FluidModel.java

net.minecraft.client.renderer.block.FluidModel

信息

  • 全限定名:net.minecraft.client.renderer.block.FluidModel
  • 类型:public record
  • 包:net.minecraft.client.renderer.block
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/FluidModel.java
  • 起始行号:L14
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.renderer.block.FluidModel.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L22
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public record FluidModel(
    ChunkSectionLayer layer,
    Material.Baked stillMaterial,
    Material.Baked flowingMaterial,
    Material.@Nullable Baked overlayMaterial,
    @Nullable BlockTintSource tintSource
) {
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(Material stillMaterial, Material flowingMaterial, @Nullable Material overlayMaterial, @Nullable BlockTintSource tintSource) {
        public FluidModel bake(MaterialBaker materials, ModelDebugName modelName) {
            Material.Baked stillMaterial = materials.get(this.stillMaterial, modelName);
            Material.Baked flowingMaterial = materials.get(this.flowingMaterial, modelName);
            Material.Baked overlayMaterial = this.overlayMaterial != null ? materials.get(this.overlayMaterial, modelName) : null;
            Transparency transparency = getTransparency(stillMaterial).or(getTransparency(flowingMaterial));
            if (overlayMaterial != null) {
                transparency = transparency.or(getTransparency(overlayMaterial));
            }
 
            return new FluidModel(ChunkSectionLayer.byTransparency(transparency), stillMaterial, flowingMaterial, overlayMaterial, this.tintSource);
        }
 
        private static Transparency getTransparency(Material.Baked material) {
            return material.forceTranslucent() ? Transparency.TRANSLUCENT : material.sprite().transparency();
        }
    }
}

引用的其他类

  • ChunkSectionLayer
    • 引用位置: 方法调用
    • 关联成员: ChunkSectionLayer.byTransparency()