TextureSetup.java
net.minecraft.client.gui.render.TextureSetup
信息
- 全限定名:net.minecraft.client.gui.render.TextureSetup
- 类型:public record
- 包:net.minecraft.client.gui.render
- 源码路径:src/main/java/net/minecraft/client/gui/render/TextureSetup.java
- 起始行号:L14
- 职责:
TODO
字段/常量
-
NO_TEXTURE_SETUP- 类型:
TextureSetup - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
sortKeySeed- 类型:
int - 修饰符:
private static - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static TextureSetup singleTexture(GpuTextureView texture, GpuSampler sampler) @ L25
- 方法名:singleTexture
- 源码定位:L25
- 返回类型:TextureSetup
- 修饰符:public static
参数:
- texture: GpuTextureView
- sampler: GpuSampler
说明:
TODO
public static TextureSetup singleTextureWithLightmap(GpuTextureView texture, GpuSampler sampler) @ L29
- 方法名:singleTextureWithLightmap
- 源码定位:L29
- 返回类型:TextureSetup
- 修饰符:public static
参数:
- texture: GpuTextureView
- sampler: GpuSampler
说明:
TODO
public static TextureSetup doubleTexture(GpuTextureView texture0, GpuSampler sampler0, GpuTextureView texture1, GpuSampler sampler1) @ L35
- 方法名:doubleTexture
- 源码定位:L35
- 返回类型:TextureSetup
- 修饰符:public static
参数:
- texture0: GpuTextureView
- sampler0: GpuSampler
- texture1: GpuTextureView
- sampler1: GpuSampler
说明:
TODO
public static TextureSetup noTexture() @ L39
- 方法名:noTexture
- 源码定位:L39
- 返回类型:TextureSetup
- 修饰符:public static
参数:
- 无
说明:
TODO
public int getSortKey() @ L43
- 方法名:getSortKey
- 源码定位:L43
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public static void updateSortKeySeed() @ L47
- 方法名:updateSortKeySeed
- 源码定位:L47
- 返回类型:void
- 修饰符:public static
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record TextureSetup(
@Nullable GpuTextureView texure0,
@Nullable GpuTextureView texure1,
@Nullable GpuTextureView texure2,
@Nullable GpuSampler sampler0,
@Nullable GpuSampler sampler1,
@Nullable GpuSampler sampler2
) {
private static final TextureSetup NO_TEXTURE_SETUP = new TextureSetup(null, null, null, null, null, null);
private static int sortKeySeed;
public static TextureSetup singleTexture(GpuTextureView texture, GpuSampler sampler) {
return new TextureSetup(texture, null, null, sampler, null, null);
}
public static TextureSetup singleTextureWithLightmap(GpuTextureView texture, GpuSampler sampler) {
return new TextureSetup(
texture, null, Minecraft.getInstance().gameRenderer.lightmap(), sampler, null, RenderSystem.getSamplerCache().getClampToEdge(FilterMode.LINEAR)
);
}
public static TextureSetup doubleTexture(GpuTextureView texture0, GpuSampler sampler0, GpuTextureView texture1, GpuSampler sampler1) {
return new TextureSetup(texture0, texture1, null, sampler0, sampler1, null);
}
public static TextureSetup noTexture() {
return NO_TEXTURE_SETUP;
}
public int getSortKey() {
return SharedConstants.DEBUG_SHUFFLE_UI_RENDERING_ORDER ? this.hashCode() * (sortKeySeed + 1) : this.hashCode();
}
public static void updateSortKeySeed() {
sortKeySeed = Math.round(100000.0F * (float)Math.random());
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
RenderSystem.getSamplerCache()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Minecraft.getInstance()
- 引用位置: