PlayerTrigger.java

net.minecraft.advancements.criterion.PlayerTrigger

信息

  • 全限定名:net.minecraft.advancements.criterion.PlayerTrigger
  • 类型:public class
  • 包:net.minecraft.advancements.criterion
  • 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerTrigger.java
  • 起始行号:L13
  • 继承:SimpleCriterionTrigger<PlayerTrigger.TriggerInstance>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.advancements.criterion.PlayerTrigger.TriggerInstance
    • 类型: record
    • 修饰符: public
    • 源码定位: L23
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public Codec<PlayerTrigger.TriggerInstance> codec() @ L14

  • 方法名:codec
  • 源码定位:L14
  • 返回类型:Codec<PlayerTrigger.TriggerInstance>
  • 修饰符:public

参数:

说明:

TODO

public void trigger(ServerPlayer player) @ L19

  • 方法名:trigger
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer

说明:

TODO

代码

public class PlayerTrigger extends SimpleCriterionTrigger<PlayerTrigger.TriggerInstance> {
    @Override
    public Codec<PlayerTrigger.TriggerInstance> codec() {
        return PlayerTrigger.TriggerInstance.CODEC;
    }
 
    public void trigger(ServerPlayer player) {
        this.trigger(player, t -> true);
    }
 
    public record TriggerInstance(Optional<ContextAwarePredicate> player) implements SimpleCriterionTrigger.SimpleInstance {
        public static final Codec<PlayerTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
            i -> i.group(EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerTrigger.TriggerInstance::player))
                .apply(i, PlayerTrigger.TriggerInstance::new)
        );
 
        public static Criterion<PlayerTrigger.TriggerInstance> located(LocationPredicate.Builder location) {
            return CriteriaTriggers.LOCATION
                .createCriterion(new PlayerTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(EntityPredicate.Builder.entity().located(location)))));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> located(EntityPredicate.Builder player) {
            return CriteriaTriggers.LOCATION.createCriterion(new PlayerTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player.build()))));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> located(Optional<EntityPredicate> player) {
            return CriteriaTriggers.LOCATION.createCriterion(new PlayerTrigger.TriggerInstance(EntityPredicate.wrap(player)));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> sleptInBed() {
            return CriteriaTriggers.SLEPT_IN_BED.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> raidWon() {
            return CriteriaTriggers.RAID_WIN.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> avoidVibration() {
            return CriteriaTriggers.AVOID_VIBRATION.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> tick() {
            return CriteriaTriggers.TICK.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
        }
 
        public static Criterion<PlayerTrigger.TriggerInstance> walkOnBlockWithEquipment(
            HolderGetter<Block> blocks, HolderGetter<Item> items, Block stepOnBlock, Item requiredEquipment
        ) {
            return located(
                EntityPredicate.Builder.entity()
                    .equipment(EntityEquipmentPredicate.Builder.equipment().feet(ItemPredicate.Builder.item().of(items, requiredEquipment)))
                    .steppingOn(LocationPredicate.Builder.location().setBlock(BlockPredicate.Builder.block().of(blocks, stepOnBlock)))
            );
        }
    }
}

引用的其他类