ChunkSectionLayerGroup.java

net.minecraft.client.renderer.chunk.ChunkSectionLayerGroup

信息

  • 全限定名:net.minecraft.client.renderer.chunk.ChunkSectionLayerGroup
  • 类型:public enum
  • 包:net.minecraft.client.renderer.chunk
  • 源码路径:src/main/java/net/minecraft/client/renderer/chunk/ChunkSectionLayerGroup.java
  • 起始行号:L10
  • 职责:

    TODO

字段/常量

  • CUTOUT, TRANSLUCENT

    • 类型: OPAQUE(ChunkSectionLayer.SOLID,ChunkSectionLayer.
    • 修饰符: package-private
    • 源码定位: L11
    • 说明:

      TODO

  • label

    • 类型: String
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • layers

    • 类型: ChunkSectionLayer[]
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

private ChunkSectionLayerGroup(ChunkSectionLayer... layers) @ L17

  • 构造器名:ChunkSectionLayerGroup
  • 源码定位:L17
  • 修饰符:private

参数:

  • layers: ChunkSectionLayer…

说明:

TODO

方法

下面的方法块按源码顺序生成。

public String label() @ L22

  • 方法名:label
  • 源码定位:L22
  • 返回类型:String
  • 修饰符:public

参数:

说明:

TODO

public ChunkSectionLayer[] layers() @ L26

  • 方法名:layers
  • 源码定位:L26
  • 返回类型:ChunkSectionLayer[]
  • 修饰符:public

参数:

说明:

TODO

public RenderTarget outputTarget() @ L30

  • 方法名:outputTarget
  • 源码定位:L30
  • 返回类型:RenderTarget
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public enum ChunkSectionLayerGroup {
    OPAQUE(ChunkSectionLayer.SOLID, ChunkSectionLayer.CUTOUT),
    TRANSLUCENT(ChunkSectionLayer.TRANSLUCENT);
 
    private final String label;
    private final ChunkSectionLayer[] layers;
 
    private ChunkSectionLayerGroup(ChunkSectionLayer... layers) {
        this.layers = layers;
        this.label = this.toString().toLowerCase(Locale.ROOT);
    }
 
    public String label() {
        return this.label;
    }
 
    public ChunkSectionLayer[] layers() {
        return this.layers;
    }
 
    public RenderTarget outputTarget() {
        Minecraft minecraft = Minecraft.getInstance();
 
        RenderTarget renderTarget = switch (this) {
            case TRANSLUCENT -> minecraft.levelRenderer.getTranslucentTarget();
            default -> minecraft.getMainRenderTarget();
        };
        return renderTarget != null ? renderTarget : minecraft.getMainRenderTarget();
    }
}

引用的其他类