GameModeArgument.java

net.minecraft.commands.arguments.GameModeArgument

信息

  • 全限定名:net.minecraft.commands.arguments.GameModeArgument
  • 类型:public class
  • 包:net.minecraft.commands.arguments
  • 源码路径:src/main/java/net/minecraft/commands/arguments/GameModeArgument.java
  • 起始行号:L20
  • 实现:ArgumentType
  • 职责:

    TODO

字段/常量

  • EXAMPLES

    • 类型: Collection<String>
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • VALUES

    • 类型: GameType[]
    • 修饰符: private static final
    • 源码定位: L22
    • 说明:

      TODO

  • ERROR_INVALID

    • 类型: DynamicCommandExceptionType
    • 修饰符: private static final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public GameType parse(StringReader reader) @ L27

  • 方法名:parse
  • 源码定位:L27
  • 返回类型:GameType
  • 修饰符:public

参数:

  • reader: StringReader

说明:

TODO

public <S> CompletableFuture<Suggestions> listSuggestions(CommandContext<S> context, SuggestionsBuilder builder) @ L37

  • 方法名:listSuggestions
  • 源码定位:L37
  • 返回类型: CompletableFuture
  • 修饰符:public

参数:

  • context: CommandContext
  • builder: SuggestionsBuilder

说明:

TODO

public Collection<String> getExamples() @ L44

  • 方法名:getExamples
  • 源码定位:L44
  • 返回类型:Collection
  • 修饰符:public

参数:

说明:

TODO

public static GameModeArgument gameMode() @ L49

  • 方法名:gameMode
  • 源码定位:L49
  • 返回类型:GameModeArgument
  • 修饰符:public static

参数:

说明:

TODO

public static GameType getGameMode(CommandContext<CommandSourceStack> context, String name) @ L53

  • 方法名:getGameMode
  • 源码定位:L53
  • 返回类型:GameType
  • 修饰符:public static

参数:

  • context: CommandContext
  • name: String

说明:

TODO

代码

public class GameModeArgument implements ArgumentType<GameType> {
    private static final Collection<String> EXAMPLES = Stream.of(GameType.SURVIVAL, GameType.CREATIVE).map(GameType::getName).collect(Collectors.toList());
    private static final GameType[] VALUES = GameType.values();
    private static final DynamicCommandExceptionType ERROR_INVALID = new DynamicCommandExceptionType(
        value -> Component.translatableEscape("argument.gamemode.invalid", value)
    );
 
    public GameType parse(StringReader reader) throws CommandSyntaxException {
        String gameTypeString = reader.readUnquotedString();
        GameType gameType = GameType.byName(gameTypeString, null);
        if (gameType == null) {
            throw ERROR_INVALID.createWithContext(reader, gameTypeString);
        } else {
            return gameType;
        }
    }
 
    @Override
    public <S> CompletableFuture<Suggestions> listSuggestions(CommandContext<S> context, SuggestionsBuilder builder) {
        return context.getSource() instanceof SharedSuggestionProvider
            ? SharedSuggestionProvider.suggest(Arrays.stream(VALUES).map(GameType::getName), builder)
            : Suggestions.empty();
    }
 
    @Override
    public Collection<String> getExamples() {
        return EXAMPLES;
    }
 
    public static GameModeArgument gameMode() {
        return new GameModeArgument();
    }
 
    public static GameType getGameMode(CommandContext<CommandSourceStack> context, String name) throws CommandSyntaxException {
        return context.getArgument(name, GameType.class);
    }
}

引用的其他类

  • CommandSourceStack

    • 引用位置: 参数
  • SharedSuggestionProvider

    • 引用位置: 方法调用
    • 关联成员: SharedSuggestionProvider.suggest()
  • Component

    • 引用位置: 方法调用
    • 关联成员: Component.translatableEscape()
  • GameType

    • 引用位置: 字段/实现/方法调用/返回值
    • 关联成员: GameType.byName(), GameType.values()