITY_FUNCTION_TYPE = createRegistryKey("worldgen/density_function_type");
public static final ResourceKey<Registry<MapCodec<? extends DialogBody>>> DIALOG_BODY_TYPE = createRegistryKey("dialog_body_type");
public static final ResourceKey<Registry<MapCodec<? extends Dialog>>> DIALOG_TYPE = createRegistryKey("dialog_type");
public static final ResourceKey<Registry<DataComponentType<?>>> ENCHANTMENT_EFFECT_COMPONENT_TYPE = createRegistryKey("enchantment_effect_component_type");
public static final ResourceKey<Registry<MapCodec<? extends EnchantmentEntityEffect>>> ENCHANTMENT_ENTITY_EFFECT_TYPE = createRegistryKey(
"enchantment_entity_effect_type"
);
public static final ResourceKey<Registry<MapCodec<? extends LevelBasedValue>>> ENCHANTMENT_LEVEL_BASED_VALUE_TYPE = createRegistryKey(
"enchantment_level_based_value_type"
);
public static final ResourceKey<Registry<MapCodec<? extends EnchantmentLocationBasedEffect>>> ENCHANTMENT_LOCATION_BASED_EFFECT_TYPE = createRegistryKey(
"enchantment_location_based_effect_type"
);
public static final ResourceKey<Registry<MapCodec<? extends EnchantmentProvider>>> ENCHANTMENT_PROVIDER_TYPE = createRegistryKey(
"enchantment_provider_type"
);
public static final ResourceKey<Registry<MapCodec<? extends EnchantmentValueEffect>>> ENCHANTMENT_VALUE_EFFECT_TYPE = createRegistryKey(
"enchantment_value_effect_type"
);
public static final ResourceKey<Registry<MapCodec<? extends EntitySubPredicate>>> ENTITY_SUB_PREDICATE_TYPE = createRegistryKey("entity_sub_predicate_type");
public static final ResourceKey<Registry<EntityType<?>>> ENTITY_TYPE = createRegistryKey("entity_type");
public static final ResourceKey<Registry<EnvironmentAttribute<?>>> ENVIRONMENT_ATTRIBUTE = createRegistryKey("environment_attribute");
public static final ResourceKey<Registry<AttributeType<?>>> ATTRIBUTE_TYPE = createRegistryKey("attribute_type");
public static final ResourceKey<Registry<FeatureSizeType<?>>> FEATURE_SIZE_TYPE = createRegistryKey("worldgen/feature_size_type");
public static final ResourceKey<Registry<Feature<?>>> FEATURE = createRegistryKey("worldgen/feature");
public static final ResourceKey<Registry<MapCodec<? extends FloatProvider>>> FLOAT_PROVIDER_TYPE = createRegistryKey("float_provider_type");
public static final ResourceKey<Registry<Fluid>> FLUID = createRegistryKey("fluid");
public static final ResourceKey<Registry<FoliagePlacerType<?>>> FOLIAGE_PLACER_TYPE = createRegistryKey("worldgen/foliage_placer_type");
public static final ResourceKey<Registry<GameEvent>> GAME_EVENT = createRegistryKey("game_event");
public static final ResourceKey<Registry<HeightProviderType<?>>> HEIGHT_PROVIDER_TYPE = createRegistryKey("height_provider_type");
public static final ResourceKey<Registry<MapCodec<? extends InputControl>>> INPUT_CONTROL_TYPE = createRegistryKey("input_control_type");
public static final ResourceKey<Registry<MapCodec<? extends IntProvider>>> INT_PROVIDER_TYPE = createRegistryKey("int_provider_type");
public static final ResourceKey<Registry<Item>> ITEM = createRegistryKey("item");
public static final ResourceKey<Registry<MapCodec<? extends SlotSource>>> SLOT_SOURCE_TYPE = createRegistryKey("slot_source_type");
public static final ResourceKey<Registry<MapCodec<? extends LootItemCondition>>> LOOT_CONDITION_TYPE = createRegistryKey("loot_condition_type");
public static final ResourceKey<Registry<MapCodec<? extends LootItemFunction>>> LOOT_FUNCTION_TYPE = createRegistryKey("loot_function_type");
public static final ResourceKey<Registry<MapCodec<? extends NbtProvider>>> LOOT_NBT_PROVIDER_TYPE = createRegistryKey("loot_nbt_provider_type");
public static final ResourceKey<Registry<MapCodec<? extends NumberProvider>>> LOOT_NUMBER_PROVIDER_TYPE = createRegistryKey("loot_number_provider_type");
public static final ResourceKey<Registry<MapCodec<? extends LootPoolEntryContainer>>> LOOT_POOL_ENTRY_TYPE = createRegistryKey("loot_pool_entry_type");
public static final ResourceKey<Registry<MapCodec<? extends ScoreboardNameProvider>>> LOOT_SCORE_PROVIDER_TYPE = createRegistryKey(
"loot_score_provider_type"
);
public static final ResourceKey<Registry<MapDecorationType>> MAP_DECORATION_TYPE = createRegistryKey("map_decoration_type");
public static final ResourceKey<Registry<MapCodec<? extends SurfaceRules.ConditionSource>>> MATERIAL_CONDITION = createRegistryKey(
"worldgen/material_condition"
);
public static final ResourceKey<Registry<MapCodec<? extends SurfaceRules.RuleSource>>> MATERIAL_RULE = createRegistryKey("worldgen/material_rule");
public static final ResourceKey<Registry<MemoryModuleType<?>>> MEMORY_MODULE_TYPE = createRegistryKey("memory_module_type");
public static final ResourceKey<Registry<MenuType<?>>> MENU = createRegistryKey("menu");
public static final ResourceKey<Registry<MobEffect>> MOB_EFFECT = createRegistryKey("mob_effect");
public static final ResourceKey<Registry<NumberFormatType<?>>> NUMBER_FORMAT_TYPE = createRegistryKey("number_format_type");
public static final ResourceKey<Registry<ParticleType<?>>> PARTICLE_TYPE = createRegistryKey("particle_type");
public static final ResourceKey<Registry<PlacementModifierType<?>>> PLACEMENT_MODIFIER_TYPE = createRegistryKey("worldgen/placement_modifier_type");
public static final ResourceKey<Registry<PoiType>> POINT_OF_INTEREST_TYPE = createRegistryKey("point_of_interest_type");
public static final ResourceKey<Registry<MapCodec<? extends PoolAliasBinding>>> POOL_ALIAS_BINDING = createRegistryKey("worldgen/pool_alias_binding");
public static final ResourceKey<Registry<PositionSourceType<?>>> POSITION_SOURCE_TYPE = createRegistryKey("position_source_type");
public static final ResourceKey<Registry<PosRuleTestType<?>>> POS_RULE_TEST = createRegistryKey("pos_rule_test");
public static final ResourceKey<Registry<Potion>> POTION = createRegistryKey("potion");
public static final ResourceKey<Registry<RecipeBookCategory>> RECIPE_BOOK_CATEGORY = createRegistryKey("recipe_book_category");
public static final ResourceKey<Registry<RecipeDisplay.Type<?>>> RECIPE_DISPLAY = createRegistryKey("recipe_display");
public static final ResourceKey<Registry<RecipeSerializer<?>>> RECIPE_SERIALIZER = createRegistryKey("recipe_serializer");
public static final ResourceKey<Registry<RecipeType<?>>> RECIPE_TYPE = createRegistryKey("recipe_type");
public static final ResourceKey<Registry<RootPlacerType<?>>> ROOT_PLACER_TYPE = createRegistryKey("worldgen/root_placer_type");
public static final ResourceKey<Registry<RuleBlockEntityModifierType<?>>> RULE_BLOCK_ENTITY_MODIFIER = createRegistryKey("rule_block_entity_modifier");
public static final ResourceKey<Registry<RuleTestType<?>>> RULE_TEST = createRegistryKey("rule_test");
public static final ResourceKey<Registry<SensorType<?>>> SENSOR_TYPE = createRegistryKey("sensor_type");
public static final ResourceKey<Registry<SlotDisplay.Type<?>>> SLOT_DISPLAY = createRegistryKey("slot_display");
public static final ResourceKey<Registry<SoundEvent>> SOUND_EVENT = createRegistryKey("sound_event");
public static final ResourceKey<Registry<MapCodec<? extends SpawnCondition>>> SPAWN_CONDITION_TYPE = createRegistryKey("spawn_condition_type");
public static final ResourceKey<Registry<StatType<?>>> STAT_TYPE = createRegistryKey("stat_type");
public static final ResourceKey<Registry<StructurePieceType>> STRUCTURE_PIECE = createRegistryKey("worldgen/structure_piece");
public static final ResourceKey<Registry<StructurePlacementType<?>>> STRUCTURE_PLACEMENT = createRegistryKey("worldgen/structure_placement");
public static final ResourceKey<Registry<StructurePoolElementType<?>>> STRUCTURE_POOL_ELEMENT = createRegistryKey("worldgen/structure_pool_element");
public static final ResourceKey<Registry<StructureProcessorType<?>>> STRUCTURE_PROCESSOR = createRegistryKey("worldgen/structure_processor");
public static final ResourceKey<Registry<StructureType<?>>> STRUCTURE_TYPE = createRegistryKey("worldgen/structure_type");
public static final ResourceKey<Registry<MapCodec<? extends Action>>> DIALOG_ACTION_TYPE = createRegistryKey("dialog_action_type");
public static final ResourceKey<Registry<MapCodec<? extends TestEnvironmentDefinition<?>>>> TEST_ENVIRONMENT_DEFINITION_TYPE = createRegistryKey(
"test_environment_definition_type"
);
public static final ResourceKey<Registry<Consumer<GameTestHelper>>> TEST_FUNCTION = createRegistryKey("test_function");
public static final ResourceKey<Registry<MapCodec<? extends GameTestInstance>>> TEST_INSTANCE_TYPE = createRegistryKey("test_instance_type");
public static final ResourceKey<Registry<TicketType>> TICKET_TYPE = createRegistryKey("ticket_type");
public static final ResourceKey<Registry<TreeDecoratorType<?>>> TREE_DECORATOR_TYPE = createRegistryKey("worldgen/tree_decorator_type");
public static final ResourceKey<Registry<TrunkPlacerType<?>>> TRUNK_PLACER_TYPE = createRegistryKey("worldgen/trunk_placer_type");
public static final ResourceKey<Registry<VillagerProfession>> VILLAGER_PROFESSION = createRegistryKey("villager_profession");
public static final ResourceKey<Registry<VillagerType>> VILLAGER_TYPE = createRegistryKey("villager_type");
public static final ResourceKey<Registry<IncomingRpcMethod<?, ?>>> INCOMING_RPC_METHOD = createRegistryKey("incoming_rpc_methods");
public static final ResourceKey<Registry<OutgoingRpcMethod<?, ?>>> OUTGOING_RPC_METHOD = createRegistryKey("outgoing_rpc_methods");
public static final ResourceKey<Registry<MapCodec<? extends Permission>>> PERMISSION_TYPE = createRegistryKey("permission_type");
public static final ResourceKey<Registry<MapCodec<? extends PermissionCheck>>> PERMISSION_CHECK_TYPE = createRegistryKey("permission_check_type");
public static final ResourceKey<Registry<BannerPattern>> BANNER_PATTERN = createRegistryKey("banner_pattern");
public static final ResourceKey<Registry<Biome>> BIOME = createRegistryKey("worldgen/biome");
public static final ResourceKey<Registry<CatSoundVariant>> CAT_SOUND_VARIANT = createRegistryKey("cat_sound_variant");
public static final ResourceKey<Registry<CatVariant>> CAT_VARIANT = createRegistryKey("cat_variant");
public static final ResourceKey<Registry<ChatType>> CHAT_TYPE = createRegistryKey("chat_type");
public static final ResourceKey<Registry<ChickenSoundVariant>> CHICKEN_SOUND_VARIANT = createRegistryKey("chicken_sound_variant");
public static final ResourceKey<Registry<ChickenVariant>> CHICKEN_VARIANT = createRegistryKey("chicken_variant");
public static final ResourceKey<Registry<ZombieNautilusVariant>> ZOMBIE_NAUTILUS_VARIANT = createRegistryKey("zombie_nautilus_variant");
public static final ResourceKey<Registry<ConfiguredWorldCarver<?>>> CONFIGURED_CARVER = createRegistryKey("worldgen/configured_carver");
public static final ResourceKey<Registry<ConfiguredFeature<?, ?>>> CONFIGURED_FEATURE = createRegistryKey("worldgen/configured_feature");
public static final ResourceKey<Registry<CowSoundVariant>> COW_SOUND_VARIANT = createRegistryKey("cow_sound_variant");
public static final ResourceKey<Registry<CowVariant>> COW_VARIANT = createRegistryKey("cow_variant");
public static final ResourceKey<Registry<DamageType>> DAMAGE_TYPE = createRegistryKey("damage_type");
public static final ResourceKey<Registry<DensityFunction>> DENSITY_FUNCTION = createRegistryKey("worldgen/density_function");
public static final ResourceKey<Registry<Dialog>> DIALOG = createRegistryKey("dialog");
public static final ResourceKey<Registry<DimensionType>> DIMENSION_TYPE = createRegistryKey("dimension_type");
public static final ResourceKey<Registry<EnchantmentProvider>> ENCHANTMENT_PROVIDER = createRegistryKey("enchantment_provider");
public static final ResourceKey<Registry<Enchantment>> ENCHANTMENT = createRegistryKey("enchantment");
public static final ResourceKey<Registry<FlatLevelGeneratorPreset>> FLAT_LEVEL_GENERATOR_PRESET = createRegistryKey("worldgen/flat_level_generator_preset");
public static final ResourceKey<Registry<FrogVariant>> FROG_VARIANT = createRegistryKey("frog_variant");
public static final ResourceKey<Registry<Instrument>> INSTRUMENT = createRegistryKey("instrument");
public static final ResourceKey<Registry<JukeboxSong>> JUKEBOX_SONG = createRegistryKey("jukebox_song");
public static final ResourceKey<Registry<MultiNoiseBiomeSourceParameterList>> MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST = createRegistryKey(
"worldgen/multi_noise_biome_source_parameter_list"
);
public static final ResourceKey<Registry<NoiseGeneratorSettings>> NOISE_SETTINGS = createRegistryKey("worldgen/noise_settings");
public static final ResourceKey<Registry<NormalNoise.NoiseParameters>> NOISE = createRegistryKey("worldgen/noise");
public static final ResourceKey<Registry<PaintingVariant>> PAINTING_VARIANT = createRegistryKey("painting_variant");
public static final ResourceKey<Registry<PigSoundVariant>> PIG_SOUND_VARIANT = createRegistryKey("pig_sound_variant");
public static final ResourceKey<Registry<PigVariant>> PIG_VARIANT = createRegistryKey("pig_variant");
public static final ResourceKey<Registry<PlacedFeature>> PLACED_FEATURE = createRegistryKey("worldgen/placed_feature");
public static final ResourceKey<Registry<StructureProcessorList>> PROCESSOR_LIST = createRegistryKey("worldgen/processor_list");
public static final ResourceKey<Registry<StructureSet>> STRUCTURE_SET = createRegistryKey("worldgen/structure_set");
public static final ResourceKey<Registry<Structure>> STRUCTURE = createRegistryKey("worldgen/structure");
public static final ResourceKey<Registry<StructureTemplatePool>> TEMPLATE_POOL = createRegistryKey("worldgen/template_pool");
public static final ResourceKey<Registry<TestEnvironmentDefinition<?>>> TEST_ENVIRONMENT = createRegistryKey("test_environment");
public static final ResourceKey<Registry<GameTestInstance>> TEST_INSTANCE = createRegistryKey("test_instance");
public static final ResourceKey<Registry<Timeline>> TIMELINE = createRegistryKey("timeline");
public static final ResourceKey<Registry<TradeSet>> TRADE_SET = createRegistryKey("trade_set");
public static final ResourceKey<Registry<TrialSpawnerConfig>> TRIAL_SPAWNER_CONFIG = createRegistryKey("trial_spawner");
public static final ResourceKey<Registry<CriterionTrigger<?>>> TRIGGER_TYPE = createRegistryKey("trigger_type");
public static final ResourceKey<Registry<TrimMaterial>> TRIM_MATERIAL = createRegistryKey("trim_material");
public static final ResourceKey<Registry<TrimPattern>> TRIM_PATTERN = createRegistryKey("trim_pattern");
public static final ResourceKey<Registry<VillagerTrade>> VILLAGER_TRADE = createRegistryKey("villager_trade");
public static final ResourceKey<Registry<WolfVariant>> WOLF_VARIANT = createRegistryKey("wolf_variant");
public static final ResourceKey<Registry<WolfSoundVariant>> WOLF_SOUND_VARIANT = createRegistryKey("wolf_sound_variant");
public static final ResourceKey<Registry<WorldClock>> WORLD_CLOCK = createRegistryKey("world_clock");
public static final ResourceKey<Registry<WorldPreset>> WORLD_PRESET = createRegistryKey("worldgen/world_preset");
public static final ResourceKey<Registry<Level>> DIMENSION = createRegistryKey("dimension");
public static final ResourceKey<Registry<LevelStem>> LEVEL_STEM = createRegistryKey("dimension");
public static final ResourceKey<Registry<LootTable>> LOOT_TABLE = createRegistryKey("loot_table");
public static final ResourceKey<Registry<LootItemFunction>> ITEM_MODIFIER = createRegistryKey("item_modifier");
public static final ResourceKey<Registry<LootItemCondition>> PREDICATE = createRegistryKey("predicate");
public static final ResourceKey<Registry<Advancement>> ADVANCEMENT = createRegistryKey("advancement");
public static final ResourceKey<Registry<Recipe<?>>> RECIPE = createRegistryKey("recipe");
public static ResourceKey<Level> levelStemToLevel(ResourceKey<LevelStem> levelStem) {
return ResourceKey.create(DIMENSION, levelStem.identifier());
}
public static ResourceKey<LevelStem> levelToLevelStem(ResourceKey<Level> level) {
return ResourceKey.create(LEVEL_STEM, level.identifier());
}
private static <T> ResourceKey<Registry<T>> createRegistryKey(String name) {
return ResourceKey.createRegistryKey(Identifier.withDefaultNamespace(name));
}
private static String registryDirPath(ResourceKey<? extends Registry<?>> registryKey) {
return registryKey.identifier().getPath();
}
public static String elementsDirPath(ResourceKey<? extends Registry<?>> registryKey) {
return registryDirPath(registryKey);
}
public static String tagsDirPath(ResourceKey<? extends Registry<?>> registryKey) {
return "tags/" + registryDirPath(registryKey);
}
public static String componentsDirPath(ResourceKey<? extends Registry<?>> registryKey) {
return "components/" + registryDirPath(registryKey);
}
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