PlayerTrigger.java
net.minecraft.advancements.criterion.PlayerTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.PlayerTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/PlayerTrigger.java
- 起始行号:L13
- 继承:SimpleCriterionTrigger<PlayerTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.advancements.criterion.PlayerTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L23 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<PlayerTrigger.TriggerInstance> codec() @ L14
- 方法名:codec
- 源码定位:L14
- 返回类型:Codec<PlayerTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player) @ L19
- 方法名:trigger
- 源码定位:L19
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
说明:
TODO
代码
public class PlayerTrigger extends SimpleCriterionTrigger<PlayerTrigger.TriggerInstance> {
@Override
public Codec<PlayerTrigger.TriggerInstance> codec() {
return PlayerTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player) {
this.trigger(player, t -> true);
}
public record TriggerInstance(Optional<ContextAwarePredicate> player) implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<PlayerTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(PlayerTrigger.TriggerInstance::player))
.apply(i, PlayerTrigger.TriggerInstance::new)
);
public static Criterion<PlayerTrigger.TriggerInstance> located(LocationPredicate.Builder location) {
return CriteriaTriggers.LOCATION
.createCriterion(new PlayerTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(EntityPredicate.Builder.entity().located(location)))));
}
public static Criterion<PlayerTrigger.TriggerInstance> located(EntityPredicate.Builder player) {
return CriteriaTriggers.LOCATION.createCriterion(new PlayerTrigger.TriggerInstance(Optional.of(EntityPredicate.wrap(player.build()))));
}
public static Criterion<PlayerTrigger.TriggerInstance> located(Optional<EntityPredicate> player) {
return CriteriaTriggers.LOCATION.createCriterion(new PlayerTrigger.TriggerInstance(EntityPredicate.wrap(player)));
}
public static Criterion<PlayerTrigger.TriggerInstance> sleptInBed() {
return CriteriaTriggers.SLEPT_IN_BED.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
}
public static Criterion<PlayerTrigger.TriggerInstance> raidWon() {
return CriteriaTriggers.RAID_WIN.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
}
public static Criterion<PlayerTrigger.TriggerInstance> avoidVibration() {
return CriteriaTriggers.AVOID_VIBRATION.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
}
public static Criterion<PlayerTrigger.TriggerInstance> tick() {
return CriteriaTriggers.TICK.createCriterion(new PlayerTrigger.TriggerInstance(Optional.empty()));
}
public static Criterion<PlayerTrigger.TriggerInstance> walkOnBlockWithEquipment(
HolderGetter<Block> blocks, HolderGetter<Item> items, Block stepOnBlock, Item requiredEquipment
) {
return located(
EntityPredicate.Builder.entity()
.equipment(EntityEquipmentPredicate.Builder.equipment().feet(ItemPredicate.Builder.item().of(items, requiredEquipment)))
.steppingOn(LocationPredicate.Builder.location().setBlock(BlockPredicate.Builder.block().of(blocks, stepOnBlock)))
);
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
BlockPredicate.Builder.block()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityEquipmentPredicate.Builder.equipment()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityPredicate.Builder.entity(), EntityPredicate.wrap()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ItemPredicate.Builder.item()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
LocationPredicate.Builder.location()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置: