PublishCommand.java
net.minecraft.server.commands.PublishCommand
信息
- 全限定名:net.minecraft.server.commands.PublishCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/PublishCommand.java
- 起始行号:L19
- 职责:
TODO
字段/常量
-
ERROR_FAILED- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
ERROR_ALREADY_PUBLISHED- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L25
- 方法名:register
- 源码定位:L25
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int publish(CommandSourceStack source, int port, boolean allowCommands, GameType type) @ L59
- 方法名:publish
- 源码定位:L59
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- port: int
- allowCommands: boolean
- type: GameType
说明:
TODO
public static MutableComponent getSuccessMessage(int port) @ L70
- 方法名:getSuccessMessage
- 源码定位:L70
- 返回类型:MutableComponent
- 修饰符:public static
参数:
- port: int
说明:
TODO
代码
public class PublishCommand {
private static final SimpleCommandExceptionType ERROR_FAILED = new SimpleCommandExceptionType(Component.translatable("commands.publish.failed"));
private static final DynamicCommandExceptionType ERROR_ALREADY_PUBLISHED = new DynamicCommandExceptionType(
port -> Component.translatableEscape("commands.publish.alreadyPublished", port)
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("publish")
.requires(Commands.hasPermission(Commands.LEVEL_OWNERS))
.executes(c -> publish(c.getSource(), HttpUtil.getAvailablePort(), false, null))
.then(
Commands.argument("allowCommands", BoolArgumentType.bool())
.executes(c -> publish(c.getSource(), HttpUtil.getAvailablePort(), BoolArgumentType.getBool(c, "allowCommands"), null))
.then(
Commands.argument("gamemode", GameModeArgument.gameMode())
.executes(
c -> publish(
c.getSource(),
HttpUtil.getAvailablePort(),
BoolArgumentType.getBool(c, "allowCommands"),
GameModeArgument.getGameMode(c, "gamemode")
)
)
.then(
Commands.argument("port", IntegerArgumentType.integer(0, 65535))
.executes(
c -> publish(
c.getSource(),
IntegerArgumentType.getInteger(c, "port"),
BoolArgumentType.getBool(c, "allowCommands"),
GameModeArgument.getGameMode(c, "gamemode")
)
)
)
)
)
);
}
private static int publish(CommandSourceStack source, int port, boolean allowCommands, @Nullable GameType type) throws CommandSyntaxException {
if (source.getServer().isPublished()) {
throw ERROR_ALREADY_PUBLISHED.create(source.getServer().getPort());
} else if (!source.getServer().publishServer(type, allowCommands, port)) {
throw ERROR_FAILED.create();
} else {
source.sendSuccess(() -> getSuccessMessage(port), true);
return port;
}
}
public static MutableComponent getSuccessMessage(int port) {
Component portText = ComponentUtils.copyOnClickText(String.valueOf(port));
return Component.translatable("commands.publish.started", portText);
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
GameModeArgument.gameMode(), GameModeArgument.getGameMode()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable(), Component.translatableEscape()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ComponentUtils.copyOnClickText()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
HttpUtil.getAvailablePort()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: