SoundEvents.java

net.minecraft.sounds.SoundEvents

信息

  • 全限定名:net.minecraft.sounds.SoundEvents
  • 类型:public class
  • 包:net.minecraft.sounds
  • 源码路径:src/main/java/net/minecraft/sounds/SoundEvents.java
  • 起始行号:L23
  • 职责:

    TODO

字段/常量

  • ALLAY_AMBIENT_WITH_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L24
    • 说明:

      TODO

  • ALLAY_AMBIENT_WITHOUT_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L25
    • 说明:

      TODO

  • ALLAY_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L26
    • 说明:

      TODO

  • ALLAY_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L27
    • 说明:

      TODO

  • ALLAY_ITEM_GIVEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L28
    • 说明:

      TODO

  • ALLAY_ITEM_TAKEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L29
    • 说明:

      TODO

  • ALLAY_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L30
    • 说明:

      TODO

  • AMBIENT_CAVE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L31
    • 说明:

      TODO

  • AMBIENT_BASALT_DELTAS_ADDITIONS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L32
    • 说明:

      TODO

  • AMBIENT_BASALT_DELTAS_LOOP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L33
    • 说明:

      TODO

  • AMBIENT_BASALT_DELTAS_MOOD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L34
    • 说明:

      TODO

  • AMBIENT_CRIMSON_FOREST_ADDITIONS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L35
    • 说明:

      TODO

  • AMBIENT_CRIMSON_FOREST_LOOP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L36
    • 说明:

      TODO

  • AMBIENT_CRIMSON_FOREST_MOOD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L37
    • 说明:

      TODO

  • AMBIENT_NETHER_WASTES_ADDITIONS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L38
    • 说明:

      TODO

  • AMBIENT_NETHER_WASTES_LOOP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L39
    • 说明:

      TODO

  • AMBIENT_NETHER_WASTES_MOOD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L40
    • 说明:

      TODO

  • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L41
    • 说明:

      TODO

  • AMBIENT_SOUL_SAND_VALLEY_LOOP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L42
    • 说明:

      TODO

  • AMBIENT_SOUL_SAND_VALLEY_MOOD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L43
    • 说明:

      TODO

  • AMBIENT_WARPED_FOREST_ADDITIONS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L44
    • 说明:

      TODO

  • AMBIENT_WARPED_FOREST_LOOP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L45
    • 说明:

      TODO

  • AMBIENT_WARPED_FOREST_MOOD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L46
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_ENTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L47
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_EXIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L48
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_LOOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L49
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_LOOP_ADDITIONS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L50
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L51
    • 说明:

      TODO

  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L52
    • 说明:

      TODO

  • AMETHYST_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L53
    • 说明:

      TODO

  • AMETHYST_BLOCK_CHIME

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L54
    • 说明:

      TODO

  • AMETHYST_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L55
    • 说明:

      TODO

  • AMETHYST_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L56
    • 说明:

      TODO

  • AMETHYST_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L57
    • 说明:

      TODO

  • AMETHYST_BLOCK_RESONATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L58
    • 说明:

      TODO

  • AMETHYST_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L59
    • 说明:

      TODO

  • AMETHYST_CLUSTER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L60
    • 说明:

      TODO

  • AMETHYST_CLUSTER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L61
    • 说明:

      TODO

  • AMETHYST_CLUSTER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L62
    • 说明:

      TODO

  • AMETHYST_CLUSTER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L63
    • 说明:

      TODO

  • AMETHYST_CLUSTER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L64
    • 说明:

      TODO

  • ANCIENT_DEBRIS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L65
    • 说明:

      TODO

  • ANCIENT_DEBRIS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L66
    • 说明:

      TODO

  • ANCIENT_DEBRIS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L67
    • 说明:

      TODO

  • ANCIENT_DEBRIS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L68
    • 说明:

      TODO

  • ANCIENT_DEBRIS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L69
    • 说明:

      TODO

  • ANVIL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L70
    • 说明:

      TODO

  • ANVIL_DESTROY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L71
    • 说明:

      TODO

  • ANVIL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L72
    • 说明:

      TODO

  • ANVIL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L73
    • 说明:

      TODO

  • ANVIL_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L74
    • 说明:

      TODO

  • ANVIL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L75
    • 说明:

      TODO

  • ANVIL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L76
    • 说明:

      TODO

  • ANVIL_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L77
    • 说明:

      TODO

  • ARMADILLO_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L78
    • 说明:

      TODO

  • ARMADILLO_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L79
    • 说明:

      TODO

  • ARMADILLO_HURT_REDUCED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L80
    • 说明:

      TODO

  • ARMADILLO_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L81
    • 说明:

      TODO

  • ARMADILLO_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L82
    • 说明:

      TODO

  • ARMADILLO_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L83
    • 说明:

      TODO

  • ARMADILLO_ROLL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L84
    • 说明:

      TODO

  • ARMADILLO_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L85
    • 说明:

      TODO

  • ARMADILLO_SCUTE_DROP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L86
    • 说明:

      TODO

  • ARMADILLO_UNROLL_FINISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L87
    • 说明:

      TODO

  • ARMADILLO_PEEK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L88
    • 说明:

      TODO

  • ARMADILLO_UNROLL_START

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L89
    • 说明:

      TODO

  • ARMADILLO_BRUSH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L90
    • 说明:

      TODO

  • ARMOR_EQUIP_CHAIN

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L91
    • 说明:

      TODO

  • ARMOR_EQUIP_DIAMOND

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L92
    • 说明:

      TODO

  • ARMOR_EQUIP_ELYTRA

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L93
    • 说明:

      TODO

  • ARMOR_EQUIP_GENERIC

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L94
    • 说明:

      TODO

  • ARMOR_EQUIP_GOLD

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L95
    • 说明:

      TODO

  • ARMOR_EQUIP_IRON

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L96
    • 说明:

      TODO

  • ARMOR_EQUIP_LEATHER

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L97
    • 说明:

      TODO

  • ARMOR_EQUIP_COPPER

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L98
    • 说明:

      TODO

  • ARMOR_EQUIP_NETHERITE

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L99
    • 说明:

      TODO

  • ARMOR_EQUIP_TURTLE

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L100
    • 说明:

      TODO

  • ARMOR_EQUIP_WOLF

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L101
    • 说明:

      TODO

  • ARMOR_UNEQUIP_WOLF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L102
    • 说明:

      TODO

  • ARMOR_EQUIP_NAUTILUS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L103
    • 说明:

      TODO

  • ARMOR_UNEQUIP_NAUTILUS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L104
    • 说明:

      TODO

  • ARMOR_STAND_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L105
    • 说明:

      TODO

  • ARMOR_STAND_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L106
    • 说明:

      TODO

  • ARMOR_STAND_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L107
    • 说明:

      TODO

  • ARMOR_STAND_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L108
    • 说明:

      TODO

  • ARROW_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L109
    • 说明:

      TODO

  • ARROW_HIT_PLAYER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L110
    • 说明:

      TODO

  • ARROW_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L111
    • 说明:

      TODO

  • AXE_STRIP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L112
    • 说明:

      TODO

  • AXE_SCRAPE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L113
    • 说明:

      TODO

  • AXE_WAX_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L114
    • 说明:

      TODO

  • AXOLOTL_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L115
    • 说明:

      TODO

  • AXOLOTL_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L116
    • 说明:

      TODO

  • AXOLOTL_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L117
    • 说明:

      TODO

  • AXOLOTL_IDLE_AIR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L118
    • 说明:

      TODO

  • AXOLOTL_IDLE_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L119
    • 说明:

      TODO

  • AXOLOTL_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L120
    • 说明:

      TODO

  • AXOLOTL_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L121
    • 说明:

      TODO

  • AZALEA_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L122
    • 说明:

      TODO

  • AZALEA_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L123
    • 说明:

      TODO

  • AZALEA_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L124
    • 说明:

      TODO

  • AZALEA_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L125
    • 说明:

      TODO

  • AZALEA_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L126
    • 说明:

      TODO

  • AZALEA_LEAVES_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L127
    • 说明:

      TODO

  • AZALEA_LEAVES_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L128
    • 说明:

      TODO

  • AZALEA_LEAVES_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L129
    • 说明:

      TODO

  • AZALEA_LEAVES_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L130
    • 说明:

      TODO

  • AZALEA_LEAVES_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L131
    • 说明:

      TODO

  • BABY_NAUTILUS_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L132
    • 说明:

      TODO

  • BABY_NAUTILUS_AMBIENT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L133
    • 说明:

      TODO

  • BABY_NAUTILUS_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L134
    • 说明:

      TODO

  • BABY_NAUTILUS_DEATH_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L135
    • 说明:

      TODO

  • BABY_NAUTILUS_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L136
    • 说明:

      TODO

  • BABY_NAUTILUS_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L137
    • 说明:

      TODO

  • BABY_NAUTILUS_HURT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L138
    • 说明:

      TODO

  • NAUTILUS_RIDING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L139
    • 说明:

      TODO

  • BABY_NAUTILUS_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L140
    • 说明:

      TODO

  • BAMBOO_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L141
    • 说明:

      TODO

  • BAMBOO_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L142
    • 说明:

      TODO

  • BAMBOO_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L143
    • 说明:

      TODO

  • BAMBOO_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L144
    • 说明:

      TODO

  • BAMBOO_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L145
    • 说明:

      TODO

  • BAMBOO_SAPLING_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L146
    • 说明:

      TODO

  • BAMBOO_SAPLING_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L147
    • 说明:

      TODO

  • BAMBOO_SAPLING_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L148
    • 说明:

      TODO

  • BAMBOO_WOOD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L149
    • 说明:

      TODO

  • BAMBOO_WOOD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L150
    • 说明:

      TODO

  • BAMBOO_WOOD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L151
    • 说明:

      TODO

  • BAMBOO_WOOD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L152
    • 说明:

      TODO

  • BAMBOO_WOOD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L153
    • 说明:

      TODO

  • BAMBOO_WOOD_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L154
    • 说明:

      TODO

  • BAMBOO_WOOD_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L155
    • 说明:

      TODO

  • BAMBOO_WOOD_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L156
    • 说明:

      TODO

  • BAMBOO_WOOD_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L157
    • 说明:

      TODO

  • BAMBOO_WOOD_BUTTON_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L158
    • 说明:

      TODO

  • BAMBOO_WOOD_BUTTON_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L159
    • 说明:

      TODO

  • BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L160
    • 说明:

      TODO

  • BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L161
    • 说明:

      TODO

  • BAMBOO_WOOD_FENCE_GATE_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L162
    • 说明:

      TODO

  • BAMBOO_WOOD_FENCE_GATE_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L163
    • 说明:

      TODO

  • BARREL_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L164
    • 说明:

      TODO

  • BARREL_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L165
    • 说明:

      TODO

  • BASALT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L166
    • 说明:

      TODO

  • BASALT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L167
    • 说明:

      TODO

  • BASALT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L168
    • 说明:

      TODO

  • BASALT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L169
    • 说明:

      TODO

  • BASALT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L170
    • 说明:

      TODO

  • BAT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L171
    • 说明:

      TODO

  • BAT_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L172
    • 说明:

      TODO

  • BAT_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L173
    • 说明:

      TODO

  • BAT_LOOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L174
    • 说明:

      TODO

  • BAT_TAKEOFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L175
    • 说明:

      TODO

  • BEACON_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L176
    • 说明:

      TODO

  • BEACON_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L177
    • 说明:

      TODO

  • BEACON_DEACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L178
    • 说明:

      TODO

  • BEACON_POWER_SELECT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L179
    • 说明:

      TODO

  • BEE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L180
    • 说明:

      TODO

  • BEE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L181
    • 说明:

      TODO

  • BEE_LOOP_AGGRESSIVE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L182
    • 说明:

      TODO

  • BEE_LOOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L183
    • 说明:

      TODO

  • BEE_STING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L184
    • 说明:

      TODO

  • BEE_POLLINATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L185
    • 说明:

      TODO

  • BEEHIVE_DRIP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L186
    • 说明:

      TODO

  • BEEHIVE_ENTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L187
    • 说明:

      TODO

  • BEEHIVE_EXIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L188
    • 说明:

      TODO

  • BEEHIVE_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L189
    • 说明:

      TODO

  • BEEHIVE_WORK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L190
    • 说明:

      TODO

  • BELL_BLOCK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L191
    • 说明:

      TODO

  • BELL_RESONATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L192
    • 说明:

      TODO

  • BIG_DRIPLEAF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L193
    • 说明:

      TODO

  • BIG_DRIPLEAF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L194
    • 说明:

      TODO

  • BIG_DRIPLEAF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L195
    • 说明:

      TODO

  • BIG_DRIPLEAF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L196
    • 说明:

      TODO

  • BIG_DRIPLEAF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L197
    • 说明:

      TODO

  • BLAZE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L198
    • 说明:

      TODO

  • BLAZE_BURN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L199
    • 说明:

      TODO

  • BLAZE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L200
    • 说明:

      TODO

  • BLAZE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L201
    • 说明:

      TODO

  • BLAZE_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L202
    • 说明:

      TODO

  • BOAT_PADDLE_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L203
    • 说明:

      TODO

  • BOAT_PADDLE_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L204
    • 说明:

      TODO

  • BOGGED_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L205
    • 说明:

      TODO

  • BOGGED_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L206
    • 说明:

      TODO

  • BOGGED_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L207
    • 说明:

      TODO

  • BOGGED_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L208
    • 说明:

      TODO

  • BOGGED_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L209
    • 说明:

      TODO

  • BONE_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L210
    • 说明:

      TODO

  • BONE_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L211
    • 说明:

      TODO

  • BONE_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L212
    • 说明:

      TODO

  • BONE_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L213
    • 说明:

      TODO

  • BONE_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L214
    • 说明:

      TODO

  • BONE_MEAL_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L215
    • 说明:

      TODO

  • BOOK_PAGE_TURN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L216
    • 说明:

      TODO

  • BOOK_PUT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L217
    • 说明:

      TODO

  • BLASTFURNACE_FIRE_CRACKLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L218
    • 说明:

      TODO

  • BOTTLE_EMPTY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L219
    • 说明:

      TODO

  • BOTTLE_FILL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L220
    • 说明:

      TODO

  • BOTTLE_FILL_DRAGONBREATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L221
    • 说明:

      TODO

  • BREEZE_CHARGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L222
    • 说明:

      TODO

  • BREEZE_DEFLECT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L223
    • 说明:

      TODO

  • BREEZE_INHALE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L224
    • 说明:

      TODO

  • BREEZE_IDLE_GROUND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L225
    • 说明:

      TODO

  • BREEZE_IDLE_AIR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L226
    • 说明:

      TODO

  • BREEZE_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L227
    • 说明:

      TODO

  • BREEZE_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L228
    • 说明:

      TODO

  • BREEZE_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L229
    • 说明:

      TODO

  • BREEZE_SLIDE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L230
    • 说明:

      TODO

  • BREEZE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L231
    • 说明:

      TODO

  • BREEZE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L232
    • 说明:

      TODO

  • BREEZE_WHIRL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L233
    • 说明:

      TODO

  • BREEZE_WIND_CHARGE_BURST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L234
    • 说明:

      TODO

  • BREWING_STAND_BREW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L235
    • 说明:

      TODO

  • BRUSH_GENERIC

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L236
    • 说明:

      TODO

  • BRUSH_SAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L237
    • 说明:

      TODO

  • BRUSH_GRAVEL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L238
    • 说明:

      TODO

  • BRUSH_SAND_COMPLETED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L239
    • 说明:

      TODO

  • BRUSH_GRAVEL_COMPLETED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L240
    • 说明:

      TODO

  • BUBBLE_COLUMN_BUBBLE_POP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L241
    • 说明:

      TODO

  • BUBBLE_COLUMN_UPWARDS_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L242
    • 说明:

      TODO

  • BUBBLE_COLUMN_UPWARDS_INSIDE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L243
    • 说明:

      TODO

  • BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L244
    • 说明:

      TODO

  • BUBBLE_COLUMN_WHIRLPOOL_INSIDE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L245
    • 说明:

      TODO

  • BUBBLE_POP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L246
    • 说明:

      TODO

  • BUCKET_EMPTY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L247
    • 说明:

      TODO

  • BUCKET_EMPTY_AXOLOTL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L248
    • 说明:

      TODO

  • BUCKET_EMPTY_FISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L249
    • 说明:

      TODO

  • BUCKET_EMPTY_LAVA

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L250
    • 说明:

      TODO

  • BUCKET_EMPTY_POWDER_SNOW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L251
    • 说明:

      TODO

  • BUCKET_EMPTY_TADPOLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L252
    • 说明:

      TODO

  • BUCKET_FILL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L253
    • 说明:

      TODO

  • BUCKET_FILL_AXOLOTL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L254
    • 说明:

      TODO

  • BUCKET_FILL_FISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L255
    • 说明:

      TODO

  • BUCKET_FILL_LAVA

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L256
    • 说明:

      TODO

  • BUCKET_FILL_POWDER_SNOW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L257
    • 说明:

      TODO

  • BUCKET_FILL_TADPOLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L258
    • 说明:

      TODO

  • BUNDLE_DROP_CONTENTS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L259
    • 说明:

      TODO

  • BUNDLE_INSERT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L260
    • 说明:

      TODO

  • BUNDLE_INSERT_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L261
    • 说明:

      TODO

  • BUNDLE_REMOVE_ONE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L262
    • 说明:

      TODO

  • CACTUS_FLOWER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L263
    • 说明:

      TODO

  • CACTUS_FLOWER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L264
    • 说明:

      TODO

  • CAKE_ADD_CANDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L265
    • 说明:

      TODO

  • CALCITE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L266
    • 说明:

      TODO

  • CALCITE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L267
    • 说明:

      TODO

  • CALCITE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L268
    • 说明:

      TODO

  • CALCITE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L269
    • 说明:

      TODO

  • CALCITE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L270
    • 说明:

      TODO

  • CAMEL_HUSK_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L271
    • 说明:

      TODO

  • CAMEL_HUSK_DASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L272
    • 说明:

      TODO

  • CAMEL_HUSK_DASH_READY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L273
    • 说明:

      TODO

  • CAMEL_HUSK_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L274
    • 说明:

      TODO

  • CAMEL_HUSK_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L275
    • 说明:

      TODO

  • CAMEL_HUSK_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L276
    • 说明:

      TODO

  • CAMEL_HUSK_SADDLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L277
    • 说明:

      TODO

  • CAMEL_HUSK_SIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L278
    • 说明:

      TODO

  • CAMEL_HUSK_STAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L279
    • 说明:

      TODO

  • CAMEL_HUSK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L280
    • 说明:

      TODO

  • CAMEL_HUSK_STEP_SAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L281
    • 说明:

      TODO

  • CAMEL_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L282
    • 说明:

      TODO

  • CAMEL_DASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L283
    • 说明:

      TODO

  • CAMEL_DASH_READY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L284
    • 说明:

      TODO

  • CAMEL_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L285
    • 说明:

      TODO

  • CAMEL_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L286
    • 说明:

      TODO

  • CAMEL_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L287
    • 说明:

      TODO

  • CAMEL_SADDLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L288
    • 说明:

      TODO

  • CAMEL_SIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L289
    • 说明:

      TODO

  • CAMEL_STAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L290
    • 说明:

      TODO

  • CAMEL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L291
    • 说明:

      TODO

  • CAMEL_STEP_SAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L292
    • 说明:

      TODO

  • CAMPFIRE_CRACKLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L293
    • 说明:

      TODO

  • CANDLE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L294
    • 说明:

      TODO

  • CANDLE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L295
    • 说明:

      TODO

  • CANDLE_EXTINGUISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L296
    • 说明:

      TODO

  • CANDLE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L297
    • 说明:

      TODO

  • CANDLE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L298
    • 说明:

      TODO

  • CANDLE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L299
    • 说明:

      TODO

  • CANDLE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L300
    • 说明:

      TODO

  • CAT_AMBIENT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L301
    • 说明:

      TODO

  • CAT_STRAY_AMBIENT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L302
    • 说明:

      TODO

  • CAT_DEATH_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L303
    • 说明:

      TODO

  • CAT_EAT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L304
    • 说明:

      TODO

  • CAT_HISS_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L305
    • 说明:

      TODO

  • CAT_BEG_FOR_FOOD_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L306
    • 说明:

      TODO

  • CAT_HURT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L307
    • 说明:

      TODO

  • CAT_PURR_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L308
    • 说明:

      TODO

  • CAT_PURREOW_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L309
    • 说明:

      TODO

  • CAT_SOUNDS

    • 类型: Map<CatSoundVariants.SoundSet,CatSoundVariant>
    • 修饰符: public static final
    • 源码定位: L310
    • 说明:

      TODO

  • CAVE_VINES_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L311
    • 说明:

      TODO

  • CAVE_VINES_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L312
    • 说明:

      TODO

  • CAVE_VINES_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L313
    • 说明:

      TODO

  • CAVE_VINES_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L314
    • 说明:

      TODO

  • CAVE_VINES_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L315
    • 说明:

      TODO

  • CAVE_VINES_PICK_BERRIES

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L316
    • 说明:

      TODO

  • CHAIN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L317
    • 说明:

      TODO

  • CHAIN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L318
    • 说明:

      TODO

  • CHAIN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L319
    • 说明:

      TODO

  • CHAIN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L320
    • 说明:

      TODO

  • CHAIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L321
    • 说明:

      TODO

  • CHERRY_WOOD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L322
    • 说明:

      TODO

  • CHERRY_WOOD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L323
    • 说明:

      TODO

  • CHERRY_WOOD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L324
    • 说明:

      TODO

  • CHERRY_WOOD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L325
    • 说明:

      TODO

  • CHERRY_WOOD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L326
    • 说明:

      TODO

  • CHERRY_SAPLING_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L327
    • 说明:

      TODO

  • CHERRY_SAPLING_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L328
    • 说明:

      TODO

  • CHERRY_SAPLING_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L329
    • 说明:

      TODO

  • CHERRY_SAPLING_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L330
    • 说明:

      TODO

  • CHERRY_SAPLING_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L331
    • 说明:

      TODO

  • CHERRY_LEAVES_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L332
    • 说明:

      TODO

  • CHERRY_LEAVES_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L333
    • 说明:

      TODO

  • CHERRY_LEAVES_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L334
    • 说明:

      TODO

  • CHERRY_LEAVES_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L335
    • 说明:

      TODO

  • CHERRY_LEAVES_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L336
    • 说明:

      TODO

  • CHERRY_WOOD_HANGING_SIGN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L337
    • 说明:

      TODO

  • CHERRY_WOOD_HANGING_SIGN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L338
    • 说明:

      TODO

  • CHERRY_WOOD_HANGING_SIGN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L339
    • 说明:

      TODO

  • CHERRY_WOOD_HANGING_SIGN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L340
    • 说明:

      TODO

  • CHERRY_WOOD_HANGING_SIGN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L341
    • 说明:

      TODO

  • CHERRY_WOOD_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L342
    • 说明:

      TODO

  • CHERRY_WOOD_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L343
    • 说明:

      TODO

  • CHERRY_WOOD_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L344
    • 说明:

      TODO

  • CHERRY_WOOD_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L345
    • 说明:

      TODO

  • CHERRY_WOOD_BUTTON_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L346
    • 说明:

      TODO

  • CHERRY_WOOD_BUTTON_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L347
    • 说明:

      TODO

  • CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L348
    • 说明:

      TODO

  • CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L349
    • 说明:

      TODO

  • CHERRY_WOOD_FENCE_GATE_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L350
    • 说明:

      TODO

  • CHERRY_WOOD_FENCE_GATE_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L351
    • 说明:

      TODO

  • CHEST_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L352
    • 说明:

      TODO

  • CHEST_LOCKED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L353
    • 说明:

      TODO

  • CHEST_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L354
    • 说明:

      TODO

  • CHICKEN_AMBIENT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L355
    • 说明:

      TODO

  • CHICKEN_DEATH_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L356
    • 说明:

      TODO

  • CHICKEN_EGG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L357
    • 说明:

      TODO

  • CHICKEN_HURT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L358
    • 说明:

      TODO

  • CHICKEN_STEP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L359
    • 说明:

      TODO

  • CHICKEN_STEP_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L360
    • 说明:

      TODO

  • CHICKEN_SOUNDS

    • 类型: Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant>
    • 修饰符: public static final
    • 源码定位: L361
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L362
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L363
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L364
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_INSERT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L365
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_INSERT_ENCHANTED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L366
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L367
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_PICKUP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L368
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_PICKUP_ENCHANTED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L369
    • 说明:

      TODO

  • CHISELED_BOOKSHELF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L370
    • 说明:

      TODO

  • CHORUS_FLOWER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L371
    • 说明:

      TODO

  • CHORUS_FLOWER_GROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L372
    • 说明:

      TODO

  • CHORUS_FRUIT_TELEPORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L373
    • 说明:

      TODO

  • COBWEB_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L374
    • 说明:

      TODO

  • COBWEB_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L375
    • 说明:

      TODO

  • COBWEB_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L376
    • 说明:

      TODO

  • COBWEB_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L377
    • 说明:

      TODO

  • COBWEB_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L378
    • 说明:

      TODO

  • COD_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L379
    • 说明:

      TODO

  • COD_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L380
    • 说明:

      TODO

  • COD_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L381
    • 说明:

      TODO

  • COD_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L382
    • 说明:

      TODO

  • COMPARATOR_CLICK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L383
    • 说明:

      TODO

  • COMPOSTER_EMPTY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L384
    • 说明:

      TODO

  • COMPOSTER_FILL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L385
    • 说明:

      TODO

  • COMPOSTER_FILL_SUCCESS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L386
    • 说明:

      TODO

  • COMPOSTER_READY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L387
    • 说明:

      TODO

  • CONDUIT_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L388
    • 说明:

      TODO

  • CONDUIT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L389
    • 说明:

      TODO

  • CONDUIT_AMBIENT_SHORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L390
    • 说明:

      TODO

  • CONDUIT_ATTACK_TARGET

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L391
    • 说明:

      TODO

  • CONDUIT_DEACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L392
    • 说明:

      TODO

  • COPPER_BULB_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L393
    • 说明:

      TODO

  • COPPER_BULB_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L394
    • 说明:

      TODO

  • COPPER_BULB_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L395
    • 说明:

      TODO

  • COPPER_BULB_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L396
    • 说明:

      TODO

  • COPPER_BULB_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L397
    • 说明:

      TODO

  • COPPER_BULB_TURN_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L398
    • 说明:

      TODO

  • COPPER_BULB_TURN_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L399
    • 说明:

      TODO

  • COPPER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L400
    • 说明:

      TODO

  • COPPER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L401
    • 说明:

      TODO

  • COPPER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L402
    • 说明:

      TODO

  • COPPER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L403
    • 说明:

      TODO

  • COPPER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L404
    • 说明:

      TODO

  • COPPER_CHEST_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L405
    • 说明:

      TODO

  • COPPER_CHEST_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L406
    • 说明:

      TODO

  • COPPER_CHEST_WEATHERED_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L407
    • 说明:

      TODO

  • COPPER_CHEST_WEATHERED_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L408
    • 说明:

      TODO

  • COPPER_CHEST_OXIDIZED_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L409
    • 说明:

      TODO

  • COPPER_CHEST_OXIDIZED_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L410
    • 说明:

      TODO

  • COPPER_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L411
    • 说明:

      TODO

  • COPPER_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L412
    • 说明:

      TODO

  • COPPER_GOLEM_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L413
    • 说明:

      TODO

  • COPPER_GOLEM_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L414
    • 说明:

      TODO

  • COPPER_GOLEM_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L415
    • 说明:

      TODO

  • COPPER_GOLEM_WEATHERED_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L416
    • 说明:

      TODO

  • COPPER_GOLEM_WEATHERED_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L417
    • 说明:

      TODO

  • COPPER_GOLEM_WEATHERED_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L418
    • 说明:

      TODO

  • COPPER_GOLEM_OXIDIZED_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L419
    • 说明:

      TODO

  • COPPER_GOLEM_OXIDIZED_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L420
    • 说明:

      TODO

  • COPPER_GOLEM_OXIDIZED_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L421
    • 说明:

      TODO

  • COPPER_GOLEM_SPIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L422
    • 说明:

      TODO

  • COPPER_GOLEM_WEATHERED_SPIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L423
    • 说明:

      TODO

  • COPPER_GOLEM_OXIDIZED_SPIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L424
    • 说明:

      TODO

  • COPPER_GOLEM_ITEM_GET

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L425
    • 说明:

      TODO

  • COPPER_GOLEM_ITEM_NO_GET

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L426
    • 说明:

      TODO

  • COPPER_GOLEM_ITEM_DROP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L427
    • 说明:

      TODO

  • COPPER_GOLEM_ITEM_NO_DROP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L428
    • 说明:

      TODO

  • COPPER_GOLEM_BECOME_STATUE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L429
    • 说明:

      TODO

  • COPPER_GOLEM_STATUE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L430
    • 说明:

      TODO

  • COPPER_GOLEM_STATUE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L431
    • 说明:

      TODO

  • COPPER_GOLEM_STATUE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L432
    • 说明:

      TODO

  • COPPER_GOLEM_STATUE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L433
    • 说明:

      TODO

  • COPPER_GOLEM_STATUE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L434
    • 说明:

      TODO

  • COPPER_GOLEM_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L435
    • 说明:

      TODO

  • COPPER_GOLEM_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L436
    • 说明:

      TODO

  • COPPER_GRATE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L437
    • 说明:

      TODO

  • COPPER_GRATE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L438
    • 说明:

      TODO

  • COPPER_GRATE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L439
    • 说明:

      TODO

  • COPPER_GRATE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L440
    • 说明:

      TODO

  • COPPER_GRATE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L441
    • 说明:

      TODO

  • COPPER_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L442
    • 说明:

      TODO

  • COPPER_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L443
    • 说明:

      TODO

  • CORAL_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L444
    • 说明:

      TODO

  • CORAL_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L445
    • 说明:

      TODO

  • CORAL_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L446
    • 说明:

      TODO

  • CORAL_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L447
    • 说明:

      TODO

  • CORAL_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L448
    • 说明:

      TODO

  • COW_MILK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L449
    • 说明:

      TODO

  • COW_SOUNDS

    • 类型: Map<CowSoundVariants.SoundSet,CowSoundVariant>
    • 修饰符: public static final
    • 源码定位: L450
    • 说明:

      TODO

  • CRAFTER_CRAFT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L451
    • 说明:

      TODO

  • CRAFTER_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L452
    • 说明:

      TODO

  • CREAKING_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L453
    • 说明:

      TODO

  • CREAKING_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L454
    • 说明:

      TODO

  • CREAKING_DEACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L455
    • 说明:

      TODO

  • CREAKING_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L456
    • 说明:

      TODO

  • CREAKING_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L457
    • 说明:

      TODO

  • CREAKING_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L458
    • 说明:

      TODO

  • CREAKING_FREEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L459
    • 说明:

      TODO

  • CREAKING_UNFREEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L460
    • 说明:

      TODO

  • CREAKING_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L461
    • 说明:

      TODO

  • CREAKING_SWAY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L462
    • 说明:

      TODO

  • CREAKING_TWITCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L463
    • 说明:

      TODO

  • CREAKING_HEART_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L464
    • 说明:

      TODO

  • CREAKING_HEART_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L465
    • 说明:

      TODO

  • CREAKING_HEART_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L466
    • 说明:

      TODO

  • CREAKING_HEART_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L467
    • 说明:

      TODO

  • CREAKING_HEART_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L468
    • 说明:

      TODO

  • CREAKING_HEART_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L469
    • 说明:

      TODO

  • CREAKING_HEART_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L470
    • 说明:

      TODO

  • CREAKING_HEART_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L471
    • 说明:

      TODO

  • CREEPER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L472
    • 说明:

      TODO

  • CREEPER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L473
    • 说明:

      TODO

  • CREEPER_PRIMED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L474
    • 说明:

      TODO

  • CROP_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L475
    • 说明:

      TODO

  • CROP_PLANTED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L476
    • 说明:

      TODO

  • CROSSBOW_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L477
    • 说明:

      TODO

  • CROSSBOW_LOADING_END

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L478
    • 说明:

      TODO

  • CROSSBOW_LOADING_MIDDLE

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L479
    • 说明:

      TODO

  • CROSSBOW_LOADING_START

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L480
    • 说明:

      TODO

  • CROSSBOW_QUICK_CHARGE_1

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L481
    • 说明:

      TODO

  • CROSSBOW_QUICK_CHARGE_2

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L482
    • 说明:

      TODO

  • CROSSBOW_QUICK_CHARGE_3

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L483
    • 说明:

      TODO

  • CROSSBOW_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L484
    • 说明:

      TODO

  • DEAD_BUSH_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L485
    • 说明:

      TODO

  • DECORATED_POT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L486
    • 说明:

      TODO

  • DECORATED_POT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L487
    • 说明:

      TODO

  • DECORATED_POT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L488
    • 说明:

      TODO

  • DECORATED_POT_INSERT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L489
    • 说明:

      TODO

  • DECORATED_POT_INSERT_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L490
    • 说明:

      TODO

  • DECORATED_POT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L491
    • 说明:

      TODO

  • DECORATED_POT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L492
    • 说明:

      TODO

  • DECORATED_POT_SHATTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L493
    • 说明:

      TODO

  • DEEPSLATE_BRICKS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L494
    • 说明:

      TODO

  • DEEPSLATE_BRICKS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L495
    • 说明:

      TODO

  • DEEPSLATE_BRICKS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L496
    • 说明:

      TODO

  • DEEPSLATE_BRICKS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L497
    • 说明:

      TODO

  • DEEPSLATE_BRICKS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L498
    • 说明:

      TODO

  • DEEPSLATE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L499
    • 说明:

      TODO

  • DEEPSLATE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L500
    • 说明:

      TODO

  • DEEPSLATE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L501
    • 说明:

      TODO

  • DEEPSLATE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L502
    • 说明:

      TODO

  • DEEPSLATE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L503
    • 说明:

      TODO

  • DEEPSLATE_TILES_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L504
    • 说明:

      TODO

  • DEEPSLATE_TILES_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L505
    • 说明:

      TODO

  • DEEPSLATE_TILES_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L506
    • 说明:

      TODO

  • DEEPSLATE_TILES_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L507
    • 说明:

      TODO

  • DEEPSLATE_TILES_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L508
    • 说明:

      TODO

  • DISPENSER_DISPENSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L509
    • 说明:

      TODO

  • DISPENSER_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L510
    • 说明:

      TODO

  • DISPENSER_LAUNCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L511
    • 说明:

      TODO

  • DOLPHIN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L512
    • 说明:

      TODO

  • DOLPHIN_AMBIENT_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L513
    • 说明:

      TODO

  • DOLPHIN_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L514
    • 说明:

      TODO

  • DOLPHIN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L515
    • 说明:

      TODO

  • DOLPHIN_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L516
    • 说明:

      TODO

  • DOLPHIN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L517
    • 说明:

      TODO

  • DOLPHIN_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L518
    • 说明:

      TODO

  • DOLPHIN_PLAY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L519
    • 说明:

      TODO

  • DOLPHIN_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L520
    • 说明:

      TODO

  • DOLPHIN_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L521
    • 说明:

      TODO

  • DONKEY_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L522
    • 说明:

      TODO

  • DONKEY_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L523
    • 说明:

      TODO

  • DONKEY_CHEST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L524
    • 说明:

      TODO

  • DONKEY_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L525
    • 说明:

      TODO

  • DONKEY_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L526
    • 说明:

      TODO

  • DONKEY_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L527
    • 说明:

      TODO

  • DONKEY_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L528
    • 说明:

      TODO

  • DRIED_GHAST_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L529
    • 说明:

      TODO

  • DRIED_GHAST_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L530
    • 说明:

      TODO

  • DRIED_GHAST_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L531
    • 说明:

      TODO

  • DRIED_GHAST_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L532
    • 说明:

      TODO

  • DRIED_GHAST_AMBIENT_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L533
    • 说明:

      TODO

  • DRIED_GHAST_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L534
    • 说明:

      TODO

  • DRIED_GHAST_PLACE_IN_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L535
    • 说明:

      TODO

  • DRIED_GHAST_TRANSITION

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L536
    • 说明:

      TODO

  • DRIPSTONE_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L537
    • 说明:

      TODO

  • DRIPSTONE_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L538
    • 说明:

      TODO

  • DRIPSTONE_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L539
    • 说明:

      TODO

  • DRIPSTONE_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L540
    • 说明:

      TODO

  • DRIPSTONE_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L541
    • 说明:

      TODO

  • DRY_GRASS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L542
    • 说明:

      TODO

  • POINTED_DRIPSTONE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L543
    • 说明:

      TODO

  • POINTED_DRIPSTONE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L544
    • 说明:

      TODO

  • POINTED_DRIPSTONE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L545
    • 说明:

      TODO

  • POINTED_DRIPSTONE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L546
    • 说明:

      TODO

  • POINTED_DRIPSTONE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L547
    • 说明:

      TODO

  • POINTED_DRIPSTONE_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L548
    • 说明:

      TODO

  • POINTED_DRIPSTONE_DRIP_LAVA

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L549
    • 说明:

      TODO

  • POINTED_DRIPSTONE_DRIP_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L550
    • 说明:

      TODO

  • POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L551
    • 说明:

      TODO

  • POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L552
    • 说明:

      TODO

  • BIG_DRIPLEAF_TILT_DOWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L553
    • 说明:

      TODO

  • BIG_DRIPLEAF_TILT_UP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L554
    • 说明:

      TODO

  • DROWNED_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L555
    • 说明:

      TODO

  • DROWNED_AMBIENT_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L556
    • 说明:

      TODO

  • DROWNED_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L557
    • 说明:

      TODO

  • DROWNED_DEATH_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L558
    • 说明:

      TODO

  • DROWNED_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L559
    • 说明:

      TODO

  • DROWNED_HURT_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L560
    • 说明:

      TODO

  • DROWNED_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L561
    • 说明:

      TODO

  • DROWNED_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L562
    • 说明:

      TODO

  • DROWNED_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L563
    • 说明:

      TODO

  • DYE_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L564
    • 说明:

      TODO

  • EGG_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L565
    • 说明:

      TODO

  • ELDER_GUARDIAN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L566
    • 说明:

      TODO

  • ELDER_GUARDIAN_AMBIENT_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L567
    • 说明:

      TODO

  • ELDER_GUARDIAN_CURSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L568
    • 说明:

      TODO

  • ELDER_GUARDIAN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L569
    • 说明:

      TODO

  • ELDER_GUARDIAN_DEATH_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L570
    • 说明:

      TODO

  • ELDER_GUARDIAN_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L571
    • 说明:

      TODO

  • ELDER_GUARDIAN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L572
    • 说明:

      TODO

  • ELDER_GUARDIAN_HURT_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L573
    • 说明:

      TODO

  • ELYTRA_FLYING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L574
    • 说明:

      TODO

  • ENCHANTMENT_TABLE_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L575
    • 说明:

      TODO

  • ENDER_CHEST_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L576
    • 说明:

      TODO

  • ENDER_CHEST_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L577
    • 说明:

      TODO

  • ENDER_DRAGON_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L578
    • 说明:

      TODO

  • ENDER_DRAGON_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L579
    • 说明:

      TODO

  • DRAGON_FIREBALL_EXPLODE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L580
    • 说明:

      TODO

  • ENDER_DRAGON_FLAP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L581
    • 说明:

      TODO

  • ENDER_DRAGON_GROWL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L582
    • 说明:

      TODO

  • ENDER_DRAGON_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L583
    • 说明:

      TODO

  • ENDER_DRAGON_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L584
    • 说明:

      TODO

  • ENDER_EYE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L585
    • 说明:

      TODO

  • ENDER_EYE_LAUNCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L586
    • 说明:

      TODO

  • ENDERMAN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L587
    • 说明:

      TODO

  • ENDERMAN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L588
    • 说明:

      TODO

  • ENDERMAN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L589
    • 说明:

      TODO

  • ENDERMAN_SCREAM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L590
    • 说明:

      TODO

  • ENDERMAN_STARE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L591
    • 说明:

      TODO

  • ENDERMAN_TELEPORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L592
    • 说明:

      TODO

  • ENDERMITE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L593
    • 说明:

      TODO

  • ENDERMITE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L594
    • 说明:

      TODO

  • ENDERMITE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L595
    • 说明:

      TODO

  • ENDERMITE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L596
    • 说明:

      TODO

  • ENDER_PEARL_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L597
    • 说明:

      TODO

  • END_GATEWAY_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L598
    • 说明:

      TODO

  • END_PORTAL_FRAME_FILL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L599
    • 说明:

      TODO

  • END_PORTAL_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L600
    • 说明:

      TODO

  • EVOKER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L601
    • 说明:

      TODO

  • EVOKER_CAST_SPELL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L602
    • 说明:

      TODO

  • EVOKER_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L603
    • 说明:

      TODO

  • EVOKER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L604
    • 说明:

      TODO

  • EVOKER_FANGS_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L605
    • 说明:

      TODO

  • EVOKER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L606
    • 说明:

      TODO

  • EVOKER_PREPARE_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L607
    • 说明:

      TODO

  • EVOKER_PREPARE_SUMMON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L608
    • 说明:

      TODO

  • EVOKER_PREPARE_WOLOLO

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L609
    • 说明:

      TODO

  • EXPERIENCE_BOTTLE_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L610
    • 说明:

      TODO

  • EXPERIENCE_ORB_PICKUP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L611
    • 说明:

      TODO

  • EYEBLOSSOM_OPEN_LONG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L612
    • 说明:

      TODO

  • EYEBLOSSOM_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L613
    • 说明:

      TODO

  • EYEBLOSSOM_CLOSE_LONG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L614
    • 说明:

      TODO

  • EYEBLOSSOM_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L615
    • 说明:

      TODO

  • EYEBLOSSOM_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L616
    • 说明:

      TODO

  • FENCE_GATE_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L617
    • 说明:

      TODO

  • FENCE_GATE_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L618
    • 说明:

      TODO

  • FIRECHARGE_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L619
    • 说明:

      TODO

  • FIREFLY_BUSH_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L620
    • 说明:

      TODO

  • FIREWORK_ROCKET_BLAST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L621
    • 说明:

      TODO

  • FIREWORK_ROCKET_BLAST_FAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L622
    • 说明:

      TODO

  • FIREWORK_ROCKET_LARGE_BLAST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L623
    • 说明:

      TODO

  • FIREWORK_ROCKET_LARGE_BLAST_FAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L624
    • 说明:

      TODO

  • FIREWORK_ROCKET_LAUNCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L625
    • 说明:

      TODO

  • FIREWORK_ROCKET_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L626
    • 说明:

      TODO

  • FIREWORK_ROCKET_TWINKLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L627
    • 说明:

      TODO

  • FIREWORK_ROCKET_TWINKLE_FAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L628
    • 说明:

      TODO

  • FIRE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L629
    • 说明:

      TODO

  • FIRE_EXTINGUISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L630
    • 说明:

      TODO

  • FISH_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L631
    • 说明:

      TODO

  • FISHING_BOBBER_RETRIEVE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L632
    • 说明:

      TODO

  • FISHING_BOBBER_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L633
    • 说明:

      TODO

  • FISHING_BOBBER_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L634
    • 说明:

      TODO

  • FLINTANDSTEEL_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L635
    • 说明:

      TODO

  • FLOWERING_AZALEA_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L636
    • 说明:

      TODO

  • FLOWERING_AZALEA_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L637
    • 说明:

      TODO

  • FLOWERING_AZALEA_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L638
    • 说明:

      TODO

  • FLOWERING_AZALEA_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L639
    • 说明:

      TODO

  • FLOWERING_AZALEA_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L640
    • 说明:

      TODO

  • FOX_AGGRO

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L641
    • 说明:

      TODO

  • FOX_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L642
    • 说明:

      TODO

  • FOX_BITE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L643
    • 说明:

      TODO

  • FOX_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L644
    • 说明:

      TODO

  • FOX_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L645
    • 说明:

      TODO

  • FOX_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L646
    • 说明:

      TODO

  • FOX_SCREECH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L647
    • 说明:

      TODO

  • FOX_SLEEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L648
    • 说明:

      TODO

  • FOX_SNIFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L649
    • 说明:

      TODO

  • FOX_SPIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L650
    • 说明:

      TODO

  • FOX_TELEPORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L651
    • 说明:

      TODO

  • SUSPICIOUS_SAND_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L652
    • 说明:

      TODO

  • SUSPICIOUS_SAND_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L653
    • 说明:

      TODO

  • SUSPICIOUS_SAND_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L654
    • 说明:

      TODO

  • SUSPICIOUS_SAND_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L655
    • 说明:

      TODO

  • SUSPICIOUS_SAND_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L656
    • 说明:

      TODO

  • SUSPICIOUS_GRAVEL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L657
    • 说明:

      TODO

  • SUSPICIOUS_GRAVEL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L658
    • 说明:

      TODO

  • SUSPICIOUS_GRAVEL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L659
    • 说明:

      TODO

  • SUSPICIOUS_GRAVEL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L660
    • 说明:

      TODO

  • SUSPICIOUS_GRAVEL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L661
    • 说明:

      TODO

  • FROGLIGHT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L662
    • 说明:

      TODO

  • FROGLIGHT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L663
    • 说明:

      TODO

  • FROGLIGHT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L664
    • 说明:

      TODO

  • FROGLIGHT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L665
    • 说明:

      TODO

  • FROGLIGHT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L666
    • 说明:

      TODO

  • FROGSPAWNSTEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L667
    • 说明:

      TODO

  • FROGSPAWN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L668
    • 说明:

      TODO

  • FROGSPAWN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L669
    • 说明:

      TODO

  • FROGSPAWN_HATCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L670
    • 说明:

      TODO

  • FROGSPAWN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L671
    • 说明:

      TODO

  • FROGSPAWN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L672
    • 说明:

      TODO

  • FROG_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L673
    • 说明:

      TODO

  • FROG_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L674
    • 说明:

      TODO

  • FROG_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L675
    • 说明:

      TODO

  • FROG_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L676
    • 说明:

      TODO

  • FROG_LAY_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L677
    • 说明:

      TODO

  • FROG_LONG_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L678
    • 说明:

      TODO

  • FROG_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L679
    • 说明:

      TODO

  • FROG_TONGUE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L680
    • 说明:

      TODO

  • ROOTS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L681
    • 说明:

      TODO

  • ROOTS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L682
    • 说明:

      TODO

  • ROOTS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L683
    • 说明:

      TODO

  • ROOTS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L684
    • 说明:

      TODO

  • ROOTS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L685
    • 说明:

      TODO

  • FURNACE_FIRE_CRACKLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L686
    • 说明:

      TODO

  • GENERIC_BIG_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L687
    • 说明:

      TODO

  • GENERIC_BURN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L688
    • 说明:

      TODO

  • GENERIC_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L689
    • 说明:

      TODO

  • GENERIC_DRINK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L690
    • 说明:

      TODO

  • GENERIC_EAT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L691
    • 说明:

      TODO

  • GENERIC_EXPLODE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L692
    • 说明:

      TODO

  • GENERIC_EXTINGUISH_FIRE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L693
    • 说明:

      TODO

  • GENERIC_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L694
    • 说明:

      TODO

  • GENERIC_SMALL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L695
    • 说明:

      TODO

  • GENERIC_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L696
    • 说明:

      TODO

  • GENERIC_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L697
    • 说明:

      TODO

  • GHAST_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L698
    • 说明:

      TODO

  • GHAST_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L699
    • 说明:

      TODO

  • GHAST_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L700
    • 说明:

      TODO

  • GHAST_SCREAM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L701
    • 说明:

      TODO

  • GHAST_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L702
    • 说明:

      TODO

  • GHAST_WARN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L703
    • 说明:

      TODO

  • GHASTLING_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L704
    • 说明:

      TODO

  • GHASTLING_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L705
    • 说明:

      TODO

  • GHASTLING_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L706
    • 说明:

      TODO

  • GHASTLING_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L707
    • 说明:

      TODO

  • GILDED_BLACKSTONE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L708
    • 说明:

      TODO

  • GILDED_BLACKSTONE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L709
    • 说明:

      TODO

  • GILDED_BLACKSTONE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L710
    • 说明:

      TODO

  • GILDED_BLACKSTONE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L711
    • 说明:

      TODO

  • GILDED_BLACKSTONE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L712
    • 说明:

      TODO

  • GLASS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L713
    • 说明:

      TODO

  • GLASS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L714
    • 说明:

      TODO

  • GLASS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L715
    • 说明:

      TODO

  • GLASS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L716
    • 说明:

      TODO

  • GLASS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L717
    • 说明:

      TODO

  • GLOW_INK_SAC_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L718
    • 说明:

      TODO

  • GLOW_ITEM_FRAME_ADD_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L719
    • 说明:

      TODO

  • GLOW_ITEM_FRAME_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L720
    • 说明:

      TODO

  • GLOW_ITEM_FRAME_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L721
    • 说明:

      TODO

  • GLOW_ITEM_FRAME_REMOVE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L722
    • 说明:

      TODO

  • GLOW_ITEM_FRAME_ROTATE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L723
    • 说明:

      TODO

  • GLOW_SQUID_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L724
    • 说明:

      TODO

  • GLOW_SQUID_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L725
    • 说明:

      TODO

  • GLOW_SQUID_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L726
    • 说明:

      TODO

  • GLOW_SQUID_SQUIRT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L727
    • 说明:

      TODO

  • GOAT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L728
    • 说明:

      TODO

  • GOAT_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L729
    • 说明:

      TODO

  • GOAT_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L730
    • 说明:

      TODO

  • GOAT_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L731
    • 说明:

      TODO

  • GOAT_LONG_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L732
    • 说明:

      TODO

  • GOAT_MILK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L733
    • 说明:

      TODO

  • GOAT_PREPARE_RAM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L734
    • 说明:

      TODO

  • GOAT_RAM_IMPACT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L735
    • 说明:

      TODO

  • GOAT_HORN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L736
    • 说明:

      TODO

  • GOAT_SCREAMING_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L737
    • 说明:

      TODO

  • GOAT_SCREAMING_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L738
    • 说明:

      TODO

  • GOAT_SCREAMING_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L739
    • 说明:

      TODO

  • GOAT_SCREAMING_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L740
    • 说明:

      TODO

  • GOAT_SCREAMING_LONG_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L741
    • 说明:

      TODO

  • GOAT_SCREAMING_MILK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L742
    • 说明:

      TODO

  • GOAT_SCREAMING_PREPARE_RAM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L743
    • 说明:

      TODO

  • GOAT_SCREAMING_RAM_IMPACT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L744
    • 说明:

      TODO

  • GOAT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L745
    • 说明:

      TODO

  • GOLDEN_DANDELION_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L746
    • 说明:

      TODO

  • GOLDEN_DANDELION_UNUSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L747
    • 说明:

      TODO

  • GRASS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L748
    • 说明:

      TODO

  • GRASS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L749
    • 说明:

      TODO

  • GRASS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L750
    • 说明:

      TODO

  • GRASS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L751
    • 说明:

      TODO

  • GRASS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L752
    • 说明:

      TODO

  • GRAVEL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L753
    • 说明:

      TODO

  • GRAVEL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L754
    • 说明:

      TODO

  • GRAVEL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L755
    • 说明:

      TODO

  • GRAVEL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L756
    • 说明:

      TODO

  • GRAVEL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L757
    • 说明:

      TODO

  • GRINDSTONE_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L758
    • 说明:

      TODO

  • GROWING_PLANT_CROP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L759
    • 说明:

      TODO

  • GUARDIAN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L760
    • 说明:

      TODO

  • GUARDIAN_AMBIENT_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L761
    • 说明:

      TODO

  • GUARDIAN_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L762
    • 说明:

      TODO

  • GUARDIAN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L763
    • 说明:

      TODO

  • GUARDIAN_DEATH_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L764
    • 说明:

      TODO

  • GUARDIAN_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L765
    • 说明:

      TODO

  • GUARDIAN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L766
    • 说明:

      TODO

  • GUARDIAN_HURT_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L767
    • 说明:

      TODO

  • HANGING_ROOTS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L768
    • 说明:

      TODO

  • HANGING_ROOTS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L769
    • 说明:

      TODO

  • HANGING_ROOTS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L770
    • 说明:

      TODO

  • HANGING_ROOTS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L771
    • 说明:

      TODO

  • HANGING_ROOTS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L772
    • 说明:

      TODO

  • HANGING_SIGN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L773
    • 说明:

      TODO

  • HANGING_SIGN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L774
    • 说明:

      TODO

  • HANGING_SIGN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L775
    • 说明:

      TODO

  • HANGING_SIGN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L776
    • 说明:

      TODO

  • HANGING_SIGN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L777
    • 说明:

      TODO

  • HAPPY_GHAST_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L778
    • 说明:

      TODO

  • HAPPY_GHAST_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L779
    • 说明:

      TODO

  • HAPPY_GHAST_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L780
    • 说明:

      TODO

  • HAPPY_GHAST_RIDING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L781
    • 说明:

      TODO

  • HEAVY_CORE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L782
    • 说明:

      TODO

  • HEAVY_CORE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L783
    • 说明:

      TODO

  • HEAVY_CORE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L784
    • 说明:

      TODO

  • HEAVY_CORE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L785
    • 说明:

      TODO

  • HEAVY_CORE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L786
    • 说明:

      TODO

  • NETHER_WOOD_HANGING_SIGN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L787
    • 说明:

      TODO

  • NETHER_WOOD_HANGING_SIGN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L788
    • 说明:

      TODO

  • NETHER_WOOD_HANGING_SIGN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L789
    • 说明:

      TODO

  • NETHER_WOOD_HANGING_SIGN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L790
    • 说明:

      TODO

  • NETHER_WOOD_HANGING_SIGN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L791
    • 说明:

      TODO

  • BAMBOO_WOOD_HANGING_SIGN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L792
    • 说明:

      TODO

  • BAMBOO_WOOD_HANGING_SIGN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L793
    • 说明:

      TODO

  • BAMBOO_WOOD_HANGING_SIGN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L794
    • 说明:

      TODO

  • BAMBOO_WOOD_HANGING_SIGN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L795
    • 说明:

      TODO

  • BAMBOO_WOOD_HANGING_SIGN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L796
    • 说明:

      TODO

  • TRIAL_SPAWNER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L797
    • 说明:

      TODO

  • TRIAL_SPAWNER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L798
    • 说明:

      TODO

  • TRIAL_SPAWNER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L799
    • 说明:

      TODO

  • TRIAL_SPAWNER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L800
    • 说明:

      TODO

  • TRIAL_SPAWNER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L801
    • 说明:

      TODO

  • TRIAL_SPAWNER_SPAWN_MOB

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L802
    • 说明:

      TODO

  • TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L803
    • 说明:

      TODO

  • TRIAL_SPAWNER_SPAWN_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L804
    • 说明:

      TODO

  • TRIAL_SPAWNER_SPAWN_ITEM_BEGIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L805
    • 说明:

      TODO

  • TRIAL_SPAWNER_DETECT_PLAYER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L806
    • 说明:

      TODO

  • TRIAL_SPAWNER_OMINOUS_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L807
    • 说明:

      TODO

  • TRIAL_SPAWNER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L808
    • 说明:

      TODO

  • TRIAL_SPAWNER_AMBIENT_OMINOUS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L809
    • 说明:

      TODO

  • TRIAL_SPAWNER_OPEN_SHUTTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L810
    • 说明:

      TODO

  • TRIAL_SPAWNER_CLOSE_SHUTTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L811
    • 说明:

      TODO

  • TRIAL_SPAWNER_EJECT_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L812
    • 说明:

      TODO

  • HARNESS_EQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L813
    • 说明:

      TODO

  • HARNESS_UNEQUIP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L814
    • 说明:

      TODO

  • HARNESS_GOGGLES_UP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L815
    • 说明:

      TODO

  • HARNESS_GOGGLES_DOWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L816
    • 说明:

      TODO

  • HOE_TILL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L817
    • 说明:

      TODO

  • HOGLIN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L818
    • 说明:

      TODO

  • HOGLIN_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L819
    • 说明:

      TODO

  • HOGLIN_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L820
    • 说明:

      TODO

  • HOGLIN_CONVERTED_TO_ZOMBIFIED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L821
    • 说明:

      TODO

  • HOGLIN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L822
    • 说明:

      TODO

  • HOGLIN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L823
    • 说明:

      TODO

  • HOGLIN_RETREAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L824
    • 说明:

      TODO

  • HOGLIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L825
    • 说明:

      TODO

  • HONEY_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L826
    • 说明:

      TODO

  • HONEY_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L827
    • 说明:

      TODO

  • HONEY_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L828
    • 说明:

      TODO

  • HONEY_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L829
    • 说明:

      TODO

  • HONEY_BLOCK_SLIDE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L830
    • 说明:

      TODO

  • HONEY_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L831
    • 说明:

      TODO

  • HONEYCOMB_WAX_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L832
    • 说明:

      TODO

  • HONEY_DRINK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L833
    • 说明:

      TODO

  • GOAT_HORN_VARIANT_COUNT

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L834
    • 说明:

      TODO

  • GOAT_HORN_SOUND_VARIANTS

    • 类型: ImmutableList<Holder.Reference<SoundEvent>>
    • 修饰符: public static final
    • 源码定位: L835
    • 说明:

      TODO

  • HORSE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L836
    • 说明:

      TODO

  • HORSE_AMBIENT_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L837
    • 说明:

      TODO

  • HORSE_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L838
    • 说明:

      TODO

  • HORSE_ANGRY_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L839
    • 说明:

      TODO

  • HORSE_ARMOR

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L840
    • 说明:

      TODO

  • HORSE_ARMOR_UNEQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L841
    • 说明:

      TODO

  • HORSE_BREATHE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L842
    • 说明:

      TODO

  • HORSE_BREATHE_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L843
    • 说明:

      TODO

  • HORSE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L844
    • 说明:

      TODO

  • HORSE_DEATH_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L845
    • 说明:

      TODO

  • HORSE_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L846
    • 说明:

      TODO

  • HORSE_EAT_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L847
    • 说明:

      TODO

  • HORSE_GALLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L848
    • 说明:

      TODO

  • HORSE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L849
    • 说明:

      TODO

  • HORSE_HURT_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L850
    • 说明:

      TODO

  • HORSE_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L851
    • 说明:

      TODO

  • HORSE_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L852
    • 说明:

      TODO

  • HORSE_LAND_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L853
    • 说明:

      TODO

  • HORSE_SADDLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L854
    • 说明:

      TODO

  • HORSE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L855
    • 说明:

      TODO

  • HORSE_STEP_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L856
    • 说明:

      TODO

  • HORSE_STEP_WOOD

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L857
    • 说明:

      TODO

  • HOSTILE_BIG_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L858
    • 说明:

      TODO

  • HOSTILE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L859
    • 说明:

      TODO

  • HOSTILE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L860
    • 说明:

      TODO

  • HOSTILE_SMALL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L861
    • 说明:

      TODO

  • HOSTILE_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L862
    • 说明:

      TODO

  • HOSTILE_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L863
    • 说明:

      TODO

  • HUSK_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L864
    • 说明:

      TODO

  • HUSK_CONVERTED_TO_ZOMBIE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L865
    • 说明:

      TODO

  • HUSK_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L866
    • 说明:

      TODO

  • HUSK_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L867
    • 说明:

      TODO

  • HUSK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L868
    • 说明:

      TODO

  • ILLUSIONER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L869
    • 说明:

      TODO

  • ILLUSIONER_CAST_SPELL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L870
    • 说明:

      TODO

  • ILLUSIONER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L871
    • 说明:

      TODO

  • ILLUSIONER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L872
    • 说明:

      TODO

  • ILLUSIONER_MIRROR_MOVE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L873
    • 说明:

      TODO

  • ILLUSIONER_PREPARE_BLINDNESS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L874
    • 说明:

      TODO

  • ILLUSIONER_PREPARE_MIRROR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L875
    • 说明:

      TODO

  • INK_SAC_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L876
    • 说明:

      TODO

  • IRON_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L877
    • 说明:

      TODO

  • IRON_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L878
    • 说明:

      TODO

  • IRON_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L879
    • 说明:

      TODO

  • IRON_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L880
    • 说明:

      TODO

  • IRON_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L881
    • 说明:

      TODO

  • IRON_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L882
    • 说明:

      TODO

  • IRON_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L883
    • 说明:

      TODO

  • IRON_GOLEM_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L884
    • 说明:

      TODO

  • IRON_GOLEM_DAMAGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L885
    • 说明:

      TODO

  • IRON_GOLEM_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L886
    • 说明:

      TODO

  • IRON_GOLEM_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L887
    • 说明:

      TODO

  • IRON_GOLEM_REPAIR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L888
    • 说明:

      TODO

  • IRON_GOLEM_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L889
    • 说明:

      TODO

  • IRON_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L890
    • 说明:

      TODO

  • IRON_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L891
    • 说明:

      TODO

  • ITEM_FRAME_ADD_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L892
    • 说明:

      TODO

  • ITEM_FRAME_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L893
    • 说明:

      TODO

  • ITEM_FRAME_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L894
    • 说明:

      TODO

  • ITEM_FRAME_REMOVE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L895
    • 说明:

      TODO

  • ITEM_FRAME_ROTATE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L896
    • 说明:

      TODO

  • ITEM_BREAK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L897
    • 说明:

      TODO

  • ITEM_PICKUP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L898
    • 说明:

      TODO

  • LADDER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L899
    • 说明:

      TODO

  • LADDER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L900
    • 说明:

      TODO

  • LADDER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L901
    • 说明:

      TODO

  • LADDER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L902
    • 说明:

      TODO

  • LADDER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L903
    • 说明:

      TODO

  • LANTERN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L904
    • 说明:

      TODO

  • LANTERN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L905
    • 说明:

      TODO

  • LANTERN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L906
    • 说明:

      TODO

  • LANTERN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L907
    • 说明:

      TODO

  • LANTERN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L908
    • 说明:

      TODO

  • LARGE_AMETHYST_BUD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L909
    • 说明:

      TODO

  • LARGE_AMETHYST_BUD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L910
    • 说明:

      TODO

  • LAVA_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L911
    • 说明:

      TODO

  • LAVA_EXTINGUISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L912
    • 说明:

      TODO

  • LAVA_POP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L913
    • 说明:

      TODO

  • LEAF_LITTER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L914
    • 说明:

      TODO

  • LEAF_LITTER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L915
    • 说明:

      TODO

  • LEAF_LITTER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L916
    • 说明:

      TODO

  • LEAF_LITTER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L917
    • 说明:

      TODO

  • LEAF_LITTER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L918
    • 说明:

      TODO

  • LEAD_UNTIED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L919
    • 说明:

      TODO

  • LEAD_TIED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L920
    • 说明:

      TODO

  • LEAD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L921
    • 说明:

      TODO

  • LEVER_CLICK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L922
    • 说明:

      TODO

  • LIGHTNING_BOLT_IMPACT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L923
    • 说明:

      TODO

  • LIGHTNING_BOLT_THUNDER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L924
    • 说明:

      TODO

  • LINGERING_POTION_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L925
    • 说明:

      TODO

  • LLAMA_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L926
    • 说明:

      TODO

  • LLAMA_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L927
    • 说明:

      TODO

  • LLAMA_CHEST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L928
    • 说明:

      TODO

  • LLAMA_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L929
    • 说明:

      TODO

  • LLAMA_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L930
    • 说明:

      TODO

  • LLAMA_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L931
    • 说明:

      TODO

  • LLAMA_SPIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L932
    • 说明:

      TODO

  • LLAMA_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L933
    • 说明:

      TODO

  • LLAMA_SWAG

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L934
    • 说明:

      TODO

  • LLAMA_CARPET_UNEQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L935
    • 说明:

      TODO

  • MAGMA_CUBE_DEATH_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L936
    • 说明:

      TODO

  • LODESTONE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L937
    • 说明:

      TODO

  • LODESTONE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L938
    • 说明:

      TODO

  • LODESTONE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L939
    • 说明:

      TODO

  • LODESTONE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L940
    • 说明:

      TODO

  • LODESTONE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L941
    • 说明:

      TODO

  • LODESTONE_COMPASS_LOCK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L942
    • 说明:

      TODO

  • LUNGE_1

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L943
    • 说明:

      TODO

  • LUNGE_2

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L944
    • 说明:

      TODO

  • LUNGE_3

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L945
    • 说明:

      TODO

  • MACE_SMASH_AIR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L946
    • 说明:

      TODO

  • MACE_SMASH_GROUND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L947
    • 说明:

      TODO

  • MACE_SMASH_GROUND_HEAVY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L948
    • 说明:

      TODO

  • MAGMA_CUBE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L949
    • 说明:

      TODO

  • MAGMA_CUBE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L950
    • 说明:

      TODO

  • MAGMA_CUBE_HURT_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L951
    • 说明:

      TODO

  • MAGMA_CUBE_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L952
    • 说明:

      TODO

  • MAGMA_CUBE_SQUISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L953
    • 说明:

      TODO

  • MAGMA_CUBE_SQUISH_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L954
    • 说明:

      TODO

  • MANGROVE_ROOTS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L955
    • 说明:

      TODO

  • MANGROVE_ROOTS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L956
    • 说明:

      TODO

  • MANGROVE_ROOTS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L957
    • 说明:

      TODO

  • MANGROVE_ROOTS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L958
    • 说明:

      TODO

  • MANGROVE_ROOTS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L959
    • 说明:

      TODO

  • MEDIUM_AMETHYST_BUD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L960
    • 说明:

      TODO

  • MEDIUM_AMETHYST_BUD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L961
    • 说明:

      TODO

  • METAL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L962
    • 说明:

      TODO

  • METAL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L963
    • 说明:

      TODO

  • METAL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L964
    • 说明:

      TODO

  • METAL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L965
    • 说明:

      TODO

  • METAL_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L966
    • 说明:

      TODO

  • METAL_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L967
    • 说明:

      TODO

  • METAL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L968
    • 说明:

      TODO

  • MINECART_INSIDE_UNDERWATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L969
    • 说明:

      TODO

  • MINECART_INSIDE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L970
    • 说明:

      TODO

  • MINECART_RIDING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L971
    • 说明:

      TODO

  • MOOSHROOM_CONVERT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L972
    • 说明:

      TODO

  • MOOSHROOM_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L973
    • 说明:

      TODO

  • MOOSHROOM_MILK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L974
    • 说明:

      TODO

  • MOOSHROOM_MILK_SUSPICIOUSLY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L975
    • 说明:

      TODO

  • MOOSHROOM_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L976
    • 说明:

      TODO

  • MOSS_CARPET_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L977
    • 说明:

      TODO

  • MOSS_CARPET_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L978
    • 说明:

      TODO

  • MOSS_CARPET_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L979
    • 说明:

      TODO

  • MOSS_CARPET_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L980
    • 说明:

      TODO

  • MOSS_CARPET_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L981
    • 说明:

      TODO

  • PINK_PETALS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L982
    • 说明:

      TODO

  • PINK_PETALS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L983
    • 说明:

      TODO

  • PINK_PETALS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L984
    • 说明:

      TODO

  • PINK_PETALS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L985
    • 说明:

      TODO

  • PINK_PETALS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L986
    • 说明:

      TODO

  • MOSS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L987
    • 说明:

      TODO

  • MOSS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L988
    • 说明:

      TODO

  • MOSS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L989
    • 说明:

      TODO

  • MOSS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L990
    • 说明:

      TODO

  • MOSS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L991
    • 说明:

      TODO

  • MUD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L992
    • 说明:

      TODO

  • MUD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L993
    • 说明:

      TODO

  • MUD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L994
    • 说明:

      TODO

  • MUD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L995
    • 说明:

      TODO

  • MUD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L996
    • 说明:

      TODO

  • MUD_BRICKS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L997
    • 说明:

      TODO

  • MUD_BRICKS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L998
    • 说明:

      TODO

  • MUD_BRICKS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L999
    • 说明:

      TODO

  • MUD_BRICKS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1000
    • 说明:

      TODO

  • MUD_BRICKS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1001
    • 说明:

      TODO

  • MUDDY_MANGROVE_ROOTS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1002
    • 说明:

      TODO

  • MUDDY_MANGROVE_ROOTS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1003
    • 说明:

      TODO

  • MUDDY_MANGROVE_ROOTS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1004
    • 说明:

      TODO

  • MUDDY_MANGROVE_ROOTS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1005
    • 说明:

      TODO

  • MUDDY_MANGROVE_ROOTS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1006
    • 说明:

      TODO

  • MULE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1007
    • 说明:

      TODO

  • MULE_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1008
    • 说明:

      TODO

  • MULE_CHEST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1009
    • 说明:

      TODO

  • MULE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1010
    • 说明:

      TODO

  • MULE_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1011
    • 说明:

      TODO

  • MULE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1012
    • 说明:

      TODO

  • MULE_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1013
    • 说明:

      TODO

  • MUSIC_CREATIVE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1014
    • 说明:

      TODO

  • MUSIC_CREDITS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1015
    • 说明:

      TODO

  • MUSIC_DISC_5

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1016
    • 说明:

      TODO

  • MUSIC_DISC_11

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1017
    • 说明:

      TODO

  • MUSIC_DISC_13

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1018
    • 说明:

      TODO

  • MUSIC_DISC_BLOCKS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1019
    • 说明:

      TODO

  • MUSIC_DISC_CAT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1020
    • 说明:

      TODO

  • MUSIC_DISC_CHIRP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1021
    • 说明:

      TODO

  • MUSIC_DISC_FAR

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1022
    • 说明:

      TODO

  • MUSIC_DISC_LAVA_CHICKEN

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1023
    • 说明:

      TODO

  • MUSIC_DISC_MALL

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1024
    • 说明:

      TODO

  • MUSIC_DISC_MELLOHI

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1025
    • 说明:

      TODO

  • MUSIC_DISC_PIGSTEP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1026
    • 说明:

      TODO

  • MUSIC_DISC_STAL

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1027
    • 说明:

      TODO

  • MUSIC_DISC_STRAD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1028
    • 说明:

      TODO

  • MUSIC_DISC_WAIT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1029
    • 说明:

      TODO

  • MUSIC_DISC_WARD

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1030
    • 说明:

      TODO

  • MUSIC_DISC_OTHERSIDE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1031
    • 说明:

      TODO

  • MUSIC_DISC_RELIC

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1032
    • 说明:

      TODO

  • MUSIC_DISC_CREATOR

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1033
    • 说明:

      TODO

  • MUSIC_DISC_CREATOR_MUSIC_BOX

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1034
    • 说明:

      TODO

  • MUSIC_DISC_PRECIPICE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1035
    • 说明:

      TODO

  • MUSIC_DISC_TEARS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1036
    • 说明:

      TODO

  • MUSIC_DRAGON

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1037
    • 说明:

      TODO

  • MUSIC_END

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1038
    • 说明:

      TODO

  • MUSIC_GAME

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1039
    • 说明:

      TODO

  • MUSIC_MENU

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1040
    • 说明:

      TODO

  • MUSIC_BIOME_BASALT_DELTAS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1041
    • 说明:

      TODO

  • MUSIC_BIOME_CRIMSON_FOREST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1042
    • 说明:

      TODO

  • MUSIC_BIOME_DEEP_DARK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1043
    • 说明:

      TODO

  • MUSIC_BIOME_DRIPSTONE_CAVES

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1044
    • 说明:

      TODO

  • MUSIC_BIOME_GROVE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1045
    • 说明:

      TODO

  • MUSIC_BIOME_JAGGED_PEAKS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1046
    • 说明:

      TODO

  • MUSIC_BIOME_LUSH_CAVES

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1047
    • 说明:

      TODO

  • MUSIC_BIOME_SWAMP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1048
    • 说明:

      TODO

  • MUSIC_BIOME_FOREST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1049
    • 说明:

      TODO

  • MUSIC_BIOME_OLD_GROWTH_TAIGA

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1050
    • 说明:

      TODO

  • MUSIC_BIOME_MEADOW

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1051
    • 说明:

      TODO

  • MUSIC_BIOME_CHERRY_GROVE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1052
    • 说明:

      TODO

  • MUSIC_BIOME_NETHER_WASTES

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1053
    • 说明:

      TODO

  • MUSIC_BIOME_FROZEN_PEAKS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1054
    • 说明:

      TODO

  • MUSIC_BIOME_SNOWY_SLOPES

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1055
    • 说明:

      TODO

  • MUSIC_BIOME_SOUL_SAND_VALLEY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1056
    • 说明:

      TODO

  • MUSIC_BIOME_STONY_PEAKS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1057
    • 说明:

      TODO

  • MUSIC_BIOME_WARPED_FOREST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1058
    • 说明:

      TODO

  • MUSIC_BIOME_FLOWER_FOREST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1059
    • 说明:

      TODO

  • MUSIC_BIOME_DESERT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1060
    • 说明:

      TODO

  • MUSIC_BIOME_BADLANDS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1061
    • 说明:

      TODO

  • MUSIC_BIOME_JUNGLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1062
    • 说明:

      TODO

  • MUSIC_BIOME_SPARSE_JUNGLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1063
    • 说明:

      TODO

  • MUSIC_BIOME_BAMBOO_JUNGLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1064
    • 说明:

      TODO

  • MUSIC_UNDER_WATER

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1065
    • 说明:

      TODO

  • NAUTILUS_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1066
    • 说明:

      TODO

  • NAUTILUS_AMBIENT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1067
    • 说明:

      TODO

  • NAUTILUS_DASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1068
    • 说明:

      TODO

  • NAUTILUS_DASH_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1069
    • 说明:

      TODO

  • NAUTILUS_DASH_READY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1070
    • 说明:

      TODO

  • NAUTILUS_DASH_READY_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1071
    • 说明:

      TODO

  • NAUTILUS_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1072
    • 说明:

      TODO

  • NAUTILUS_DEATH_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1073
    • 说明:

      TODO

  • NAUTILUS_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1074
    • 说明:

      TODO

  • NAUTILUS_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1075
    • 说明:

      TODO

  • NAUTILUS_HURT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1076
    • 说明:

      TODO

  • NAUTILUS_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1077
    • 说明:

      TODO

  • NETHER_BRICKS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1078
    • 说明:

      TODO

  • NETHER_BRICKS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1079
    • 说明:

      TODO

  • NETHER_BRICKS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1080
    • 说明:

      TODO

  • NETHER_BRICKS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1081
    • 说明:

      TODO

  • NETHER_BRICKS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1082
    • 说明:

      TODO

  • NETHER_WART_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1083
    • 说明:

      TODO

  • NETHER_WART_PLANTED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1084
    • 说明:

      TODO

  • NETHER_WOOD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1085
    • 说明:

      TODO

  • NETHER_WOOD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1086
    • 说明:

      TODO

  • NETHER_WOOD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1087
    • 说明:

      TODO

  • NETHER_WOOD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1088
    • 说明:

      TODO

  • NETHER_WOOD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1089
    • 说明:

      TODO

  • NETHER_WOOD_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1090
    • 说明:

      TODO

  • NETHER_WOOD_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1091
    • 说明:

      TODO

  • NETHER_WOOD_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1092
    • 说明:

      TODO

  • NETHER_WOOD_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1093
    • 说明:

      TODO

  • NETHER_WOOD_BUTTON_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1094
    • 说明:

      TODO

  • NETHER_WOOD_BUTTON_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1095
    • 说明:

      TODO

  • NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1096
    • 说明:

      TODO

  • NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1097
    • 说明:

      TODO

  • NETHER_WOOD_FENCE_GATE_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1098
    • 说明:

      TODO

  • NETHER_WOOD_FENCE_GATE_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1099
    • 说明:

      TODO

  • EMPTY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1100
    • 说明:

      TODO

  • PACKED_MUD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1101
    • 说明:

      TODO

  • PACKED_MUD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1102
    • 说明:

      TODO

  • PACKED_MUD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1103
    • 说明:

      TODO

  • PACKED_MUD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1104
    • 说明:

      TODO

  • PACKED_MUD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1105
    • 说明:

      TODO

  • STEM_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1106
    • 说明:

      TODO

  • STEM_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1107
    • 说明:

      TODO

  • STEM_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1108
    • 说明:

      TODO

  • STEM_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1109
    • 说明:

      TODO

  • STEM_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1110
    • 说明:

      TODO

  • NYLIUM_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1111
    • 说明:

      TODO

  • NYLIUM_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1112
    • 说明:

      TODO

  • NYLIUM_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1113
    • 说明:

      TODO

  • NYLIUM_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1114
    • 说明:

      TODO

  • NYLIUM_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1115
    • 说明:

      TODO

  • NETHER_SPROUTS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1116
    • 说明:

      TODO

  • NETHER_SPROUTS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1117
    • 说明:

      TODO

  • NETHER_SPROUTS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1118
    • 说明:

      TODO

  • NETHER_SPROUTS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1119
    • 说明:

      TODO

  • NETHER_SPROUTS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1120
    • 说明:

      TODO

  • FUNGUS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1121
    • 说明:

      TODO

  • FUNGUS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1122
    • 说明:

      TODO

  • FUNGUS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1123
    • 说明:

      TODO

  • FUNGUS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1124
    • 说明:

      TODO

  • FUNGUS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1125
    • 说明:

      TODO

  • WEEPING_VINES_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1126
    • 说明:

      TODO

  • WEEPING_VINES_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1127
    • 说明:

      TODO

  • WEEPING_VINES_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1128
    • 说明:

      TODO

  • WEEPING_VINES_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1129
    • 说明:

      TODO

  • WEEPING_VINES_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1130
    • 说明:

      TODO

  • WART_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1131
    • 说明:

      TODO

  • WART_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1132
    • 说明:

      TODO

  • WART_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1133
    • 说明:

      TODO

  • WART_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1134
    • 说明:

      TODO

  • WART_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1135
    • 说明:

      TODO

  • NETHERITE_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1136
    • 说明:

      TODO

  • NETHERITE_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1137
    • 说明:

      TODO

  • NETHERITE_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1138
    • 说明:

      TODO

  • NETHERITE_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1139
    • 说明:

      TODO

  • NETHERITE_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1140
    • 说明:

      TODO

  • NETHERRACK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1141
    • 说明:

      TODO

  • NETHERRACK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1142
    • 说明:

      TODO

  • NETHERRACK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1143
    • 说明:

      TODO

  • NETHERRACK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1144
    • 说明:

      TODO

  • NETHERRACK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1145
    • 说明:

      TODO

  • NOTE_BLOCK_BASEDRUM

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1146
    • 说明:

      TODO

  • NOTE_BLOCK_BASS

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1147
    • 说明:

      TODO

  • NOTE_BLOCK_BELL

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1148
    • 说明:

      TODO

  • NOTE_BLOCK_CHIME

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1149
    • 说明:

      TODO

  • NOTE_BLOCK_FLUTE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1150
    • 说明:

      TODO

  • NOTE_BLOCK_GUITAR

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1151
    • 说明:

      TODO

  • NOTE_BLOCK_HARP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1152
    • 说明:

      TODO

  • NOTE_BLOCK_HAT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1153
    • 说明:

      TODO

  • NOTE_BLOCK_PLING

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1154
    • 说明:

      TODO

  • NOTE_BLOCK_SNARE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1155
    • 说明:

      TODO

  • NOTE_BLOCK_TRUMPET

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1156
    • 说明:

      TODO

  • NOTE_BLOCK_TRUMPET_EXPOSED

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1157
    • 说明:

      TODO

  • NOTE_BLOCK_TRUMPET_OXIDIZED

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1158
    • 说明:

      TODO

  • NOTE_BLOCK_TRUMPET_WEATHERED

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1159
    • 说明:

      TODO

  • NOTE_BLOCK_XYLOPHONE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1160
    • 说明:

      TODO

  • NOTE_BLOCK_IRON_XYLOPHONE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1161
    • 说明:

      TODO

  • NOTE_BLOCK_COW_BELL

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1162
    • 说明:

      TODO

  • NOTE_BLOCK_DIDGERIDOO

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1163
    • 说明:

      TODO

  • NOTE_BLOCK_BIT

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1164
    • 说明:

      TODO

  • NOTE_BLOCK_BANJO

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1165
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_ZOMBIE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1166
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_SKELETON

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1167
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_CREEPER

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1168
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_ENDER_DRAGON

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1169
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_WITHER_SKELETON

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1170
    • 说明:

      TODO

  • NOTE_BLOCK_IMITATE_PIGLIN

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1171
    • 说明:

      TODO

  • OCELOT_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1172
    • 说明:

      TODO

  • OCELOT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1173
    • 说明:

      TODO

  • OCELOT_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1174
    • 说明:

      TODO

  • OMINOUS_BOTTLE_DISPOSE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1175
    • 说明:

      TODO

  • PAINTING_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1176
    • 说明:

      TODO

  • PAINTING_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1177
    • 说明:

      TODO

  • PALE_HANGING_MOSS_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1178
    • 说明:

      TODO

  • PANDA_PRE_SNEEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1179
    • 说明:

      TODO

  • PANDA_SNEEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1180
    • 说明:

      TODO

  • PANDA_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1181
    • 说明:

      TODO

  • PANDA_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1182
    • 说明:

      TODO

  • PANDA_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1183
    • 说明:

      TODO

  • PANDA_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1184
    • 说明:

      TODO

  • PANDA_CANT_BREED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1185
    • 说明:

      TODO

  • PANDA_AGGRESSIVE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1186
    • 说明:

      TODO

  • PANDA_WORRIED_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1187
    • 说明:

      TODO

  • PANDA_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1188
    • 说明:

      TODO

  • PANDA_BITE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1189
    • 说明:

      TODO

  • PARCHED_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1190
    • 说明:

      TODO

  • PARCHED_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1191
    • 说明:

      TODO

  • PARCHED_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1192
    • 说明:

      TODO

  • PARCHED_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1193
    • 说明:

      TODO

  • PARROT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1194
    • 说明:

      TODO

  • PARROT_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1195
    • 说明:

      TODO

  • PARROT_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1196
    • 说明:

      TODO

  • PARROT_FLY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1197
    • 说明:

      TODO

  • PARROT_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1198
    • 说明:

      TODO

  • PARROT_IMITATE_BLAZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1199
    • 说明:

      TODO

  • PARROT_IMITATE_BOGGED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1200
    • 说明:

      TODO

  • PARROT_IMITATE_BREEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1201
    • 说明:

      TODO

  • PARROT_IMITATE_CAMEL_HUSK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1202
    • 说明:

      TODO

  • PARROT_IMITATE_CREAKING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1203
    • 说明:

      TODO

  • PARROT_IMITATE_CREEPER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1204
    • 说明:

      TODO

  • PARROT_IMITATE_DROWNED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1205
    • 说明:

      TODO

  • PARROT_IMITATE_ELDER_GUARDIAN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1206
    • 说明:

      TODO

  • PARROT_IMITATE_ENDER_DRAGON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1207
    • 说明:

      TODO

  • PARROT_IMITATE_ENDERMITE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1208
    • 说明:

      TODO

  • PARROT_IMITATE_EVOKER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1209
    • 说明:

      TODO

  • PARROT_IMITATE_GHAST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1210
    • 说明:

      TODO

  • PARROT_IMITATE_GUARDIAN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1211
    • 说明:

      TODO

  • PARROT_IMITATE_HOGLIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1212
    • 说明:

      TODO

  • PARROT_IMITATE_HUSK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1213
    • 说明:

      TODO

  • PARROT_IMITATE_ILLUSIONER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1214
    • 说明:

      TODO

  • PARROT_IMITATE_MAGMA_CUBE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1215
    • 说明:

      TODO

  • PARROT_IMITATE_PHANTOM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1216
    • 说明:

      TODO

  • PARROT_IMITATE_PARCHED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1217
    • 说明:

      TODO

  • PARROT_IMITATE_PIGLIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1218
    • 说明:

      TODO

  • PARROT_IMITATE_PIGLIN_BRUTE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1219
    • 说明:

      TODO

  • PARROT_IMITATE_PILLAGER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1220
    • 说明:

      TODO

  • PARROT_IMITATE_RAVAGER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1221
    • 说明:

      TODO

  • PARROT_IMITATE_SHULKER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1222
    • 说明:

      TODO

  • PARROT_IMITATE_SILVERFISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1223
    • 说明:

      TODO

  • PARROT_IMITATE_SKELETON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1224
    • 说明:

      TODO

  • PARROT_IMITATE_SLIME

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1225
    • 说明:

      TODO

  • PARROT_IMITATE_SPIDER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1226
    • 说明:

      TODO

  • PARROT_IMITATE_STRAY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1227
    • 说明:

      TODO

  • PARROT_IMITATE_VEX

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1228
    • 说明:

      TODO

  • PARROT_IMITATE_VINDICATOR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1229
    • 说明:

      TODO

  • PARROT_IMITATE_WARDEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1230
    • 说明:

      TODO

  • PARROT_IMITATE_WITCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1231
    • 说明:

      TODO

  • PARROT_IMITATE_WITHER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1232
    • 说明:

      TODO

  • PARROT_IMITATE_WITHER_SKELETON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1233
    • 说明:

      TODO

  • PARROT_IMITATE_ZOGLIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1234
    • 说明:

      TODO

  • PARROT_IMITATE_ZOMBIE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1235
    • 说明:

      TODO

  • PARROT_IMITATE_ZOMBIE_HORSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1236
    • 说明:

      TODO

  • PARROT_IMITATE_ZOMBIE_NAUTILUS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1237
    • 说明:

      TODO

  • PARROT_IMITATE_ZOMBIE_VILLAGER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1238
    • 说明:

      TODO

  • PARROT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1239
    • 说明:

      TODO

  • PHANTOM_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1240
    • 说明:

      TODO

  • PHANTOM_BITE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1241
    • 说明:

      TODO

  • PHANTOM_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1242
    • 说明:

      TODO

  • PHANTOM_FLAP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1243
    • 说明:

      TODO

  • PHANTOM_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1244
    • 说明:

      TODO

  • PHANTOM_SWOOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1245
    • 说明:

      TODO

  • PIG_SADDLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1246
    • 说明:

      TODO

  • PIG_STEP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1247
    • 说明:

      TODO

  • PIG_STEP_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1248
    • 说明:

      TODO

  • PIG_AMBIENT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1249
    • 说明:

      TODO

  • PIG_EAT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1250
    • 说明:

      TODO

  • PIG_HURT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1251
    • 说明:

      TODO

  • PIG_DEATH_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1252
    • 说明:

      TODO

  • PIG_SOUNDS

    • 类型: Map<PigSoundVariants.SoundSet,PigSoundVariant>
    • 修饰符: public static final
    • 源码定位: L1253
    • 说明:

      TODO

  • PIGLIN_ADMIRING_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1254
    • 说明:

      TODO

  • PIGLIN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1255
    • 说明:

      TODO

  • PIGLIN_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1256
    • 说明:

      TODO

  • PIGLIN_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1257
    • 说明:

      TODO

  • PIGLIN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1258
    • 说明:

      TODO

  • PIGLIN_JEALOUS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1259
    • 说明:

      TODO

  • PIGLIN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1260
    • 说明:

      TODO

  • PIGLIN_RETREAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1261
    • 说明:

      TODO

  • PIGLIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1262
    • 说明:

      TODO

  • PIGLIN_CONVERTED_TO_ZOMBIFIED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1263
    • 说明:

      TODO

  • PIGLIN_BRUTE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1264
    • 说明:

      TODO

  • PIGLIN_BRUTE_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1265
    • 说明:

      TODO

  • PIGLIN_BRUTE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1266
    • 说明:

      TODO

  • PIGLIN_BRUTE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1267
    • 说明:

      TODO

  • PIGLIN_BRUTE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1268
    • 说明:

      TODO

  • PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1269
    • 说明:

      TODO

  • PILLAGER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1270
    • 说明:

      TODO

  • PILLAGER_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1271
    • 说明:

      TODO

  • PILLAGER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1272
    • 说明:

      TODO

  • PILLAGER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1273
    • 说明:

      TODO

  • PISTON_CONTRACT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1274
    • 说明:

      TODO

  • PISTON_EXTEND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1275
    • 说明:

      TODO

  • PLAYER_ATTACK_CRIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1276
    • 说明:

      TODO

  • PLAYER_ATTACK_KNOCKBACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1277
    • 说明:

      TODO

  • PLAYER_ATTACK_NODAMAGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1278
    • 说明:

      TODO

  • PLAYER_ATTACK_STRONG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1279
    • 说明:

      TODO

  • PLAYER_ATTACK_SWEEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1280
    • 说明:

      TODO

  • PLAYER_ATTACK_WEAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1281
    • 说明:

      TODO

  • PLAYER_BIG_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1282
    • 说明:

      TODO

  • PLAYER_BREATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1283
    • 说明:

      TODO

  • PLAYER_BURP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1284
    • 说明:

      TODO

  • PLAYER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1285
    • 说明:

      TODO

  • PLAYER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1286
    • 说明:

      TODO

  • PLAYER_HURT_DROWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1287
    • 说明:

      TODO

  • PLAYER_HURT_FREEZE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1288
    • 说明:

      TODO

  • PLAYER_HURT_ON_FIRE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1289
    • 说明:

      TODO

  • PLAYER_HURT_SWEET_BERRY_BUSH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1290
    • 说明:

      TODO

  • PLAYER_LEVELUP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1291
    • 说明:

      TODO

  • PLAYER_SMALL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1292
    • 说明:

      TODO

  • PLAYER_SPLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1293
    • 说明:

      TODO

  • PLAYER_SPLASH_HIGH_SPEED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1294
    • 说明:

      TODO

  • PLAYER_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1295
    • 说明:

      TODO

  • PLAYER_TELEPORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1296
    • 说明:

      TODO

  • POLAR_BEAR_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1297
    • 说明:

      TODO

  • POLAR_BEAR_AMBIENT_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1298
    • 说明:

      TODO

  • POLAR_BEAR_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1299
    • 说明:

      TODO

  • POLAR_BEAR_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1300
    • 说明:

      TODO

  • POLAR_BEAR_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1301
    • 说明:

      TODO

  • POLAR_BEAR_WARNING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1302
    • 说明:

      TODO

  • POLISHED_DEEPSLATE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1303
    • 说明:

      TODO

  • POLISHED_DEEPSLATE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1304
    • 说明:

      TODO

  • POLISHED_DEEPSLATE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1305
    • 说明:

      TODO

  • POLISHED_DEEPSLATE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1306
    • 说明:

      TODO

  • POLISHED_DEEPSLATE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1307
    • 说明:

      TODO

  • PORTAL_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1308
    • 说明:

      TODO

  • PORTAL_TRAVEL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1309
    • 说明:

      TODO

  • PORTAL_TRIGGER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1310
    • 说明:

      TODO

  • POWDER_SNOW_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1311
    • 说明:

      TODO

  • POWDER_SNOW_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1312
    • 说明:

      TODO

  • POWDER_SNOW_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1313
    • 说明:

      TODO

  • POWDER_SNOW_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1314
    • 说明:

      TODO

  • POWDER_SNOW_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1315
    • 说明:

      TODO

  • PUFFER_FISH_BLOW_OUT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1316
    • 说明:

      TODO

  • PUFFER_FISH_BLOW_UP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1317
    • 说明:

      TODO

  • PUFFER_FISH_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1318
    • 说明:

      TODO

  • PUFFER_FISH_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1319
    • 说明:

      TODO

  • PUFFER_FISH_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1320
    • 说明:

      TODO

  • PUFFER_FISH_STING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1321
    • 说明:

      TODO

  • PUMPKIN_CARVE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1322
    • 说明:

      TODO

  • RABBIT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1323
    • 说明:

      TODO

  • RABBIT_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1324
    • 说明:

      TODO

  • RABBIT_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1325
    • 说明:

      TODO

  • RABBIT_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1326
    • 说明:

      TODO

  • RABBIT_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1327
    • 说明:

      TODO

  • RAID_HORN

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1328
    • 说明:

      TODO

  • RAVAGER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1329
    • 说明:

      TODO

  • RAVAGER_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1330
    • 说明:

      TODO

  • RAVAGER_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1331
    • 说明:

      TODO

  • RAVAGER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1332
    • 说明:

      TODO

  • RAVAGER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1333
    • 说明:

      TODO

  • RAVAGER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1334
    • 说明:

      TODO

  • RAVAGER_STUNNED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1335
    • 说明:

      TODO

  • RAVAGER_ROAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1336
    • 说明:

      TODO

  • NETHER_GOLD_ORE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1337
    • 说明:

      TODO

  • NETHER_GOLD_ORE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1338
    • 说明:

      TODO

  • NETHER_GOLD_ORE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1339
    • 说明:

      TODO

  • NETHER_GOLD_ORE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1340
    • 说明:

      TODO

  • NETHER_GOLD_ORE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1341
    • 说明:

      TODO

  • NETHER_ORE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1342
    • 说明:

      TODO

  • NETHER_ORE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1343
    • 说明:

      TODO

  • NETHER_ORE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1344
    • 说明:

      TODO

  • NETHER_ORE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1345
    • 说明:

      TODO

  • NETHER_ORE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1346
    • 说明:

      TODO

  • REDSTONE_TORCH_BURNOUT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1347
    • 说明:

      TODO

  • RESIN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1348
    • 说明:

      TODO

  • RESIN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1349
    • 说明:

      TODO

  • RESIN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1350
    • 说明:

      TODO

  • RESIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1351
    • 说明:

      TODO

  • RESIN_BRICKS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1352
    • 说明:

      TODO

  • RESIN_BRICKS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1353
    • 说明:

      TODO

  • RESIN_BRICKS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1354
    • 说明:

      TODO

  • RESIN_BRICKS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1355
    • 说明:

      TODO

  • RESIN_BRICKS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1356
    • 说明:

      TODO

  • RESPAWN_ANCHOR_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1357
    • 说明:

      TODO

  • RESPAWN_ANCHOR_CHARGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1358
    • 说明:

      TODO

  • RESPAWN_ANCHOR_DEPLETE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1359
    • 说明:

      TODO

  • RESPAWN_ANCHOR_SET_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1360
    • 说明:

      TODO

  • ROOTED_DIRT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1361
    • 说明:

      TODO

  • ROOTED_DIRT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1362
    • 说明:

      TODO

  • ROOTED_DIRT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1363
    • 说明:

      TODO

  • ROOTED_DIRT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1364
    • 说明:

      TODO

  • ROOTED_DIRT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1365
    • 说明:

      TODO

  • SALMON_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1366
    • 说明:

      TODO

  • SALMON_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1367
    • 说明:

      TODO

  • SALMON_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1368
    • 说明:

      TODO

  • SALMON_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1369
    • 说明:

      TODO

  • SAND_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1370
    • 说明:

      TODO

  • SAND_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1371
    • 说明:

      TODO

  • SAND_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1372
    • 说明:

      TODO

  • SAND_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1373
    • 说明:

      TODO

  • SAND_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1374
    • 说明:

      TODO

  • SAND_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1375
    • 说明:

      TODO

  • SCAFFOLDING_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1376
    • 说明:

      TODO

  • SCAFFOLDING_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1377
    • 说明:

      TODO

  • SCAFFOLDING_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1378
    • 说明:

      TODO

  • SCAFFOLDING_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1379
    • 说明:

      TODO

  • SCAFFOLDING_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1380
    • 说明:

      TODO

  • SCULK_BLOCK_SPREAD

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1381
    • 说明:

      TODO

  • SCULK_BLOCK_CHARGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1382
    • 说明:

      TODO

  • SCULK_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1383
    • 说明:

      TODO

  • SCULK_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1384
    • 说明:

      TODO

  • SCULK_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1385
    • 说明:

      TODO

  • SCULK_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1386
    • 说明:

      TODO

  • SCULK_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1387
    • 说明:

      TODO

  • SCULK_CATALYST_BLOOM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1388
    • 说明:

      TODO

  • SCULK_CATALYST_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1389
    • 说明:

      TODO

  • SCULK_CATALYST_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1390
    • 说明:

      TODO

  • SCULK_CATALYST_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1391
    • 说明:

      TODO

  • SCULK_CATALYST_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1392
    • 说明:

      TODO

  • SCULK_CATALYST_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1393
    • 说明:

      TODO

  • SCULK_CLICKING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1394
    • 说明:

      TODO

  • SCULK_CLICKING_STOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1395
    • 说明:

      TODO

  • SCULK_SENSOR_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1396
    • 说明:

      TODO

  • SCULK_SENSOR_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1397
    • 说明:

      TODO

  • SCULK_SENSOR_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1398
    • 说明:

      TODO

  • SCULK_SENSOR_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1399
    • 说明:

      TODO

  • SCULK_SENSOR_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1400
    • 说明:

      TODO

  • SCULK_SHRIEKER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1401
    • 说明:

      TODO

  • SCULK_SHRIEKER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1402
    • 说明:

      TODO

  • SCULK_SHRIEKER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1403
    • 说明:

      TODO

  • SCULK_SHRIEKER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1404
    • 说明:

      TODO

  • SCULK_SHRIEKER_SHRIEK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1405
    • 说明:

      TODO

  • SCULK_SHRIEKER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1406
    • 说明:

      TODO

  • SCULK_VEIN_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1407
    • 说明:

      TODO

  • SCULK_VEIN_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1408
    • 说明:

      TODO

  • SCULK_VEIN_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1409
    • 说明:

      TODO

  • SCULK_VEIN_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1410
    • 说明:

      TODO

  • SCULK_VEIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1411
    • 说明:

      TODO

  • SHEEP_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1412
    • 说明:

      TODO

  • SHEEP_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1413
    • 说明:

      TODO

  • SHEEP_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1414
    • 说明:

      TODO

  • SHEEP_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1415
    • 说明:

      TODO

  • SHEEP_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1416
    • 说明:

      TODO

  • SHEARS_SNIP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1417
    • 说明:

      TODO

  • SHELF_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1418
    • 说明:

      TODO

  • SHELF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1419
    • 说明:

      TODO

  • SHELF_DEACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1420
    • 说明:

      TODO

  • SHELF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1421
    • 说明:

      TODO

  • SHELF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1422
    • 说明:

      TODO

  • SHELF_MULTI_SWAP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1423
    • 说明:

      TODO

  • SHELF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1424
    • 说明:

      TODO

  • SHELF_PLACE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1425
    • 说明:

      TODO

  • SHELF_SINGLE_SWAP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1426
    • 说明:

      TODO

  • SHELF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1427
    • 说明:

      TODO

  • SHELF_TAKE_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1428
    • 说明:

      TODO

  • SHIELD_BLOCK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1429
    • 说明:

      TODO

  • SHIELD_BREAK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1430
    • 说明:

      TODO

  • SHROOMLIGHT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1431
    • 说明:

      TODO

  • SHROOMLIGHT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1432
    • 说明:

      TODO

  • SHROOMLIGHT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1433
    • 说明:

      TODO

  • SHROOMLIGHT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1434
    • 说明:

      TODO

  • SHROOMLIGHT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1435
    • 说明:

      TODO

  • SHOVEL_FLATTEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1436
    • 说明:

      TODO

  • SHULKER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1437
    • 说明:

      TODO

  • SHULKER_BOX_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1438
    • 说明:

      TODO

  • SHULKER_BOX_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1439
    • 说明:

      TODO

  • SHULKER_BULLET_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1440
    • 说明:

      TODO

  • SHULKER_BULLET_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1441
    • 说明:

      TODO

  • SHULKER_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1442
    • 说明:

      TODO

  • SHULKER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1443
    • 说明:

      TODO

  • SHULKER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1444
    • 说明:

      TODO

  • SHULKER_HURT_CLOSED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1445
    • 说明:

      TODO

  • SHULKER_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1446
    • 说明:

      TODO

  • SHULKER_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1447
    • 说明:

      TODO

  • SHULKER_TELEPORT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1448
    • 说明:

      TODO

  • SILVERFISH_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1449
    • 说明:

      TODO

  • SILVERFISH_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1450
    • 说明:

      TODO

  • SILVERFISH_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1451
    • 说明:

      TODO

  • SILVERFISH_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1452
    • 说明:

      TODO

  • SKELETON_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1453
    • 说明:

      TODO

  • SKELETON_CONVERTED_TO_STRAY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1454
    • 说明:

      TODO

  • SKELETON_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1455
    • 说明:

      TODO

  • SKELETON_HORSE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1456
    • 说明:

      TODO

  • SKELETON_HORSE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1457
    • 说明:

      TODO

  • SKELETON_HORSE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1458
    • 说明:

      TODO

  • SKELETON_HORSE_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1459
    • 说明:

      TODO

  • SKELETON_HORSE_AMBIENT_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1460
    • 说明:

      TODO

  • SKELETON_HORSE_GALLOP_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1461
    • 说明:

      TODO

  • SKELETON_HORSE_JUMP_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1462
    • 说明:

      TODO

  • SKELETON_HORSE_STEP_WATER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1463
    • 说明:

      TODO

  • SKELETON_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1464
    • 说明:

      TODO

  • SKELETON_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1465
    • 说明:

      TODO

  • SKELETON_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1466
    • 说明:

      TODO

  • SLIME_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1467
    • 说明:

      TODO

  • SLIME_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1468
    • 说明:

      TODO

  • SLIME_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1469
    • 说明:

      TODO

  • SLIME_JUMP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1470
    • 说明:

      TODO

  • SLIME_SQUISH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1471
    • 说明:

      TODO

  • SLIME_BLOCK_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1472
    • 说明:

      TODO

  • SLIME_BLOCK_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1473
    • 说明:

      TODO

  • SLIME_BLOCK_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1474
    • 说明:

      TODO

  • SLIME_BLOCK_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1475
    • 说明:

      TODO

  • SLIME_BLOCK_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1476
    • 说明:

      TODO

  • SMALL_AMETHYST_BUD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1477
    • 说明:

      TODO

  • SMALL_AMETHYST_BUD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1478
    • 说明:

      TODO

  • SMALL_DRIPLEAF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1479
    • 说明:

      TODO

  • SMALL_DRIPLEAF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1480
    • 说明:

      TODO

  • SMALL_DRIPLEAF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1481
    • 说明:

      TODO

  • SMALL_DRIPLEAF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1482
    • 说明:

      TODO

  • SMALL_DRIPLEAF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1483
    • 说明:

      TODO

  • SOUL_SAND_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1484
    • 说明:

      TODO

  • SOUL_SAND_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1485
    • 说明:

      TODO

  • SOUL_SAND_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1486
    • 说明:

      TODO

  • SOUL_SAND_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1487
    • 说明:

      TODO

  • SOUL_SAND_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1488
    • 说明:

      TODO

  • SOUL_SOIL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1489
    • 说明:

      TODO

  • SOUL_SOIL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1490
    • 说明:

      TODO

  • SOUL_SOIL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1491
    • 说明:

      TODO

  • SOUL_SOIL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1492
    • 说明:

      TODO

  • SOUL_SOIL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1493
    • 说明:

      TODO

  • SOUL_ESCAPE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1494
    • 说明:

      TODO

  • SPAWNER_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1495
    • 说明:

      TODO

  • SPAWNER_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1496
    • 说明:

      TODO

  • SPAWNER_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1497
    • 说明:

      TODO

  • SPAWNER_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1498
    • 说明:

      TODO

  • SPAWNER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1499
    • 说明:

      TODO

  • SPEAR_USE

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1500
    • 说明:

      TODO

  • SPEAR_HIT

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1501
    • 说明:

      TODO

  • SPEAR_ATTACK

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1502
    • 说明:

      TODO

  • SPEAR_WOOD_USE

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1503
    • 说明:

      TODO

  • SPEAR_WOOD_HIT

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1504
    • 说明:

      TODO

  • SPEAR_WOOD_ATTACK

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1505
    • 说明:

      TODO

  • SPORE_BLOSSOM_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1506
    • 说明:

      TODO

  • SPORE_BLOSSOM_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1507
    • 说明:

      TODO

  • SPORE_BLOSSOM_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1508
    • 说明:

      TODO

  • SPORE_BLOSSOM_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1509
    • 说明:

      TODO

  • SPORE_BLOSSOM_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1510
    • 说明:

      TODO

  • STRIDER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1511
    • 说明:

      TODO

  • STRIDER_HAPPY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1512
    • 说明:

      TODO

  • STRIDER_RETREAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1513
    • 说明:

      TODO

  • STRIDER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1514
    • 说明:

      TODO

  • STRIDER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1515
    • 说明:

      TODO

  • STRIDER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1516
    • 说明:

      TODO

  • STRIDER_STEP_LAVA

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1517
    • 说明:

      TODO

  • STRIDER_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1518
    • 说明:

      TODO

  • STRIDER_SADDLE

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1519
    • 说明:

      TODO

  • SLIME_DEATH_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1520
    • 说明:

      TODO

  • SLIME_HURT_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1521
    • 说明:

      TODO

  • SLIME_JUMP_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1522
    • 说明:

      TODO

  • SLIME_SQUISH_SMALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1523
    • 说明:

      TODO

  • SMITHING_TABLE_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1524
    • 说明:

      TODO

  • SMOKER_SMOKE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1525
    • 说明:

      TODO

  • SNIFFER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1526
    • 说明:

      TODO

  • SNIFFER_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1527
    • 说明:

      TODO

  • SNIFFER_IDLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1528
    • 说明:

      TODO

  • SNIFFER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1529
    • 说明:

      TODO

  • SNIFFER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1530
    • 说明:

      TODO

  • SNIFFER_DROP_SEED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1531
    • 说明:

      TODO

  • SNIFFER_SCENTING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1532
    • 说明:

      TODO

  • SNIFFER_SNIFFING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1533
    • 说明:

      TODO

  • SNIFFER_SEARCHING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1534
    • 说明:

      TODO

  • SNIFFER_DIGGING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1535
    • 说明:

      TODO

  • SNIFFER_DIGGING_STOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1536
    • 说明:

      TODO

  • SNIFFER_HAPPY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1537
    • 说明:

      TODO

  • SNIFFER_EGG_PLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1538
    • 说明:

      TODO

  • SNIFFER_EGG_CRACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1539
    • 说明:

      TODO

  • SNIFFER_EGG_HATCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1540
    • 说明:

      TODO

  • SNOWBALL_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1541
    • 说明:

      TODO

  • SNOW_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1542
    • 说明:

      TODO

  • SNOW_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1543
    • 说明:

      TODO

  • SNOW_GOLEM_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1544
    • 说明:

      TODO

  • SNOW_GOLEM_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1545
    • 说明:

      TODO

  • SNOW_GOLEM_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1546
    • 说明:

      TODO

  • SNOW_GOLEM_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1547
    • 说明:

      TODO

  • SNOW_GOLEM_SHEAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1548
    • 说明:

      TODO

  • SNOW_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1549
    • 说明:

      TODO

  • SNOW_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1550
    • 说明:

      TODO

  • SNOW_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1551
    • 说明:

      TODO

  • SPIDER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1552
    • 说明:

      TODO

  • SPIDER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1553
    • 说明:

      TODO

  • SPIDER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1554
    • 说明:

      TODO

  • SPIDER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1555
    • 说明:

      TODO

  • SPLASH_POTION_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1556
    • 说明:

      TODO

  • SPLASH_POTION_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1557
    • 说明:

      TODO

  • SPONGE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1558
    • 说明:

      TODO

  • SPONGE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1559
    • 说明:

      TODO

  • SPONGE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1560
    • 说明:

      TODO

  • SPONGE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1561
    • 说明:

      TODO

  • SPONGE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1562
    • 说明:

      TODO

  • SPONGE_ABSORB

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1563
    • 说明:

      TODO

  • SPYGLASS_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1564
    • 说明:

      TODO

  • SPYGLASS_STOP_USING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1565
    • 说明:

      TODO

  • SQUID_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1566
    • 说明:

      TODO

  • SQUID_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1567
    • 说明:

      TODO

  • SQUID_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1568
    • 说明:

      TODO

  • SQUID_SQUIRT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1569
    • 说明:

      TODO

  • STONE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1570
    • 说明:

      TODO

  • STONE_BUTTON_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1571
    • 说明:

      TODO

  • STONE_BUTTON_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1572
    • 说明:

      TODO

  • STONE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1573
    • 说明:

      TODO

  • STONE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1574
    • 说明:

      TODO

  • STONE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1575
    • 说明:

      TODO

  • STONE_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1576
    • 说明:

      TODO

  • STONE_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1577
    • 说明:

      TODO

  • STONE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1578
    • 说明:

      TODO

  • STRAY_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1579
    • 说明:

      TODO

  • STRAY_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1580
    • 说明:

      TODO

  • STRAY_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1581
    • 说明:

      TODO

  • STRAY_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1582
    • 说明:

      TODO

  • SWEET_BERRY_BUSH_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1583
    • 说明:

      TODO

  • SWEET_BERRY_BUSH_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1584
    • 说明:

      TODO

  • SWEET_BERRY_BUSH_PICK_BERRIES

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1585
    • 说明:

      TODO

  • TADPOLE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1586
    • 说明:

      TODO

  • TADPOLE_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1587
    • 说明:

      TODO

  • TADPOLE_GROW_UP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1588
    • 说明:

      TODO

  • TADPOLE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1589
    • 说明:

      TODO

  • THORNS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1590
    • 说明:

      TODO

  • TNT_PRIMED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1591
    • 说明:

      TODO

  • TOTEM_USE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1592
    • 说明:

      TODO

  • TRIDENT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1593
    • 说明:

      TODO

  • TRIDENT_HIT_GROUND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1594
    • 说明:

      TODO

  • TRIDENT_RETURN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1595
    • 说明:

      TODO

  • TRIDENT_RIPTIDE_1

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1596
    • 说明:

      TODO

  • TRIDENT_RIPTIDE_2

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1597
    • 说明:

      TODO

  • TRIDENT_RIPTIDE_3

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1598
    • 说明:

      TODO

  • TRIDENT_THROW

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1599
    • 说明:

      TODO

  • TRIDENT_THUNDER

    • 类型: Holder<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1600
    • 说明:

      TODO

  • TRIPWIRE_ATTACH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1601
    • 说明:

      TODO

  • TRIPWIRE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1602
    • 说明:

      TODO

  • TRIPWIRE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1603
    • 说明:

      TODO

  • TRIPWIRE_DETACH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1604
    • 说明:

      TODO

  • TROPICAL_FISH_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1605
    • 说明:

      TODO

  • TROPICAL_FISH_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1606
    • 说明:

      TODO

  • TROPICAL_FISH_FLOP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1607
    • 说明:

      TODO

  • TROPICAL_FISH_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1608
    • 说明:

      TODO

  • TUFF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1609
    • 说明:

      TODO

  • TUFF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1610
    • 说明:

      TODO

  • TUFF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1611
    • 说明:

      TODO

  • TUFF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1612
    • 说明:

      TODO

  • TUFF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1613
    • 说明:

      TODO

  • TUFF_BRICKS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1614
    • 说明:

      TODO

  • TUFF_BRICKS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1615
    • 说明:

      TODO

  • TUFF_BRICKS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1616
    • 说明:

      TODO

  • TUFF_BRICKS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1617
    • 说明:

      TODO

  • TUFF_BRICKS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1618
    • 说明:

      TODO

  • POLISHED_TUFF_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1619
    • 说明:

      TODO

  • POLISHED_TUFF_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1620
    • 说明:

      TODO

  • POLISHED_TUFF_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1621
    • 说明:

      TODO

  • POLISHED_TUFF_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1622
    • 说明:

      TODO

  • POLISHED_TUFF_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1623
    • 说明:

      TODO

  • TURTLE_AMBIENT_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1624
    • 说明:

      TODO

  • TURTLE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1625
    • 说明:

      TODO

  • TURTLE_DEATH_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1626
    • 说明:

      TODO

  • TURTLE_EGG_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1627
    • 说明:

      TODO

  • TURTLE_EGG_CRACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1628
    • 说明:

      TODO

  • TURTLE_EGG_HATCH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1629
    • 说明:

      TODO

  • TURTLE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1630
    • 说明:

      TODO

  • TURTLE_HURT_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1631
    • 说明:

      TODO

  • TURTLE_LAY_EGG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1632
    • 说明:

      TODO

  • TURTLE_SHAMBLE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1633
    • 说明:

      TODO

  • TURTLE_SHAMBLE_BABY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1634
    • 说明:

      TODO

  • TURTLE_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1635
    • 说明:

      TODO

  • UI_BUTTON_CLICK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1636
    • 说明:

      TODO

  • UI_LOOM_SELECT_PATTERN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1637
    • 说明:

      TODO

  • UI_LOOM_TAKE_RESULT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1638
    • 说明:

      TODO

  • UI_CARTOGRAPHY_TABLE_TAKE_RESULT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1639
    • 说明:

      TODO

  • UI_STONECUTTER_TAKE_RESULT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1640
    • 说明:

      TODO

  • UI_STONECUTTER_SELECT_RECIPE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1641
    • 说明:

      TODO

  • UI_TOAST_CHALLENGE_COMPLETE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1642
    • 说明:

      TODO

  • UI_TOAST_IN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1643
    • 说明:

      TODO

  • UI_TOAST_OUT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1644
    • 说明:

      TODO

  • VAULT_ACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1645
    • 说明:

      TODO

  • VAULT_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1646
    • 说明:

      TODO

  • VAULT_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1647
    • 说明:

      TODO

  • VAULT_CLOSE_SHUTTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1648
    • 说明:

      TODO

  • VAULT_DEACTIVATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1649
    • 说明:

      TODO

  • VAULT_EJECT_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1650
    • 说明:

      TODO

  • VAULT_REJECT_REWARDED_PLAYER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1651
    • 说明:

      TODO

  • VAULT_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1652
    • 说明:

      TODO

  • VAULT_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1653
    • 说明:

      TODO

  • VAULT_INSERT_ITEM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1654
    • 说明:

      TODO

  • VAULT_INSERT_ITEM_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1655
    • 说明:

      TODO

  • VAULT_OPEN_SHUTTER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1656
    • 说明:

      TODO

  • VAULT_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1657
    • 说明:

      TODO

  • VAULT_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1658
    • 说明:

      TODO

  • VEX_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1659
    • 说明:

      TODO

  • VEX_CHARGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1660
    • 说明:

      TODO

  • VEX_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1661
    • 说明:

      TODO

  • VEX_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1662
    • 说明:

      TODO

  • VILLAGER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1663
    • 说明:

      TODO

  • VILLAGER_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1664
    • 说明:

      TODO

  • VILLAGER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1665
    • 说明:

      TODO

  • VILLAGER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1666
    • 说明:

      TODO

  • VILLAGER_NO

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1667
    • 说明:

      TODO

  • VILLAGER_TRADE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1668
    • 说明:

      TODO

  • VILLAGER_YES

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1669
    • 说明:

      TODO

  • VILLAGER_WORK_ARMORER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1670
    • 说明:

      TODO

  • VILLAGER_WORK_BUTCHER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1671
    • 说明:

      TODO

  • VILLAGER_WORK_CARTOGRAPHER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1672
    • 说明:

      TODO

  • VILLAGER_WORK_CLERIC

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1673
    • 说明:

      TODO

  • VILLAGER_WORK_FARMER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1674
    • 说明:

      TODO

  • VILLAGER_WORK_FISHERMAN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1675
    • 说明:

      TODO

  • VILLAGER_WORK_FLETCHER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1676
    • 说明:

      TODO

  • VILLAGER_WORK_LEATHERWORKER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1677
    • 说明:

      TODO

  • VILLAGER_WORK_LIBRARIAN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1678
    • 说明:

      TODO

  • VILLAGER_WORK_MASON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1679
    • 说明:

      TODO

  • VILLAGER_WORK_SHEPHERD

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1680
    • 说明:

      TODO

  • VILLAGER_WORK_TOOLSMITH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1681
    • 说明:

      TODO

  • VILLAGER_WORK_WEAPONSMITH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1682
    • 说明:

      TODO

  • VINDICATOR_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1683
    • 说明:

      TODO

  • VINDICATOR_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1684
    • 说明:

      TODO

  • VINDICATOR_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1685
    • 说明:

      TODO

  • VINDICATOR_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1686
    • 说明:

      TODO

  • VINE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1687
    • 说明:

      TODO

  • VINE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1688
    • 说明:

      TODO

  • VINE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1689
    • 说明:

      TODO

  • VINE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1690
    • 说明:

      TODO

  • VINE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1691
    • 说明:

      TODO

  • LILY_PAD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1692
    • 说明:

      TODO

  • WANDERING_TRADER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1693
    • 说明:

      TODO

  • WANDERING_TRADER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1694
    • 说明:

      TODO

  • WANDERING_TRADER_DISAPPEARED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1695
    • 说明:

      TODO

  • WANDERING_TRADER_DRINK_MILK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1696
    • 说明:

      TODO

  • WANDERING_TRADER_DRINK_POTION

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1697
    • 说明:

      TODO

  • WANDERING_TRADER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1698
    • 说明:

      TODO

  • WANDERING_TRADER_NO

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1699
    • 说明:

      TODO

  • WANDERING_TRADER_REAPPEARED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1700
    • 说明:

      TODO

  • WANDERING_TRADER_TRADE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1701
    • 说明:

      TODO

  • WANDERING_TRADER_YES

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1702
    • 说明:

      TODO

  • WARDEN_AGITATED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1703
    • 说明:

      TODO

  • WARDEN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1704
    • 说明:

      TODO

  • WARDEN_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1705
    • 说明:

      TODO

  • WARDEN_ATTACK_IMPACT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1706
    • 说明:

      TODO

  • WARDEN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1707
    • 说明:

      TODO

  • WARDEN_DIG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1708
    • 说明:

      TODO

  • WARDEN_EMERGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1709
    • 说明:

      TODO

  • WARDEN_HEARTBEAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1710
    • 说明:

      TODO

  • WARDEN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1711
    • 说明:

      TODO

  • WARDEN_LISTENING

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1712
    • 说明:

      TODO

  • WARDEN_LISTENING_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1713
    • 说明:

      TODO

  • WARDEN_NEARBY_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1714
    • 说明:

      TODO

  • WARDEN_NEARBY_CLOSER

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1715
    • 说明:

      TODO

  • WARDEN_NEARBY_CLOSEST

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1716
    • 说明:

      TODO

  • WARDEN_ROAR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1717
    • 说明:

      TODO

  • WARDEN_SNIFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1718
    • 说明:

      TODO

  • WARDEN_SONIC_BOOM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1719
    • 说明:

      TODO

  • WARDEN_SONIC_CHARGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1720
    • 说明:

      TODO

  • WARDEN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1721
    • 说明:

      TODO

  • WARDEN_TENDRIL_CLICKS

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1722
    • 说明:

      TODO

  • WAXED_HANGING_SIGN_INTERACT_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1723
    • 说明:

      TODO

  • WAXED_SIGN_INTERACT_FAIL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1724
    • 说明:

      TODO

  • WATER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1725
    • 说明:

      TODO

  • WEATHER_END_FLASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1726
    • 说明:

      TODO

  • WEATHER_RAIN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1727
    • 说明:

      TODO

  • WEATHER_RAIN_ABOVE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1728
    • 说明:

      TODO

  • WET_GRASS_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1729
    • 说明:

      TODO

  • WET_GRASS_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1730
    • 说明:

      TODO

  • WET_GRASS_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1731
    • 说明:

      TODO

  • WET_GRASS_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1732
    • 说明:

      TODO

  • WET_GRASS_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1733
    • 说明:

      TODO

  • WET_SPONGE_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1734
    • 说明:

      TODO

  • WET_SPONGE_DRIES

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1735
    • 说明:

      TODO

  • WET_SPONGE_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1736
    • 说明:

      TODO

  • WET_SPONGE_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1737
    • 说明:

      TODO

  • WET_SPONGE_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1738
    • 说明:

      TODO

  • WET_SPONGE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1739
    • 说明:

      TODO

  • WIND_CHARGE_BURST

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1740
    • 说明:

      TODO

  • WIND_CHARGE_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1741
    • 说明:

      TODO

  • WITCH_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1742
    • 说明:

      TODO

  • WITCH_CELEBRATE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1743
    • 说明:

      TODO

  • WITCH_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1744
    • 说明:

      TODO

  • WITCH_DRINK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1745
    • 说明:

      TODO

  • WITCH_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1746
    • 说明:

      TODO

  • WITCH_THROW

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1747
    • 说明:

      TODO

  • WITHER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1748
    • 说明:

      TODO

  • WITHER_BREAK_BLOCK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1749
    • 说明:

      TODO

  • WITHER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1750
    • 说明:

      TODO

  • WITHER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1751
    • 说明:

      TODO

  • WITHER_SHOOT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1752
    • 说明:

      TODO

  • WITHER_SKELETON_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1753
    • 说明:

      TODO

  • WITHER_SKELETON_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1754
    • 说明:

      TODO

  • WITHER_SKELETON_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1755
    • 说明:

      TODO

  • WITHER_SKELETON_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1756
    • 说明:

      TODO

  • WITHER_SPAWN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1757
    • 说明:

      TODO

  • WOLF_ARMOR_BREAK

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1758
    • 说明:

      TODO

  • WOLF_AMBIENT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1759
    • 说明:

      TODO

  • WOLF_ARMOR_CRACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1760
    • 说明:

      TODO

  • WOLF_ARMOR_DAMAGE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1761
    • 说明:

      TODO

  • WOLF_ARMOR_REPAIR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1762
    • 说明:

      TODO

  • WOLF_DEATH_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1763
    • 说明:

      TODO

  • WOLF_GROWL_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1764
    • 说明:

      TODO

  • WOLF_HURT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1765
    • 说明:

      TODO

  • WOLF_PANT_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1766
    • 说明:

      TODO

  • WOLF_SHAKE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1767
    • 说明:

      TODO

  • WOLF_STEP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1768
    • 说明:

      TODO

  • WOLF_STEP_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1769
    • 说明:

      TODO

  • WOLF_WHINE_BABY

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1770
    • 说明:

      TODO

  • WOLF_SOUNDS

    • 类型: Map<WolfSoundVariants.SoundSet,WolfSoundVariant>
    • 修饰符: public static final
    • 源码定位: L1771
    • 说明:

      TODO

  • WOODEN_DOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1772
    • 说明:

      TODO

  • WOODEN_DOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1773
    • 说明:

      TODO

  • WOODEN_TRAPDOOR_CLOSE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1774
    • 说明:

      TODO

  • WOODEN_TRAPDOOR_OPEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1775
    • 说明:

      TODO

  • WOODEN_BUTTON_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1776
    • 说明:

      TODO

  • WOODEN_BUTTON_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1777
    • 说明:

      TODO

  • WOODEN_PRESSURE_PLATE_CLICK_OFF

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1778
    • 说明:

      TODO

  • WOODEN_PRESSURE_PLATE_CLICK_ON

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1779
    • 说明:

      TODO

  • WOOD_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1780
    • 说明:

      TODO

  • WOOD_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1781
    • 说明:

      TODO

  • WOOD_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1782
    • 说明:

      TODO

  • WOOD_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1783
    • 说明:

      TODO

  • WOOD_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1784
    • 说明:

      TODO

  • WOOL_BREAK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1785
    • 说明:

      TODO

  • WOOL_FALL

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1786
    • 说明:

      TODO

  • WOOL_HIT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1787
    • 说明:

      TODO

  • WOOL_PLACE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1788
    • 说明:

      TODO

  • WOOL_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1789
    • 说明:

      TODO

  • ZOGLIN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1790
    • 说明:

      TODO

  • ZOGLIN_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1791
    • 说明:

      TODO

  • ZOGLIN_ATTACK

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1792
    • 说明:

      TODO

  • ZOGLIN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1793
    • 说明:

      TODO

  • ZOGLIN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1794
    • 说明:

      TODO

  • ZOGLIN_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1795
    • 说明:

      TODO

  • ZOMBIE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1796
    • 说明:

      TODO

  • ZOMBIE_ATTACK_WOODEN_DOOR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1797
    • 说明:

      TODO

  • ZOMBIE_ATTACK_IRON_DOOR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1798
    • 说明:

      TODO

  • ZOMBIE_BREAK_WOODEN_DOOR

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1799
    • 说明:

      TODO

  • ZOMBIE_CONVERTED_TO_DROWNED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1800
    • 说明:

      TODO

  • ZOMBIE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1801
    • 说明:

      TODO

  • ZOMBIE_DESTROY_EGG

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1802
    • 说明:

      TODO

  • ZOMBIE_HORSE_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1803
    • 说明:

      TODO

  • ZOMBIE_HORSE_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1804
    • 说明:

      TODO

  • ZOMBIE_HORSE_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1805
    • 说明:

      TODO

  • ZOMBIE_HORSE_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1806
    • 说明:

      TODO

  • ZOMBIE_HORSE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1807
    • 说明:

      TODO

  • ZOMBIE_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1808
    • 说明:

      TODO

  • ZOMBIE_INFECT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1809
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1810
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_AMBIENT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1811
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DASH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1812
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DASH_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1813
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DASH_READY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1814
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DASH_READY_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1815
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1816
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_DEATH_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1817
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_EAT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1818
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1819
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_HURT_ON_LAND

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1820
    • 说明:

      TODO

  • ZOMBIE_NAUTILUS_SWIM

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1821
    • 说明:

      TODO

  • ZOMBIFIED_PIGLIN_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1822
    • 说明:

      TODO

  • ZOMBIFIED_PIGLIN_ANGRY

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1823
    • 说明:

      TODO

  • ZOMBIFIED_PIGLIN_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1824
    • 说明:

      TODO

  • ZOMBIFIED_PIGLIN_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1825
    • 说明:

      TODO

  • ZOMBIE_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1826
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_AMBIENT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1827
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_CONVERTED

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1828
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_CURE

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1829
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_DEATH

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1830
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_HURT

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1831
    • 说明:

      TODO

  • ZOMBIE_VILLAGER_STEP

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1832
    • 说明:

      TODO

  • APPLY_EFFECT_BAD_OMEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1833
    • 说明:

      TODO

  • APPLY_EFFECT_TRIAL_OMEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1834
    • 说明:

      TODO

  • APPLY_EFFECT_RAID_OMEN

    • 类型: SoundEvent
    • 修饰符: public static final
    • 源码定位: L1835
    • 说明:

      TODO

  • SADDLE_UNEQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1836
    • 说明:

      TODO

  • NAUTILUS_SADDLE_UNDERWATER_EQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1837
    • 说明:

      TODO

  • NAUTILUS_SADDLE_EQUIP

    • 类型: Holder.Reference<SoundEvent>
    • 修饰符: public static final
    • 源码定位: L1838
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

private static Holder<SoundEvent> register(Identifier id, Identifier soundId, float range) @ L1840

  • 方法名:register
  • 源码定位:L1840
  • 返回类型:Holder
  • 修饰符:private static

参数:

  • id: Identifier
  • soundId: Identifier
  • range: float

说明:

TODO

private static SoundEvent register(String id) @ L1844

  • 方法名:register
  • 源码定位:L1844
  • 返回类型:SoundEvent
  • 修饰符:private static

参数:

  • id: String

说明:

TODO

private static SoundEvent register(Identifier id) @ L1848

  • 方法名:register
  • 源码定位:L1848
  • 返回类型:SoundEvent
  • 修饰符:private static

参数:

  • id: Identifier

说明:

TODO

private static Holder.Reference<SoundEvent> registerForHolder(String id) @ L1852

  • 方法名:registerForHolder
  • 源码定位:L1852
  • 返回类型:Holder.Reference
  • 修饰符:private static

参数:

  • id: String

说明:

TODO

private static Holder.Reference<SoundEvent> registerForHolder(Identifier id) @ L1856

  • 方法名:registerForHolder
  • 源码定位:L1856
  • 返回类型:Holder.Reference
  • 修饰符:private static

参数:

  • id: Identifier

说明:

TODO

private static SoundEvent register(Identifier id, Identifier soundId) @ L1860

  • 方法名:register
  • 源码定位:L1860
  • 返回类型:SoundEvent
  • 修饰符:private static

参数:

  • id: Identifier
  • soundId: Identifier

说明:

TODO

private static Holder.Reference<SoundEvent> registerForHolder(Identifier id, Identifier soundId) @ L1864

  • 方法名:registerForHolder
  • 源码定位:L1864
  • 返回类型:Holder.Reference
  • 修饰符:private static

参数:

  • id: Identifier
  • soundId: Identifier

说明:

TODO

private static ImmutableList<Holder.Reference<SoundEvent>> registerGoatHornSoundVariants() @ L1868

  • 方法名:registerGoatHornSoundVariants
  • 源码定位:L1868
  • 返回类型:ImmutableList<Holder.Reference>
  • 修饰符:private static

参数:

说明:

TODO

private static Map<WolfSoundVariants.SoundSet,WolfSoundVariant> registerWolfSoundVariants() @ L1872

  • 方法名:registerWolfSoundVariants
  • 源码定位:L1872
  • 返回类型:Map<WolfSoundVariants.SoundSet,WolfSoundVariant>
  • 修饰符:private static

参数:

说明:

TODO

private static Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant> registerChickenSoundVariants() @ L1897

  • 方法名:registerChickenSoundVariants
  • 源码定位:L1897
  • 返回类型:Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant>
  • 修饰符:private static

参数:

说明:

TODO

private static Map<CowSoundVariants.SoundSet,CowSoundVariant> registerCowSoundVariants() @ L1919

  • 方法名:registerCowSoundVariants
  • 源码定位:L1919
  • 返回类型:Map<CowSoundVariants.SoundSet,CowSoundVariant>
  • 修饰符:private static

参数:

说明:

TODO

private static Map<PigSoundVariants.SoundSet,PigSoundVariant> registerPigSoundVariants() @ L1937

  • 方法名:registerPigSoundVariants
  • 源码定位:L1937
  • 返回类型:Map<PigSoundVariants.SoundSet,PigSoundVariant>
  • 修饰符:private static

参数:

说明:

TODO

private static Map<CatSoundVariants.SoundSet,CatSoundVariant> registerCatSoundVariants() @ L1960

  • 方法名:registerCatSoundVariants
  • 源码定位:L1960
  • 返回类型:Map<CatSoundVariants.SoundSet,CatSoundVariant>
  • 修饰符:private static

参数:

说明:

TODO

代码

public class SoundEvents {
    public static final SoundEvent ALLAY_AMBIENT_WITH_ITEM = register("entity.allay.ambient_with_item");
    public static final SoundEvent ALLAY_AMBIENT_WITHOUT_ITEM = register("entity.allay.ambient_without_item");
    public static final SoundEvent ALLAY_DEATH = register("entity.allay.death");
    public static final SoundEvent ALLAY_HURT = register("entity.allay.hurt");
    public static final SoundEvent ALLAY_ITEM_GIVEN = register("entity.allay.item_given");
    public static final SoundEvent ALLAY_ITEM_TAKEN = register("entity.allay.item_taken");
    public static final SoundEvent ALLAY_THROW = register("entity.allay.item_thrown");
    public static final Holder.Reference<SoundEvent> AMBIENT_CAVE = registerForHolder("ambient.cave");
    public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_ADDITIONS = registerForHolder("ambient.basalt_deltas.additions");
    public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_LOOP = registerForHolder("ambient.basalt_deltas.loop");
    public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_MOOD = registerForHolder("ambient.basalt_deltas.mood");
    public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_ADDITIONS = registerForHolder("ambient.crimson_forest.additions");
    public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_LOOP = registerForHolder("ambient.crimson_forest.loop");
    public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_MOOD = registerForHolder("ambient.crimson_forest.mood");
    public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_ADDITIONS = registerForHolder("ambient.nether_wastes.additions");
    public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_LOOP = registerForHolder("ambient.nether_wastes.loop");
    public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_MOOD = registerForHolder("ambient.nether_wastes.mood");
    public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = registerForHolder("ambient.soul_sand_valley.additions");
    public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_LOOP = registerForHolder("ambient.soul_sand_valley.loop");
    public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_MOOD = registerForHolder("ambient.soul_sand_valley.mood");
    public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_ADDITIONS = registerForHolder("ambient.warped_forest.additions");
    public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_LOOP = registerForHolder("ambient.warped_forest.loop");
    public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_MOOD = registerForHolder("ambient.warped_forest.mood");
    public static final SoundEvent AMBIENT_UNDERWATER_ENTER = register("ambient.underwater.enter");
    public static final SoundEvent AMBIENT_UNDERWATER_EXIT = register("ambient.underwater.exit");
    public static final SoundEvent AMBIENT_UNDERWATER_LOOP = register("ambient.underwater.loop");
    public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS = register("ambient.underwater.loop.additions");
    public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = register("ambient.underwater.loop.additions.rare");
    public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = register("ambient.underwater.loop.additions.ultra_rare");
    public static final SoundEvent AMETHYST_BLOCK_BREAK = register("block.amethyst_block.break");
    public static final SoundEvent AMETHYST_BLOCK_CHIME = register("block.amethyst_block.chime");
    public static final SoundEvent AMETHYST_BLOCK_FALL = register("block.amethyst_block.fall");
    public static final SoundEvent AMETHYST_BLOCK_HIT = register("block.amethyst_block.hit");
    public static final SoundEvent AMETHYST_BLOCK_PLACE = register("block.amethyst_block.place");
    public static final SoundEvent AMETHYST_BLOCK_RESONATE = register("block.amethyst_block.resonate");
    public static final SoundEvent AMETHYST_BLOCK_STEP = register("block.amethyst_block.step");
    public static final SoundEvent AMETHYST_CLUSTER_BREAK = register("block.amethyst_cluster.break");
    public static final SoundEvent AMETHYST_CLUSTER_FALL = register("block.amethyst_cluster.fall");
    public static final SoundEvent AMETHYST_CLUSTER_HIT = register("block.amethyst_cluster.hit");
    public static final SoundEvent AMETHYST_CLUSTER_PLACE = register("block.amethyst_cluster.place");
    public static final SoundEvent AMETHYST_CLUSTER_STEP = register("block.amethyst_cluster.step");
    public static final SoundEvent ANCIENT_DEBRIS_BREAK = register("block.ancient_debris.break");
    public static final SoundEvent ANCIENT_DEBRIS_STEP = register("block.ancient_debris.step");
    public static final SoundEvent ANCIENT_DEBRIS_PLACE = register("block.ancient_debris.place");
    public static final SoundEvent ANCIENT_DEBRIS_HIT = register("block.ancient_debris.hit");
    public static final SoundEvent ANCIENT_DEBRIS_FALL = register("block.ancient_debris.fall");
    public static final SoundEvent ANVIL_BREAK = register("block.anvil.break");
    public static final SoundEvent ANVIL_DESTROY = register("block.anvil.destroy");
    public static final SoundEvent ANVIL_FALL = register("block.anvil.fall");
    public static final SoundEvent ANVIL_HIT = register("block.anvil.hit");
    public static final SoundEvent ANVIL_LAND = register("block.anvil.land");
    public static final SoundEvent ANVIL_PLACE = register("block.anvil.place");
    public static final SoundEvent ANVIL_STEP = register("block.anvil.step");
    public static final SoundEvent ANVIL_USE = register("block.anvil.use");
    public static final SoundEvent ARMADILLO_EAT = register("entity.armadillo.eat");
    public static final SoundEvent ARMADILLO_HURT = register("entity.armadillo.hurt");
    public static final SoundEvent ARMADILLO_HURT_REDUCED = register("entity.armadillo.hurt_reduced");
    public static final SoundEvent ARMADILLO_AMBIENT = register("entity.armadillo.ambient");
    public static final SoundEvent ARMADILLO_STEP = register("entity.armadillo.step");
    public static final SoundEvent ARMADILLO_DEATH = register("entity.armadillo.death");
    public static final SoundEvent ARMADILLO_ROLL = register("entity.armadillo.roll");
    public static final SoundEvent ARMADILLO_LAND = register("entity.armadillo.land");
    public static final SoundEvent ARMADILLO_SCUTE_DROP = register("entity.armadillo.scute_drop");
    public static final SoundEvent ARMADILLO_UNROLL_FINISH = register("entity.armadillo.unroll_finish");
    public static final SoundEvent ARMADILLO_PEEK = register("entity.armadillo.peek");
    public static final SoundEvent ARMADILLO_UNROLL_START = register("entity.armadillo.unroll_start");
    public static final SoundEvent ARMADILLO_BRUSH = register("entity.armadillo.brush");
    public static final Holder<SoundEvent> ARMOR_EQUIP_CHAIN = registerForHolder("item.armor.equip_chain");
    public static final Holder<SoundEvent> ARMOR_EQUIP_DIAMOND = registerForHolder("item.armor.equip_diamond");
    public static final Holder<SoundEvent> ARMOR_EQUIP_ELYTRA = registerForHolder("item.armor.equip_elytra");
    public static final Holder<SoundEvent> ARMOR_EQUIP_GENERIC = registerForHolder("item.armor.equip_generic");
    public static final Holder<SoundEvent> ARMOR_EQUIP_GOLD = registerForHolder("item.armor.equip_gold");
    public static final Holder<SoundEvent> ARMOR_EQUIP_IRON = registerForHolder("item.armor.equip_iron");
    public static final Holder<SoundEvent> ARMOR_EQUIP_LEATHER = registerForHolder("item.armor.equip_leather");
    public static final Holder<SoundEvent> ARMOR_EQUIP_COPPER = registerForHolder("item.armor.equip_copper");
    public static final Holder<SoundEvent> ARMOR_EQUIP_NETHERITE = registerForHolder("item.armor.equip_netherite");
    public static final Holder<SoundEvent> ARMOR_EQUIP_TURTLE = registerForHolder("item.armor.equip_turtle");
    public static final Holder<SoundEvent> ARMOR_EQUIP_WOLF = registerForHolder("item.armor.equip_wolf");
    public static final SoundEvent ARMOR_UNEQUIP_WOLF = register("item.armor.unequip_wolf");
    public static final Holder.Reference<SoundEvent> ARMOR_EQUIP_NAUTILUS = registerForHolder("item.armor.equip_nautilus");
    public static final Holder.Reference<SoundEvent> ARMOR_UNEQUIP_NAUTILUS = registerForHolder("item.armor.unequip_nautilus");
    public static final SoundEvent ARMOR_STAND_BREAK = register("entity.armor_stand.break");
    public static final SoundEvent ARMOR_STAND_FALL = register("entity.armor_stand.fall");
    public static final SoundEvent ARMOR_STAND_HIT = register("entity.armor_stand.hit");
    public static final SoundEvent ARMOR_STAND_PLACE = register("entity.armor_stand.place");
    public static final SoundEvent ARROW_HIT = register("entity.arrow.hit");
    public static final SoundEvent ARROW_HIT_PLAYER = register("entity.arrow.hit_player");
    public static final SoundEvent ARROW_SHOOT = register("entity.arrow.shoot");
    public static final SoundEvent AXE_STRIP = register("item.axe.strip");
    public static final SoundEvent AXE_SCRAPE = register("item.axe.scrape");
    public static final SoundEvent AXE_WAX_OFF = register("item.axe.wax_off");
    public static final SoundEvent AXOLOTL_ATTACK = register("entity.axolotl.attack");
    public static final SoundEvent AXOLOTL_DEATH = register("entity.axolotl.death");
    public static final SoundEvent AXOLOTL_HURT = register("entity.axolotl.hurt");
    public static final SoundEvent AXOLOTL_IDLE_AIR = register("entity.axolotl.idle_air");
    public static final SoundEvent AXOLOTL_IDLE_WATER = register("entity.axolotl.idle_water");
    public static final SoundEvent AXOLOTL_SPLASH = register("entity.axolotl.splash");
    public static final SoundEvent AXOLOTL_SWIM = register("entity.axolotl.swim");
    public static final SoundEvent AZALEA_BREAK = register("block.azalea.break");
    public static final SoundEvent AZALEA_FALL = register("block.azalea.fall");
    public static final SoundEvent AZALEA_HIT = register("block.azalea.hit");
    public static final SoundEvent AZALEA_PLACE = register("block.azalea.place");
    public static final SoundEvent AZALEA_STEP = register("block.azalea.step");
    public static final SoundEvent AZALEA_LEAVES_BREAK = register("block.azalea_leaves.break");
    public static final SoundEvent AZALEA_LEAVES_FALL = register("block.azalea_leaves.fall");
    public static final SoundEvent AZALEA_LEAVES_HIT = register("block.azalea_leaves.hit");
    public static final SoundEvent AZALEA_LEAVES_PLACE = register("block.azalea_leaves.place");
    public static final SoundEvent AZALEA_LEAVES_STEP = register("block.azalea_leaves.step");
    public static final SoundEvent BABY_NAUTILUS_AMBIENT = register("entity.baby_nautilus.ambient");
    public static final SoundEvent BABY_NAUTILUS_AMBIENT_ON_LAND = register("entity.baby_nautilus.ambient_land");
    public static final SoundEvent BABY_NAUTILUS_DEATH = register("entity.baby_nautilus.death");
    public static final SoundEvent BABY_NAUTILUS_DEATH_ON_LAND = register("entity.baby_nautilus.death_land");
    public static final SoundEvent BABY_NAUTILUS_EAT = register("entity.baby_nautilus.eat");
    public static final SoundEvent BABY_NAUTILUS_HURT = register("entity.baby_nautilus.hurt");
    public static final SoundEvent BABY_NAUTILUS_HURT_ON_LAND = register("entity.baby_nautilus.hurt_land");
    public static final SoundEvent NAUTILUS_RIDING = register("entity.nautilus.riding");
    public static final SoundEvent BABY_NAUTILUS_SWIM = register("entity.baby_nautilus.swim");
    public static final SoundEvent BAMBOO_BREAK = register("block.bamboo.break");
    public static final SoundEvent BAMBOO_FALL = register("block.bamboo.fall");
    public static final SoundEvent BAMBOO_HIT = register("block.bamboo.hit");
    public static final SoundEvent BAMBOO_PLACE = register("block.bamboo.place");
    public static final SoundEvent BAMBOO_STEP = register("block.bamboo.step");
    public static final SoundEvent BAMBOO_SAPLING_BREAK = register("block.bamboo_sapling.break");
    public static final SoundEvent BAMBOO_SAPLING_HIT = register("block.bamboo_sapling.hit");
    public static final SoundEvent BAMBOO_SAPLING_PLACE = register("block.bamboo_sapling.place");
    public static final SoundEvent BAMBOO_WOOD_BREAK = register("block.bamboo_wood.break");
    public static final SoundEvent BAMBOO_WOOD_FALL = register("block.bamboo_wood.fall");
    public static final SoundEvent BAMBOO_WOOD_HIT = register("block.bamboo_wood.hit");
    public static final SoundEvent BAMBOO_WOOD_PLACE = register("block.bamboo_wood.place");
    public static final SoundEvent BAMBOO_WOOD_STEP = register("block.bamboo_wood.step");
    public static final SoundEvent BAMBOO_WOOD_DOOR_CLOSE = register("block.bamboo_wood_door.close");
    public static final SoundEvent BAMBOO_WOOD_DOOR_OPEN = register("block.bamboo_wood_door.open");
    public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_CLOSE = register("block.bamboo_wood_trapdoor.close");
    public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_OPEN = register("block.bamboo_wood_trapdoor.open");
    public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_OFF = register("block.bamboo_wood_button.click_off");
    public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_ON = register("block.bamboo_wood_button.click_on");
    public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.bamboo_wood_pressure_plate.click_off");
    public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.bamboo_wood_pressure_plate.click_on");
    public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_CLOSE = register("block.bamboo_wood_fence_gate.close");
    public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_OPEN = register("block.bamboo_wood_fence_gate.open");
    public static final SoundEvent BARREL_CLOSE = register("block.barrel.close");
    public static final SoundEvent BARREL_OPEN = register("block.barrel.open");
    public static final SoundEvent BASALT_BREAK = register("block.basalt.break");
    public static final SoundEvent BASALT_STEP = register("block.basalt.step");
    public static final SoundEvent BASALT_PLACE = register("block.basalt.place");
    public static final SoundEvent BASALT_HIT = register("block.basalt.hit");
    public static final SoundEvent BASALT_FALL = register("block.basalt.fall");
    public static final SoundEvent BAT_AMBIENT = register("entity.bat.ambient");
    public static final SoundEvent BAT_DEATH = register("entity.bat.death");
    public static final SoundEvent BAT_HURT = register("entity.bat.hurt");
    public static final SoundEvent BAT_LOOP = register("entity.bat.loop");
    public static final SoundEvent BAT_TAKEOFF = register("entity.bat.takeoff");
    public static final SoundEvent BEACON_ACTIVATE = register("block.beacon.activate");
    public static final SoundEvent BEACON_AMBIENT = register("block.beacon.ambient");
    public static final SoundEvent BEACON_DEACTIVATE = register("block.beacon.deactivate");
    public static final SoundEvent BEACON_POWER_SELECT = register("block.beacon.power_select");
    public static final SoundEvent BEE_DEATH = register("entity.bee.death");
    public static final SoundEvent BEE_HURT = register("entity.bee.hurt");
    public static final SoundEvent BEE_LOOP_AGGRESSIVE = register("entity.bee.loop_aggressive");
    public static final SoundEvent BEE_LOOP = register("entity.bee.loop");
    public static final SoundEvent BEE_STING = register("entity.bee.sting");
    public static final SoundEvent BEE_POLLINATE = register("entity.bee.pollinate");
    public static final SoundEvent BEEHIVE_DRIP = register("block.beehive.drip");
    public static final SoundEvent BEEHIVE_ENTER = register("block.beehive.enter");
    public static final SoundEvent BEEHIVE_EXIT = register("block.beehive.exit");
    public static final SoundEvent BEEHIVE_SHEAR = register("block.beehive.shear");
    public static final SoundEvent BEEHIVE_WORK = register("block.beehive.work");
    public static final SoundEvent BELL_BLOCK = register("block.bell.use");
    public static final SoundEvent BELL_RESONATE = register("block.bell.resonate");
    public static final SoundEvent BIG_DRIPLEAF_BREAK = register("block.big_dripleaf.break");
    public static final SoundEvent BIG_DRIPLEAF_FALL = register("block.big_dripleaf.fall");
    public static final SoundEvent BIG_DRIPLEAF_HIT = register("block.big_dripleaf.hit");
    public static final SoundEvent BIG_DRIPLEAF_PLACE = register("block.big_dripleaf.place");
    public static final SoundEvent BIG_DRIPLEAF_STEP = register("block.big_dripleaf.step");
    public static final SoundEvent BLAZE_AMBIENT = register("entity.blaze.ambient");
    public static final SoundEvent BLAZE_BURN = register("entity.blaze.burn");
    public static final SoundEvent BLAZE_DEATH = register("entity.blaze.death");
    public static final SoundEvent BLAZE_HURT = register("entity.blaze.hurt");
    public static final SoundEvent BLAZE_SHOOT = register("entity.blaze.shoot");
    public static final SoundEvent BOAT_PADDLE_LAND = register("entity.boat.paddle_land");
    public static final SoundEvent BOAT_PADDLE_WATER = register("entity.boat.paddle_water");
    public static final SoundEvent BOGGED_AMBIENT = register("entity.bogged.ambient");
    public static final SoundEvent BOGGED_DEATH = register("entity.bogged.death");
    public static final SoundEvent BOGGED_HURT = register("entity.bogged.hurt");
    public static final SoundEvent BOGGED_SHEAR = register("entity.bogged.shear");
    public static final SoundEvent BOGGED_STEP = register("entity.bogged.step");
    public static final SoundEvent BONE_BLOCK_BREAK = register("block.bone_block.break");
    public static final SoundEvent BONE_BLOCK_FALL = register("block.bone_block.fall");
    public static final SoundEvent BONE_BLOCK_HIT = register("block.bone_block.hit");
    public static final SoundEvent BONE_BLOCK_PLACE = register("block.bone_block.place");
    public static final SoundEvent BONE_BLOCK_STEP = register("block.bone_block.step");
    public static final SoundEvent BONE_MEAL_USE = register("item.bone_meal.use");
    public static final SoundEvent BOOK_PAGE_TURN = register("item.book.page_turn");
    public static final SoundEvent BOOK_PUT = register("item.book.put");
    public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE = register("block.blastfurnace.fire_crackle");
    public static final SoundEvent BOTTLE_EMPTY = register("item.bottle.empty");
    public static final SoundEvent BOTTLE_FILL = register("item.bottle.fill");
    public static final SoundEvent BOTTLE_FILL_DRAGONBREATH = register("item.bottle.fill_dragonbreath");
    public static final SoundEvent BREEZE_CHARGE = register("entity.breeze.charge");
    public static final SoundEvent BREEZE_DEFLECT = register("entity.breeze.deflect");
    public static final SoundEvent BREEZE_INHALE = register("entity.breeze.inhale");
    public static final SoundEvent BREEZE_IDLE_GROUND = register("entity.breeze.idle_ground");
    public static final SoundEvent BREEZE_IDLE_AIR = register("entity.breeze.idle_air");
    public static final SoundEvent BREEZE_SHOOT = register("entity.breeze.shoot");
    public static final SoundEvent BREEZE_JUMP = register("entity.breeze.jump");
    public static final SoundEvent BREEZE_LAND = register("entity.breeze.land");
    public static final SoundEvent BREEZE_SLIDE = register("entity.breeze.slide");
    public static final SoundEvent BREEZE_DEATH = register("entity.breeze.death");
    public static final SoundEvent BREEZE_HURT = register("entity.breeze.hurt");
    public static final SoundEvent BREEZE_WHIRL = register("entity.breeze.whirl");
    public static final Holder.Reference<SoundEvent> BREEZE_WIND_CHARGE_BURST = registerForHolder("entity.breeze.wind_burst");
    public static final SoundEvent BREWING_STAND_BREW = register("block.brewing_stand.brew");
    public static final SoundEvent BRUSH_GENERIC = register("item.brush.brushing.generic");
    public static final SoundEvent BRUSH_SAND = register("item.brush.brushing.sand");
    public static final SoundEvent BRUSH_GRAVEL = register("item.brush.brushing.gravel");
    public static final SoundEvent BRUSH_SAND_COMPLETED = register("item.brush.brushing.sand.complete");
    public static final SoundEvent BRUSH_GRAVEL_COMPLETED = register("item.brush.brushing.gravel.complete");
    public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP = register("block.bubble_column.bubble_pop");
    public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT = register("block.bubble_column.upwards_ambient");
    public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE = register("block.bubble_column.upwards_inside");
    public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = register("block.bubble_column.whirlpool_ambient");
    public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE = register("block.bubble_column.whirlpool_inside");
    public static final SoundEvent BUBBLE_POP = register("ui.hud.bubble_pop");
    public static final SoundEvent BUCKET_EMPTY = register("item.bucket.empty");
    public static final SoundEvent BUCKET_EMPTY_AXOLOTL = register("item.bucket.empty_axolotl");
    public static final SoundEvent BUCKET_EMPTY_FISH = register("item.bucket.empty_fish");
    public static final SoundEvent BUCKET_EMPTY_LAVA = register("item.bucket.empty_lava");
    public static final SoundEvent BUCKET_EMPTY_POWDER_SNOW = register("item.bucket.empty_powder_snow");
    public static final SoundEvent BUCKET_EMPTY_TADPOLE = register("item.bucket.empty_tadpole");
    public static final SoundEvent BUCKET_FILL = register("item.bucket.fill");
    public static final SoundEvent BUCKET_FILL_AXOLOTL = register("item.bucket.fill_axolotl");
    public static final SoundEvent BUCKET_FILL_FISH = register("item.bucket.fill_fish");
    public static final SoundEvent BUCKET_FILL_LAVA = register("item.bucket.fill_lava");
    public static final SoundEvent BUCKET_FILL_POWDER_SNOW = register("item.bucket.fill_powder_snow");
    public static final SoundEvent BUCKET_FILL_TADPOLE = register("item.bucket.fill_tadpole");
    public static final SoundEvent BUNDLE_DROP_CONTENTS = register("item.bundle.drop_contents");
    public static final SoundEvent BUNDLE_INSERT = register("item.bundle.insert");
    public static final SoundEvent BUNDLE_INSERT_FAIL = register("item.bundle.insert_fail");
    public static final SoundEvent BUNDLE_REMOVE_ONE = register("item.bundle.remove_one");
    public static final SoundEvent CACTUS_FLOWER_BREAK = register("block.cactus_flower.break");
    public static final SoundEvent CACTUS_FLOWER_PLACE = register("block.cactus_flower.place");
    public static final SoundEvent CAKE_ADD_CANDLE = register("block.cake.add_candle");
    public static final SoundEvent CALCITE_BREAK = register("block.calcite.break");
    public static final SoundEvent CALCITE_STEP = register("block.calcite.step");
    public static final SoundEvent CALCITE_PLACE = register("block.calcite.place");
    public static final SoundEvent CALCITE_HIT = register("block.calcite.hit");
    public static final SoundEvent CALCITE_FALL = register("block.calcite.fall");
    public static final SoundEvent CAMEL_HUSK_AMBIENT = register("entity.camel_husk.ambient");
    public static final SoundEvent CAMEL_HUSK_DASH = register("entity.camel_husk.dash");
    public static final SoundEvent CAMEL_HUSK_DASH_READY = register("entity.camel_husk.dash_ready");
    public static final SoundEvent CAMEL_HUSK_DEATH = register("entity.camel_husk.death");
    public static final SoundEvent CAMEL_HUSK_EAT = register("entity.camel_husk.eat");
    public static final SoundEvent CAMEL_HUSK_HURT = register("entity.camel_husk.hurt");
    public static final Holder.Reference<SoundEvent> CAMEL_HUSK_SADDLE = registerForHolder("entity.camel_husk.saddle");
    public static final SoundEvent CAMEL_HUSK_SIT = register("entity.camel_husk.sit");
    public static final SoundEvent CAMEL_HUSK_STAND = register("entity.camel_husk.stand");
    public static final SoundEvent CAMEL_HUSK_STEP = register("entity.camel_husk.step");
    public static final SoundEvent CAMEL_HUSK_STEP_SAND = register("entity.camel_husk.step_sand");
    public static final SoundEvent CAMEL_AMBIENT = register("entity.camel.ambient");
    public static final SoundEvent CAMEL_DASH = register("entity.camel.dash");
    public static final SoundEvent CAMEL_DASH_READY = register("entity.camel.dash_ready");
    public static final SoundEvent CAMEL_DEATH = register("entity.camel.death");
    public static final SoundEvent CAMEL_EAT = register("entity.camel.eat");
    public static final SoundEvent CAMEL_HURT = register("entity.camel.hurt");
    public static final Holder.Reference<SoundEvent> CAMEL_SADDLE = registerForHolder("entity.camel.saddle");
    public static final SoundEvent CAMEL_SIT = register("entity.camel.sit");
    public static final SoundEvent CAMEL_STAND = register("entity.camel.stand");
    public static final SoundEvent CAMEL_STEP = register("entity.camel.step");
    public static final SoundEvent CAMEL_STEP_SAND = register("entity.camel.step_sand");
    public static final SoundEvent CAMPFIRE_CRACKLE = register("block.campfire.crackle");
    public static final SoundEvent CANDLE_AMBIENT = register("block.candle.ambient");
    public static final SoundEvent CANDLE_BREAK = register("block.candle.break");
    public static final SoundEvent CANDLE_EXTINGUISH = register("block.candle.extinguish");
    public static final SoundEvent CANDLE_FALL = register("block.candle.fall");
    public static final SoundEvent CANDLE_HIT = register("block.candle.hit");
    public static final SoundEvent CANDLE_PLACE = register("block.candle.place");
    public static final SoundEvent CANDLE_STEP = register("block.candle.step");
    public static final Holder.Reference<SoundEvent> CAT_AMBIENT_BABY = registerForHolder("entity.baby_cat.ambient");
    public static final Holder.Reference<SoundEvent> CAT_STRAY_AMBIENT_BABY = registerForHolder("entity.baby_cat.stray_ambient");
    public static final Holder.Reference<SoundEvent> CAT_DEATH_BABY = registerForHolder("entity.baby_cat.death");
    public static final Holder.Reference<SoundEvent> CAT_EAT_BABY = registerForHolder("entity.baby_cat.eat");
    public static final Holder.Reference<SoundEvent> CAT_HISS_BABY = registerForHolder("entity.baby_cat.hiss");
    public static final Holder.Reference<SoundEvent> CAT_BEG_FOR_FOOD_BABY = registerForHolder("entity.baby_cat.beg_for_food");
    public static final Holder.Reference<SoundEvent> CAT_HURT_BABY = registerForHolder("entity.baby_cat.hurt");
    public static final Holder.Reference<SoundEvent> CAT_PURR_BABY = registerForHolder("entity.baby_cat.purr");
    public static final Holder.Reference<SoundEvent> CAT_PURREOW_BABY = registerForHolder("entity.baby_cat.purreow");
    public static final Map<CatSoundVariants.SoundSet, CatSoundVariant> CAT_SOUNDS = registerCatSoundVariants();
    public static final SoundEvent CAVE_VINES_BREAK = register("block.cave_vines.break");
    public static final SoundEvent CAVE_VINES_FALL = register("block.cave_vines.fall");
    public static final SoundEvent CAVE_VINES_HIT = register("block.cave_vines.hit");
    public static final SoundEvent CAVE_VINES_PLACE = register("block.cave_vines.place");
    public static final SoundEvent CAVE_VINES_STEP = register("block.cave_vines.step");
    public static final SoundEvent CAVE_VINES_PICK_BERRIES = register("block.cave_vines.pick_berries");
    public static final SoundEvent CHAIN_BREAK = register("block.chain.break");
    public static final SoundEvent CHAIN_FALL = register("block.chain.fall");
    public static final SoundEvent CHAIN_HIT = register("block.chain.hit");
    public static final SoundEvent CHAIN_PLACE = register("block.chain.place");
    public static final SoundEvent CHAIN_STEP = register("block.chain.step");
    public static final SoundEvent CHERRY_WOOD_BREAK = register("block.cherry_wood.break");
    public static final SoundEvent CHERRY_WOOD_FALL = register("block.cherry_wood.fall");
    public static final SoundEvent CHERRY_WOOD_HIT = register("block.cherry_wood.hit");
    public static final SoundEvent CHERRY_WOOD_PLACE = register("block.cherry_wood.place");
    public static final SoundEvent CHERRY_WOOD_STEP = register("block.cherry_wood.step");
    public static final SoundEvent CHERRY_SAPLING_BREAK = register("block.cherry_sapling.break");
    public static final SoundEvent CHERRY_SAPLING_FALL = register("block.cherry_sapling.fall");
    public static final SoundEvent CHERRY_SAPLING_HIT = register("block.cherry_sapling.hit");
    public static final SoundEvent CHERRY_SAPLING_PLACE = register("block.cherry_sapling.place");
    public static final SoundEvent CHERRY_SAPLING_STEP = register("block.cherry_sapling.step");
    public static final SoundEvent CHERRY_LEAVES_BREAK = register("block.cherry_leaves.break");
    public static final SoundEvent CHERRY_LEAVES_FALL = register("block.cherry_leaves.fall");
    public static final SoundEvent CHERRY_LEAVES_HIT = register("block.cherry_leaves.hit");
    public static final SoundEvent CHERRY_LEAVES_PLACE = register("block.cherry_leaves.place");
    public static final SoundEvent CHERRY_LEAVES_STEP = register("block.cherry_leaves.step");
    public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_STEP = register("block.cherry_wood_hanging_sign.step");
    public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_BREAK = register("block.cherry_wood_hanging_sign.break");
    public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_FALL = register("block.cherry_wood_hanging_sign.fall");
    public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_HIT = register("block.cherry_wood_hanging_sign.hit");
    public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_PLACE = register("block.cherry_wood_hanging_sign.place");
    public static final SoundEvent CHERRY_WOOD_DOOR_CLOSE = register("block.cherry_wood_door.close");
    public static final SoundEvent CHERRY_WOOD_DOOR_OPEN = register("block.cherry_wood_door.open");
    public static final SoundEvent CHERRY_WOOD_TRAPDOOR_CLOSE = register("block.cherry_wood_trapdoor.close");
    public static final SoundEvent CHERRY_WOOD_TRAPDOOR_OPEN = register("block.cherry_wood_trapdoor.open");
    public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_OFF = register("block.cherry_wood_button.click_off");
    public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_ON = register("block.cherry_wood_button.click_on");
    public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.cherry_wood_pressure_plate.click_off");
    public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.cherry_wood_pressure_plate.click_on");
    public static final SoundEvent CHERRY_WOOD_FENCE_GATE_CLOSE = register("block.cherry_wood_fence_gate.close");
    public static final SoundEvent CHERRY_WOOD_FENCE_GATE_OPEN = register("block.cherry_wood_fence_gate.open");
    public static final SoundEvent CHEST_CLOSE = register("block.chest.close");
    public static final SoundEvent CHEST_LOCKED = register("block.chest.locked");
    public static final SoundEvent CHEST_OPEN = register("block.chest.open");
    public static final Holder.Reference<SoundEvent> CHICKEN_AMBIENT_BABY = registerForHolder("entity.baby_chicken.ambient");
    public static final Holder.Reference<SoundEvent> CHICKEN_DEATH_BABY = registerForHolder("entity.baby_chicken.death");
    public static final SoundEvent CHICKEN_EGG = register("entity.chicken.egg");
    public static final Holder.Reference<SoundEvent> CHICKEN_HURT_BABY = registerForHolder("entity.baby_chicken.hurt");
    public static final Holder.Reference<SoundEvent> CHICKEN_STEP = registerForHolder("entity.chicken.step");
    public static final Holder.Reference<SoundEvent> CHICKEN_STEP_BABY = registerForHolder("entity.baby_chicken.step");
    public static final Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> CHICKEN_SOUNDS = registerChickenSoundVariants();
    public static final SoundEvent CHISELED_BOOKSHELF_BREAK = register("block.chiseled_bookshelf.break");
    public static final SoundEvent CHISELED_BOOKSHELF_FALL = register("block.chiseled_bookshelf.fall");
    public static final SoundEvent CHISELED_BOOKSHELF_HIT = register("block.chiseled_bookshelf.hit");
    public static final SoundEvent CHISELED_BOOKSHELF_INSERT = register("block.chiseled_bookshelf.insert");
    public static final SoundEvent CHISELED_BOOKSHELF_INSERT_ENCHANTED = register("block.chiseled_bookshelf.insert.enchanted");
    public static final SoundEvent CHISELED_BOOKSHELF_STEP = register("block.chiseled_bookshelf.step");
    public static final SoundEvent CHISELED_BOOKSHELF_PICKUP = register("block.chiseled_bookshelf.pickup");
    public static final SoundEvent CHISELED_BOOKSHELF_PICKUP_ENCHANTED = register("block.chiseled_bookshelf.pickup.enchanted");
    public static final SoundEvent CHISELED_BOOKSHELF_PLACE = register("block.chiseled_bookshelf.place");
    public static final SoundEvent CHORUS_FLOWER_DEATH = register("block.chorus_flower.death");
    public static final SoundEvent CHORUS_FLOWER_GROW = register("block.chorus_flower.grow");
    public static final SoundEvent CHORUS_FRUIT_TELEPORT = register("item.chorus_fruit.teleport");
    public static final SoundEvent COBWEB_BREAK = register("block.cobweb.break");
    public static final SoundEvent COBWEB_STEP = register("block.cobweb.step");
    public static final SoundEvent COBWEB_PLACE = register("block.cobweb.place");
    public static final SoundEvent COBWEB_HIT = register("block.cobweb.hit");
    public static final SoundEvent COBWEB_FALL = register("block.cobweb.fall");
    public static final SoundEvent COD_AMBIENT = register("entity.cod.ambient");
    public static final SoundEvent COD_DEATH = register("entity.cod.death");
    public static final SoundEvent COD_FLOP = register("entity.cod.flop");
    public static final SoundEvent COD_HURT = register("entity.cod.hurt");
    public static final SoundEvent COMPARATOR_CLICK = register("block.comparator.click");
    public static final SoundEvent COMPOSTER_EMPTY = register("block.composter.empty");
    public static final SoundEvent COMPOSTER_FILL = register("block.composter.fill");
    public static final SoundEvent COMPOSTER_FILL_SUCCESS = register("block.composter.fill_success");
    public static final SoundEvent COMPOSTER_READY = register("block.composter.ready");
    public static final SoundEvent CONDUIT_ACTIVATE = register("block.conduit.activate");
    public static final SoundEvent CONDUIT_AMBIENT = register("block.conduit.ambient");
    public static final SoundEvent CONDUIT_AMBIENT_SHORT = register("block.conduit.ambient.short");
    public static final SoundEvent CONDUIT_ATTACK_TARGET = register("block.conduit.attack.target");
    public static final SoundEvent CONDUIT_DEACTIVATE = register("block.conduit.deactivate");
    public static final SoundEvent COPPER_BULB_BREAK = register("block.copper_bulb.break");
    public static final SoundEvent COPPER_BULB_STEP = register("block.copper_bulb.step");
    public static final SoundEvent COPPER_BULB_PLACE = register("block.copper_bulb.place");
    public static final SoundEvent COPPER_BULB_HIT = register("block.copper_bulb.hit");
    public static final SoundEvent COPPER_BULB_FALL = register("block.copper_bulb.fall");
    public static final SoundEvent COPPER_BULB_TURN_ON = register("block.copper_bulb.turn_on");
    public static final SoundEvent COPPER_BULB_TURN_OFF = register("block.copper_bulb.turn_off");
    public static final SoundEvent COPPER_BREAK = register("block.copper.break");
    public static final SoundEvent COPPER_STEP = register("block.copper.step");
    public static final SoundEvent COPPER_PLACE = register("block.copper.place");
    public static final SoundEvent COPPER_HIT = register("block.copper.hit");
    public static final SoundEvent COPPER_FALL = register("block.copper.fall");
    public static final SoundEvent COPPER_CHEST_CLOSE = register("block.copper_chest.close");
    public static final SoundEvent COPPER_CHEST_OPEN = register("block.copper_chest.open");
    public static final SoundEvent COPPER_CHEST_WEATHERED_CLOSE = register("block.copper_chest_weathered.close");
    public static final SoundEvent COPPER_CHEST_WEATHERED_OPEN = register("block.copper_chest_weathered.open");
    public static final SoundEvent COPPER_CHEST_OXIDIZED_CLOSE = register("block.copper_chest_oxidized.close");
    public static final SoundEvent COPPER_CHEST_OXIDIZED_OPEN = register("block.copper_chest_oxidized.open");
    public static final SoundEvent COPPER_DOOR_CLOSE = register("block.copper_door.close");
    public static final SoundEvent COPPER_DOOR_OPEN = register("block.copper_door.open");
    public static final SoundEvent COPPER_GOLEM_STEP = register("entity.copper_golem.step");
    public static final SoundEvent COPPER_GOLEM_HURT = register("entity.copper_golem.hurt");
    public static final SoundEvent COPPER_GOLEM_DEATH = register("entity.copper_golem.death");
    public static final SoundEvent COPPER_GOLEM_WEATHERED_STEP = register("entity.copper_golem_weathered.step");
    public static final SoundEvent COPPER_GOLEM_WEATHERED_HURT = register("entity.copper_golem_weathered.hurt");
    public static final SoundEvent COPPER_GOLEM_WEATHERED_DEATH = register("entity.copper_golem_weathered.death");
    public static final SoundEvent COPPER_GOLEM_OXIDIZED_STEP = register("entity.copper_golem_oxidized.step");
    public static final SoundEvent COPPER_GOLEM_OXIDIZED_HURT = register("entity.copper_golem_oxidized.hurt");
    public static final SoundEvent COPPER_GOLEM_OXIDIZED_DEATH = register("entity.copper_golem_oxidized.death");
    public static final SoundEvent COPPER_GOLEM_SPIN = register("entity.copper_golem.spin");
    public static final SoundEvent COPPER_GOLEM_WEATHERED_SPIN = register("entity.copper_golem_weathered.spin");
    public static final SoundEvent COPPER_GOLEM_OXIDIZED_SPIN = register("entity.copper_golem_oxidized.spin");
    public static final SoundEvent COPPER_GOLEM_ITEM_GET = register("entity.copper_golem.no_item_get");
    public static final SoundEvent COPPER_GOLEM_ITEM_NO_GET = register("entity.copper_golem.no_item_no_get");
    public static final SoundEvent COPPER_GOLEM_ITEM_DROP = register("entity.copper_golem.item_drop");
    public static final SoundEvent COPPER_GOLEM_ITEM_NO_DROP = register("entity.copper_golem.item_no_drop");
    public static final SoundEvent COPPER_GOLEM_BECOME_STATUE = register("entity.copper_golem_become_statue");
    public static final SoundEvent COPPER_GOLEM_STATUE_BREAK = register("block.copper_golem_statue.break");
    public static final SoundEvent COPPER_GOLEM_STATUE_PLACE = register("block.copper_golem_statue.place");
    public static final SoundEvent COPPER_GOLEM_STATUE_HIT = register("block.copper_golem_statue.hit");
    public static final SoundEvent COPPER_GOLEM_STATUE_STEP = register("block.copper_golem_statue.step");
    public static final SoundEvent COPPER_GOLEM_STATUE_FALL = register("block.copper_golem_statue.fall");
    public static final SoundEvent COPPER_GOLEM_SPAWN = register("entity.copper_golem.spawn");
    public static final SoundEvent COPPER_GOLEM_SHEAR = register("entity.copper_golem.shear");
    public static final SoundEvent COPPER_GRATE_BREAK = register("block.copper_grate.break");
    public static final SoundEvent COPPER_GRATE_STEP = register("block.copper_grate.step");
    public static final SoundEvent COPPER_GRATE_PLACE = register("block.copper_grate.place");
    public static final SoundEvent COPPER_GRATE_HIT = register("block.copper_grate.hit");
    public static final SoundEvent COPPER_GRATE_FALL = register("block.copper_grate.fall");
    public static final SoundEvent COPPER_TRAPDOOR_CLOSE = register("block.copper_trapdoor.close");
    public static final SoundEvent COPPER_TRAPDOOR_OPEN = register("block.copper_trapdoor.open");
    public static final SoundEvent CORAL_BLOCK_BREAK = register("block.coral_block.break");
    public static final SoundEvent CORAL_BLOCK_FALL = register("block.coral_block.fall");
    public static final SoundEvent CORAL_BLOCK_HIT = register("block.coral_block.hit");
    public static final SoundEvent CORAL_BLOCK_PLACE = register("block.coral_block.place");
    public static final SoundEvent CORAL_BLOCK_STEP = register("block.coral_block.step");
    public static final SoundEvent COW_MILK = register("entity.cow.milk");
    public static final Map<CowSoundVariants.SoundSet, CowSoundVariant> COW_SOUNDS = registerCowSoundVariants();
    public static final SoundEvent CRAFTER_CRAFT = register("block.crafter.craft");
    public static final SoundEvent CRAFTER_FAIL = register("block.crafter.fail");
    public static final SoundEvent CREAKING_AMBIENT = register("entity.creaking.ambient");
    public static final SoundEvent CREAKING_ACTIVATE = register("entity.creaking.activate");
    public static final SoundEvent CREAKING_DEACTIVATE = register("entity.creaking.deactivate");
    public static final SoundEvent CREAKING_ATTACK = register("entity.creaking.attack");
    public static final SoundEvent CREAKING_DEATH = register("entity.creaking.death");
    public static final SoundEvent CREAKING_STEP = register("entity.creaking.step");
    public static final SoundEvent CREAKING_FREEZE = register("entity.creaking.freeze");
    public static final SoundEvent CREAKING_UNFREEZE = register("entity.creaking.unfreeze");
    public static final SoundEvent CREAKING_SPAWN = register("entity.creaking.spawn");
    public static final SoundEvent CREAKING_SWAY = register("entity.creaking.sway");
    public static final SoundEvent CREAKING_TWITCH = register("entity.creaking.twitch");
    public static final SoundEvent CREAKING_HEART_BREAK = register("block.creaking_heart.break");
    public static final SoundEvent CREAKING_HEART_FALL = register("block.creaking_heart.fall");
    public static final SoundEvent CREAKING_HEART_HIT = register("block.creaking_heart.hit");
    public static final SoundEvent CREAKING_HEART_HURT = register("block.creaking_heart.hurt");
    public static final SoundEvent CREAKING_HEART_PLACE = register("block.creaking_heart.place");
    public static final SoundEvent CREAKING_HEART_STEP = register("block.creaking_heart.step");
    public static final SoundEvent CREAKING_HEART_IDLE = register("block.creaking_heart.idle");
    public static final SoundEvent CREAKING_HEART_SPAWN = register("block.creaking_heart.spawn");
    public static final SoundEvent CREEPER_DEATH = register("entity.creeper.death");
    public static final SoundEvent CREEPER_HURT = register("entity.creeper.hurt");
    public static final SoundEvent CREEPER_PRIMED = register("entity.creeper.primed");
    public static final SoundEvent CROP_BREAK = register("block.crop.break");
    public static final SoundEvent CROP_PLANTED = register("item.crop.plant");
    public static final SoundEvent CROSSBOW_HIT = register("item.crossbow.hit");
    public static final Holder<SoundEvent> CROSSBOW_LOADING_END = registerForHolder("item.crossbow.loading_end");
    public static final Holder<SoundEvent> CROSSBOW_LOADING_MIDDLE = registerForHolder("item.crossbow.loading_middle");
    public static final Holder<SoundEvent> CROSSBOW_LOADING_START = registerForHolder("item.crossbow.loading_start");
    public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_1 = registerForHolder("item.crossbow.quick_charge_1");
    public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_2 = registerForHolder("item.crossbow.quick_charge_2");
    public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_3 = registerForHolder("item.crossbow.quick_charge_3");
    public static final SoundEvent CROSSBOW_SHOOT = register("item.crossbow.shoot");
    public static final SoundEvent DEAD_BUSH_IDLE = register("block.deadbush.idle");
    public static final SoundEvent DECORATED_POT_BREAK = register("block.decorated_pot.break");
    public static final SoundEvent DECORATED_POT_FALL = register("block.decorated_pot.fall");
    public static final SoundEvent DECORATED_POT_HIT = register("block.decorated_pot.hit");
    public static final SoundEvent DECORATED_POT_INSERT = register("block.decorated_pot.insert");
    public static final SoundEvent DECORATED_POT_INSERT_FAIL = register("block.decorated_pot.insert_fail");
    public static final SoundEvent DECORATED_POT_STEP = register("block.decorated_pot.step");
    public static final SoundEvent DECORATED_POT_PLACE = register("block.decorated_pot.place");
    public static final SoundEvent DECORATED_POT_SHATTER = register("block.decorated_pot.shatter");
    public static final SoundEvent DEEPSLATE_BRICKS_BREAK = register("block.deepslate_bricks.break");
    public static final SoundEvent DEEPSLATE_BRICKS_FALL = register("block.deepslate_bricks.fall");
    public static final SoundEvent DEEPSLATE_BRICKS_HIT = register("block.deepslate_bricks.hit");
    public static final SoundEvent DEEPSLATE_BRICKS_PLACE = register("block.deepslate_bricks.place");
    public static final SoundEvent DEEPSLATE_BRICKS_STEP = register("block.deepslate_bricks.step");
    public static final SoundEvent DEEPSLATE_BREAK = register("block.deepslate.break");
    public static final SoundEvent DEEPSLATE_FALL = register("block.deepslate.fall");
    public static final SoundEvent DEEPSLATE_HIT = register("block.deepslate.hit");
    public static final SoundEvent DEEPSLATE_PLACE = register("block.deepslate.place");
    public static final SoundEvent DEEPSLATE_STEP = register("block.deepslate.step");
    public static final SoundEvent DEEPSLATE_TILES_BREAK = register("block.deepslate_tiles.break");
    public static final SoundEvent DEEPSLATE_TILES_FALL = register("block.deepslate_tiles.fall");
    public static final SoundEvent DEEPSLATE_TILES_HIT = register("block.deepslate_tiles.hit");
    public static final SoundEvent DEEPSLATE_TILES_PLACE = register("block.deepslate_tiles.place");
    public static final SoundEvent DEEPSLATE_TILES_STEP = register("block.deepslate_tiles.step");
    public static final SoundEvent DISPENSER_DISPENSE = register("block.dispenser.dispense");
    public static final SoundEvent DISPENSER_FAIL = register("block.dispenser.fail");
    public static final SoundEvent DISPENSER_LAUNCH = register("block.dispenser.launch");
    public static final SoundEvent DOLPHIN_AMBIENT = register("entity.dolphin.ambient");
    public static final SoundEvent DOLPHIN_AMBIENT_WATER = register("entity.dolphin.ambient_water");
    public static final SoundEvent DOLPHIN_ATTACK = register("entity.dolphin.attack");
    public static final SoundEvent DOLPHIN_DEATH = register("entity.dolphin.death");
    public static final SoundEvent DOLPHIN_EAT = register("entity.dolphin.eat");
    public static final SoundEvent DOLPHIN_HURT = register("entity.dolphin.hurt");
    public static final SoundEvent DOLPHIN_JUMP = register("entity.dolphin.jump");
    public static final SoundEvent DOLPHIN_PLAY = register("entity.dolphin.play");
    public static final SoundEvent DOLPHIN_SPLASH = register("entity.dolphin.splash");
    public static final SoundEvent DOLPHIN_SWIM = register("entity.dolphin.swim");
    public static final SoundEvent DONKEY_AMBIENT = register("entity.donkey.ambient");
    public static final SoundEvent DONKEY_ANGRY = register("entity.donkey.angry");
    public static final SoundEvent DONKEY_CHEST = register("entity.donkey.chest");
    public static final SoundEvent DONKEY_DEATH = register("entity.donkey.death");
    public static final SoundEvent DONKEY_EAT = register("entity.donkey.eat");
    public static final SoundEvent DONKEY_HURT = register("entity.donkey.hurt");
    public static final SoundEvent DONKEY_JUMP = register("entity.donkey.jump");
    public static final SoundEvent DRIED_GHAST_BREAK = register("block.dried_ghast.break");
    public static final SoundEvent DRIED_GHAST_STEP = register("block.dried_ghast.step");
    public static final SoundEvent DRIED_GHAST_FALL = register("block.dried_ghast.fall");
    public static final SoundEvent DRIED_GHAST_AMBIENT = register("block.dried_ghast.ambient");
    public static final SoundEvent DRIED_GHAST_AMBIENT_WATER = register("block.dried_ghast.ambient_water");
    public static final SoundEvent DRIED_GHAST_PLACE = register("block.dried_ghast.place");
    public static final SoundEvent DRIED_GHAST_PLACE_IN_WATER = register("block.dried_ghast.place_in_water");
    public static final SoundEvent DRIED_GHAST_TRANSITION = register("block.dried_ghast.transition");
    public static final SoundEvent DRIPSTONE_BLOCK_BREAK = register("block.dripstone_block.break");
    public static final SoundEvent DRIPSTONE_BLOCK_STEP = register("block.dripstone_block.step");
    public static final SoundEvent DRIPSTONE_BLOCK_PLACE = register("block.dripstone_block.place");
    public static final SoundEvent DRIPSTONE_BLOCK_HIT = register("block.dripstone_block.hit");
    public static final SoundEvent DRIPSTONE_BLOCK_FALL = register("block.dripstone_block.fall");
    public static final SoundEvent DRY_GRASS = register("block.dry_grass.ambient");
    public static final SoundEvent POINTED_DRIPSTONE_BREAK = register("block.pointed_dripstone.break");
    public static final SoundEvent POINTED_DRIPSTONE_STEP = register("block.pointed_dripstone.step");
    public static final SoundEvent POINTED_DRIPSTONE_PLACE = register("block.pointed_dripstone.place");
    public static final SoundEvent POINTED_DRIPSTONE_HIT = register("block.pointed_dripstone.hit");
    public static final SoundEvent POINTED_DRIPSTONE_FALL = register("block.pointed_dripstone.fall");
    public static final SoundEvent POINTED_DRIPSTONE_LAND = register("block.pointed_dripstone.land");
    public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA = register("block.pointed_dripstone.drip_lava");
    public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER = register("block.pointed_dripstone.drip_water");
    public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = register("block.pointed_dripstone.drip_lava_into_cauldron");
    public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = register("block.pointed_dripstone.drip_water_into_cauldron");
    public static final SoundEvent BIG_DRIPLEAF_TILT_DOWN = register("block.big_dripleaf.tilt_down");
    public static final SoundEvent BIG_DRIPLEAF_TILT_UP = register("block.big_dripleaf.tilt_up");
    public static final SoundEvent DROWNED_AMBIENT = register("entity.drowned.ambient");
    public static final SoundEvent DROWNED_AMBIENT_WATER = register("entity.drowned.ambient_water");
    public static final SoundEvent DROWNED_DEATH = register("entity.drowned.death");
    public static final SoundEvent DROWNED_DEATH_WATER = register("entity.drowned.death_water");
    public static final SoundEvent DROWNED_HURT = register("entity.drowned.hurt");
    public static final SoundEvent DROWNED_HURT_WATER = register("entity.drowned.hurt_water");
    public static final SoundEvent DROWNED_SHOOT = register("entity.drowned.shoot");
    public static final SoundEvent DROWNED_STEP = register("entity.drowned.step");
    public static final SoundEvent DROWNED_SWIM = register("entity.drowned.swim");
    public static final SoundEvent DYE_USE = register("item.dye.use");
    public static final SoundEvent EGG_THROW = register("entity.egg.throw");
    public static final SoundEvent ELDER_GUARDIAN_AMBIENT = register("entity.elder_guardian.ambient");
    public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND = register("entity.elder_guardian.ambient_land");
    public static final SoundEvent ELDER_GUARDIAN_CURSE = register("entity.elder_guardian.curse");
    public static final SoundEvent ELDER_GUARDIAN_DEATH = register("entity.elder_guardian.death");
    public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND = register("entity.elder_guardian.death_land");
    public static final SoundEvent ELDER_GUARDIAN_FLOP = register("entity.elder_guardian.flop");
    public static final SoundEvent ELDER_GUARDIAN_HURT = register("entity.elder_guardian.hurt");
    public static final SoundEvent ELDER_GUARDIAN_HURT_LAND = register("entity.elder_guardian.hurt_land");
    public static final SoundEvent ELYTRA_FLYING = register("item.elytra.flying");
    public static final SoundEvent ENCHANTMENT_TABLE_USE = register("block.enchantment_table.use");
    public static final SoundEvent ENDER_CHEST_CLOSE = register("block.ender_chest.close");
    public static final SoundEvent ENDER_CHEST_OPEN = register("block.ender_chest.open");
    public static final SoundEvent ENDER_DRAGON_AMBIENT = register("entity.ender_dragon.ambient");
    public static final SoundEvent ENDER_DRAGON_DEATH = register("entity.ender_dragon.death");
    public static final SoundEvent DRAGON_FIREBALL_EXPLODE = register("entity.dragon_fireball.explode");
    public static final SoundEvent ENDER_DRAGON_FLAP = register("entity.ender_dragon.flap");
    public static final SoundEvent ENDER_DRAGON_GROWL = register("entity.ender_dragon.growl");
    public static final SoundEvent ENDER_DRAGON_HURT = register("entity.ender_dragon.hurt");
    public static final SoundEvent ENDER_DRAGON_SHOOT = register("entity.ender_dragon.shoot");
    public static final SoundEvent ENDER_EYE_DEATH = register("entity.ender_eye.death");
    public static final SoundEvent ENDER_EYE_LAUNCH = register("entity.ender_eye.launch");
    public static final SoundEvent ENDERMAN_AMBIENT = register("entity.enderman.ambient");
    public static final SoundEvent ENDERMAN_DEATH = register("entity.enderman.death");
    public static final SoundEvent ENDERMAN_HURT = register("entity.enderman.hurt");
    public static final SoundEvent ENDERMAN_SCREAM = register("entity.enderman.scream");
    public static final SoundEvent ENDERMAN_STARE = register("entity.enderman.stare");
    public static final SoundEvent ENDERMAN_TELEPORT = register("entity.enderman.teleport");
    public static final SoundEvent ENDERMITE_AMBIENT = register("entity.endermite.ambient");
    public static final SoundEvent ENDERMITE_DEATH = register("entity.endermite.death");
    public static final SoundEvent ENDERMITE_HURT = register("entity.endermite.hurt");
    public static final SoundEvent ENDERMITE_STEP = register("entity.endermite.step");
    public static final SoundEvent ENDER_PEARL_THROW = register("entity.ender_pearl.throw");
    public static final SoundEvent END_GATEWAY_SPAWN = register("block.end_gateway.spawn");
    public static final SoundEvent END_PORTAL_FRAME_FILL = register("block.end_portal_frame.fill");
    public static final SoundEvent END_PORTAL_SPAWN = register("block.end_portal.spawn");
    public static final SoundEvent EVOKER_AMBIENT = register("entity.evoker.ambient");
    public static final SoundEvent EVOKER_CAST_SPELL = register("entity.evoker.cast_spell");
    public static final SoundEvent EVOKER_CELEBRATE = register("entity.evoker.celebrate");
    public static final SoundEvent EVOKER_DEATH = register("entity.evoker.death");
    public static final SoundEvent EVOKER_FANGS_ATTACK = register("entity.evoker_fangs.attack");
    public static final SoundEvent EVOKER_HURT = register("entity.evoker.hurt");
    public static final SoundEvent EVOKER_PREPARE_ATTACK = register("entity.evoker.prepare_attack");
    public static final SoundEvent EVOKER_PREPARE_SUMMON = register("entity.evoker.prepare_summon");
    public static final SoundEvent EVOKER_PREPARE_WOLOLO = register("entity.evoker.prepare_wololo");
    public static final SoundEvent EXPERIENCE_BOTTLE_THROW = register("entity.experience_bottle.throw");
    public static final SoundEvent EXPERIENCE_ORB_PICKUP = register("entity.experience_orb.pickup");
    public static final SoundEvent EYEBLOSSOM_OPEN_LONG = register("block.eyeblossom.open_long");
    public static final SoundEvent EYEBLOSSOM_OPEN = register("block.eyeblossom.open");
    public static final SoundEvent EYEBLOSSOM_CLOSE_LONG = register("block.eyeblossom.close_long");
    public static final SoundEvent EYEBLOSSOM_CLOSE = register("block.eyeblossom.close");
    public static final SoundEvent EYEBLOSSOM_IDLE = register("block.eyeblossom.idle");
    public static final SoundEvent FENCE_GATE_CLOSE = register("block.fence_gate.close");
    public static final SoundEvent FENCE_GATE_OPEN = register("block.fence_gate.open");
    public static final SoundEvent FIRECHARGE_USE = register("item.firecharge.use");
    public static final SoundEvent FIREFLY_BUSH_IDLE = register("block.firefly_bush.idle");
    public static final SoundEvent FIREWORK_ROCKET_BLAST = register("entity.firework_rocket.blast");
    public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR = register("entity.firework_rocket.blast_far");
    public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST = register("entity.firework_rocket.large_blast");
    public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR = register("entity.firework_rocket.large_blast_far");
    public static final SoundEvent FIREWORK_ROCKET_LAUNCH = register("entity.firework_rocket.launch");
    public static final SoundEvent FIREWORK_ROCKET_SHOOT = register("entity.firework_rocket.shoot");
    public static final SoundEvent FIREWORK_ROCKET_TWINKLE = register("entity.firework_rocket.twinkle");
    public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR = register("entity.firework_rocket.twinkle_far");
    public static final SoundEvent FIRE_AMBIENT = register("block.fire.ambient");
    public static final SoundEvent FIRE_EXTINGUISH = register("block.fire.extinguish");
    public static final SoundEvent FISH_SWIM = register("entity.fish.swim");
    public static final SoundEvent FISHING_BOBBER_RETRIEVE = register("entity.fishing_bobber.retrieve");
    public static final SoundEvent FISHING_BOBBER_SPLASH = register("entity.fishing_bobber.splash");
    public static final SoundEvent FISHING_BOBBER_THROW = register("entity.fishing_bobber.throw");
    public static final SoundEvent FLINTANDSTEEL_USE = register("item.flintandsteel.use");
    public static final SoundEvent FLOWERING_AZALEA_BREAK = register("block.flowering_azalea.break");
    public static final SoundEvent FLOWERING_AZALEA_FALL = register("block.flowering_azalea.fall");
    public static final SoundEvent FLOWERING_AZALEA_HIT = register("block.flowering_azalea.hit");
    public static final SoundEvent FLOWERING_AZALEA_PLACE = register("block.flowering_azalea.place");
    public static final SoundEvent FLOWERING_AZALEA_STEP = register("block.flowering_azalea.step");
    public static final SoundEvent FOX_AGGRO = register("entity.fox.aggro");
    public static final SoundEvent FOX_AMBIENT = register("entity.fox.ambient");
    public static final SoundEvent FOX_BITE = register("entity.fox.bite");
    public static final SoundEvent FOX_DEATH = register("entity.fox.death");
    public static final SoundEvent FOX_EAT = register("entity.fox.eat");
    public static final SoundEvent FOX_HURT = register("entity.fox.hurt");
    public static final SoundEvent FOX_SCREECH = register("entity.fox.screech");
    public static final SoundEvent FOX_SLEEP = register("entity.fox.sleep");
    public static final SoundEvent FOX_SNIFF = register("entity.fox.sniff");
    public static final SoundEvent FOX_SPIT = register("entity.fox.spit");
    public static final SoundEvent FOX_TELEPORT = register("entity.fox.teleport");
    public static final SoundEvent SUSPICIOUS_SAND_BREAK = register("block.suspicious_sand.break");
    public static final SoundEvent SUSPICIOUS_SAND_STEP = register("block.suspicious_sand.step");
    public static final SoundEvent SUSPICIOUS_SAND_PLACE = register("block.suspicious_sand.place");
    public static final SoundEvent SUSPICIOUS_SAND_HIT = register("block.suspicious_sand.hit");
    public static final SoundEvent SUSPICIOUS_SAND_FALL = register("block.suspicious_sand.fall");
    public static final SoundEvent SUSPICIOUS_GRAVEL_BREAK = register("block.suspicious_gravel.break");
    public static final SoundEvent SUSPICIOUS_GRAVEL_STEP = register("block.suspicious_gravel.step");
    public static final SoundEvent SUSPICIOUS_GRAVEL_PLACE = register("block.suspicious_gravel.place");
    public static final SoundEvent SUSPICIOUS_GRAVEL_HIT = register("block.suspicious_gravel.hit");
    public static final SoundEvent SUSPICIOUS_GRAVEL_FALL = register("block.suspicious_gravel.fall");
    public static final SoundEvent FROGLIGHT_BREAK = register("block.froglight.break");
    public static final SoundEvent FROGLIGHT_FALL = register("block.froglight.fall");
    public static final SoundEvent FROGLIGHT_HIT = register("block.froglight.hit");
    public static final SoundEvent FROGLIGHT_PLACE = register("block.froglight.place");
    public static final SoundEvent FROGLIGHT_STEP = register("block.froglight.step");
    public static final SoundEvent FROGSPAWNSTEP = register("block.frogspawn.step");
    public static final SoundEvent FROGSPAWN_BREAK = register("block.frogspawn.break");
    public static final SoundEvent FROGSPAWN_FALL = register("block.frogspawn.fall");
    public static final SoundEvent FROGSPAWN_HATCH = register("block.frogspawn.hatch");
    public static final SoundEvent FROGSPAWN_HIT = register("block.frogspawn.hit");
    public static final SoundEvent FROGSPAWN_PLACE = register("block.frogspawn.place");
    public static final SoundEvent FROG_AMBIENT = register("entity.frog.ambient");
    public static final SoundEvent FROG_DEATH = register("entity.frog.death");
    public static final SoundEvent FROG_EAT = register("entity.frog.eat");
    public static final SoundEvent FROG_HURT = register("entity.frog.hurt");
    public static final SoundEvent FROG_LAY_SPAWN = register("entity.frog.lay_spawn");
    public static final SoundEvent FROG_LONG_JUMP = register("entity.frog.long_jump");
    public static final SoundEvent FROG_STEP = register("entity.frog.step");
    public static final SoundEvent FROG_TONGUE = register("entity.frog.tongue");
    public static final SoundEvent ROOTS_BREAK = register("block.roots.break");
    public static final SoundEvent ROOTS_STEP = register("block.roots.step");
    public static final SoundEvent ROOTS_PLACE = register("block.roots.place");
    public static final SoundEvent ROOTS_HIT = register("block.roots.hit");
    public static final SoundEvent ROOTS_FALL = register("block.roots.fall");
    public static final SoundEvent FURNACE_FIRE_CRACKLE = register("block.furnace.fire_crackle");
    public static final SoundEvent GENERIC_BIG_FALL = register("entity.generic.big_fall");
    public static final SoundEvent GENERIC_BURN = register("entity.generic.burn");
    public static final SoundEvent GENERIC_DEATH = register("entity.generic.death");
    public static final Holder.Reference<SoundEvent> GENERIC_DRINK = registerForHolder("entity.generic.drink");
    public static final Holder.Reference<SoundEvent> GENERIC_EAT = registerForHolder("entity.generic.eat");
    public static final Holder.Reference<SoundEvent> GENERIC_EXPLODE = registerForHolder("entity.generic.explode");
    public static final SoundEvent GENERIC_EXTINGUISH_FIRE = register("entity.generic.extinguish_fire");
    public static final SoundEvent GENERIC_HURT = register("entity.generic.hurt");
    public static final SoundEvent GENERIC_SMALL_FALL = register("entity.generic.small_fall");
    public static final SoundEvent GENERIC_SPLASH = register("entity.generic.splash");
    public static final SoundEvent GENERIC_SWIM = register("entity.generic.swim");
    public static final SoundEvent GHAST_AMBIENT = register("entity.ghast.ambient");
    public static final SoundEvent GHAST_DEATH = register("entity.ghast.death");
    public static final SoundEvent GHAST_HURT = register("entity.ghast.hurt");
    public static final SoundEvent GHAST_SCREAM = register("entity.ghast.scream");
    public static final SoundEvent GHAST_SHOOT = register("entity.ghast.shoot");
    public static final SoundEvent GHAST_WARN = register("entity.ghast.warn");
    public static final SoundEvent GHASTLING_AMBIENT = register("entity.ghastling.ambient");
    public static final SoundEvent GHASTLING_DEATH = register("entity.ghastling.death");
    public static final SoundEvent GHASTLING_HURT = register("entity.ghastling.hurt");
    public static final SoundEvent GHASTLING_SPAWN = register("entity.ghastling.spawn");
    public static final SoundEvent GILDED_BLACKSTONE_BREAK = register("block.gilded_blackstone.break");
    public static final SoundEvent GILDED_BLACKSTONE_FALL = register("block.gilded_blackstone.fall");
    public static final SoundEvent GILDED_BLACKSTONE_HIT = register("block.gilded_blackstone.hit");
    public static final SoundEvent GILDED_BLACKSTONE_PLACE = register("block.gilded_blackstone.place");
    public static final SoundEvent GILDED_BLACKSTONE_STEP = register("block.gilded_blackstone.step");
    public static final SoundEvent GLASS_BREAK = register("block.glass.break");
    public static final SoundEvent GLASS_FALL = register("block.glass.fall");
    public static final SoundEvent GLASS_HIT = register("block.glass.hit");
    public static final SoundEvent GLASS_PLACE = register("block.glass.place");
    public static final SoundEvent GLASS_STEP = register("block.glass.step");
    public static final SoundEvent GLOW_INK_SAC_USE = register("item.glow_ink_sac.use");
    public static final SoundEvent GLOW_ITEM_FRAME_ADD_ITEM = register("entity.glow_item_frame.add_item");
    public static final SoundEvent GLOW_ITEM_FRAME_BREAK = register("entity.glow_item_frame.break");
    public static final SoundEvent GLOW_ITEM_FRAME_PLACE = register("entity.glow_item_frame.place");
    public static final SoundEvent GLOW_ITEM_FRAME_REMOVE_ITEM = register("entity.glow_item_frame.remove_item");
    public static final SoundEvent GLOW_ITEM_FRAME_ROTATE_ITEM = register("entity.glow_item_frame.rotate_item");
    public static final SoundEvent GLOW_SQUID_AMBIENT = register("entity.glow_squid.ambient");
    public static final SoundEvent GLOW_SQUID_DEATH = register("entity.glow_squid.death");
    public static final SoundEvent GLOW_SQUID_HURT = register("entity.glow_squid.hurt");
    public static final SoundEvent GLOW_SQUID_SQUIRT = register("entity.glow_squid.squirt");
    public static final SoundEvent GOAT_AMBIENT = register("entity.goat.ambient");
    public static final SoundEvent GOAT_DEATH = register("entity.goat.death");
    public static final SoundEvent GOAT_EAT = register("entity.goat.eat");
    public static final SoundEvent GOAT_HURT = register("entity.goat.hurt");
    public static final SoundEvent GOAT_LONG_JUMP = register("entity.goat.long_jump");
    public static final SoundEvent GOAT_MILK = register("entity.goat.milk");
    public static final SoundEvent GOAT_PREPARE_RAM = register("entity.goat.prepare_ram");
    public static final SoundEvent GOAT_RAM_IMPACT = register("entity.goat.ram_impact");
    public static final SoundEvent GOAT_HORN_BREAK = register("entity.goat.horn_break");
    public static final SoundEvent GOAT_SCREAMING_AMBIENT = register("entity.goat.screaming.ambient");
    public static final SoundEvent GOAT_SCREAMING_DEATH = register("entity.goat.screaming.death");
    public static final SoundEvent GOAT_SCREAMING_EAT = register("entity.goat.screaming.eat");
    public static final SoundEvent GOAT_SCREAMING_HURT = register("entity.goat.screaming.hurt");
    public static final SoundEvent GOAT_SCREAMING_LONG_JUMP = register("entity.goat.screaming.long_jump");
    public static final SoundEvent GOAT_SCREAMING_MILK = register("entity.goat.screaming.milk");
    public static final SoundEvent GOAT_SCREAMING_PREPARE_RAM = register("entity.goat.screaming.prepare_ram");
    public static final SoundEvent GOAT_SCREAMING_RAM_IMPACT = register("entity.goat.screaming.ram_impact");
    public static final SoundEvent GOAT_STEP = register("entity.goat.step");
    public static final SoundEvent GOLDEN_DANDELION_USE = register("item.golden_dandelion.use");
    public static final SoundEvent GOLDEN_DANDELION_UNUSE = register("item.golden_dandelion.unuse");
    public static final SoundEvent GRASS_BREAK = register("block.grass.break");
    public static final SoundEvent GRASS_FALL = register("block.grass.fall");
    public static final SoundEvent GRASS_HIT = register("block.grass.hit");
    public static final SoundEvent GRASS_PLACE = register("block.grass.place");
    public static final SoundEvent GRASS_STEP = register("block.grass.step");
    public static final SoundEvent GRAVEL_BREAK = register("block.gravel.break");
    public static final SoundEvent GRAVEL_FALL = register("block.gravel.fall");
    public static final SoundEvent GRAVEL_HIT = register("block.gravel.hit");
    public static final SoundEvent GRAVEL_PLACE = register("block.gravel.place");
    public static final SoundEvent GRAVEL_STEP = register("block.gravel.step");
    public static final SoundEvent GRINDSTONE_USE = register("block.grindstone.use");
    public static final SoundEvent GROWING_PLANT_CROP = register("block.growing_plant.crop");
    public static final SoundEvent GUARDIAN_AMBIENT = register("entity.guardian.ambient");
    public static final SoundEvent GUARDIAN_AMBIENT_LAND = register("entity.guardian.ambient_land");
    public static final SoundEvent GUARDIAN_ATTACK = register("entity.guardian.attack");
    public static final SoundEvent GUARDIAN_DEATH = register("entity.guardian.death");
    public static final SoundEvent GUARDIAN_DEATH_LAND = register("entity.guardian.death_land");
    public static final SoundEvent GUARDIAN_FLOP = register("entity.guardian.flop");
    public static final SoundEvent GUARDIAN_HURT = register("entity.guardian.hurt");
    public static final SoundEvent GUARDIAN_HURT_LAND = register("entity.guardian.hurt_land");
    public static final SoundEvent HANGING_ROOTS_BREAK = register("block.hanging_roots.break");
    public static final SoundEvent HANGING_ROOTS_FALL = register("block.hanging_roots.fall");
    public static final SoundEvent HANGING_ROOTS_HIT = register("block.hanging_roots.hit");
    public static final SoundEvent HANGING_ROOTS_PLACE = register("block.hanging_roots.place");
    public static final SoundEvent HANGING_ROOTS_STEP = register("block.hanging_roots.step");
    public static final SoundEvent HANGING_SIGN_STEP = register("block.hanging_sign.step");
    public static final SoundEvent HANGING_SIGN_BREAK = register("block.hanging_sign.break");
    public static final SoundEvent HANGING_SIGN_FALL = register("block.hanging_sign.fall");
    public static final SoundEvent HANGING_SIGN_HIT = register("block.hanging_sign.hit");
    public static final SoundEvent HANGING_SIGN_PLACE = register("block.hanging_sign.place");
    public static final SoundEvent HAPPY_GHAST_AMBIENT = register("entity.happy_ghast.ambient");
    public static final SoundEvent HAPPY_GHAST_DEATH = register("entity.happy_ghast.death");
    public static final SoundEvent HAPPY_GHAST_HURT = register("entity.happy_ghast.hurt");
    public static final SoundEvent HAPPY_GHAST_RIDING = register("entity.happy_ghast.riding");
    public static final SoundEvent HEAVY_CORE_BREAK = register("block.heavy_core.break");
    public static final SoundEvent HEAVY_CORE_FALL = register("block.heavy_core.fall");
    public static final SoundEvent HEAVY_CORE_HIT = register("block.heavy_core.hit");
    public static final SoundEvent HEAVY_CORE_PLACE = register("block.heavy_core.place");
    public static final SoundEvent HEAVY_CORE_STEP = register("block.heavy_core.step");
    public static final SoundEvent NETHER_WOOD_HANGING_SIGN_STEP = register("block.nether_wood_hanging_sign.step");
    public static final SoundEvent NETHER_WOOD_HANGING_SIGN_BREAK = register("block.nether_wood_hanging_sign.break");
    public static final SoundEvent NETHER_WOOD_HANGING_SIGN_FALL = register("block.nether_wood_hanging_sign.fall");
    public static final SoundEvent NETHER_WOOD_HANGING_SIGN_HIT = register("block.nether_wood_hanging_sign.hit");
    public static final SoundEvent NETHER_WOOD_HANGING_SIGN_PLACE = register("block.nether_wood_hanging_sign.place");
    public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_STEP = register("block.bamboo_wood_hanging_sign.step");
    public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_BREAK = register("block.bamboo_wood_hanging_sign.break");
    public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_FALL = register("block.bamboo_wood_hanging_sign.fall");
    public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_HIT = register("block.bamboo_wood_hanging_sign.hit");
    public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_PLACE = register("block.bamboo_wood_hanging_sign.place");
    public static final SoundEvent TRIAL_SPAWNER_BREAK = register("block.trial_spawner.break");
    public static final SoundEvent TRIAL_SPAWNER_STEP = register("block.trial_spawner.step");
    public static final SoundEvent TRIAL_SPAWNER_PLACE = register("block.trial_spawner.place");
    public static final SoundEvent TRIAL_SPAWNER_HIT = register("block.trial_spawner.hit");
    public static final SoundEvent TRIAL_SPAWNER_FALL = register("block.trial_spawner.fall");
    public static final SoundEvent TRIAL_SPAWNER_SPAWN_MOB = register("block.trial_spawner.spawn_mob");
    public static final SoundEvent TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = register("block.trial_spawner.about_to_spawn_item");
    public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM = register("block.trial_spawner.spawn_item");
    public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = register("block.trial_spawner.spawn_item_begin");
    public static final SoundEvent TRIAL_SPAWNER_DETECT_PLAYER = register("block.trial_spawner.detect_player");
    public static final SoundEvent TRIAL_SPAWNER_OMINOUS_ACTIVATE = register("block.trial_spawner.ominous_activate");
    public static final SoundEvent TRIAL_SPAWNER_AMBIENT = register("block.trial_spawner.ambient");
    public static final SoundEvent TRIAL_SPAWNER_AMBIENT_OMINOUS = register("block.trial_spawner.ambient_ominous");
    public static final SoundEvent TRIAL_SPAWNER_OPEN_SHUTTER = register("block.trial_spawner.open_shutter");
    public static final SoundEvent TRIAL_SPAWNER_CLOSE_SHUTTER = register("block.trial_spawner.close_shutter");
    public static final SoundEvent TRIAL_SPAWNER_EJECT_ITEM = register("block.trial_spawner.eject_item");
    public static final Holder.Reference<SoundEvent> HARNESS_EQUIP = registerForHolder("entity.happy_ghast.equip");
    public static final SoundEvent HARNESS_UNEQUIP = register("entity.happy_ghast.unequip");
    public static final SoundEvent HARNESS_GOGGLES_UP = register("entity.happy_ghast.harness_goggles_up");
    public static final SoundEvent HARNESS_GOGGLES_DOWN = register("entity.happy_ghast.harness_goggles_down");
    public static final SoundEvent HOE_TILL = register("item.hoe.till");
    public static final SoundEvent HOGLIN_AMBIENT = register("entity.hoglin.ambient");
    public static final SoundEvent HOGLIN_ANGRY = register("entity.hoglin.angry");
    public static final SoundEvent HOGLIN_ATTACK = register("entity.hoglin.attack");
    public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.hoglin.converted_to_zombified");
    public static final SoundEvent HOGLIN_DEATH = register("entity.hoglin.death");
    public static final SoundEvent HOGLIN_HURT = register("entity.hoglin.hurt");
    public static final SoundEvent HOGLIN_RETREAT = register("entity.hoglin.retreat");
    public static final SoundEvent HOGLIN_STEP = register("entity.hoglin.step");
    public static final SoundEvent HONEY_BLOCK_BREAK = register("block.honey_block.break");
    public static final SoundEvent HONEY_BLOCK_FALL = register("block.honey_block.fall");
    public static final SoundEvent HONEY_BLOCK_HIT = register("block.honey_block.hit");
    public static final SoundEvent HONEY_BLOCK_PLACE = register("block.honey_block.place");
    public static final SoundEvent HONEY_BLOCK_SLIDE = register("block.honey_block.slide");
    public static final SoundEvent HONEY_BLOCK_STEP = register("block.honey_block.step");
    public static final SoundEvent HONEYCOMB_WAX_ON = register("item.honeycomb.wax_on");
    public static final Holder.Reference<SoundEvent> HONEY_DRINK = registerForHolder("item.honey_bottle.drink");
    public static final int GOAT_HORN_VARIANT_COUNT = 8;
    public static final ImmutableList<Holder.Reference<SoundEvent>> GOAT_HORN_SOUND_VARIANTS = registerGoatHornSoundVariants();
    public static final SoundEvent HORSE_AMBIENT = register("entity.horse.ambient");
    public static final SoundEvent HORSE_AMBIENT_BABY = register("entity.baby_horse.ambient");
    public static final SoundEvent HORSE_ANGRY = register("entity.horse.angry");
    public static final SoundEvent HORSE_ANGRY_BABY = register("entity.baby_horse.angry");
    public static final Holder.Reference<SoundEvent> HORSE_ARMOR = registerForHolder("entity.horse.armor");
    public static final Holder.Reference<SoundEvent> HORSE_ARMOR_UNEQUIP = registerForHolder("item.horse_armor.unequip");
    public static final SoundEvent HORSE_BREATHE = register("entity.horse.breathe");
    public static final SoundEvent HORSE_BREATHE_BABY = register("entity.baby_horse.breathe");
    public static final SoundEvent HORSE_DEATH = register("entity.horse.death");
    public static final SoundEvent HORSE_DEATH_BABY = register("entity.baby_horse.death");
    public static final SoundEvent HORSE_EAT = register("entity.horse.eat");
    public static final SoundEvent HORSE_EAT_BABY = register("entity.baby_horse.eat");
    public static final SoundEvent HORSE_GALLOP = register("entity.horse.gallop");
    public static final SoundEvent HORSE_HURT = register("entity.horse.hurt");
    public static final SoundEvent HORSE_HURT_BABY = register("entity.baby_horse.hurt");
    public static final SoundEvent HORSE_JUMP = register("entity.horse.jump");
    public static final SoundEvent HORSE_LAND = register("entity.horse.land");
    public static final SoundEvent HORSE_LAND_BABY = register("entity.baby_horse.land");
    public static final Holder.Reference<SoundEvent> HORSE_SADDLE = registerForHolder("entity.horse.saddle");
    public static final SoundEvent HORSE_STEP = register("entity.horse.step");
    public static final SoundEvent HORSE_STEP_BABY = register("entity.baby_horse.step");
    public static final SoundEvent HORSE_STEP_WOOD = register("entity.horse.step_wood");
    public static final SoundEvent HOSTILE_BIG_FALL = register("entity.hostile.big_fall");
    public static final SoundEvent HOSTILE_DEATH = register("entity.hostile.death");
    public static final SoundEvent HOSTILE_HURT = register("entity.hostile.hurt");
    public static final SoundEvent HOSTILE_SMALL_FALL = register("entity.hostile.small_fall");
    public static final SoundEvent HOSTILE_SPLASH = register("entity.hostile.splash");
    public static final SoundEvent HOSTILE_SWIM = register("entity.hostile.swim");
    public static final SoundEvent HUSK_AMBIENT = register("entity.husk.ambient");
    public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE = register("entity.husk.converted_to_zombie");
    public static final SoundEvent HUSK_DEATH = register("entity.husk.death");
    public static final SoundEvent HUSK_HURT = register("entity.husk.hurt");
    public static final SoundEvent HUSK_STEP = register("entity.husk.step");
    public static final SoundEvent ILLUSIONER_AMBIENT = register("entity.illusioner.ambient");
    public static final SoundEvent ILLUSIONER_CAST_SPELL = register("entity.illusioner.cast_spell");
    public static final SoundEvent ILLUSIONER_DEATH = register("entity.illusioner.death");
    public static final SoundEvent ILLUSIONER_HURT = register("entity.illusioner.hurt");
    public static final SoundEvent ILLUSIONER_MIRROR_MOVE = register("entity.illusioner.mirror_move");
    public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS = register("entity.illusioner.prepare_blindness");
    public static final SoundEvent ILLUSIONER_PREPARE_MIRROR = register("entity.illusioner.prepare_mirror");
    public static final SoundEvent INK_SAC_USE = register("item.ink_sac.use");
    public static final SoundEvent IRON_BREAK = register("block.iron.break");
    public static final SoundEvent IRON_STEP = register("block.iron.step");
    public static final SoundEvent IRON_PLACE = register("block.iron.place");
    public static final SoundEvent IRON_HIT = register("block.iron.hit");
    public static final SoundEvent IRON_FALL = register("block.iron.fall");
    public static final SoundEvent IRON_DOOR_CLOSE = register("block.iron_door.close");
    public static final SoundEvent IRON_DOOR_OPEN = register("block.iron_door.open");
    public static final SoundEvent IRON_GOLEM_ATTACK = register("entity.iron_golem.attack");
    public static final SoundEvent IRON_GOLEM_DAMAGE = register("entity.iron_golem.damage");
    public static final SoundEvent IRON_GOLEM_DEATH = register("entity.iron_golem.death");
    public static final SoundEvent IRON_GOLEM_HURT = register("entity.iron_golem.hurt");
    public static final SoundEvent IRON_GOLEM_REPAIR = register("entity.iron_golem.repair");
    public static final SoundEvent IRON_GOLEM_STEP = register("entity.iron_golem.step");
    public static final SoundEvent IRON_TRAPDOOR_CLOSE = register("block.iron_trapdoor.close");
    public static final SoundEvent IRON_TRAPDOOR_OPEN = register("block.iron_trapdoor.open");
    public static final SoundEvent ITEM_FRAME_ADD_ITEM = register("entity.item_frame.add_item");
    public static final SoundEvent ITEM_FRAME_BREAK = register("entity.item_frame.break");
    public static final SoundEvent ITEM_FRAME_PLACE = register("entity.item_frame.place");
    public static final SoundEvent ITEM_FRAME_REMOVE_ITEM = register("entity.item_frame.remove_item");
    public static final SoundEvent ITEM_FRAME_ROTATE_ITEM = register("entity.item_frame.rotate_item");
    public static final Holder.Reference<SoundEvent> ITEM_BREAK = registerForHolder("entity.item.break");
    public static final SoundEvent ITEM_PICKUP = register("entity.item.pickup");
    public static final SoundEvent LADDER_BREAK = register("block.ladder.break");
    public static final SoundEvent LADDER_FALL = register("block.ladder.fall");
    public static final SoundEvent LADDER_HIT = register("block.ladder.hit");
    public static final SoundEvent LADDER_PLACE = register("block.ladder.place");
    public static final SoundEvent LADDER_STEP = register("block.ladder.step");
    public static final SoundEvent LANTERN_BREAK = register("block.lantern.break");
    public static final SoundEvent LANTERN_FALL = register("block.lantern.fall");
    public static final SoundEvent LANTERN_HIT = register("block.lantern.hit");
    public static final SoundEvent LANTERN_PLACE = register("block.lantern.place");
    public static final SoundEvent LANTERN_STEP = register("block.lantern.step");
    public static final SoundEvent LARGE_AMETHYST_BUD_BREAK = register("block.large_amethyst_bud.break");
    public static final SoundEvent LARGE_AMETHYST_BUD_PLACE = register("block.large_amethyst_bud.place");
    public static final SoundEvent LAVA_AMBIENT = register("block.lava.ambient");
    public static final SoundEvent LAVA_EXTINGUISH = register("block.lava.extinguish");
    public static final SoundEvent LAVA_POP = register("block.lava.pop");
    public static final SoundEvent LEAF_LITTER_BREAK = register("block.leaf_litter.break");
    public static final SoundEvent LEAF_LITTER_STEP = register("block.leaf_litter.step");
    public static final SoundEvent LEAF_LITTER_PLACE = register("block.leaf_litter.place");
    public static final SoundEvent LEAF_LITTER_HIT = register("block.leaf_litter.hit");
    public static final SoundEvent LEAF_LITTER_FALL = register("block.leaf_litter.fall");
    public static final SoundEvent LEAD_UNTIED = register("item.lead.untied");
    public static final SoundEvent LEAD_TIED = register("item.lead.tied");
    public static final SoundEvent LEAD_BREAK = register("item.lead.break");
    public static final SoundEvent LEVER_CLICK = register("block.lever.click");
    public static final SoundEvent LIGHTNING_BOLT_IMPACT = register("entity.lightning_bolt.impact");
    public static final SoundEvent LIGHTNING_BOLT_THUNDER = register("entity.lightning_bolt.thunder");
    public static final SoundEvent LINGERING_POTION_THROW = register("entity.lingering_potion.throw");
    public static final SoundEvent LLAMA_AMBIENT = register("entity.llama.ambient");
    public static final SoundEvent LLAMA_ANGRY = register("entity.llama.angry");
    public static final SoundEvent LLAMA_CHEST = register("entity.llama.chest");
    public static final SoundEvent LLAMA_DEATH = register("entity.llama.death");
    public static final SoundEvent LLAMA_EAT = register("entity.llama.eat");
    public static final SoundEvent LLAMA_HURT = register("entity.llama.hurt");
    public static final SoundEvent LLAMA_SPIT = register("entity.llama.spit");
    public static final SoundEvent LLAMA_STEP = register("entity.llama.step");
    public static final Holder.Reference<SoundEvent> LLAMA_SWAG = registerForHolder("entity.llama.swag");
    public static final Holder.Reference<SoundEvent> LLAMA_CARPET_UNEQUIP = registerForHolder("item.llama_carpet.unequip");
    public static final SoundEvent MAGMA_CUBE_DEATH_SMALL = register("entity.magma_cube.death_small");
    public static final SoundEvent LODESTONE_BREAK = register("block.lodestone.break");
    public static final SoundEvent LODESTONE_STEP = register("block.lodestone.step");
    public static final SoundEvent LODESTONE_PLACE = register("block.lodestone.place");
    public static final SoundEvent LODESTONE_HIT = register("block.lodestone.hit");
    public static final SoundEvent LODESTONE_FALL = register("block.lodestone.fall");
    public static final SoundEvent LODESTONE_COMPASS_LOCK = register("item.lodestone_compass.lock");
    public static final Holder<SoundEvent> LUNGE_1 = registerForHolder("item.spear.lunge_1");
    public static final Holder<SoundEvent> LUNGE_2 = registerForHolder("item.spear.lunge_2");
    public static final Holder<SoundEvent> LUNGE_3 = registerForHolder("item.spear.lunge_3");
    public static final SoundEvent MACE_SMASH_AIR = register("item.mace.smash_air");
    public static final SoundEvent MACE_SMASH_GROUND = register("item.mace.smash_ground");
    public static final SoundEvent MACE_SMASH_GROUND_HEAVY = register("item.mace.smash_ground_heavy");
    public static final SoundEvent MAGMA_CUBE_DEATH = register("entity.magma_cube.death");
    public static final SoundEvent MAGMA_CUBE_HURT = register("entity.magma_cube.hurt");
    public static final SoundEvent MAGMA_CUBE_HURT_SMALL = register("entity.magma_cube.hurt_small");
    public static final SoundEvent MAGMA_CUBE_JUMP = register("entity.magma_cube.jump");
    public static final SoundEvent MAGMA_CUBE_SQUISH = register("entity.magma_cube.squish");
    public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL = register("entity.magma_cube.squish_small");
    public static final SoundEvent MANGROVE_ROOTS_BREAK = register("block.mangrove_roots.break");
    public static final SoundEvent MANGROVE_ROOTS_FALL = register("block.mangrove_roots.fall");
    public static final SoundEvent MANGROVE_ROOTS_HIT = register("block.mangrove_roots.hit");
    public static final SoundEvent MANGROVE_ROOTS_PLACE = register("block.mangrove_roots.place");
    public static final SoundEvent MANGROVE_ROOTS_STEP = register("block.mangrove_roots.step");
    public static final SoundEvent MEDIUM_AMETHYST_BUD_BREAK = register("block.medium_amethyst_bud.break");
    public static final SoundEvent MEDIUM_AMETHYST_BUD_PLACE = register("block.medium_amethyst_bud.place");
    public static final SoundEvent METAL_BREAK = register("block.metal.break");
    public static final SoundEvent METAL_FALL = register("block.metal.fall");
    public static final SoundEvent METAL_HIT = register("block.metal.hit");
    public static final SoundEvent METAL_PLACE = register("block.metal.place");
    public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF = register("block.metal_pressure_plate.click_off");
    public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON = register("block.metal_pressure_plate.click_on");
    public static final SoundEvent METAL_STEP = register("block.metal.step");
    public static final SoundEvent MINECART_INSIDE_UNDERWATER = register("entity.minecart.inside.underwater");
    public static final SoundEvent MINECART_INSIDE = register("entity.minecart.inside");
    public static final SoundEvent MINECART_RIDING = register("entity.minecart.riding");
    public static final SoundEvent MOOSHROOM_CONVERT = register("entity.mooshroom.convert");
    public static final SoundEvent MOOSHROOM_EAT = register("entity.mooshroom.eat");
    public static final SoundEvent MOOSHROOM_MILK = register("entity.mooshroom.milk");
    public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY = register("entity.mooshroom.suspicious_milk");
    public static final SoundEvent MOOSHROOM_SHEAR = register("entity.mooshroom.shear");
    public static final SoundEvent MOSS_CARPET_BREAK = register("block.moss_carpet.break");
    public static final SoundEvent MOSS_CARPET_FALL = register("block.moss_carpet.fall");
    public static final SoundEvent MOSS_CARPET_HIT = register("block.moss_carpet.hit");
    public static final SoundEvent MOSS_CARPET_PLACE = register("block.moss_carpet.place");
    public static final SoundEvent MOSS_CARPET_STEP = register("block.moss_carpet.step");
    public static final SoundEvent PINK_PETALS_BREAK = register("block.pink_petals.break");
    public static final SoundEvent PINK_PETALS_FALL = register("block.pink_petals.fall");
    public static final SoundEvent PINK_PETALS_HIT = register("block.pink_petals.hit");
    public static final SoundEvent PINK_PETALS_PLACE = register("block.pink_petals.place");
    public static final SoundEvent PINK_PETALS_STEP = register("block.pink_petals.step");
    public static final SoundEvent MOSS_BREAK = register("block.moss.break");
    public static final SoundEvent MOSS_FALL = register("block.moss.fall");
    public static final SoundEvent MOSS_HIT = register("block.moss.hit");
    public static final SoundEvent MOSS_PLACE = register("block.moss.place");
    public static final SoundEvent MOSS_STEP = register("block.moss.step");
    public static final SoundEvent MUD_BREAK = register("block.mud.break");
    public static final SoundEvent MUD_FALL = register("block.mud.fall");
    public static final SoundEvent MUD_HIT = register("block.mud.hit");
    public static final SoundEvent MUD_PLACE = register("block.mud.place");
    public static final SoundEvent MUD_STEP = register("block.mud.step");
    public static final SoundEvent MUD_BRICKS_BREAK = register("block.mud_bricks.break");
    public static final SoundEvent MUD_BRICKS_FALL = register("block.mud_bricks.fall");
    public static final SoundEvent MUD_BRICKS_HIT = register("block.mud_bricks.hit");
    public static final SoundEvent MUD_BRICKS_PLACE = register("block.mud_bricks.place");
    public static final SoundEvent MUD_BRICKS_STEP = register("block.mud_bricks.step");
    public static final SoundEvent MUDDY_MANGROVE_ROOTS_BREAK = register("block.muddy_mangrove_roots.break");
    public static final SoundEvent MUDDY_MANGROVE_ROOTS_FALL = register("block.muddy_mangrove_roots.fall");
    public static final SoundEvent MUDDY_MANGROVE_ROOTS_HIT = register("block.muddy_mangrove_roots.hit");
    public static final SoundEvent MUDDY_MANGROVE_ROOTS_PLACE = register("block.muddy_mangrove_roots.place");
    public static final SoundEvent MUDDY_MANGROVE_ROOTS_STEP = register("block.muddy_mangrove_roots.step");
    public static final SoundEvent MULE_AMBIENT = register("entity.mule.ambient");
    public static final SoundEvent MULE_ANGRY = register("entity.mule.angry");
    public static final SoundEvent MULE_CHEST = register("entity.mule.chest");
    public static final SoundEvent MULE_DEATH = register("entity.mule.death");
    public static final SoundEvent MULE_EAT = register("entity.mule.eat");
    public static final SoundEvent MULE_HURT = register("entity.mule.hurt");
    public static final SoundEvent MULE_JUMP = register("entity.mule.jump");
    public static final Holder.Reference<SoundEvent> MUSIC_CREATIVE = registerForHolder("music.creative");
    public static final Holder.Reference<SoundEvent> MUSIC_CREDITS = registerForHolder("music.credits");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_5 = registerForHolder("music_disc.5");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_11 = registerForHolder("music_disc.11");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_13 = registerForHolder("music_disc.13");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_BLOCKS = registerForHolder("music_disc.blocks");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_CAT = registerForHolder("music_disc.cat");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_CHIRP = registerForHolder("music_disc.chirp");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_FAR = registerForHolder("music_disc.far");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_LAVA_CHICKEN = registerForHolder("music_disc.lava_chicken");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_MALL = registerForHolder("music_disc.mall");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_MELLOHI = registerForHolder("music_disc.mellohi");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_PIGSTEP = registerForHolder("music_disc.pigstep");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_STAL = registerForHolder("music_disc.stal");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_STRAD = registerForHolder("music_disc.strad");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_WAIT = registerForHolder("music_disc.wait");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_WARD = registerForHolder("music_disc.ward");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_OTHERSIDE = registerForHolder("music_disc.otherside");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_RELIC = registerForHolder("music_disc.relic");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_CREATOR = registerForHolder("music_disc.creator");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_CREATOR_MUSIC_BOX = registerForHolder("music_disc.creator_music_box");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_PRECIPICE = registerForHolder("music_disc.precipice");
    public static final Holder.Reference<SoundEvent> MUSIC_DISC_TEARS = registerForHolder("music_disc.tears");
    public static final Holder.Reference<SoundEvent> MUSIC_DRAGON = registerForHolder("music.dragon");
    public static final Holder.Reference<SoundEvent> MUSIC_END = registerForHolder("music.end");
    public static final Holder.Reference<SoundEvent> MUSIC_GAME = registerForHolder("music.game");
    public static final Holder.Reference<SoundEvent> MUSIC_MENU = registerForHolder("music.menu");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BASALT_DELTAS = registerForHolder("music.nether.basalt_deltas");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CRIMSON_FOREST = registerForHolder("music.nether.crimson_forest");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DEEP_DARK = registerForHolder("music.overworld.deep_dark");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DRIPSTONE_CAVES = registerForHolder("music.overworld.dripstone_caves");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_GROVE = registerForHolder("music.overworld.grove");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JAGGED_PEAKS = registerForHolder("music.overworld.jagged_peaks");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_LUSH_CAVES = registerForHolder("music.overworld.lush_caves");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SWAMP = registerForHolder("music.overworld.swamp");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FOREST = registerForHolder("music.overworld.forest");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_OLD_GROWTH_TAIGA = registerForHolder("music.overworld.old_growth_taiga");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_MEADOW = registerForHolder("music.overworld.meadow");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CHERRY_GROVE = registerForHolder("music.overworld.cherry_grove");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_NETHER_WASTES = registerForHolder("music.nether.nether_wastes");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FROZEN_PEAKS = registerForHolder("music.overworld.frozen_peaks");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SNOWY_SLOPES = registerForHolder("music.overworld.snowy_slopes");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SOUL_SAND_VALLEY = registerForHolder("music.nether.soul_sand_valley");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_STONY_PEAKS = registerForHolder("music.overworld.stony_peaks");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_WARPED_FOREST = registerForHolder("music.nether.warped_forest");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FLOWER_FOREST = registerForHolder("music.overworld.flower_forest");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DESERT = registerForHolder("music.overworld.desert");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BADLANDS = registerForHolder("music.overworld.badlands");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JUNGLE = registerForHolder("music.overworld.jungle");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SPARSE_JUNGLE = registerForHolder("music.overworld.sparse_jungle");
    public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BAMBOO_JUNGLE = registerForHolder("music.overworld.bamboo_jungle");
    public static final Holder.Reference<SoundEvent> MUSIC_UNDER_WATER = registerForHolder("music.under_water");
    public static final SoundEvent NAUTILUS_AMBIENT = register("entity.nautilus.ambient");
    public static final SoundEvent NAUTILUS_AMBIENT_ON_LAND = register("entity.nautilus.ambient_land");
    public static final SoundEvent NAUTILUS_DASH = register("entity.nautilus.dash");
    public static final SoundEvent NAUTILUS_DASH_ON_LAND = register("entity.nautilus.dash_land");
    public static final SoundEvent NAUTILUS_DASH_READY = register("entity.nautilus.dash_ready");
    public static final SoundEvent NAUTILUS_DASH_READY_ON_LAND = register("entity.nautilus.dash_ready_land");
    public static final SoundEvent NAUTILUS_DEATH = register("entity.nautilus.death");
    public static final SoundEvent NAUTILUS_DEATH_ON_LAND = register("entity.nautilus.death_land");
    public static final SoundEvent NAUTILUS_EAT = register("entity.nautilus.eat");
    public static final SoundEvent NAUTILUS_HURT = register("entity.nautilus.hurt");
    public static final SoundEvent NAUTILUS_HURT_ON_LAND = register("entity.nautilus.hurt_land");
    public static final SoundEvent NAUTILUS_SWIM = register("entity.nautilus.swim");
    public static final SoundEvent NETHER_BRICKS_BREAK = register("block.nether_bricks.break");
    public static final SoundEvent NETHER_BRICKS_STEP = register("block.nether_bricks.step");
    public static final SoundEvent NETHER_BRICKS_PLACE = register("block.nether_bricks.place");
    public static final SoundEvent NETHER_BRICKS_HIT = register("block.nether_bricks.hit");
    public static final SoundEvent NETHER_BRICKS_FALL = register("block.nether_bricks.fall");
    public static final SoundEvent NETHER_WART_BREAK = register("block.nether_wart.break");
    public static final SoundEvent NETHER_WART_PLANTED = register("item.nether_wart.plant");
    public static final SoundEvent NETHER_WOOD_BREAK = register("block.nether_wood.break");
    public static final SoundEvent NETHER_WOOD_FALL = register("block.nether_wood.fall");
    public static final SoundEvent NETHER_WOOD_HIT = register("block.nether_wood.hit");
    public static final SoundEvent NETHER_WOOD_PLACE = register("block.nether_wood.place");
    public static final SoundEvent NETHER_WOOD_STEP = register("block.nether_wood.step");
    public static final SoundEvent NETHER_WOOD_DOOR_CLOSE = register("block.nether_wood_door.close");
    public static final SoundEvent NETHER_WOOD_DOOR_OPEN = register("block.nether_wood_door.open");
    public static final SoundEvent NETHER_WOOD_TRAPDOOR_CLOSE = register("block.nether_wood_trapdoor.close");
    public static final SoundEvent NETHER_WOOD_TRAPDOOR_OPEN = register("block.nether_wood_trapdoor.open");
    public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_OFF = register("block.nether_wood_button.click_off");
    public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_ON = register("block.nether_wood_button.click_on");
    public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.nether_wood_pressure_plate.click_off");
    public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.nether_wood_pressure_plate.click_on");
    public static final SoundEvent NETHER_WOOD_FENCE_GATE_CLOSE = register("block.nether_wood_fence_gate.close");
    public static final SoundEvent NETHER_WOOD_FENCE_GATE_OPEN = register("block.nether_wood_fence_gate.open");
    public static final SoundEvent EMPTY = register("intentionally_empty");
    public static final SoundEvent PACKED_MUD_BREAK = register("block.packed_mud.break");
    public static final SoundEvent PACKED_MUD_FALL = register("block.packed_mud.fall");
    public static final SoundEvent PACKED_MUD_HIT = register("block.packed_mud.hit");
    public static final SoundEvent PACKED_MUD_PLACE = register("block.packed_mud.place");
    public static final SoundEvent PACKED_MUD_STEP = register("block.packed_mud.step");
    public static final SoundEvent STEM_BREAK = register("block.stem.break");
    public static final SoundEvent STEM_STEP = register("block.stem.step");
    public static final SoundEvent STEM_PLACE = register("block.stem.place");
    public static final SoundEvent STEM_HIT = register("block.stem.hit");
    public static final SoundEvent STEM_FALL = register("block.stem.fall");
    public static final SoundEvent NYLIUM_BREAK = register("block.nylium.break");
    public static final SoundEvent NYLIUM_STEP = register("block.nylium.step");
    public static final SoundEvent NYLIUM_PLACE = register("block.nylium.place");
    public static final SoundEvent NYLIUM_HIT = register("block.nylium.hit");
    public static final SoundEvent NYLIUM_FALL = register("block.nylium.fall");
    public static final SoundEvent NETHER_SPROUTS_BREAK = register("block.nether_sprouts.break");
    public static final SoundEvent NETHER_SPROUTS_STEP = register("block.nether_sprouts.step");
    public static final SoundEvent NETHER_SPROUTS_PLACE = register("block.nether_sprouts.place");
    public static final SoundEvent NETHER_SPROUTS_HIT = register("block.nether_sprouts.hit");
    public static final SoundEvent NETHER_SPROUTS_FALL = register("block.nether_sprouts.fall");
    public static final SoundEvent FUNGUS_BREAK = register("block.fungus.break");
    public static final SoundEvent FUNGUS_STEP = register("block.fungus.step");
    public static final SoundEvent FUNGUS_PLACE = register("block.fungus.place");
    public static final SoundEvent FUNGUS_HIT = register("block.fungus.hit");
    public static final SoundEvent FUNGUS_FALL = register("block.fungus.fall");
    public static final SoundEvent WEEPING_VINES_BREAK = register("block.weeping_vines.break");
    public static final SoundEvent WEEPING_VINES_STEP = register("block.weeping_vines.step");
    public static final SoundEvent WEEPING_VINES_PLACE = register("block.weeping_vines.place");
    public static final SoundEvent WEEPING_VINES_HIT = register("block.weeping_vines.hit");
    public static final SoundEvent WEEPING_VINES_FALL = register("block.weeping_vines.fall");
    public static final SoundEvent WART_BLOCK_BREAK = register("block.wart_block.break");
    public static final SoundEvent WART_BLOCK_STEP = register("block.wart_block.step");
    public static final SoundEvent WART_BLOCK_PLACE = register("block.wart_block.place");
    public static final SoundEvent WART_BLOCK_HIT = register("block.wart_block.hit");
    public static final SoundEvent WART_BLOCK_FALL = register("block.wart_block.fall");
    public static final SoundEvent NETHERITE_BLOCK_BREAK = register("block.netherite_block.break");
    public static final SoundEvent NETHERITE_BLOCK_STEP = register("block.netherite_block.step");
    public static final SoundEvent NETHERITE_BLOCK_PLACE = register("block.netherite_block.place");
    public static final SoundEvent NETHERITE_BLOCK_HIT = register("block.netherite_block.hit");
    public static final SoundEvent NETHERITE_BLOCK_FALL = register("block.netherite_block.fall");
    public static final SoundEvent NETHERRACK_BREAK = register("block.netherrack.break");
    public static final SoundEvent NETHERRACK_STEP = register("block.netherrack.step");
    public static final SoundEvent NETHERRACK_PLACE = register("block.netherrack.place");
    public static final SoundEvent NETHERRACK_HIT = register("block.netherrack.hit");
    public static final SoundEvent NETHERRACK_FALL = register("block.netherrack.fall");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASEDRUM = registerForHolder("block.note_block.basedrum");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASS = registerForHolder("block.note_block.bass");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BELL = registerForHolder("block.note_block.bell");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_CHIME = registerForHolder("block.note_block.chime");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_FLUTE = registerForHolder("block.note_block.flute");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_GUITAR = registerForHolder("block.note_block.guitar");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HARP = registerForHolder("block.note_block.harp");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HAT = registerForHolder("block.note_block.hat");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_PLING = registerForHolder("block.note_block.pling");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_SNARE = registerForHolder("block.note_block.snare");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET = registerForHolder("block.note_block.trumpet");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_EXPOSED = registerForHolder("block.note_block.trumpet_exposed");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_OXIDIZED = registerForHolder("block.note_block.trumpet_oxidized");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_WEATHERED = registerForHolder("block.note_block.trumpet_weathered");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_XYLOPHONE = registerForHolder("block.note_block.xylophone");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IRON_XYLOPHONE = registerForHolder("block.note_block.iron_xylophone");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_COW_BELL = registerForHolder("block.note_block.cow_bell");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_DIDGERIDOO = registerForHolder("block.note_block.didgeridoo");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BIT = registerForHolder("block.note_block.bit");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BANJO = registerForHolder("block.note_block.banjo");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ZOMBIE = registerForHolder("block.note_block.imitate.zombie");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_SKELETON = registerForHolder("block.note_block.imitate.skeleton");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_CREEPER = registerForHolder("block.note_block.imitate.creeper");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ENDER_DRAGON = registerForHolder("block.note_block.imitate.ender_dragon");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_WITHER_SKELETON = registerForHolder("block.note_block.imitate.wither_skeleton");
    public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_PIGLIN = registerForHolder("block.note_block.imitate.piglin");
    public static final SoundEvent OCELOT_HURT = register("entity.ocelot.hurt");
    public static final SoundEvent OCELOT_AMBIENT = register("entity.ocelot.ambient");
    public static final SoundEvent OCELOT_DEATH = register("entity.ocelot.death");
    public static final Holder.Reference<SoundEvent> OMINOUS_BOTTLE_DISPOSE = registerForHolder("item.ominous_bottle.dispose");
    public static final SoundEvent PAINTING_BREAK = register("entity.painting.break");
    public static final SoundEvent PAINTING_PLACE = register("entity.painting.place");
    public static final SoundEvent PALE_HANGING_MOSS_IDLE = register("block.pale_hanging_moss.idle");
    public static final SoundEvent PANDA_PRE_SNEEZE = register("entity.panda.pre_sneeze");
    public static final SoundEvent PANDA_SNEEZE = register("entity.panda.sneeze");
    public static final SoundEvent PANDA_AMBIENT = register("entity.panda.ambient");
    public static final SoundEvent PANDA_DEATH = register("entity.panda.death");
    public static final SoundEvent PANDA_EAT = register("entity.panda.eat");
    public static final SoundEvent PANDA_STEP = register("entity.panda.step");
    public static final SoundEvent PANDA_CANT_BREED = register("entity.panda.cant_breed");
    public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT = register("entity.panda.aggressive_ambient");
    public static final SoundEvent PANDA_WORRIED_AMBIENT = register("entity.panda.worried_ambient");
    public static final SoundEvent PANDA_HURT = register("entity.panda.hurt");
    public static final SoundEvent PANDA_BITE = register("entity.panda.bite");
    public static final SoundEvent PARCHED_AMBIENT = register("entity.parched.ambient");
    public static final SoundEvent PARCHED_DEATH = register("entity.parched.death");
    public static final SoundEvent PARCHED_HURT = register("entity.parched.hurt");
    public static final SoundEvent PARCHED_STEP = register("entity.parched.step");
    public static final SoundEvent PARROT_AMBIENT = register("entity.parrot.ambient");
    public static final SoundEvent PARROT_DEATH = register("entity.parrot.death");
    public static final SoundEvent PARROT_EAT = register("entity.parrot.eat");
    public static final SoundEvent PARROT_FLY = register("entity.parrot.fly");
    public static final SoundEvent PARROT_HURT = register("entity.parrot.hurt");
    public static final SoundEvent PARROT_IMITATE_BLAZE = register("entity.parrot.imitate.blaze");
    public static final SoundEvent PARROT_IMITATE_BOGGED = register("entity.parrot.imitate.bogged");
    public static final SoundEvent PARROT_IMITATE_BREEZE = register("entity.parrot.imitate.breeze");
    public static final SoundEvent PARROT_IMITATE_CAMEL_HUSK = register("entity.parrot.imitate.camel_husk");
    public static final SoundEvent PARROT_IMITATE_CREAKING = register("entity.parrot.imitate.creaking");
    public static final SoundEvent PARROT_IMITATE_CREEPER = register("entity.parrot.imitate.creeper");
    public static final SoundEvent PARROT_IMITATE_DROWNED = register("entity.parrot.imitate.drowned");
    public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN = register("entity.parrot.imitate.elder_guardian");
    public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON = register("entity.parrot.imitate.ender_dragon");
    public static final SoundEvent PARROT_IMITATE_ENDERMITE = register("entity.parrot.imitate.endermite");
    public static final SoundEvent PARROT_IMITATE_EVOKER = register("entity.parrot.imitate.evoker");
    public static final SoundEvent PARROT_IMITATE_GHAST = register("entity.parrot.imitate.ghast");
    public static final SoundEvent PARROT_IMITATE_GUARDIAN = register("entity.parrot.imitate.guardian");
    public static final SoundEvent PARROT_IMITATE_HOGLIN = register("entity.parrot.imitate.hoglin");
    public static final SoundEvent PARROT_IMITATE_HUSK = register("entity.parrot.imitate.husk");
    public static final SoundEvent PARROT_IMITATE_ILLUSIONER = register("entity.parrot.imitate.illusioner");
    public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE = register("entity.parrot.imitate.magma_cube");
    public static final SoundEvent PARROT_IMITATE_PHANTOM = register("entity.parrot.imitate.phantom");
    public static final SoundEvent PARROT_IMITATE_PARCHED = register("entity.parrot.imitate.parched");
    public static final SoundEvent PARROT_IMITATE_PIGLIN = register("entity.parrot.imitate.piglin");
    public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE = register("entity.parrot.imitate.piglin_brute");
    public static final SoundEvent PARROT_IMITATE_PILLAGER = register("entity.parrot.imitate.pillager");
    public static final SoundEvent PARROT_IMITATE_RAVAGER = register("entity.parrot.imitate.ravager");
    public static final SoundEvent PARROT_IMITATE_SHULKER = register("entity.parrot.imitate.shulker");
    public static final SoundEvent PARROT_IMITATE_SILVERFISH = register("entity.parrot.imitate.silverfish");
    public static final SoundEvent PARROT_IMITATE_SKELETON = register("entity.parrot.imitate.skeleton");
    public static final SoundEvent PARROT_IMITATE_SLIME = register("entity.parrot.imitate.slime");
    public static final SoundEvent PARROT_IMITATE_SPIDER = register("entity.parrot.imitate.spider");
    public static final SoundEvent PARROT_IMITATE_STRAY = register("entity.parrot.imitate.stray");
    public static final SoundEvent PARROT_IMITATE_VEX = register("entity.parrot.imitate.vex");
    public static final SoundEvent PARROT_IMITATE_VINDICATOR = register("entity.parrot.imitate.vindicator");
    public static final SoundEvent PARROT_IMITATE_WARDEN = register("entity.parrot.imitate.warden");
    public static final SoundEvent PARROT_IMITATE_WITCH = register("entity.parrot.imitate.witch");
    public static final SoundEvent PARROT_IMITATE_WITHER = register("entity.parrot.imitate.wither");
    public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON = register("entity.parrot.imitate.wither_skeleton");
    public static final SoundEvent PARROT_IMITATE_ZOGLIN = register("entity.parrot.imitate.zoglin");
    public static final SoundEvent PARROT_IMITATE_ZOMBIE = register("entity.parrot.imitate.zombie");
    public static final SoundEvent PARROT_IMITATE_ZOMBIE_HORSE = register("entity.parrot.imitate.zombie_horse");
    public static final SoundEvent PARROT_IMITATE_ZOMBIE_NAUTILUS = register("entity.parrot.imitate.zombie_nautilus");
    public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER = register("entity.parrot.imitate.zombie_villager");
    public static final SoundEvent PARROT_STEP = register("entity.parrot.step");
    public static final SoundEvent PHANTOM_AMBIENT = register("entity.phantom.ambient");
    public static final SoundEvent PHANTOM_BITE = register("entity.phantom.bite");
    public static final SoundEvent PHANTOM_DEATH = register("entity.phantom.death");
    public static final SoundEvent PHANTOM_FLAP = register("entity.phantom.flap");
    public static final SoundEvent PHANTOM_HURT = register("entity.phantom.hurt");
    public static final SoundEvent PHANTOM_SWOOP = register("entity.phantom.swoop");
    public static final Holder.Reference<SoundEvent> PIG_SADDLE = registerForHolder("entity.pig.saddle");
    public static final Holder.Reference<SoundEvent> PIG_STEP = registerForHolder("entity.pig.step");
    public static final Holder.Reference<SoundEvent> PIG_STEP_BABY = registerForHolder("entity.baby_pig.step");
    public static final Holder.Reference<SoundEvent> PIG_AMBIENT_BABY = registerForHolder("entity.baby_pig.ambient");
    public static final Holder.Reference<SoundEvent> PIG_EAT_BABY = registerForHolder("entity.baby_pig.eat");
    public static final Holder.Reference<SoundEvent> PIG_HURT_BABY = registerForHolder("entity.baby_pig.hurt");
    public static final Holder.Reference<SoundEvent> PIG_DEATH_BABY = registerForHolder("entity.baby_pig.death");
    public static final Map<PigSoundVariants.SoundSet, PigSoundVariant> PIG_SOUNDS = registerPigSoundVariants();
    public static final SoundEvent PIGLIN_ADMIRING_ITEM = register("entity.piglin.admiring_item");
    public static final SoundEvent PIGLIN_AMBIENT = register("entity.piglin.ambient");
    public static final SoundEvent PIGLIN_ANGRY = register("entity.piglin.angry");
    public static final SoundEvent PIGLIN_CELEBRATE = register("entity.piglin.celebrate");
    public static final SoundEvent PIGLIN_DEATH = register("entity.piglin.death");
    public static final SoundEvent PIGLIN_JEALOUS = register("entity.piglin.jealous");
    public static final SoundEvent PIGLIN_HURT = register("entity.piglin.hurt");
    public static final SoundEvent PIGLIN_RETREAT = register("entity.piglin.retreat");
    public static final SoundEvent PIGLIN_STEP = register("entity.piglin.step");
    public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.piglin.converted_to_zombified");
    public static final SoundEvent PIGLIN_BRUTE_AMBIENT = register("entity.piglin_brute.ambient");
    public static final SoundEvent PIGLIN_BRUTE_ANGRY = register("entity.piglin_brute.angry");
    public static final SoundEvent PIGLIN_BRUTE_DEATH = register("entity.piglin_brute.death");
    public static final SoundEvent PIGLIN_BRUTE_HURT = register("entity.piglin_brute.hurt");
    public static final SoundEvent PIGLIN_BRUTE_STEP = register("entity.piglin_brute.step");
    public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = register("entity.piglin_brute.converted_to_zombified");
    public static final SoundEvent PILLAGER_AMBIENT = register("entity.pillager.ambient");
    public static final SoundEvent PILLAGER_CELEBRATE = register("entity.pillager.celebrate");
    public static final SoundEvent PILLAGER_DEATH = register("entity.pillager.death");
    public static final SoundEvent PILLAGER_HURT = register("entity.pillager.hurt");
    public static final SoundEvent PISTON_CONTRACT = register("block.piston.contract");
    public static final SoundEvent PISTON_EXTEND = register("block.piston.extend");
    public static final SoundEvent PLAYER_ATTACK_CRIT = register("entity.player.attack.crit");
    public static final SoundEvent PLAYER_ATTACK_KNOCKBACK = register("entity.player.attack.knockback");
    public static final SoundEvent PLAYER_ATTACK_NODAMAGE = register("entity.player.attack.nodamage");
    public static final SoundEvent PLAYER_ATTACK_STRONG = register("entity.player.attack.strong");
    public static final SoundEvent PLAYER_ATTACK_SWEEP = register("entity.player.attack.sweep");
    public static final SoundEvent PLAYER_ATTACK_WEAK = register("entity.player.attack.weak");
    public static final SoundEvent PLAYER_BIG_FALL = register("entity.player.big_fall");
    public static final SoundEvent PLAYER_BREATH = register("entity.player.breath");
    public static final SoundEvent PLAYER_BURP = register("entity.player.burp");
    public static final SoundEvent PLAYER_DEATH = register("entity.player.death");
    public static final SoundEvent PLAYER_HURT = register("entity.player.hurt");
    public static final SoundEvent PLAYER_HURT_DROWN = register("entity.player.hurt_drown");
    public static final SoundEvent PLAYER_HURT_FREEZE = register("entity.player.hurt_freeze");
    public static final SoundEvent PLAYER_HURT_ON_FIRE = register("entity.player.hurt_on_fire");
    public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH = register("entity.player.hurt_sweet_berry_bush");
    public static final SoundEvent PLAYER_LEVELUP = register("entity.player.levelup");
    public static final SoundEvent PLAYER_SMALL_FALL = register("entity.player.small_fall");
    public static final SoundEvent PLAYER_SPLASH = register("entity.player.splash");
    public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED = register("entity.player.splash.high_speed");
    public static final SoundEvent PLAYER_SWIM = register("entity.player.swim");
    public static final SoundEvent PLAYER_TELEPORT = register("entity.player.teleport");
    public static final SoundEvent POLAR_BEAR_AMBIENT = register("entity.polar_bear.ambient");
    public static final SoundEvent POLAR_BEAR_AMBIENT_BABY = register("entity.polar_bear.ambient_baby");
    public static final SoundEvent POLAR_BEAR_DEATH = register("entity.polar_bear.death");
    public static final SoundEvent POLAR_BEAR_HURT = register("entity.polar_bear.hurt");
    public static final SoundEvent POLAR_BEAR_STEP = register("entity.polar_bear.step");
    public static final SoundEvent POLAR_BEAR_WARNING = register("entity.polar_bear.warning");
    public static final SoundEvent POLISHED_DEEPSLATE_BREAK = register("block.polished_deepslate.break");
    public static final SoundEvent POLISHED_DEEPSLATE_FALL = register("block.polished_deepslate.fall");
    public static final SoundEvent POLISHED_DEEPSLATE_HIT = register("block.polished_deepslate.hit");
    public static final SoundEvent POLISHED_DEEPSLATE_PLACE = register("block.polished_deepslate.place");
    public static final SoundEvent POLISHED_DEEPSLATE_STEP = register("block.polished_deepslate.step");
    public static final SoundEvent PORTAL_AMBIENT = register("block.portal.ambient");
    public static final SoundEvent PORTAL_TRAVEL = register("block.portal.travel");
    public static final SoundEvent PORTAL_TRIGGER = register("block.portal.trigger");
    public static final SoundEvent POWDER_SNOW_BREAK = register("block.powder_snow.break");
    public static final SoundEvent POWDER_SNOW_FALL = register("block.powder_snow.fall");
    public static final SoundEvent POWDER_SNOW_HIT = register("block.powder_snow.hit");
    public static final SoundEvent POWDER_SNOW_PLACE = register("block.powder_snow.place");
    public static final SoundEvent POWDER_SNOW_STEP = register("block.powder_snow.step");
    public static final SoundEvent PUFFER_FISH_BLOW_OUT = register("entity.puffer_fish.blow_out");
    public static final SoundEvent PUFFER_FISH_BLOW_UP = register("entity.puffer_fish.blow_up");
    public static final SoundEvent PUFFER_FISH_DEATH = register("entity.puffer_fish.death");
    public static final SoundEvent PUFFER_FISH_FLOP = register("entity.puffer_fish.flop");
    public static final SoundEvent PUFFER_FISH_HURT = register("entity.puffer_fish.hurt");
    public static final SoundEvent PUFFER_FISH_STING = register("entity.puffer_fish.sting");
    public static final SoundEvent PUMPKIN_CARVE = register("block.pumpkin.carve");
    public static final SoundEvent RABBIT_AMBIENT = register("entity.rabbit.ambient");
    public static final SoundEvent RABBIT_ATTACK = register("entity.rabbit.attack");
    public static final SoundEvent RABBIT_DEATH = register("entity.rabbit.death");
    public static final SoundEvent RABBIT_HURT = register("entity.rabbit.hurt");
    public static final SoundEvent RABBIT_JUMP = register("entity.rabbit.jump");
    public static final Holder.Reference<SoundEvent> RAID_HORN = registerForHolder("event.raid.horn");
    public static final SoundEvent RAVAGER_AMBIENT = register("entity.ravager.ambient");
    public static final SoundEvent RAVAGER_ATTACK = register("entity.ravager.attack");
    public static final SoundEvent RAVAGER_CELEBRATE = register("entity.ravager.celebrate");
    public static final SoundEvent RAVAGER_DEATH = register("entity.ravager.death");
    public static final SoundEvent RAVAGER_HURT = register("entity.ravager.hurt");
    public static final SoundEvent RAVAGER_STEP = register("entity.ravager.step");
    public static final SoundEvent RAVAGER_STUNNED = register("entity.ravager.stunned");
    public static final SoundEvent RAVAGER_ROAR = register("entity.ravager.roar");
    public static final SoundEvent NETHER_GOLD_ORE_BREAK = register("block.nether_gold_ore.break");
    public static final SoundEvent NETHER_GOLD_ORE_FALL = register("block.nether_gold_ore.fall");
    public static final SoundEvent NETHER_GOLD_ORE_HIT = register("block.nether_gold_ore.hit");
    public static final SoundEvent NETHER_GOLD_ORE_PLACE = register("block.nether_gold_ore.place");
    public static final SoundEvent NETHER_GOLD_ORE_STEP = register("block.nether_gold_ore.step");
    public static final SoundEvent NETHER_ORE_BREAK = register("block.nether_ore.break");
    public static final SoundEvent NETHER_ORE_FALL = register("block.nether_ore.fall");
    public static final SoundEvent NETHER_ORE_HIT = register("block.nether_ore.hit");
    public static final SoundEvent NETHER_ORE_PLACE = register("block.nether_ore.place");
    public static final SoundEvent NETHER_ORE_STEP = register("block.nether_ore.step");
    public static final SoundEvent REDSTONE_TORCH_BURNOUT = register("block.redstone_torch.burnout");
    public static final SoundEvent RESIN_BREAK = register("block.resin.break");
    public static final SoundEvent RESIN_FALL = register("block.resin.fall");
    public static final SoundEvent RESIN_PLACE = register("block.resin.place");
    public static final SoundEvent RESIN_STEP = register("block.resin.step");
    public static final SoundEvent RESIN_BRICKS_BREAK = register("block.resin_bricks.break");
    public static final SoundEvent RESIN_BRICKS_FALL = register("block.resin_bricks.fall");
    public static final SoundEvent RESIN_BRICKS_HIT = register("block.resin_bricks.hit");
    public static final SoundEvent RESIN_BRICKS_PLACE = register("block.resin_bricks.place");
    public static final SoundEvent RESIN_BRICKS_STEP = register("block.resin_bricks.step");
    public static final SoundEvent RESPAWN_ANCHOR_AMBIENT = register("block.respawn_anchor.ambient");
    public static final SoundEvent RESPAWN_ANCHOR_CHARGE = register("block.respawn_anchor.charge");
    public static final Holder.Reference<SoundEvent> RESPAWN_ANCHOR_DEPLETE = registerForHolder("block.respawn_anchor.deplete");
    public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN = register("block.respawn_anchor.set_spawn");
    public static final SoundEvent ROOTED_DIRT_BREAK = register("block.rooted_dirt.break");
    public static final SoundEvent ROOTED_DIRT_FALL = register("block.rooted_dirt.fall");
    public static final SoundEvent ROOTED_DIRT_HIT = register("block.rooted_dirt.hit");
    public static final SoundEvent ROOTED_DIRT_PLACE = register("block.rooted_dirt.place");
    public static final SoundEvent ROOTED_DIRT_STEP = register("block.rooted_dirt.step");
    public static final SoundEvent SALMON_AMBIENT = register("entity.salmon.ambient");
    public static final SoundEvent SALMON_DEATH = register("entity.salmon.death");
    public static final SoundEvent SALMON_FLOP = register("entity.salmon.flop");
    public static final SoundEvent SALMON_HURT = register("entity.salmon.hurt");
    public static final SoundEvent SAND_BREAK = register("block.sand.break");
    public static final SoundEvent SAND_FALL = register("block.sand.fall");
    public static final SoundEvent SAND_HIT = register("block.sand.hit");
    public static final SoundEvent SAND_PLACE = register("block.sand.place");
    public static final SoundEvent SAND_STEP = register("block.sand.step");
    public static final SoundEvent SAND_IDLE = register("block.sand.idle");
    public static final SoundEvent SCAFFOLDING_BREAK = register("block.scaffolding.break");
    public static final SoundEvent SCAFFOLDING_FALL = register("block.scaffolding.fall");
    public static final SoundEvent SCAFFOLDING_HIT = register("block.scaffolding.hit");
    public static final SoundEvent SCAFFOLDING_PLACE = register("block.scaffolding.place");
    public static final SoundEvent SCAFFOLDING_STEP = register("block.scaffolding.step");
    public static final SoundEvent SCULK_BLOCK_SPREAD = register("block.sculk.spread");
    public static final SoundEvent SCULK_BLOCK_CHARGE = register("block.sculk.charge");
    public static final SoundEvent SCULK_BLOCK_BREAK = register("block.sculk.break");
    public static final SoundEvent SCULK_BLOCK_FALL = register("block.sculk.fall");
    public static final SoundEvent SCULK_BLOCK_HIT = register("block.sculk.hit");
    public static final SoundEvent SCULK_BLOCK_PLACE = register("block.sculk.place");
    public static final SoundEvent SCULK_BLOCK_STEP = register("block.sculk.step");
    public static final SoundEvent SCULK_CATALYST_BLOOM = register("block.sculk_catalyst.bloom");
    public static final SoundEvent SCULK_CATALYST_BREAK = register("block.sculk_catalyst.break");
    public static final SoundEvent SCULK_CATALYST_FALL = register("block.sculk_catalyst.fall");
    public static final SoundEvent SCULK_CATALYST_HIT = register("block.sculk_catalyst.hit");
    public static final SoundEvent SCULK_CATALYST_PLACE = register("block.sculk_catalyst.place");
    public static final SoundEvent SCULK_CATALYST_STEP = register("block.sculk_catalyst.step");
    public static final SoundEvent SCULK_CLICKING = register("block.sculk_sensor.clicking");
    public static final SoundEvent SCULK_CLICKING_STOP = register("block.sculk_sensor.clicking_stop");
    public static final SoundEvent SCULK_SENSOR_BREAK = register("block.sculk_sensor.break");
    public static final SoundEvent SCULK_SENSOR_FALL = register("block.sculk_sensor.fall");
    public static final SoundEvent SCULK_SENSOR_HIT = register("block.sculk_sensor.hit");
    public static final SoundEvent SCULK_SENSOR_PLACE = register("block.sculk_sensor.place");
    public static final SoundEvent SCULK_SENSOR_STEP = register("block.sculk_sensor.step");
    public static final SoundEvent SCULK_SHRIEKER_BREAK = register("block.sculk_shrieker.break");
    public static final SoundEvent SCULK_SHRIEKER_FALL = register("block.sculk_shrieker.fall");
    public static final SoundEvent SCULK_SHRIEKER_HIT = register("block.sculk_shrieker.hit");
    public static final SoundEvent SCULK_SHRIEKER_PLACE = register("block.sculk_shrieker.place");
    public static final SoundEvent SCULK_SHRIEKER_SHRIEK = register("block.sculk_shrieker.shriek");
    public static final SoundEvent SCULK_SHRIEKER_STEP = register("block.sculk_shrieker.step");
    public static final SoundEvent SCULK_VEIN_BREAK = register("block.sculk_vein.break");
    public static final SoundEvent SCULK_VEIN_FALL = register("block.sculk_vein.fall");
    public static final SoundEvent SCULK_VEIN_HIT = register("block.sculk_vein.hit");
    public static final SoundEvent SCULK_VEIN_PLACE = register("block.sculk_vein.place");
    public static final SoundEvent SCULK_VEIN_STEP = register("block.sculk_vein.step");
    public static final SoundEvent SHEEP_AMBIENT = register("entity.sheep.ambient");
    public static final SoundEvent SHEEP_DEATH = register("entity.sheep.death");
    public static final SoundEvent SHEEP_HURT = register("entity.sheep.hurt");
    public static final SoundEvent SHEEP_SHEAR = register("entity.sheep.shear");
    public static final SoundEvent SHEEP_STEP = register("entity.sheep.step");
    public static final SoundEvent SHEARS_SNIP = register("item.shears.snip");
    public static final SoundEvent SHELF_ACTIVATE = register("block.shelf.activate");
    public static final SoundEvent SHELF_BREAK = register("block.shelf.break");
    public static final SoundEvent SHELF_DEACTIVATE = register("block.shelf.deactivate");
    public static final SoundEvent SHELF_FALL = register("block.shelf.fall");
    public static final SoundEvent SHELF_HIT = register("block.shelf.hit");
    public static final SoundEvent SHELF_MULTI_SWAP = register("block.shelf.multi_swap");
    public static final SoundEvent SHELF_PLACE = register("block.shelf.place");
    public static final SoundEvent SHELF_PLACE_ITEM = register("block.shelf.place_item");
    public static final SoundEvent SHELF_SINGLE_SWAP = register("block.shelf.single_swap");
    public static final SoundEvent SHELF_STEP = register("block.shelf.step");
    public static final SoundEvent SHELF_TAKE_ITEM = register("block.shelf.take_item");
    public static final Holder.Reference<SoundEvent> SHIELD_BLOCK = registerForHolder("item.shield.block");
    public static final Holder.Reference<SoundEvent> SHIELD_BREAK = registerForHolder("item.shield.break");
    public static final SoundEvent SHROOMLIGHT_BREAK = register("block.shroomlight.break");
    public static final SoundEvent SHROOMLIGHT_STEP = register("block.shroomlight.step");
    public static final SoundEvent SHROOMLIGHT_PLACE = register("block.shroomlight.place");
    public static final SoundEvent SHROOMLIGHT_HIT = register("block.shroomlight.hit");
    public static final SoundEvent SHROOMLIGHT_FALL = register("block.shroomlight.fall");
    public static final SoundEvent SHOVEL_FLATTEN = register("item.shovel.flatten");
    public static final SoundEvent SHULKER_AMBIENT = register("entity.shulker.ambient");
    public static final SoundEvent SHULKER_BOX_CLOSE = register("block.shulker_box.close");
    public static final SoundEvent SHULKER_BOX_OPEN = register("block.shulker_box.open");
    public static final SoundEvent SHULKER_BULLET_HIT = register("entity.shulker_bullet.hit");
    public static final SoundEvent SHULKER_BULLET_HURT = register("entity.shulker_bullet.hurt");
    public static final SoundEvent SHULKER_CLOSE = register("entity.shulker.close");
    public static final SoundEvent SHULKER_DEATH = register("entity.shulker.death");
    public static final SoundEvent SHULKER_HURT = register("entity.shulker.hurt");
    public static final SoundEvent SHULKER_HURT_CLOSED = register("entity.shulker.hurt_closed");
    public static final SoundEvent SHULKER_OPEN = register("entity.shulker.open");
    public static final SoundEvent SHULKER_SHOOT = register("entity.shulker.shoot");
    public static final SoundEvent SHULKER_TELEPORT = register("entity.shulker.teleport");
    public static final SoundEvent SILVERFISH_AMBIENT = register("entity.silverfish.ambient");
    public static final SoundEvent SILVERFISH_DEATH = register("entity.silverfish.death");
    public static final SoundEvent SILVERFISH_HURT = register("entity.silverfish.hurt");
    public static final SoundEvent SILVERFISH_STEP = register("entity.silverfish.step");
    public static final SoundEvent SKELETON_AMBIENT = register("entity.skeleton.ambient");
    public static final SoundEvent SKELETON_CONVERTED_TO_STRAY = register("entity.skeleton.converted_to_stray");
    public static final SoundEvent SKELETON_DEATH = register("entity.skeleton.death");
    public static final SoundEvent SKELETON_HORSE_AMBIENT = register("entity.skeleton_horse.ambient");
    public static final SoundEvent SKELETON_HORSE_DEATH = register("entity.skeleton_horse.death");
    public static final SoundEvent SKELETON_HORSE_HURT = register("entity.skeleton_horse.hurt");
    public static final SoundEvent SKELETON_HORSE_SWIM = register("entity.skeleton_horse.swim");
    public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER = register("entity.skeleton_horse.ambient_water");
    public static final SoundEvent SKELETON_HORSE_GALLOP_WATER = register("entity.skeleton_horse.gallop_water");
    public static final SoundEvent SKELETON_HORSE_JUMP_WATER = register("entity.skeleton_horse.jump_water");
    public static final SoundEvent SKELETON_HORSE_STEP_WATER = register("entity.skeleton_horse.step_water");
    public static final SoundEvent SKELETON_HURT = register("entity.skeleton.hurt");
    public static final SoundEvent SKELETON_SHOOT = register("entity.skeleton.shoot");
    public static final SoundEvent SKELETON_STEP = register("entity.skeleton.step");
    public static final SoundEvent SLIME_ATTACK = register("entity.slime.attack");
    public static final SoundEvent SLIME_DEATH = register("entity.slime.death");
    public static final SoundEvent SLIME_HURT = register("entity.slime.hurt");
    public static final SoundEvent SLIME_JUMP = register("entity.slime.jump");
    public static final SoundEvent SLIME_SQUISH = register("entity.slime.squish");
    public static final SoundEvent SLIME_BLOCK_BREAK = register("block.slime_block.break");
    public static final SoundEvent SLIME_BLOCK_FALL = register("block.slime_block.fall");
    public static final SoundEvent SLIME_BLOCK_HIT = register("block.slime_block.hit");
    public static final SoundEvent SLIME_BLOCK_PLACE = register("block.slime_block.place");
    public static final SoundEvent SLIME_BLOCK_STEP = register("block.slime_block.step");
    public static final SoundEvent SMALL_AMETHYST_BUD_BREAK = register("block.small_amethyst_bud.break");
    public static final SoundEvent SMALL_AMETHYST_BUD_PLACE = register("block.small_amethyst_bud.place");
    public static final SoundEvent SMALL_DRIPLEAF_BREAK = register("block.small_dripleaf.break");
    public static final SoundEvent SMALL_DRIPLEAF_FALL = register("block.small_dripleaf.fall");
    public static final SoundEvent SMALL_DRIPLEAF_HIT = register("block.small_dripleaf.hit");
    public static final SoundEvent SMALL_DRIPLEAF_PLACE = register("block.small_dripleaf.place");
    public static final SoundEvent SMALL_DRIPLEAF_STEP = register("block.small_dripleaf.step");
    public static final SoundEvent SOUL_SAND_BREAK = register("block.soul_sand.break");
    public static final SoundEvent SOUL_SAND_STEP = register("block.soul_sand.step");
    public static final SoundEvent SOUL_SAND_PLACE = register("block.soul_sand.place");
    public static final SoundEvent SOUL_SAND_HIT = register("block.soul_sand.hit");
    public static final SoundEvent SOUL_SAND_FALL = register("block.soul_sand.fall");
    public static final SoundEvent SOUL_SOIL_BREAK = register("block.soul_soil.break");
    public static final SoundEvent SOUL_SOIL_STEP = register("block.soul_soil.step");
    public static final SoundEvent SOUL_SOIL_PLACE = register("block.soul_soil.place");
    public static final SoundEvent SOUL_SOIL_HIT = register("block.soul_soil.hit");
    public static final SoundEvent SOUL_SOIL_FALL = register("block.soul_soil.fall");
    public static final Holder.Reference<SoundEvent> SOUL_ESCAPE = registerForHolder("particle.soul_escape");
    public static final SoundEvent SPAWNER_BREAK = register("block.spawner.break");
    public static final SoundEvent SPAWNER_FALL = register("block.spawner.fall");
    public static final SoundEvent SPAWNER_HIT = register("block.spawner.hit");
    public static final SoundEvent SPAWNER_PLACE = register("block.spawner.place");
    public static final SoundEvent SPAWNER_STEP = register("block.spawner.step");
    public static final Holder<SoundEvent> SPEAR_USE = registerForHolder("item.spear.use");
    public static final Holder<SoundEvent> SPEAR_HIT = registerForHolder("item.spear.hit");
    public static final Holder<SoundEvent> SPEAR_ATTACK = registerForHolder("item.spear.attack");
    public static final Holder<SoundEvent> SPEAR_WOOD_USE = registerForHolder("item.spear_wood.use");
    public static final Holder<SoundEvent> SPEAR_WOOD_HIT = registerForHolder("item.spear_wood.hit");
    public static final Holder<SoundEvent> SPEAR_WOOD_ATTACK = registerForHolder("item.spear_wood.attack");
    public static final SoundEvent SPORE_BLOSSOM_BREAK = register("block.spore_blossom.break");
    public static final SoundEvent SPORE_BLOSSOM_FALL = register("block.spore_blossom.fall");
    public static final SoundEvent SPORE_BLOSSOM_HIT = register("block.spore_blossom.hit");
    public static final SoundEvent SPORE_BLOSSOM_PLACE = register("block.spore_blossom.place");
    public static final SoundEvent SPORE_BLOSSOM_STEP = register("block.spore_blossom.step");
    public static final SoundEvent STRIDER_AMBIENT = register("entity.strider.ambient");
    public static final SoundEvent STRIDER_HAPPY = register("entity.strider.happy");
    public static final SoundEvent STRIDER_RETREAT = register("entity.strider.retreat");
    public static final SoundEvent STRIDER_DEATH = register("entity.strider.death");
    public static final SoundEvent STRIDER_HURT = register("entity.strider.hurt");
    public static final SoundEvent STRIDER_STEP = register("entity.strider.step");
    public static final SoundEvent STRIDER_STEP_LAVA = register("entity.strider.step_lava");
    public static final SoundEvent STRIDER_EAT = register("entity.strider.eat");
    public static final Holder.Reference<SoundEvent> STRIDER_SADDLE = registerForHolder("entity.strider.saddle");
    public static final SoundEvent SLIME_DEATH_SMALL = register("entity.slime.death_small");
    public static final SoundEvent SLIME_HURT_SMALL = register("entity.slime.hurt_small");
    public static final SoundEvent SLIME_JUMP_SMALL = register("entity.slime.jump_small");
    public static final SoundEvent SLIME_SQUISH_SMALL = register("entity.slime.squish_small");
    public static final SoundEvent SMITHING_TABLE_USE = register("block.smithing_table.use");
    public static final SoundEvent SMOKER_SMOKE = register("block.smoker.smoke");
    public static final SoundEvent SNIFFER_STEP = register("entity.sniffer.step");
    public static final SoundEvent SNIFFER_EAT = register("entity.sniffer.eat");
    public static final SoundEvent SNIFFER_IDLE = register("entity.sniffer.idle");
    public static final SoundEvent SNIFFER_HURT = register("entity.sniffer.hurt");
    public static final SoundEvent SNIFFER_DEATH = register("entity.sniffer.death");
    public static final SoundEvent SNIFFER_DROP_SEED = register("entity.sniffer.drop_seed");
    public static final SoundEvent SNIFFER_SCENTING = register("entity.sniffer.scenting");
    public static final SoundEvent SNIFFER_SNIFFING = register("entity.sniffer.sniffing");
    public static final SoundEvent SNIFFER_SEARCHING = register("entity.sniffer.searching");
    public static final SoundEvent SNIFFER_DIGGING = register("entity.sniffer.digging");
    public static final SoundEvent SNIFFER_DIGGING_STOP = register("entity.sniffer.digging_stop");
    public static final SoundEvent SNIFFER_HAPPY = register("entity.sniffer.happy");
    public static final SoundEvent SNIFFER_EGG_PLOP = register("block.sniffer_egg.plop");
    public static final SoundEvent SNIFFER_EGG_CRACK = register("block.sniffer_egg.crack");
    public static final SoundEvent SNIFFER_EGG_HATCH = register("block.sniffer_egg.hatch");
    public static final SoundEvent SNOWBALL_THROW = register("entity.snowball.throw");
    public static final SoundEvent SNOW_BREAK = register("block.snow.break");
    public static final SoundEvent SNOW_FALL = register("block.snow.fall");
    public static final SoundEvent SNOW_GOLEM_AMBIENT = register("entity.snow_golem.ambient");
    public static final SoundEvent SNOW_GOLEM_DEATH = register("entity.snow_golem.death");
    public static final SoundEvent SNOW_GOLEM_HURT = register("entity.snow_golem.hurt");
    public static final SoundEvent SNOW_GOLEM_SHOOT = register("entity.snow_golem.shoot");
    public static final SoundEvent SNOW_GOLEM_SHEAR = register("entity.snow_golem.shear");
    public static final SoundEvent SNOW_HIT = register("block.snow.hit");
    public static final SoundEvent SNOW_PLACE = register("block.snow.place");
    public static final SoundEvent SNOW_STEP = register("block.snow.step");
    public static final SoundEvent SPIDER_AMBIENT = register("entity.spider.ambient");
    public static final SoundEvent SPIDER_DEATH = register("entity.spider.death");
    public static final SoundEvent SPIDER_HURT = register("entity.spider.hurt");
    public static final SoundEvent SPIDER_STEP = register("entity.spider.step");
    public static final SoundEvent SPLASH_POTION_BREAK = register("entity.splash_potion.break");
    public static final SoundEvent SPLASH_POTION_THROW = register("entity.splash_potion.throw");
    public static final SoundEvent SPONGE_BREAK = register("block.sponge.break");
    public static final SoundEvent SPONGE_FALL = register("block.sponge.fall");
    public static final SoundEvent SPONGE_HIT = register("block.sponge.hit");
    public static final SoundEvent SPONGE_PLACE = register("block.sponge.place");
    public static final SoundEvent SPONGE_STEP = register("block.sponge.step");
    public static final SoundEvent SPONGE_ABSORB = register("block.sponge.absorb");
    public static final SoundEvent SPYGLASS_USE = register("item.spyglass.use");
    public static final SoundEvent SPYGLASS_STOP_USING = register("item.spyglass.stop_using");
    public static final SoundEvent SQUID_AMBIENT = register("entity.squid.ambient");
    public static final SoundEvent SQUID_DEATH = register("entity.squid.death");
    public static final SoundEvent SQUID_HURT = register("entity.squid.hurt");
    public static final SoundEvent SQUID_SQUIRT = register("entity.squid.squirt");
    public static final SoundEvent STONE_BREAK = register("block.stone.break");
    public static final SoundEvent STONE_BUTTON_CLICK_OFF = register("block.stone_button.click_off");
    public static final SoundEvent STONE_BUTTON_CLICK_ON = register("block.stone_button.click_on");
    public static final SoundEvent STONE_FALL = register("block.stone.fall");
    public static final SoundEvent STONE_HIT = register("block.stone.hit");
    public static final SoundEvent STONE_PLACE = register("block.stone.place");
    public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF = register("block.stone_pressure_plate.click_off");
    public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON = register("block.stone_pressure_plate.click_on");
    public static final SoundEvent STONE_STEP = register("block.stone.step");
    public static final SoundEvent STRAY_AMBIENT = register("entity.stray.ambient");
    public static final SoundEvent STRAY_DEATH = register("entity.stray.death");
    public static final SoundEvent STRAY_HURT = register("entity.stray.hurt");
    public static final SoundEvent STRAY_STEP = register("entity.stray.step");
    public static final SoundEvent SWEET_BERRY_BUSH_BREAK = register("block.sweet_berry_bush.break");
    public static final SoundEvent SWEET_BERRY_BUSH_PLACE = register("block.sweet_berry_bush.place");
    public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES = register("block.sweet_berry_bush.pick_berries");
    public static final SoundEvent TADPOLE_DEATH = register("entity.tadpole.death");
    public static final SoundEvent TADPOLE_FLOP = register("entity.tadpole.flop");
    public static final SoundEvent TADPOLE_GROW_UP = register("entity.tadpole.grow_up");
    public static final SoundEvent TADPOLE_HURT = register("entity.tadpole.hurt");
    public static final SoundEvent THORNS_HIT = register("enchant.thorns.hit");
    public static final SoundEvent TNT_PRIMED = register("entity.tnt.primed");
    public static final SoundEvent TOTEM_USE = register("item.totem.use");
    public static final SoundEvent TRIDENT_HIT = register("item.trident.hit");
    public static final SoundEvent TRIDENT_HIT_GROUND = register("item.trident.hit_ground");
    public static final SoundEvent TRIDENT_RETURN = register("item.trident.return");
    public static final Holder<SoundEvent> TRIDENT_RIPTIDE_1 = registerForHolder("item.trident.riptide_1");
    public static final Holder<SoundEvent> TRIDENT_RIPTIDE_2 = registerForHolder("item.trident.riptide_2");
    public static final Holder<SoundEvent> TRIDENT_RIPTIDE_3 = registerForHolder("item.trident.riptide_3");
    public static final Holder<SoundEvent> TRIDENT_THROW = registerForHolder("item.trident.throw");
    public static final Holder<SoundEvent> TRIDENT_THUNDER = registerForHolder("item.trident.thunder");
    public static final SoundEvent TRIPWIRE_ATTACH = register("block.tripwire.attach");
    public static final SoundEvent TRIPWIRE_CLICK_OFF = register("block.tripwire.click_off");
    public static final SoundEvent TRIPWIRE_CLICK_ON = register("block.tripwire.click_on");
    public static final SoundEvent TRIPWIRE_DETACH = register("block.tripwire.detach");
    public static final SoundEvent TROPICAL_FISH_AMBIENT = register("entity.tropical_fish.ambient");
    public static final SoundEvent TROPICAL_FISH_DEATH = register("entity.tropical_fish.death");
    public static final SoundEvent TROPICAL_FISH_FLOP = register("entity.tropical_fish.flop");
    public static final SoundEvent TROPICAL_FISH_HURT = register("entity.tropical_fish.hurt");
    public static final SoundEvent TUFF_BREAK = register("block.tuff.break");
    public static final SoundEvent TUFF_STEP = register("block.tuff.step");
    public static final SoundEvent TUFF_PLACE = register("block.tuff.place");
    public static final SoundEvent TUFF_HIT = register("block.tuff.hit");
    public static final SoundEvent TUFF_FALL = register("block.tuff.fall");
    public static final SoundEvent TUFF_BRICKS_BREAK = register("block.tuff_bricks.break");
    public static final SoundEvent TUFF_BRICKS_FALL = register("block.tuff_bricks.fall");
    public static final SoundEvent TUFF_BRICKS_HIT = register("block.tuff_bricks.hit");
    public static final SoundEvent TUFF_BRICKS_PLACE = register("block.tuff_bricks.place");
    public static final SoundEvent TUFF_BRICKS_STEP = register("block.tuff_bricks.step");
    public static final SoundEvent POLISHED_TUFF_BREAK = register("block.polished_tuff.break");
    public static final SoundEvent POLISHED_TUFF_FALL = register("block.polished_tuff.fall");
    public static final SoundEvent POLISHED_TUFF_HIT = register("block.polished_tuff.hit");
    public static final SoundEvent POLISHED_TUFF_PLACE = register("block.polished_tuff.place");
    public static final SoundEvent POLISHED_TUFF_STEP = register("block.polished_tuff.step");
    public static final SoundEvent TURTLE_AMBIENT_LAND = register("entity.turtle.ambient_land");
    public static final SoundEvent TURTLE_DEATH = register("entity.turtle.death");
    public static final SoundEvent TURTLE_DEATH_BABY = register("entity.turtle.death_baby");
    public static final SoundEvent TURTLE_EGG_BREAK = register("entity.turtle.egg_break");
    public static final SoundEvent TURTLE_EGG_CRACK = register("entity.turtle.egg_crack");
    public static final SoundEvent TURTLE_EGG_HATCH = register("entity.turtle.egg_hatch");
    public static final SoundEvent TURTLE_HURT = register("entity.turtle.hurt");
    public static final SoundEvent TURTLE_HURT_BABY = register("entity.turtle.hurt_baby");
    public static final SoundEvent TURTLE_LAY_EGG = register("entity.turtle.lay_egg");
    public static final SoundEvent TURTLE_SHAMBLE = register("entity.turtle.shamble");
    public static final SoundEvent TURTLE_SHAMBLE_BABY = register("entity.turtle.shamble_baby");
    public static final SoundEvent TURTLE_SWIM = register("entity.turtle.swim");
    public static final Holder.Reference<SoundEvent> UI_BUTTON_CLICK = registerForHolder("ui.button.click");
    public static final SoundEvent UI_LOOM_SELECT_PATTERN = register("ui.loom.select_pattern");
    public static final SoundEvent UI_LOOM_TAKE_RESULT = register("ui.loom.take_result");
    public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT = register("ui.cartography_table.take_result");
    public static final SoundEvent UI_STONECUTTER_TAKE_RESULT = register("ui.stonecutter.take_result");
    public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE = register("ui.stonecutter.select_recipe");
    public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE = register("ui.toast.challenge_complete");
    public static final SoundEvent UI_TOAST_IN = register("ui.toast.in");
    public static final SoundEvent UI_TOAST_OUT = register("ui.toast.out");
    public static final SoundEvent VAULT_ACTIVATE = register("block.vault.activate");
    public static final SoundEvent VAULT_AMBIENT = register("block.vault.ambient");
    public static final SoundEvent VAULT_BREAK = register("block.vault.break");
    public static final SoundEvent VAULT_CLOSE_SHUTTER = register("block.vault.close_shutter");
    public static final SoundEvent VAULT_DEACTIVATE = register("block.vault.deactivate");
    public static final SoundEvent VAULT_EJECT_ITEM = register("block.vault.eject_item");
    public static final SoundEvent VAULT_REJECT_REWARDED_PLAYER = register("block.vault.reject_rewarded_player");
    public static final SoundEvent VAULT_FALL = register("block.vault.fall");
    public static final SoundEvent VAULT_HIT = register("block.vault.hit");
    public static final SoundEvent VAULT_INSERT_ITEM = register("block.vault.insert_item");
    public static final SoundEvent VAULT_INSERT_ITEM_FAIL = register("block.vault.insert_item_fail");
    public static final SoundEvent VAULT_OPEN_SHUTTER = register("block.vault.open_shutter");
    public static final SoundEvent VAULT_PLACE = register("block.vault.place");
    public static final SoundEvent VAULT_STEP = register("block.vault.step");
    public static final SoundEvent VEX_AMBIENT = register("entity.vex.ambient");
    public static final SoundEvent VEX_CHARGE = register("entity.vex.charge");
    public static final SoundEvent VEX_DEATH = register("entity.vex.death");
    public static final SoundEvent VEX_HURT = register("entity.vex.hurt");
    public static final SoundEvent VILLAGER_AMBIENT = register("entity.villager.ambient");
    public static final SoundEvent VILLAGER_CELEBRATE = register("entity.villager.celebrate");
    public static final SoundEvent VILLAGER_DEATH = register("entity.villager.death");
    public static final SoundEvent VILLAGER_HURT = register("entity.villager.hurt");
    public static final SoundEvent VILLAGER_NO = register("entity.villager.no");
    public static final SoundEvent VILLAGER_TRADE = register("entity.villager.trade");
    public static final SoundEvent VILLAGER_YES = register("entity.villager.yes");
    public static final SoundEvent VILLAGER_WORK_ARMORER = register("entity.villager.work_armorer");
    public static final SoundEvent VILLAGER_WORK_BUTCHER = register("entity.villager.work_butcher");
    public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER = register("entity.villager.work_cartographer");
    public static final SoundEvent VILLAGER_WORK_CLERIC = register("entity.villager.work_cleric");
    public static final SoundEvent VILLAGER_WORK_FARMER = register("entity.villager.work_farmer");
    public static final SoundEvent VILLAGER_WORK_FISHERMAN = register("entity.villager.work_fisherman");
    public static final SoundEvent VILLAGER_WORK_FLETCHER = register("entity.villager.work_fletcher");
    public static final SoundEvent VILLAGER_WORK_LEATHERWORKER = register("entity.villager.work_leatherworker");
    public static final SoundEvent VILLAGER_WORK_LIBRARIAN = register("entity.villager.work_librarian");
    public static final SoundEvent VILLAGER_WORK_MASON = register("entity.villager.work_mason");
    public static final SoundEvent VILLAGER_WORK_SHEPHERD = register("entity.villager.work_shepherd");
    public static final SoundEvent VILLAGER_WORK_TOOLSMITH = register("entity.villager.work_toolsmith");
    public static final SoundEvent VILLAGER_WORK_WEAPONSMITH = register("entity.villager.work_weaponsmith");
    public static final SoundEvent VINDICATOR_AMBIENT = register("entity.vindicator.ambient");
    public static final SoundEvent VINDICATOR_CELEBRATE = register("entity.vindicator.celebrate");
    public static final SoundEvent VINDICATOR_DEATH = register("entity.vindicator.death");
    public static final SoundEvent VINDICATOR_HURT = register("entity.vindicator.hurt");
    public static final SoundEvent VINE_BREAK = register("block.vine.break");
    public static final SoundEvent VINE_FALL = register("block.vine.fall");
    public static final SoundEvent VINE_HIT = register("block.vine.hit");
    public static final SoundEvent VINE_PLACE = register("block.vine.place");
    public static final SoundEvent VINE_STEP = register("block.vine.step");
    public static final SoundEvent LILY_PAD_PLACE = register("block.lily_pad.place");
    public static final SoundEvent WANDERING_TRADER_AMBIENT = register("entity.wandering_trader.ambient");
    public static final SoundEvent WANDERING_TRADER_DEATH = register("entity.wandering_trader.death");
    public static final SoundEvent WANDERING_TRADER_DISAPPEARED = register("entity.wandering_trader.disappeared");
    public static final SoundEvent WANDERING_TRADER_DRINK_MILK = register("entity.wandering_trader.drink_milk");
    public static final SoundEvent WANDERING_TRADER_DRINK_POTION = register("entity.wandering_trader.drink_potion");
    public static final SoundEvent WANDERING_TRADER_HURT = register("entity.wandering_trader.hurt");
    public static final SoundEvent WANDERING_TRADER_NO = register("entity.wandering_trader.no");
    public static final SoundEvent WANDERING_TRADER_REAPPEARED = register("entity.wandering_trader.reappeared");
    public static final SoundEvent WANDERING_TRADER_TRADE = register("entity.wandering_trader.trade");
    public static final SoundEvent WANDERING_TRADER_YES = register("entity.wandering_trader.yes");
    public static final SoundEvent WARDEN_AGITATED = register("entity.warden.agitated");
    public static final SoundEvent WARDEN_AMBIENT = register("entity.warden.ambient");
    public static final SoundEvent WARDEN_ANGRY = register("entity.warden.angry");
    public static final SoundEvent WARDEN_ATTACK_IMPACT = register("entity.warden.attack_impact");
    public static final SoundEvent WARDEN_DEATH = register("entity.warden.death");
    public static final SoundEvent WARDEN_DIG = register("entity.warden.dig");
    public static final SoundEvent WARDEN_EMERGE = register("entity.warden.emerge");
    public static final SoundEvent WARDEN_HEARTBEAT = register("entity.warden.heartbeat");
    public static final SoundEvent WARDEN_HURT = register("entity.warden.hurt");
    public static final SoundEvent WARDEN_LISTENING = register("entity.warden.listening");
    public static final SoundEvent WARDEN_LISTENING_ANGRY = register("entity.warden.listening_angry");
    public static final SoundEvent WARDEN_NEARBY_CLOSE = register("entity.warden.nearby_close");
    public static final SoundEvent WARDEN_NEARBY_CLOSER = register("entity.warden.nearby_closer");
    public static final SoundEvent WARDEN_NEARBY_CLOSEST = register("entity.warden.nearby_closest");
    public static final SoundEvent WARDEN_ROAR = register("entity.warden.roar");
    public static final SoundEvent WARDEN_SNIFF = register("entity.warden.sniff");
    public static final SoundEvent WARDEN_SONIC_BOOM = register("entity.warden.sonic_boom");
    public static final SoundEvent WARDEN_SONIC_CHARGE = register("entity.warden.sonic_charge");
    public static final SoundEvent WARDEN_STEP = register("entity.warden.step");
    public static final SoundEvent WARDEN_TENDRIL_CLICKS = register("entity.warden.tendril_clicks");
    public static final SoundEvent WAXED_HANGING_SIGN_INTERACT_FAIL = register("block.hanging_sign.waxed_interact_fail");
    public static final SoundEvent WAXED_SIGN_INTERACT_FAIL = register("block.sign.waxed_interact_fail");
    public static final SoundEvent WATER_AMBIENT = register("block.water.ambient");
    public static final SoundEvent WEATHER_END_FLASH = register("weather.end_flash");
    public static final SoundEvent WEATHER_RAIN = register("weather.rain");
    public static final SoundEvent WEATHER_RAIN_ABOVE = register("weather.rain.above");
    public static final SoundEvent WET_GRASS_BREAK = register("block.wet_grass.break");
    public static final SoundEvent WET_GRASS_FALL = register("block.wet_grass.fall");
    public static final SoundEvent WET_GRASS_HIT = register("block.wet_grass.hit");
    public static final SoundEvent WET_GRASS_PLACE = register("block.wet_grass.place");
    public static final SoundEvent WET_GRASS_STEP = register("block.wet_grass.step");
    public static final SoundEvent WET_SPONGE_BREAK = register("block.wet_sponge.break");
    public static final SoundEvent WET_SPONGE_DRIES = register("block.wet_sponge.dries");
    public static final SoundEvent WET_SPONGE_FALL = register("block.wet_sponge.fall");
    public static final SoundEvent WET_SPONGE_HIT = register("block.wet_sponge.hit");
    public static final SoundEvent WET_SPONGE_PLACE = register("block.wet_sponge.place");
    public static final SoundEvent WET_SPONGE_STEP = register("block.wet_sponge.step");
    public static final Holder.Reference<SoundEvent> WIND_CHARGE_BURST = registerForHolder("entity.wind_charge.wind_burst");
    public static final SoundEvent WIND_CHARGE_THROW = register("entity.wind_charge.throw");
    public static final SoundEvent WITCH_AMBIENT = register("entity.witch.ambient");
    public static final SoundEvent WITCH_CELEBRATE = register("entity.witch.celebrate");
    public static final SoundEvent WITCH_DEATH = register("entity.witch.death");
    public static final SoundEvent WITCH_DRINK = register("entity.witch.drink");
    public static final SoundEvent WITCH_HURT = register("entity.witch.hurt");
    public static final SoundEvent WITCH_THROW = register("entity.witch.throw");
    public static final SoundEvent WITHER_AMBIENT = register("entity.wither.ambient");
    public static final SoundEvent WITHER_BREAK_BLOCK = register("entity.wither.break_block");
    public static final SoundEvent WITHER_DEATH = register("entity.wither.death");
    public static final SoundEvent WITHER_HURT = register("entity.wither.hurt");
    public static final SoundEvent WITHER_SHOOT = register("entity.wither.shoot");
    public static final SoundEvent WITHER_SKELETON_AMBIENT = register("entity.wither_skeleton.ambient");
    public static final SoundEvent WITHER_SKELETON_DEATH = register("entity.wither_skeleton.death");
    public static final SoundEvent WITHER_SKELETON_HURT = register("entity.wither_skeleton.hurt");
    public static final SoundEvent WITHER_SKELETON_STEP = register("entity.wither_skeleton.step");
    public static final SoundEvent WITHER_SPAWN = register("entity.wither.spawn");
    public static final Holder.Reference<SoundEvent> WOLF_ARMOR_BREAK = registerForHolder("item.wolf_armor.break");
    public static final Holder.Reference<SoundEvent> WOLF_AMBIENT_BABY = registerForHolder("entity.baby_wolf.ambient");
    public static final SoundEvent WOLF_ARMOR_CRACK = register("item.wolf_armor.crack");
    public static final SoundEvent WOLF_ARMOR_DAMAGE = register("item.wolf_armor.damage");
    public static final SoundEvent WOLF_ARMOR_REPAIR = register("item.wolf_armor.repair");
    public static final Holder.Reference<SoundEvent> WOLF_DEATH_BABY = registerForHolder("entity.baby_wolf.death");
    public static final Holder.Reference<SoundEvent> WOLF_GROWL_BABY = registerForHolder("entity.baby_wolf.growl");
    public static final Holder.Reference<SoundEvent> WOLF_HURT_BABY = registerForHolder("entity.baby_wolf.hurt");
    public static final Holder.Reference<SoundEvent> WOLF_PANT_BABY = registerForHolder("entity.baby_wolf.pant");
    public static final SoundEvent WOLF_SHAKE = register("entity.wolf.shake");
    public static final Holder.Reference<SoundEvent> WOLF_STEP = registerForHolder("entity.wolf.step");
    public static final Holder.Reference<SoundEvent> WOLF_STEP_BABY = registerForHolder("entity.baby_wolf.step");
    public static final Holder.Reference<SoundEvent> WOLF_WHINE_BABY = registerForHolder("entity.baby_wolf.whine");
    public static final Map<WolfSoundVariants.SoundSet, WolfSoundVariant> WOLF_SOUNDS = registerWolfSoundVariants();
    public static final SoundEvent WOODEN_DOOR_CLOSE = register("block.wooden_door.close");
    public static final SoundEvent WOODEN_DOOR_OPEN = register("block.wooden_door.open");
    public static final SoundEvent WOODEN_TRAPDOOR_CLOSE = register("block.wooden_trapdoor.close");
    public static final SoundEvent WOODEN_TRAPDOOR_OPEN = register("block.wooden_trapdoor.open");
    public static final SoundEvent WOODEN_BUTTON_CLICK_OFF = register("block.wooden_button.click_off");
    public static final SoundEvent WOODEN_BUTTON_CLICK_ON = register("block.wooden_button.click_on");
    public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF = register("block.wooden_pressure_plate.click_off");
    public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON = register("block.wooden_pressure_plate.click_on");
    public static final SoundEvent WOOD_BREAK = register("block.wood.break");
    public static final SoundEvent WOOD_FALL = register("block.wood.fall");
    public static final SoundEvent WOOD_HIT = register("block.wood.hit");
    public static final SoundEvent WOOD_PLACE = register("block.wood.place");
    public static final SoundEvent WOOD_STEP = register("block.wood.step");
    public static final SoundEvent WOOL_BREAK = register("block.wool.break");
    public static final SoundEvent WOOL_FALL = register("block.wool.fall");
    public static final SoundEvent WOOL_HIT = register("block.wool.hit");
    public static final SoundEvent WOOL_PLACE = register("block.wool.place");
    public static final SoundEvent WOOL_STEP = register("block.wool.step");
    public static final SoundEvent ZOGLIN_AMBIENT = register("entity.zoglin.ambient");
    public static final SoundEvent ZOGLIN_ANGRY = register("entity.zoglin.angry");
    public static final SoundEvent ZOGLIN_ATTACK = register("entity.zoglin.attack");
    public static final SoundEvent ZOGLIN_DEATH = register("entity.zoglin.death");
    public static final SoundEvent ZOGLIN_HURT = register("entity.zoglin.hurt");
    public static final SoundEvent ZOGLIN_STEP = register("entity.zoglin.step");
    public static final SoundEvent ZOMBIE_AMBIENT = register("entity.zombie.ambient");
    public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR = register("entity.zombie.attack_wooden_door");
    public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR = register("entity.zombie.attack_iron_door");
    public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR = register("entity.zombie.break_wooden_door");
    public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED = register("entity.zombie.converted_to_drowned");
    public static final SoundEvent ZOMBIE_DEATH = register("entity.zombie.death");
    public static final SoundEvent ZOMBIE_DESTROY_EGG = register("entity.zombie.destroy_egg");
    public static final SoundEvent ZOMBIE_HORSE_AMBIENT = register("entity.zombie_horse.ambient");
    public static final SoundEvent ZOMBIE_HORSE_ANGRY = register("entity.zombie_horse.angry");
    public static final SoundEvent ZOMBIE_HORSE_DEATH = register("entity.zombie_horse.death");
    public static final SoundEvent ZOMBIE_HORSE_EAT = register("entity.zombie_horse.eat");
    public static final SoundEvent ZOMBIE_HORSE_HURT = register("entity.zombie_horse.hurt");
    public static final SoundEvent ZOMBIE_HURT = register("entity.zombie.hurt");
    public static final SoundEvent ZOMBIE_INFECT = register("entity.zombie.infect");
    public static final SoundEvent ZOMBIE_NAUTILUS_AMBIENT = register("entity.zombie_nautilus.ambient");
    public static final SoundEvent ZOMBIE_NAUTILUS_AMBIENT_ON_LAND = register("entity.zombie_nautilus.ambient_land");
    public static final SoundEvent ZOMBIE_NAUTILUS_DASH = register("entity.zombie_nautilus.dash");
    public static final SoundEvent ZOMBIE_NAUTILUS_DASH_ON_LAND = register("entity.zombie_nautilus.dash_land");
    public static final SoundEvent ZOMBIE_NAUTILUS_DASH_READY = register("entity.zombie_nautilus.dash_ready");
    public static final SoundEvent ZOMBIE_NAUTILUS_DASH_READY_ON_LAND = register("entity.zombie_nautilus.dash_ready_land");
    public static final SoundEvent ZOMBIE_NAUTILUS_DEATH = register("entity.zombie_nautilus.death");
    public static final SoundEvent ZOMBIE_NAUTILUS_DEATH_ON_LAND = register("entity.zombie_nautilus.death_land");
    public static final SoundEvent ZOMBIE_NAUTILUS_EAT = register("entity.zombie_nautilus.eat");
    public static final SoundEvent ZOMBIE_NAUTILUS_HURT = register("entity.zombie_nautilus.hurt");
    public static final SoundEvent ZOMBIE_NAUTILUS_HURT_ON_LAND = register("entity.zombie_nautilus.hurt_land");
    public static final SoundEvent ZOMBIE_NAUTILUS_SWIM = register("entity.zombie_nautilus.swim");
    public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT = register("entity.zombified_piglin.ambient");
    public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY = register("entity.zombified_piglin.angry");
    public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH = register("entity.zombified_piglin.death");
    public static final SoundEvent ZOMBIFIED_PIGLIN_HURT = register("entity.zombified_piglin.hurt");
    public static final SoundEvent ZOMBIE_STEP = register("entity.zombie.step");
    public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT = register("entity.zombie_villager.ambient");
    public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED = register("entity.zombie_villager.converted");
    public static final SoundEvent ZOMBIE_VILLAGER_CURE = register("entity.zombie_villager.cure");
    public static final SoundEvent ZOMBIE_VILLAGER_DEATH = register("entity.zombie_villager.death");
    public static final SoundEvent ZOMBIE_VILLAGER_HURT = register("entity.zombie_villager.hurt");
    public static final SoundEvent ZOMBIE_VILLAGER_STEP = register("entity.zombie_villager.step");
    public static final SoundEvent APPLY_EFFECT_BAD_OMEN = register("event.mob_effect.bad_omen");
    public static final SoundEvent APPLY_EFFECT_TRIAL_OMEN = register("event.mob_effect.trial_omen");
    public static final SoundEvent APPLY_EFFECT_RAID_OMEN = register("event.mob_effect.raid_omen");
    public static final Holder.Reference<SoundEvent> SADDLE_UNEQUIP = registerForHolder("item.saddle.unequip");
    public static final Holder.Reference<SoundEvent> NAUTILUS_SADDLE_UNDERWATER_EQUIP = registerForHolder("item.nautilus_saddle_underwater_equip");
    public static final Holder.Reference<SoundEvent> NAUTILUS_SADDLE_EQUIP = registerForHolder("item.nautilus_saddle_equip");
 
    private static Holder<SoundEvent> register(Identifier id, Identifier soundId, float range) {
        return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createFixedRangeEvent(soundId, range));
    }
 
    private static SoundEvent register(String id) {
        return register(Identifier.withDefaultNamespace(id));
    }
 
    private static SoundEvent register(Identifier id) {
        return register(id, id);
    }
 
    private static Holder.Reference<SoundEvent> registerForHolder(String id) {
        return registerForHolder(Identifier.withDefaultNamespace(id));
    }
 
    private static Holder.Reference<SoundEvent> registerForHolder(Identifier id) {
        return registerForHolder(id, id);
    }
 
    private static SoundEvent register(Identifier id, Identifier soundId) {
        return Registry.register(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createVariableRangeEvent(soundId));
    }
 
    private static Holder.Reference<SoundEvent> registerForHolder(Identifier id, Identifier soundId) {
        return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createVariableRangeEvent(soundId));
    }
 
    private static ImmutableList<Holder.Reference<SoundEvent>> registerGoatHornSoundVariants() {
        return IntStream.range(0, 8).mapToObj(i -> registerForHolder("item.goat_horn.sound." + i)).collect(ImmutableList.toImmutableList());
    }
 
    private static Map<WolfSoundVariants.SoundSet, WolfSoundVariant> registerWolfSoundVariants() {
        return Stream.of(WolfSoundVariants.SoundSet.values())
            .collect(
                Collectors.toMap(
                    soundSet -> (WolfSoundVariants.SoundSet)soundSet,
                    soundSet -> {
                        String soundEventIdentifier = soundSet.getSoundEventIdentifier();
                        WolfSoundVariant.WolfSoundSet adultSoundSet = new WolfSoundVariant.WolfSoundSet(
                            registerForHolder("entity." + soundEventIdentifier + ".ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".death"),
                            registerForHolder("entity." + soundEventIdentifier + ".growl"),
                            registerForHolder("entity." + soundEventIdentifier + ".hurt"),
                            registerForHolder("entity." + soundEventIdentifier + ".pant"),
                            registerForHolder("entity." + soundEventIdentifier + ".whine"),
                            WOLF_STEP
                        );
                        WolfSoundVariant.WolfSoundSet babySoundSet = new WolfSoundVariant.WolfSoundSet(
                            WOLF_AMBIENT_BABY, WOLF_DEATH_BABY, WOLF_GROWL_BABY, WOLF_HURT_BABY, WOLF_PANT_BABY, WOLF_WHINE_BABY, WOLF_STEP_BABY
                        );
                        return new WolfSoundVariant(adultSoundSet, babySoundSet);
                    }
                )
            );
    }
 
    private static Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> registerChickenSoundVariants() {
        return Stream.of(ChickenSoundVariants.SoundSet.values())
            .collect(
                Collectors.toMap(
                    soundSet -> (ChickenSoundVariants.SoundSet)soundSet,
                    soundSet -> {
                        String soundEventIdentifier = soundSet.getSoundEventIdentifier();
                        ChickenSoundVariant.ChickenSoundSet adultSoundSet = new ChickenSoundVariant.ChickenSoundSet(
                            registerForHolder("entity." + soundEventIdentifier + ".ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".hurt"),
                            registerForHolder("entity." + soundEventIdentifier + ".death"),
                            CHICKEN_STEP
                        );
                        ChickenSoundVariant.ChickenSoundSet babySoundSet = new ChickenSoundVariant.ChickenSoundSet(
                            CHICKEN_AMBIENT_BABY, CHICKEN_HURT_BABY, CHICKEN_DEATH_BABY, CHICKEN_STEP_BABY
                        );
                        return new ChickenSoundVariant(adultSoundSet, babySoundSet);
                    }
                )
            );
    }
 
    private static Map<CowSoundVariants.SoundSet, CowSoundVariant> registerCowSoundVariants() {
        return Stream.of(CowSoundVariants.SoundSet.values())
            .collect(
                Collectors.toMap(
                    soundSet -> (CowSoundVariants.SoundSet)soundSet,
                    soundSet -> {
                        String soundEventIdentifier = soundSet.getSoundEventIdentifier();
                        return new CowSoundVariant(
                            registerForHolder("entity." + soundEventIdentifier + ".ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".hurt"),
                            registerForHolder("entity." + soundEventIdentifier + ".death"),
                            registerForHolder("entity." + soundEventIdentifier + ".step")
                        );
                    }
                )
            );
    }
 
    private static Map<PigSoundVariants.SoundSet, PigSoundVariant> registerPigSoundVariants() {
        return Stream.of(PigSoundVariants.SoundSet.values())
            .collect(
                Collectors.toMap(
                    soundSet -> (PigSoundVariants.SoundSet)soundSet,
                    soundSet -> {
                        String soundEventIdentifier = soundSet.getSoundEventIdentifier();
                        PigSoundVariant.PigSoundSet adultSoundSet = new PigSoundVariant.PigSoundSet(
                            registerForHolder("entity." + soundEventIdentifier + ".ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".hurt"),
                            registerForHolder("entity." + soundEventIdentifier + ".death"),
                            PIG_STEP,
                            registerForHolder("entity." + soundEventIdentifier + ".eat")
                        );
                        PigSoundVariant.PigSoundSet babySoundSet = new PigSoundVariant.PigSoundSet(
                            PIG_AMBIENT_BABY, PIG_HURT_BABY, PIG_DEATH_BABY, PIG_STEP_BABY, PIG_EAT_BABY
                        );
                        return new PigSoundVariant(adultSoundSet, babySoundSet);
                    }
                )
            );
    }
 
    private static Map<CatSoundVariants.SoundSet, CatSoundVariant> registerCatSoundVariants() {
        return Stream.of(CatSoundVariants.SoundSet.values())
            .collect(
                Collectors.toMap(
                    soundSet -> (CatSoundVariants.SoundSet)soundSet,
                    soundSet -> {
                        String soundEventIdentifier = soundSet.getSoundEventIdentifier();
                        CatSoundVariant.CatSoundSet adultSoundSet = new CatSoundVariant.CatSoundSet(
                            registerForHolder("entity." + soundEventIdentifier + ".ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".stray_ambient"),
                            registerForHolder("entity." + soundEventIdentifier + ".hiss"),
                            registerForHolder("entity." + soundEventIdentifier + ".hurt"),
                            registerForHolder("entity." + soundEventIdentifier + ".death"),
                            registerForHolder("entity." + soundEventIdentifier + ".eat"),
                            registerForHolder("entity." + soundEventIdentifier + ".beg_for_food"),
                            registerForHolder("entity." + soundEventIdentifier + ".purr"),
                            registerForHolder("entity." + soundEventIdentifier + ".purreow")
                        );
                        CatSoundVariant.CatSoundSet babySoundSet = new CatSoundVariant.CatSoundSet(
                            CAT_AMBIENT_BABY,
                            CAT_STRAY_AMBIENT_BABY,
                            CAT_HISS_BABY,
                            CAT_HURT_BABY,
                            CAT_DEATH_BABY,
                            CAT_EAT_BABY,
                            CAT_BEG_FOR_FOOD_BABY,
                            CAT_PURR_BABY,
                            CAT_PURREOW_BABY
                        );
                        return new CatSoundVariant(adultSoundSet, babySoundSet);
                    }
                )
            );
    }
}

引用的其他类

  • Holder

    • 引用位置: 字段/返回值
  • Registry

    • 引用位置: 方法调用
    • 关联成员: Registry.register(), Registry.registerForHolder()
  • Identifier

    • 引用位置: 参数/方法调用
    • 关联成员: Identifier.withDefaultNamespace()
  • SoundEvent

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: SoundEvent.createFixedRangeEvent(), SoundEvent.createVariableRangeEvent()
  • ChickenSoundVariant

    • 引用位置: 字段/方法调用/构造调用/返回值
    • 关联成员: ChickenSoundSet(), ChickenSoundVariant(), ChickenSoundVariant.ChickenSoundSet()
  • ChickenSoundVariants

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: ChickenSoundVariants.SoundSet.values()
  • CowSoundVariant

    • 引用位置: 字段/构造调用/返回值
    • 关联成员: CowSoundVariant()
  • CowSoundVariants

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: CowSoundVariants.SoundSet.values()
  • CatSoundVariant

    • 引用位置: 字段/方法调用/构造调用/返回值
    • 关联成员: CatSoundSet(), CatSoundVariant(), CatSoundVariant.CatSoundSet()
  • CatSoundVariants

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: CatSoundVariants.SoundSet.values()
  • PigSoundVariant

    • 引用位置: 字段/方法调用/构造调用/返回值
    • 关联成员: PigSoundSet(), PigSoundVariant(), PigSoundVariant.PigSoundSet()
  • PigSoundVariants

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: PigSoundVariants.SoundSet.values()
  • WolfSoundVariant

    • 引用位置: 字段/方法调用/构造调用/返回值
    • 关联成员: WolfSoundSet(), WolfSoundVariant(), WolfSoundVariant.WolfSoundSet()
  • WolfSoundVariants

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: WolfSoundVariants.SoundSet.values()