GlTexture.java

com.mojang.blaze3d.opengl.GlTexture

信息

  • 全限定名:com.mojang.blaze3d.opengl.GlTexture
  • 类型:public class
  • 包:com.mojang.blaze3d.opengl
  • 源码路径:src/main/java/com/mojang/blaze3d/opengl/GlTexture.java
  • 起始行号:L12
  • 继承:GpuTexture
  • 职责:

    TODO

字段/常量

  • EMPTY

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: protected final
    • 源码定位: L14
    • 说明:

      TODO

  • firstFboId

    • 类型: int
    • 修饰符: private
    • 源码定位: L15
    • 说明:

      TODO

  • firstFboDepthId

    • 类型: int
    • 修饰符: private
    • 源码定位: L16
    • 说明:

      TODO

  • fboCache

    • 类型: Int2IntMap
    • 修饰符: private
    • 源码定位: L17
    • 说明:

      TODO

  • closed

    • 类型: boolean
    • 修饰符: protected
    • 源码定位: L18
    • 说明:

      TODO

  • views

    • 类型: int
    • 修饰符: private
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

protected GlTexture(int usage, String label, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels, int id) @ L21

  • 构造器名:GlTexture
  • 源码定位:L21
  • 修饰符:protected

参数:

  • usage: int
  • label: String
  • format: TextureFormat
  • width: int
  • height: int
  • depthOrLayers: int
  • mipLevels: int
  • id: int

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void close() @ L26

  • 方法名:close
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

private void destroyImmediately() @ L36

  • 方法名:destroyImmediately
  • 源码定位:L36
  • 返回类型:void
  • 修饰符:private

参数:

说明:

TODO

public boolean isClosed() @ L49

  • 方法名:isClosed
  • 源码定位:L49
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public int getFbo(DirectStateAccess dsa, GpuTexture depth) @ L54

  • 方法名:getFbo
  • 源码定位:L54
  • 返回类型:int
  • 修饰符:public

参数:

  • dsa: DirectStateAccess
  • depth: GpuTexture

说明:

TODO

private int createFbo(DirectStateAccess dsa, int depthid) @ L71

  • 方法名:createFbo
  • 源码定位:L71
  • 返回类型:int
  • 修饰符:private

参数:

  • dsa: DirectStateAccess
  • depthid: int

说明:

TODO

public int glId() @ L77

  • 方法名:glId
  • 源码定位:L77
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public void addViews() @ L81

  • 方法名:addViews
  • 源码定位:L81
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void removeViews() @ L85

  • 方法名:removeViews
  • 源码定位:L85
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GlTexture extends GpuTexture {
    private static final int EMPTY = -1;
    protected final int id;
    private int firstFboId = -1;
    private int firstFboDepthId = -1;
    private @Nullable Int2IntMap fboCache;
    protected boolean closed;
    private int views;
 
    protected GlTexture(@GpuTexture.Usage int usage, String label, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels, int id) {
        super(usage, label, format, width, height, depthOrLayers, mipLevels);
        this.id = id;
    }
 
    @Override
    public void close() {
        if (!this.closed) {
            this.closed = true;
            if (this.views == 0) {
                this.destroyImmediately();
            }
        }
    }
 
    private void destroyImmediately() {
        GlStateManager._deleteTexture(this.id);
        if (this.firstFboId != -1) {
            GlStateManager._glDeleteFramebuffers(this.firstFboId);
        }
 
        if (this.fboCache != null) {
            for (int fbo : this.fboCache.values()) {
                GlStateManager._glDeleteFramebuffers(fbo);
            }
        }
    }
 
    @Override
    public boolean isClosed() {
        return this.closed;
    }
 
    public int getFbo(DirectStateAccess dsa, @Nullable GpuTexture depth) {
        int depthId = depth == null ? 0 : ((GlTexture)depth).id;
        if (this.firstFboDepthId == depthId) {
            return this.firstFboId;
        } else if (this.firstFboId == -1) {
            this.firstFboId = this.createFbo(dsa, depthId);
            this.firstFboDepthId = depthId;
            return this.firstFboId;
        } else {
            if (this.fboCache == null) {
                this.fboCache = new Int2IntArrayMap();
            }
 
            return this.fboCache.computeIfAbsent(depthId, _depthId -> this.createFbo(dsa, _depthId));
        }
    }
 
    private int createFbo(DirectStateAccess dsa, int depthid) {
        int fbo = dsa.createFrameBufferObject();
        dsa.bindFrameBufferTextures(fbo, this.id, depthid, 0, 0);
        return fbo;
    }
 
    public int glId() {
        return this.id;
    }
 
    public void addViews() {
        this.views++;
    }
 
    public void removeViews() {
        this.views--;
        if (this.closed && this.views == 0) {
            this.destroyImmediately();
        }
    }
}

引用的其他类