ChunkSectionLayer.java

net.minecraft.client.renderer.chunk.ChunkSectionLayer

信息

  • 全限定名:net.minecraft.client.renderer.chunk.ChunkSectionLayer
  • 类型:public enum
  • 包:net.minecraft.client.renderer.chunk
  • 源码路径:src/main/java/net/minecraft/client/renderer/chunk/ChunkSectionLayer.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • false, false, true

    • 类型: SOLID(RenderPipelines.SOLID_TERRAIN,,
    • 修饰符: package-private
    • 源码定位: L13
    • 说明:

      TODO

  • pipeline

    • 类型: RenderPipeline
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • bufferSize

    • 类型: int
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • translucent

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • label

    • 类型: String
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

private ChunkSectionLayer(RenderPipeline pipeline, int bufferSize, boolean translucent) @ L22

  • 构造器名:ChunkSectionLayer
  • 源码定位:L22
  • 修饰符:private

参数:

  • pipeline: RenderPipeline
  • bufferSize: int
  • translucent: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static ChunkSectionLayer byTransparency(Transparency transparency) @ L29

  • 方法名:byTransparency
  • 源码定位:L29
  • 返回类型:ChunkSectionLayer
  • 修饰符:public static

参数:

  • transparency: Transparency

说明:

TODO

public RenderPipeline pipeline() @ L37

  • 方法名:pipeline
  • 源码定位:L37
  • 返回类型:RenderPipeline
  • 修饰符:public

参数:

说明:

TODO

public int bufferSize() @ L41

  • 方法名:bufferSize
  • 源码定位:L41
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public String label() @ L45

  • 方法名:label
  • 源码定位:L45
  • 返回类型:String
  • 修饰符:public

参数:

说明:

TODO

public boolean translucent() @ L49

  • 方法名:translucent
  • 源码定位:L49
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public VertexFormat vertexFormat() @ L53

  • 方法名:vertexFormat
  • 源码定位:L53
  • 返回类型:VertexFormat
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public enum ChunkSectionLayer {
    SOLID(RenderPipelines.SOLID_TERRAIN, 4194304, false),
    CUTOUT(RenderPipelines.CUTOUT_TERRAIN, 4194304, false),
    TRANSLUCENT(RenderPipelines.TRANSLUCENT_TERRAIN, 786432, true);
 
    private final RenderPipeline pipeline;
    private final int bufferSize;
    private final boolean translucent;
    private final String label;
 
    private ChunkSectionLayer(RenderPipeline pipeline, int bufferSize, boolean translucent) {
        this.pipeline = pipeline;
        this.bufferSize = bufferSize;
        this.translucent = translucent;
        this.label = this.toString().toLowerCase(Locale.ROOT);
    }
 
    public static ChunkSectionLayer byTransparency(Transparency transparency) {
        if (transparency.hasTranslucent()) {
            return TRANSLUCENT;
        } else {
            return transparency.hasTransparent() ? CUTOUT : SOLID;
        }
    }
 
    public RenderPipeline pipeline() {
        return this.pipeline;
    }
 
    public int bufferSize() {
        return this.bufferSize;
    }
 
    public String label() {
        return this.label;
    }
 
    public boolean translucent() {
        return this.translucent;
    }
 
    public VertexFormat vertexFormat() {
        return this.pipeline.getVertexFormat();
    }
}

引用的其他类