DifficultyInstance.java
net.minecraft.world.DifficultyInstance
信息
- 全限定名:net.minecraft.world.DifficultyInstance
- 类型:public class
- 包:net.minecraft.world
- 源码路径:src/main/java/net/minecraft/world/DifficultyInstance.java
- 起始行号:L7
- 职责:
TODO
字段/常量
-
DIFFICULTY_TIME_GLOBAL_OFFSET- 类型:
float - 修饰符:
private static final - 源码定位:
L8 - 说明:
TODO
- 类型:
-
MAX_DIFFICULTY_TIME_GLOBAL- 类型:
float - 修饰符:
private static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
MAX_DIFFICULTY_TIME_LOCAL- 类型:
float - 修饰符:
private static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
base- 类型:
Difficulty - 修饰符:
private final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
effectiveDifficulty- 类型:
float - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public DifficultyInstance(Difficulty base, long totalGameTime, long localGameTime, float moonBrightness) @ L14
- 构造器名:DifficultyInstance
- 源码定位:L14
- 修饰符:public
参数:
- base: Difficulty
- totalGameTime: long
- localGameTime: long
- moonBrightness: float
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Difficulty getDifficulty() @ L19
- 方法名:getDifficulty
- 源码定位:L19
- 返回类型:Difficulty
- 修饰符:public
参数:
- 无
说明:
TODO
public float getEffectiveDifficulty() @ L23
- 方法名:getEffectiveDifficulty
- 源码定位:L23
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean isHard() @ L27
- 方法名:isHard
- 源码定位:L27
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean isHarderThan(float requiredDifficulty) @ L31
- 方法名:isHarderThan
- 源码定位:L31
- 返回类型:boolean
- 修饰符:public
参数:
- requiredDifficulty: float
说明:
TODO
public float getSpecialMultiplier() @ L35
- 方法名:getSpecialMultiplier
- 源码定位:L35
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
private float calculateDifficulty(Difficulty base, long totalGameTime, long localGameTime, float moonBrightness) @ L43
- 方法名:calculateDifficulty
- 源码定位:L43
- 返回类型:float
- 修饰符:private
参数:
- base: Difficulty
- totalGameTime: long
- localGameTime: long
- moonBrightness: float
说明:
TODO
代码
@Immutable
public class DifficultyInstance {
private static final float DIFFICULTY_TIME_GLOBAL_OFFSET = -72000.0F;
private static final float MAX_DIFFICULTY_TIME_GLOBAL = 1440000.0F;
private static final float MAX_DIFFICULTY_TIME_LOCAL = 3600000.0F;
private final Difficulty base;
private final float effectiveDifficulty;
public DifficultyInstance(Difficulty base, long totalGameTime, long localGameTime, float moonBrightness) {
this.base = base;
this.effectiveDifficulty = this.calculateDifficulty(base, totalGameTime, localGameTime, moonBrightness);
}
public Difficulty getDifficulty() {
return this.base;
}
public float getEffectiveDifficulty() {
return this.effectiveDifficulty;
}
public boolean isHard() {
return this.effectiveDifficulty >= Difficulty.HARD.ordinal();
}
public boolean isHarderThan(float requiredDifficulty) {
return this.effectiveDifficulty > requiredDifficulty;
}
public float getSpecialMultiplier() {
if (this.effectiveDifficulty < 2.0F) {
return 0.0F;
} else {
return this.effectiveDifficulty > 4.0F ? 1.0F : (this.effectiveDifficulty - 2.0F) / 2.0F;
}
}
private float calculateDifficulty(Difficulty base, long totalGameTime, long localGameTime, float moonBrightness) {
if (base == Difficulty.PEACEFUL) {
return 0.0F;
} else {
boolean isHard = base == Difficulty.HARD;
float scale = 0.75F;
float globalScale = Mth.clamp(((float)totalGameTime + -72000.0F) / 1440000.0F, 0.0F, 1.0F) * 0.25F;
scale += globalScale;
float localScale = 0.0F;
localScale += Mth.clamp((float)localGameTime / 3600000.0F, 0.0F, 1.0F) * (isHard ? 1.0F : 0.75F);
localScale += Mth.clamp(moonBrightness * 0.25F, 0.0F, globalScale);
if (base == Difficulty.EASY) {
localScale *= 0.5F;
}
scale += localScale;
return base.getId() * scale;
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
Mth.clamp()
- 引用位置:
-
- 引用位置:
参数/字段/返回值
- 引用位置: