GlyphRenderState.java

net.minecraft.client.renderer.state.gui.GlyphRenderState

信息

  • 全限定名:net.minecraft.client.renderer.state.gui.GlyphRenderState
  • 类型:public record
  • 包:net.minecraft.client.renderer.state.gui
  • 源码路径:src/main/java/net/minecraft/client/renderer/state/gui/GlyphRenderState.java
  • 起始行号:L17
  • 实现:GuiElementRenderState
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void buildVertices(VertexConsumer vertexConsumer) @ L18

  • 方法名:buildVertices
  • 源码定位:L18
  • 返回类型:void
  • 修饰符:public

参数:

  • vertexConsumer: VertexConsumer

说明:

TODO

public RenderPipeline pipeline() @ L23

  • 方法名:pipeline
  • 源码定位:L23
  • 返回类型:RenderPipeline
  • 修饰符:public

参数:

说明:

TODO

public TextureSetup textureSetup() @ L28

  • 方法名:textureSetup
  • 源码定位:L28
  • 返回类型:TextureSetup
  • 修饰符:public

参数:

说明:

TODO

public ScreenRectangle bounds() @ L33

  • 方法名:bounds
  • 源码定位:L33
  • 返回类型:ScreenRectangle
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record GlyphRenderState(Matrix3x2fc pose, TextRenderable renderable, @Nullable ScreenRectangle scissorArea) implements GuiElementRenderState {
    @Override
    public void buildVertices(VertexConsumer vertexConsumer) {
        this.renderable.render(new Matrix4f().mul(this.pose), vertexConsumer, 15728880, true);
    }
 
    @Override
    public RenderPipeline pipeline() {
        return this.renderable.guiPipeline();
    }
 
    @Override
    public TextureSetup textureSetup() {
        return TextureSetup.singleTextureWithLightmap(this.renderable.textureView(), RenderSystem.getSamplerCache().getClampToEdge(FilterMode.NEAREST));
    }
 
    @Override
    public @Nullable ScreenRectangle bounds() {
        return null;
    }
}

引用的其他类