BlitRenderState.java
net.minecraft.client.renderer.state.gui.BlitRenderState
信息
- 全限定名:net.minecraft.client.renderer.state.gui.BlitRenderState
- 类型:public record
- 包:net.minecraft.client.renderer.state.gui
- 源码路径:src/main/java/net/minecraft/client/renderer/state/gui/BlitRenderState.java
- 起始行号:L13
- 实现:GuiElementRenderState
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public BlitRenderState(RenderPipeline pipeline, TextureSetup textureSetup, Matrix3x2f pose, int x0, int y0, int x1, int y1, float u0, float u1, float v0, float v1, int color, ScreenRectangle scissorArea) @ L29
- 构造器名:BlitRenderState
- 源码定位:L29
- 修饰符:public
参数:
- pipeline: RenderPipeline
- textureSetup: TextureSetup
- pose: Matrix3x2f
- x0: int
- y0: int
- x1: int
- y1: int
- u0: float
- u1: float
- v0: float
- v1: float
- color: int
- scissorArea: ScreenRectangle
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void buildVertices(VertexConsumer vertexConsumer) @ L47
- 方法名:buildVertices
- 源码定位:L47
- 返回类型:void
- 修饰符:public
参数:
- vertexConsumer: VertexConsumer
说明:
TODO
private static ScreenRectangle getBounds(int x0, int y0, int x1, int y1, Matrix3x2f pose, ScreenRectangle scissorArea) @ L55
- 方法名:getBounds
- 源码定位:L55
- 返回类型:ScreenRectangle
- 修饰符:private static
参数:
- x0: int
- y0: int
- x1: int
- y1: int
- pose: Matrix3x2f
- scissorArea: ScreenRectangle
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record BlitRenderState(
RenderPipeline pipeline,
TextureSetup textureSetup,
Matrix3x2f pose,
int x0,
int y0,
int x1,
int y1,
float u0,
float u1,
float v0,
float v1,
int color,
@Nullable ScreenRectangle scissorArea,
@Nullable ScreenRectangle bounds
) implements GuiElementRenderState {
public BlitRenderState(
RenderPipeline pipeline,
TextureSetup textureSetup,
Matrix3x2f pose,
int x0,
int y0,
int x1,
int y1,
float u0,
float u1,
float v0,
float v1,
int color,
@Nullable ScreenRectangle scissorArea
) {
this(pipeline, textureSetup, pose, x0, y0, x1, y1, u0, u1, v0, v1, color, scissorArea, getBounds(x0, y0, x1, y1, pose, scissorArea));
}
@Override
public void buildVertices(VertexConsumer vertexConsumer) {
vertexConsumer.addVertexWith2DPose(this.pose(), this.x0(), this.y0()).setUv(this.u0(), this.v0()).setColor(this.color());
vertexConsumer.addVertexWith2DPose(this.pose(), this.x0(), this.y1()).setUv(this.u0(), this.v1()).setColor(this.color());
vertexConsumer.addVertexWith2DPose(this.pose(), this.x1(), this.y1()).setUv(this.u1(), this.v1()).setColor(this.color());
vertexConsumer.addVertexWith2DPose(this.pose(), this.x1(), this.y0()).setUv(this.u1(), this.v0()).setColor(this.color());
}
private static @Nullable ScreenRectangle getBounds(int x0, int y0, int x1, int y1, Matrix3x2f pose, @Nullable ScreenRectangle scissorArea) {
ScreenRectangle bounds = new ScreenRectangle(x0, y0, x1 - x0, y1 - y0).transformMaxBounds(pose);
return scissorArea != null ? scissorArea.intersection(bounds) : bounds;
}
}引用的其他类
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参数/构造调用/返回值 - 关联成员:
ScreenRectangle()
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实现
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