GpuTexture.java

com.mojang.blaze3d.textures.GpuTexture

信息

  • 全限定名:com.mojang.blaze3d.textures.GpuTexture
  • 类型:public abstract class
  • 包:com.mojang.blaze3d.textures
  • 源码路径:src/main/java/com/mojang/blaze3d/textures/GpuTexture.java
  • 起始行号:L11
  • 实现:AutoCloseable
  • 职责:

    TODO

字段/常量

  • USAGE_COPY_DST

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • USAGE_COPY_SRC

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • USAGE_TEXTURE_BINDING

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

  • USAGE_RENDER_ATTACHMENT

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

  • USAGE_CUBEMAP_COMPATIBLE

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

  • format

    • 类型: TextureFormat
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • width

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • height

    • 类型: int
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • depthOrLayers

    • 类型: int
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • mipLevels

    • 类型: int
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • usage

    • 类型: int
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • label

    • 类型: String
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

  • com.mojang.blaze3d.textures.GpuTexture.Usage
    • 类型: annotation
    • 修饰符: public
    • 源码定位: L73
    • 说明:

      TODO

构造器

public GpuTexture(int usage, String label, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) @ L26

  • 构造器名:GpuTexture
  • 源码定位:L26
  • 修饰符:public

参数:

  • usage: int
  • label: String
  • format: TextureFormat
  • width: int
  • height: int
  • depthOrLayers: int
  • mipLevels: int

说明:

TODO

方法

下面的方法块按源码顺序生成。

public int getWidth(int mipLevel) @ L36

  • 方法名:getWidth
  • 源码定位:L36
  • 返回类型:int
  • 修饰符:public

参数:

  • mipLevel: int

说明:

TODO

public int getHeight(int mipLevel) @ L40

  • 方法名:getHeight
  • 源码定位:L40
  • 返回类型:int
  • 修饰符:public

参数:

  • mipLevel: int

说明:

TODO

public int getDepthOrLayers() @ L44

  • 方法名:getDepthOrLayers
  • 源码定位:L44
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getMipLevels() @ L48

  • 方法名:getMipLevels
  • 源码定位:L48
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public TextureFormat getFormat() @ L52

  • 方法名:getFormat
  • 源码定位:L52
  • 返回类型:TextureFormat
  • 修饰符:public

参数:

说明:

TODO

public int usage() @ L56

  • 方法名:usage
  • 源码定位:L56
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public String getLabel() @ L61

  • 方法名:getLabel
  • 源码定位:L61
  • 返回类型:String
  • 修饰符:public

参数:

说明:

TODO

public abstract void close() @ L65

  • 方法名:close
  • 源码定位:L65
  • 返回类型:void
  • 修饰符:public abstract

参数:

说明:

TODO

public abstract boolean isClosed() @ L68

  • 方法名:isClosed
  • 源码定位:L68
  • 返回类型:boolean
  • 修饰符:public abstract

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class GpuTexture implements AutoCloseable {
    public static final int USAGE_COPY_DST = 1;
    public static final int USAGE_COPY_SRC = 2;
    public static final int USAGE_TEXTURE_BINDING = 4;
    public static final int USAGE_RENDER_ATTACHMENT = 8;
    public static final int USAGE_CUBEMAP_COMPATIBLE = 16;
    private final TextureFormat format;
    private final int width;
    private final int height;
    private final int depthOrLayers;
    private final int mipLevels;
    @GpuTexture.Usage
    private final int usage;
    private final String label;
 
    public GpuTexture(@GpuTexture.Usage int usage, String label, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) {
        this.usage = usage;
        this.label = label;
        this.format = format;
        this.width = width;
        this.height = height;
        this.depthOrLayers = depthOrLayers;
        this.mipLevels = mipLevels;
    }
 
    public int getWidth(int mipLevel) {
        return this.width >> mipLevel;
    }
 
    public int getHeight(int mipLevel) {
        return this.height >> mipLevel;
    }
 
    public int getDepthOrLayers() {
        return this.depthOrLayers;
    }
 
    public int getMipLevels() {
        return this.mipLevels;
    }
 
    public TextureFormat getFormat() {
        return this.format;
    }
 
    @GpuTexture.Usage
    public int usage() {
        return this.usage;
    }
 
    public String getLabel() {
        return this.label;
    }
 
    @Override
    public abstract void close();
 
    public abstract boolean isClosed();
 
    @Retention(RetentionPolicy.CLASS)
    @Target({ElementType.FIELD, ElementType.PARAMETER, ElementType.LOCAL_VARIABLE, ElementType.METHOD, ElementType.TYPE_USE})
    @OnlyIn(Dist.CLIENT)
    public @interface Usage {
    }
}

引用的其他类