InventoryChangeTrigger.java
net.minecraft.advancements.criterion.InventoryChangeTrigger
信息
- 全限定名:net.minecraft.advancements.criterion.InventoryChangeTrigger
- 类型:public class
- 包:net.minecraft.advancements.criterion
- 源码路径:src/main/java/net/minecraft/advancements/criterion/InventoryChangeTrigger.java
- 起始行号:L18
- 继承:SimpleCriterionTrigger<InventoryChangeTrigger.TriggerInstance>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.advancements.criterion.InventoryChangeTrigger.TriggerInstance- 类型:
record - 修饰符:
public - 源码定位:
L48 - 说明:
TODO
- 类型:
-
net.minecraft.advancements.criterion.InventoryChangeTrigger.TriggerInstance.Slots- 类型:
record - 修饰符:
public - 源码定位:
L108 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public Codec<InventoryChangeTrigger.TriggerInstance> codec() @ L19
- 方法名:codec
- 源码定位:L19
- 返回类型:Codec<InventoryChangeTrigger.TriggerInstance>
- 修饰符:public
参数:
- 无
说明:
TODO
public void trigger(ServerPlayer player, Inventory inventory, ItemStack changedItem) @ L24
- 方法名:trigger
- 源码定位:L24
- 返回类型:void
- 修饰符:public
参数:
- player: ServerPlayer
- inventory: Inventory
- changedItem: ItemStack
说明:
TODO
private void trigger(ServerPlayer player, Inventory inventory, ItemStack changedItem, int slotsFull, int slotsEmpty, int slotsOccupied) @ L44
- 方法名:trigger
- 源码定位:L44
- 返回类型:void
- 修饰符:private
参数:
- player: ServerPlayer
- inventory: Inventory
- changedItem: ItemStack
- slotsFull: int
- slotsEmpty: int
- slotsOccupied: int
说明:
TODO
代码
public class InventoryChangeTrigger extends SimpleCriterionTrigger<InventoryChangeTrigger.TriggerInstance> {
@Override
public Codec<InventoryChangeTrigger.TriggerInstance> codec() {
return InventoryChangeTrigger.TriggerInstance.CODEC;
}
public void trigger(ServerPlayer player, Inventory inventory, ItemStack changedItem) {
int slotsFull = 0;
int slotsEmpty = 0;
int slotsOccupied = 0;
for (int slot = 0; slot < inventory.getContainerSize(); slot++) {
ItemStack itemStack = inventory.getItem(slot);
if (itemStack.isEmpty()) {
slotsEmpty++;
} else {
slotsOccupied++;
if (itemStack.getCount() >= itemStack.getMaxStackSize()) {
slotsFull++;
}
}
}
this.trigger(player, inventory, changedItem, slotsFull, slotsEmpty, slotsOccupied);
}
private void trigger(ServerPlayer player, Inventory inventory, ItemStack changedItem, int slotsFull, int slotsEmpty, int slotsOccupied) {
this.trigger(player, t -> t.matches(inventory, changedItem, slotsFull, slotsEmpty, slotsOccupied));
}
public record TriggerInstance(Optional<ContextAwarePredicate> player, InventoryChangeTrigger.TriggerInstance.Slots slots, List<ItemPredicate> items)
implements SimpleCriterionTrigger.SimpleInstance {
public static final Codec<InventoryChangeTrigger.TriggerInstance> CODEC = RecordCodecBuilder.create(
i -> i.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter(InventoryChangeTrigger.TriggerInstance::player),
InventoryChangeTrigger.TriggerInstance.Slots.CODEC
.optionalFieldOf("slots", InventoryChangeTrigger.TriggerInstance.Slots.ANY)
.forGetter(InventoryChangeTrigger.TriggerInstance::slots),
ItemPredicate.CODEC.listOf().optionalFieldOf("items", List.of()).forGetter(InventoryChangeTrigger.TriggerInstance::items)
)
.apply(i, InventoryChangeTrigger.TriggerInstance::new)
);
public static Criterion<InventoryChangeTrigger.TriggerInstance> hasItems(ItemPredicate.Builder... items) {
return hasItems(Stream.of(items).map(ItemPredicate.Builder::build).toArray(ItemPredicate[]::new));
}
public static Criterion<InventoryChangeTrigger.TriggerInstance> hasItems(ItemPredicate... items) {
return CriteriaTriggers.INVENTORY_CHANGED
.createCriterion(new InventoryChangeTrigger.TriggerInstance(Optional.empty(), InventoryChangeTrigger.TriggerInstance.Slots.ANY, List.of(items)));
}
public static Criterion<InventoryChangeTrigger.TriggerInstance> hasItems(ItemLike... items) {
ItemPredicate[] predicates = new ItemPredicate[items.length];
for (int i = 0; i < items.length; i++) {
predicates[i] = new ItemPredicate(
Optional.of(HolderSet.direct(items[i].asItem().builtInRegistryHolder())), MinMaxBounds.Ints.ANY, DataComponentMatchers.ANY
);
}
return hasItems(predicates);
}
public boolean matches(Inventory inventory, ItemStack changedItem, int slotsFull, int slotsEmpty, int slotsOccupied) {
if (!this.slots.matches(slotsFull, slotsEmpty, slotsOccupied)) {
return false;
} else if (this.items.isEmpty()) {
return true;
} else if (this.items.size() != 1) {
List<ItemPredicate> predicates = new ObjectArrayList<>(this.items);
int count = inventory.getContainerSize();
for (int slot = 0; slot < count; slot++) {
if (predicates.isEmpty()) {
return true;
}
ItemStack itemStack = inventory.getItem(slot);
if (!itemStack.isEmpty()) {
predicates.removeIf(predicate -> predicate.test((ItemInstance)itemStack));
}
}
return predicates.isEmpty();
} else {
return !changedItem.isEmpty() && this.items.get(0).test((ItemInstance)changedItem);
}
}
public record Slots(MinMaxBounds.Ints occupied, MinMaxBounds.Ints full, MinMaxBounds.Ints empty) {
public static final Codec<InventoryChangeTrigger.TriggerInstance.Slots> CODEC = RecordCodecBuilder.create(
i -> i.group(
MinMaxBounds.Ints.CODEC
.optionalFieldOf("occupied", MinMaxBounds.Ints.ANY)
.forGetter(InventoryChangeTrigger.TriggerInstance.Slots::occupied),
MinMaxBounds.Ints.CODEC.optionalFieldOf("full", MinMaxBounds.Ints.ANY).forGetter(InventoryChangeTrigger.TriggerInstance.Slots::full),
MinMaxBounds.Ints.CODEC.optionalFieldOf("empty", MinMaxBounds.Ints.ANY).forGetter(InventoryChangeTrigger.TriggerInstance.Slots::empty)
)
.apply(i, InventoryChangeTrigger.TriggerInstance.Slots::new)
);
public static final InventoryChangeTrigger.TriggerInstance.Slots ANY = new InventoryChangeTrigger.TriggerInstance.Slots(
MinMaxBounds.Ints.ANY, MinMaxBounds.Ints.ANY, MinMaxBounds.Ints.ANY
);
public boolean matches(int slotsFull, int slotsEmpty, int slotsOccupied) {
if (!this.full.matches(slotsFull)) {
return false;
} else {
return !this.empty.matches(slotsEmpty) ? false : this.occupied.matches(slotsOccupied);
}
}
}
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
ItemPredicate()
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-
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继承
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-
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方法调用 - 关联成员:
HolderSet.direct()
- 引用位置:
-
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参数
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-
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参数
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-
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参数
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