SoundEvents.java
net.minecraft.sounds.SoundEvents
信息
- 全限定名:net.minecraft.sounds.SoundEvents
- 类型:public class
- 包:net.minecraft.sounds
- 源码路径:src/main/java/net/minecraft/sounds/SoundEvents.java
- 起始行号:L23
- 职责:
TODO
字段/常量
-
ALLAY_AMBIENT_WITH_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
ALLAY_AMBIENT_WITHOUT_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
ALLAY_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
ALLAY_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
ALLAY_ITEM_GIVEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
ALLAY_ITEM_TAKEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
ALLAY_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
AMBIENT_CAVE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
AMBIENT_BASALT_DELTAS_ADDITIONS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L32 - 说明:
TODO
- 类型:
-
AMBIENT_BASALT_DELTAS_LOOP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L33 - 说明:
TODO
- 类型:
-
AMBIENT_BASALT_DELTAS_MOOD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L34 - 说明:
TODO
- 类型:
-
AMBIENT_CRIMSON_FOREST_ADDITIONS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L35 - 说明:
TODO
- 类型:
-
AMBIENT_CRIMSON_FOREST_LOOP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L36 - 说明:
TODO
- 类型:
-
AMBIENT_CRIMSON_FOREST_MOOD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L37 - 说明:
TODO
- 类型:
-
AMBIENT_NETHER_WASTES_ADDITIONS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L38 - 说明:
TODO
- 类型:
-
AMBIENT_NETHER_WASTES_LOOP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L39 - 说明:
TODO
- 类型:
-
AMBIENT_NETHER_WASTES_MOOD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L40 - 说明:
TODO
- 类型:
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L41 - 说明:
TODO
- 类型:
-
AMBIENT_SOUL_SAND_VALLEY_LOOP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L42 - 说明:
TODO
- 类型:
-
AMBIENT_SOUL_SAND_VALLEY_MOOD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L43 - 说明:
TODO
- 类型:
-
AMBIENT_WARPED_FOREST_ADDITIONS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L44 - 说明:
TODO
- 类型:
-
AMBIENT_WARPED_FOREST_LOOP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L45 - 说明:
TODO
- 类型:
-
AMBIENT_WARPED_FOREST_MOOD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L46 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_ENTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L47 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_EXIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L48 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_LOOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L49 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L50 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L51 - 说明:
TODO
- 类型:
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L52 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L53 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_CHIME- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L54 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L55 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L56 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L57 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_RESONATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L58 - 说明:
TODO
- 类型:
-
AMETHYST_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L59 - 说明:
TODO
- 类型:
-
AMETHYST_CLUSTER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L60 - 说明:
TODO
- 类型:
-
AMETHYST_CLUSTER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L61 - 说明:
TODO
- 类型:
-
AMETHYST_CLUSTER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L62 - 说明:
TODO
- 类型:
-
AMETHYST_CLUSTER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L63 - 说明:
TODO
- 类型:
-
AMETHYST_CLUSTER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L64 - 说明:
TODO
- 类型:
-
ANCIENT_DEBRIS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L65 - 说明:
TODO
- 类型:
-
ANCIENT_DEBRIS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L66 - 说明:
TODO
- 类型:
-
ANCIENT_DEBRIS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L67 - 说明:
TODO
- 类型:
-
ANCIENT_DEBRIS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L68 - 说明:
TODO
- 类型:
-
ANCIENT_DEBRIS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L69 - 说明:
TODO
- 类型:
-
ANVIL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L70 - 说明:
TODO
- 类型:
-
ANVIL_DESTROY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L71 - 说明:
TODO
- 类型:
-
ANVIL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L72 - 说明:
TODO
- 类型:
-
ANVIL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L73 - 说明:
TODO
- 类型:
-
ANVIL_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L74 - 说明:
TODO
- 类型:
-
ANVIL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L75 - 说明:
TODO
- 类型:
-
ANVIL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L76 - 说明:
TODO
- 类型:
-
ANVIL_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L77 - 说明:
TODO
- 类型:
-
ARMADILLO_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L78 - 说明:
TODO
- 类型:
-
ARMADILLO_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L79 - 说明:
TODO
- 类型:
-
ARMADILLO_HURT_REDUCED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L80 - 说明:
TODO
- 类型:
-
ARMADILLO_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L81 - 说明:
TODO
- 类型:
-
ARMADILLO_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L82 - 说明:
TODO
- 类型:
-
ARMADILLO_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L83 - 说明:
TODO
- 类型:
-
ARMADILLO_ROLL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L84 - 说明:
TODO
- 类型:
-
ARMADILLO_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L85 - 说明:
TODO
- 类型:
-
ARMADILLO_SCUTE_DROP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L86 - 说明:
TODO
- 类型:
-
ARMADILLO_UNROLL_FINISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L87 - 说明:
TODO
- 类型:
-
ARMADILLO_PEEK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L88 - 说明:
TODO
- 类型:
-
ARMADILLO_UNROLL_START- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L89 - 说明:
TODO
- 类型:
-
ARMADILLO_BRUSH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L90 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_CHAIN- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L91 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_DIAMOND- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L92 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_ELYTRA- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L93 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_GENERIC- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L94 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_GOLD- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L95 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_IRON- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L96 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_LEATHER- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L97 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_COPPER- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L98 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_NETHERITE- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L99 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_TURTLE- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L100 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_WOLF- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L101 - 说明:
TODO
- 类型:
-
ARMOR_UNEQUIP_WOLF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L102 - 说明:
TODO
- 类型:
-
ARMOR_EQUIP_NAUTILUS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L103 - 说明:
TODO
- 类型:
-
ARMOR_UNEQUIP_NAUTILUS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L104 - 说明:
TODO
- 类型:
-
ARMOR_STAND_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L105 - 说明:
TODO
- 类型:
-
ARMOR_STAND_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L106 - 说明:
TODO
- 类型:
-
ARMOR_STAND_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L107 - 说明:
TODO
- 类型:
-
ARMOR_STAND_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L108 - 说明:
TODO
- 类型:
-
ARROW_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L109 - 说明:
TODO
- 类型:
-
ARROW_HIT_PLAYER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L110 - 说明:
TODO
- 类型:
-
ARROW_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L111 - 说明:
TODO
- 类型:
-
AXE_STRIP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L112 - 说明:
TODO
- 类型:
-
AXE_SCRAPE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L113 - 说明:
TODO
- 类型:
-
AXE_WAX_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L114 - 说明:
TODO
- 类型:
-
AXOLOTL_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L115 - 说明:
TODO
- 类型:
-
AXOLOTL_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L116 - 说明:
TODO
- 类型:
-
AXOLOTL_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L117 - 说明:
TODO
- 类型:
-
AXOLOTL_IDLE_AIR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L118 - 说明:
TODO
- 类型:
-
AXOLOTL_IDLE_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L119 - 说明:
TODO
- 类型:
-
AXOLOTL_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L120 - 说明:
TODO
- 类型:
-
AXOLOTL_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L121 - 说明:
TODO
- 类型:
-
AZALEA_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L122 - 说明:
TODO
- 类型:
-
AZALEA_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L123 - 说明:
TODO
- 类型:
-
AZALEA_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L124 - 说明:
TODO
- 类型:
-
AZALEA_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L125 - 说明:
TODO
- 类型:
-
AZALEA_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L126 - 说明:
TODO
- 类型:
-
AZALEA_LEAVES_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L127 - 说明:
TODO
- 类型:
-
AZALEA_LEAVES_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L128 - 说明:
TODO
- 类型:
-
AZALEA_LEAVES_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L129 - 说明:
TODO
- 类型:
-
AZALEA_LEAVES_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L130 - 说明:
TODO
- 类型:
-
AZALEA_LEAVES_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L131 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L132 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_AMBIENT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L133 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L134 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_DEATH_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L135 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L136 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L137 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_HURT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L138 - 说明:
TODO
- 类型:
-
NAUTILUS_RIDING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L139 - 说明:
TODO
- 类型:
-
BABY_NAUTILUS_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L140 - 说明:
TODO
- 类型:
-
BAMBOO_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L141 - 说明:
TODO
- 类型:
-
BAMBOO_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L142 - 说明:
TODO
- 类型:
-
BAMBOO_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L143 - 说明:
TODO
- 类型:
-
BAMBOO_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L144 - 说明:
TODO
- 类型:
-
BAMBOO_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L145 - 说明:
TODO
- 类型:
-
BAMBOO_SAPLING_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L146 - 说明:
TODO
- 类型:
-
BAMBOO_SAPLING_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L147 - 说明:
TODO
- 类型:
-
BAMBOO_SAPLING_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L148 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L149 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L150 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L151 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L152 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L153 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L154 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L155 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L156 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L157 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_BUTTON_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L158 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_BUTTON_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L159 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L160 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L161 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_FENCE_GATE_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L162 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_FENCE_GATE_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L163 - 说明:
TODO
- 类型:
-
BARREL_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L164 - 说明:
TODO
- 类型:
-
BARREL_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L165 - 说明:
TODO
- 类型:
-
BASALT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L166 - 说明:
TODO
- 类型:
-
BASALT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L167 - 说明:
TODO
- 类型:
-
BASALT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L168 - 说明:
TODO
- 类型:
-
BASALT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L169 - 说明:
TODO
- 类型:
-
BASALT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L170 - 说明:
TODO
- 类型:
-
BAT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L171 - 说明:
TODO
- 类型:
-
BAT_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L172 - 说明:
TODO
- 类型:
-
BAT_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L173 - 说明:
TODO
- 类型:
-
BAT_LOOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L174 - 说明:
TODO
- 类型:
-
BAT_TAKEOFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L175 - 说明:
TODO
- 类型:
-
BEACON_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L176 - 说明:
TODO
- 类型:
-
BEACON_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L177 - 说明:
TODO
- 类型:
-
BEACON_DEACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L178 - 说明:
TODO
- 类型:
-
BEACON_POWER_SELECT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L179 - 说明:
TODO
- 类型:
-
BEE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L180 - 说明:
TODO
- 类型:
-
BEE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L181 - 说明:
TODO
- 类型:
-
BEE_LOOP_AGGRESSIVE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L182 - 说明:
TODO
- 类型:
-
BEE_LOOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L183 - 说明:
TODO
- 类型:
-
BEE_STING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L184 - 说明:
TODO
- 类型:
-
BEE_POLLINATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L185 - 说明:
TODO
- 类型:
-
BEEHIVE_DRIP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L186 - 说明:
TODO
- 类型:
-
BEEHIVE_ENTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L187 - 说明:
TODO
- 类型:
-
BEEHIVE_EXIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L188 - 说明:
TODO
- 类型:
-
BEEHIVE_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L189 - 说明:
TODO
- 类型:
-
BEEHIVE_WORK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L190 - 说明:
TODO
- 类型:
-
BELL_BLOCK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L191 - 说明:
TODO
- 类型:
-
BELL_RESONATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L192 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L193 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L194 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L195 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L196 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L197 - 说明:
TODO
- 类型:
-
BLAZE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L198 - 说明:
TODO
- 类型:
-
BLAZE_BURN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L199 - 说明:
TODO
- 类型:
-
BLAZE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L200 - 说明:
TODO
- 类型:
-
BLAZE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L201 - 说明:
TODO
- 类型:
-
BLAZE_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L202 - 说明:
TODO
- 类型:
-
BOAT_PADDLE_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L203 - 说明:
TODO
- 类型:
-
BOAT_PADDLE_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L204 - 说明:
TODO
- 类型:
-
BOGGED_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L205 - 说明:
TODO
- 类型:
-
BOGGED_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L206 - 说明:
TODO
- 类型:
-
BOGGED_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L207 - 说明:
TODO
- 类型:
-
BOGGED_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L208 - 说明:
TODO
- 类型:
-
BOGGED_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L209 - 说明:
TODO
- 类型:
-
BONE_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L210 - 说明:
TODO
- 类型:
-
BONE_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L211 - 说明:
TODO
- 类型:
-
BONE_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L212 - 说明:
TODO
- 类型:
-
BONE_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L213 - 说明:
TODO
- 类型:
-
BONE_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L214 - 说明:
TODO
- 类型:
-
BONE_MEAL_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L215 - 说明:
TODO
- 类型:
-
BOOK_PAGE_TURN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L216 - 说明:
TODO
- 类型:
-
BOOK_PUT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L217 - 说明:
TODO
- 类型:
-
BLASTFURNACE_FIRE_CRACKLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L218 - 说明:
TODO
- 类型:
-
BOTTLE_EMPTY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L219 - 说明:
TODO
- 类型:
-
BOTTLE_FILL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L220 - 说明:
TODO
- 类型:
-
BOTTLE_FILL_DRAGONBREATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L221 - 说明:
TODO
- 类型:
-
BREEZE_CHARGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L222 - 说明:
TODO
- 类型:
-
BREEZE_DEFLECT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L223 - 说明:
TODO
- 类型:
-
BREEZE_INHALE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L224 - 说明:
TODO
- 类型:
-
BREEZE_IDLE_GROUND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L225 - 说明:
TODO
- 类型:
-
BREEZE_IDLE_AIR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L226 - 说明:
TODO
- 类型:
-
BREEZE_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L227 - 说明:
TODO
- 类型:
-
BREEZE_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L228 - 说明:
TODO
- 类型:
-
BREEZE_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L229 - 说明:
TODO
- 类型:
-
BREEZE_SLIDE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L230 - 说明:
TODO
- 类型:
-
BREEZE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L231 - 说明:
TODO
- 类型:
-
BREEZE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L232 - 说明:
TODO
- 类型:
-
BREEZE_WHIRL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L233 - 说明:
TODO
- 类型:
-
BREEZE_WIND_CHARGE_BURST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L234 - 说明:
TODO
- 类型:
-
BREWING_STAND_BREW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L235 - 说明:
TODO
- 类型:
-
BRUSH_GENERIC- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L236 - 说明:
TODO
- 类型:
-
BRUSH_SAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L237 - 说明:
TODO
- 类型:
-
BRUSH_GRAVEL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L238 - 说明:
TODO
- 类型:
-
BRUSH_SAND_COMPLETED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L239 - 说明:
TODO
- 类型:
-
BRUSH_GRAVEL_COMPLETED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L240 - 说明:
TODO
- 类型:
-
BUBBLE_COLUMN_BUBBLE_POP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L241 - 说明:
TODO
- 类型:
-
BUBBLE_COLUMN_UPWARDS_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L242 - 说明:
TODO
- 类型:
-
BUBBLE_COLUMN_UPWARDS_INSIDE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L243 - 说明:
TODO
- 类型:
-
BUBBLE_COLUMN_WHIRLPOOL_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L244 - 说明:
TODO
- 类型:
-
BUBBLE_COLUMN_WHIRLPOOL_INSIDE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L245 - 说明:
TODO
- 类型:
-
BUBBLE_POP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L246 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L247 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY_AXOLOTL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L248 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY_FISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L249 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY_LAVA- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L250 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY_POWDER_SNOW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L251 - 说明:
TODO
- 类型:
-
BUCKET_EMPTY_TADPOLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L252 - 说明:
TODO
- 类型:
-
BUCKET_FILL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L253 - 说明:
TODO
- 类型:
-
BUCKET_FILL_AXOLOTL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L254 - 说明:
TODO
- 类型:
-
BUCKET_FILL_FISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L255 - 说明:
TODO
- 类型:
-
BUCKET_FILL_LAVA- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L256 - 说明:
TODO
- 类型:
-
BUCKET_FILL_POWDER_SNOW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L257 - 说明:
TODO
- 类型:
-
BUCKET_FILL_TADPOLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L258 - 说明:
TODO
- 类型:
-
BUNDLE_DROP_CONTENTS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L259 - 说明:
TODO
- 类型:
-
BUNDLE_INSERT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L260 - 说明:
TODO
- 类型:
-
BUNDLE_INSERT_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L261 - 说明:
TODO
- 类型:
-
BUNDLE_REMOVE_ONE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L262 - 说明:
TODO
- 类型:
-
CACTUS_FLOWER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L263 - 说明:
TODO
- 类型:
-
CACTUS_FLOWER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L264 - 说明:
TODO
- 类型:
-
CAKE_ADD_CANDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L265 - 说明:
TODO
- 类型:
-
CALCITE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L266 - 说明:
TODO
- 类型:
-
CALCITE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L267 - 说明:
TODO
- 类型:
-
CALCITE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L268 - 说明:
TODO
- 类型:
-
CALCITE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L269 - 说明:
TODO
- 类型:
-
CALCITE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L270 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L271 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_DASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L272 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_DASH_READY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L273 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L274 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L275 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L276 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_SADDLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L277 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_SIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L278 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_STAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L279 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L280 - 说明:
TODO
- 类型:
-
CAMEL_HUSK_STEP_SAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L281 - 说明:
TODO
- 类型:
-
CAMEL_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L282 - 说明:
TODO
- 类型:
-
CAMEL_DASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L283 - 说明:
TODO
- 类型:
-
CAMEL_DASH_READY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L284 - 说明:
TODO
- 类型:
-
CAMEL_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L285 - 说明:
TODO
- 类型:
-
CAMEL_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L286 - 说明:
TODO
- 类型:
-
CAMEL_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L287 - 说明:
TODO
- 类型:
-
CAMEL_SADDLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L288 - 说明:
TODO
- 类型:
-
CAMEL_SIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L289 - 说明:
TODO
- 类型:
-
CAMEL_STAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L290 - 说明:
TODO
- 类型:
-
CAMEL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L291 - 说明:
TODO
- 类型:
-
CAMEL_STEP_SAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L292 - 说明:
TODO
- 类型:
-
CAMPFIRE_CRACKLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L293 - 说明:
TODO
- 类型:
-
CANDLE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L294 - 说明:
TODO
- 类型:
-
CANDLE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L295 - 说明:
TODO
- 类型:
-
CANDLE_EXTINGUISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L296 - 说明:
TODO
- 类型:
-
CANDLE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L297 - 说明:
TODO
- 类型:
-
CANDLE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L298 - 说明:
TODO
- 类型:
-
CANDLE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L299 - 说明:
TODO
- 类型:
-
CANDLE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L300 - 说明:
TODO
- 类型:
-
CAT_AMBIENT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L301 - 说明:
TODO
- 类型:
-
CAT_STRAY_AMBIENT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L302 - 说明:
TODO
- 类型:
-
CAT_DEATH_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L303 - 说明:
TODO
- 类型:
-
CAT_EAT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L304 - 说明:
TODO
- 类型:
-
CAT_HISS_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L305 - 说明:
TODO
- 类型:
-
CAT_BEG_FOR_FOOD_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L306 - 说明:
TODO
- 类型:
-
CAT_HURT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L307 - 说明:
TODO
- 类型:
-
CAT_PURR_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L308 - 说明:
TODO
- 类型:
-
CAT_PURREOW_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L309 - 说明:
TODO
- 类型:
-
CAT_SOUNDS- 类型:
Map<CatSoundVariants.SoundSet,CatSoundVariant> - 修饰符:
public static final - 源码定位:
L310 - 说明:
TODO
- 类型:
-
CAVE_VINES_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L311 - 说明:
TODO
- 类型:
-
CAVE_VINES_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L312 - 说明:
TODO
- 类型:
-
CAVE_VINES_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L313 - 说明:
TODO
- 类型:
-
CAVE_VINES_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L314 - 说明:
TODO
- 类型:
-
CAVE_VINES_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L315 - 说明:
TODO
- 类型:
-
CAVE_VINES_PICK_BERRIES- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L316 - 说明:
TODO
- 类型:
-
CHAIN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L317 - 说明:
TODO
- 类型:
-
CHAIN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L318 - 说明:
TODO
- 类型:
-
CHAIN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L319 - 说明:
TODO
- 类型:
-
CHAIN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L320 - 说明:
TODO
- 类型:
-
CHAIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L321 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L322 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L323 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L324 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L325 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L326 - 说明:
TODO
- 类型:
-
CHERRY_SAPLING_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L327 - 说明:
TODO
- 类型:
-
CHERRY_SAPLING_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L328 - 说明:
TODO
- 类型:
-
CHERRY_SAPLING_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L329 - 说明:
TODO
- 类型:
-
CHERRY_SAPLING_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L330 - 说明:
TODO
- 类型:
-
CHERRY_SAPLING_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L331 - 说明:
TODO
- 类型:
-
CHERRY_LEAVES_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L332 - 说明:
TODO
- 类型:
-
CHERRY_LEAVES_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L333 - 说明:
TODO
- 类型:
-
CHERRY_LEAVES_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L334 - 说明:
TODO
- 类型:
-
CHERRY_LEAVES_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L335 - 说明:
TODO
- 类型:
-
CHERRY_LEAVES_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L336 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HANGING_SIGN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L337 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HANGING_SIGN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L338 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HANGING_SIGN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L339 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HANGING_SIGN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L340 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_HANGING_SIGN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L341 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L342 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L343 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L344 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L345 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_BUTTON_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L346 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_BUTTON_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L347 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L348 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L349 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_FENCE_GATE_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L350 - 说明:
TODO
- 类型:
-
CHERRY_WOOD_FENCE_GATE_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L351 - 说明:
TODO
- 类型:
-
CHEST_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L352 - 说明:
TODO
- 类型:
-
CHEST_LOCKED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L353 - 说明:
TODO
- 类型:
-
CHEST_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L354 - 说明:
TODO
- 类型:
-
CHICKEN_AMBIENT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L355 - 说明:
TODO
- 类型:
-
CHICKEN_DEATH_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L356 - 说明:
TODO
- 类型:
-
CHICKEN_EGG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L357 - 说明:
TODO
- 类型:
-
CHICKEN_HURT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L358 - 说明:
TODO
- 类型:
-
CHICKEN_STEP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L359 - 说明:
TODO
- 类型:
-
CHICKEN_STEP_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L360 - 说明:
TODO
- 类型:
-
CHICKEN_SOUNDS- 类型:
Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant> - 修饰符:
public static final - 源码定位:
L361 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L362 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L363 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L364 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_INSERT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L365 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_INSERT_ENCHANTED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L366 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L367 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_PICKUP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L368 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_PICKUP_ENCHANTED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L369 - 说明:
TODO
- 类型:
-
CHISELED_BOOKSHELF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L370 - 说明:
TODO
- 类型:
-
CHORUS_FLOWER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L371 - 说明:
TODO
- 类型:
-
CHORUS_FLOWER_GROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L372 - 说明:
TODO
- 类型:
-
CHORUS_FRUIT_TELEPORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L373 - 说明:
TODO
- 类型:
-
COBWEB_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L374 - 说明:
TODO
- 类型:
-
COBWEB_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L375 - 说明:
TODO
- 类型:
-
COBWEB_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L376 - 说明:
TODO
- 类型:
-
COBWEB_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L377 - 说明:
TODO
- 类型:
-
COBWEB_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L378 - 说明:
TODO
- 类型:
-
COD_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L379 - 说明:
TODO
- 类型:
-
COD_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L380 - 说明:
TODO
- 类型:
-
COD_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L381 - 说明:
TODO
- 类型:
-
COD_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L382 - 说明:
TODO
- 类型:
-
COMPARATOR_CLICK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L383 - 说明:
TODO
- 类型:
-
COMPOSTER_EMPTY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L384 - 说明:
TODO
- 类型:
-
COMPOSTER_FILL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L385 - 说明:
TODO
- 类型:
-
COMPOSTER_FILL_SUCCESS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L386 - 说明:
TODO
- 类型:
-
COMPOSTER_READY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L387 - 说明:
TODO
- 类型:
-
CONDUIT_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L388 - 说明:
TODO
- 类型:
-
CONDUIT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L389 - 说明:
TODO
- 类型:
-
CONDUIT_AMBIENT_SHORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L390 - 说明:
TODO
- 类型:
-
CONDUIT_ATTACK_TARGET- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L391 - 说明:
TODO
- 类型:
-
CONDUIT_DEACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L392 - 说明:
TODO
- 类型:
-
COPPER_BULB_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L393 - 说明:
TODO
- 类型:
-
COPPER_BULB_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L394 - 说明:
TODO
- 类型:
-
COPPER_BULB_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L395 - 说明:
TODO
- 类型:
-
COPPER_BULB_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L396 - 说明:
TODO
- 类型:
-
COPPER_BULB_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L397 - 说明:
TODO
- 类型:
-
COPPER_BULB_TURN_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L398 - 说明:
TODO
- 类型:
-
COPPER_BULB_TURN_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L399 - 说明:
TODO
- 类型:
-
COPPER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L400 - 说明:
TODO
- 类型:
-
COPPER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L401 - 说明:
TODO
- 类型:
-
COPPER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L402 - 说明:
TODO
- 类型:
-
COPPER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L403 - 说明:
TODO
- 类型:
-
COPPER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L404 - 说明:
TODO
- 类型:
-
COPPER_CHEST_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L405 - 说明:
TODO
- 类型:
-
COPPER_CHEST_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L406 - 说明:
TODO
- 类型:
-
COPPER_CHEST_WEATHERED_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L407 - 说明:
TODO
- 类型:
-
COPPER_CHEST_WEATHERED_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L408 - 说明:
TODO
- 类型:
-
COPPER_CHEST_OXIDIZED_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L409 - 说明:
TODO
- 类型:
-
COPPER_CHEST_OXIDIZED_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L410 - 说明:
TODO
- 类型:
-
COPPER_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L411 - 说明:
TODO
- 类型:
-
COPPER_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L412 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L413 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L414 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L415 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_WEATHERED_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L416 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_WEATHERED_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L417 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_WEATHERED_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L418 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_OXIDIZED_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L419 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_OXIDIZED_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L420 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_OXIDIZED_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L421 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_SPIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L422 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_WEATHERED_SPIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L423 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_OXIDIZED_SPIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L424 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_ITEM_GET- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L425 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_ITEM_NO_GET- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L426 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_ITEM_DROP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L427 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_ITEM_NO_DROP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L428 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_BECOME_STATUE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L429 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STATUE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L430 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STATUE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L431 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STATUE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L432 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STATUE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L433 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_STATUE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L434 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L435 - 说明:
TODO
- 类型:
-
COPPER_GOLEM_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L436 - 说明:
TODO
- 类型:
-
COPPER_GRATE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L437 - 说明:
TODO
- 类型:
-
COPPER_GRATE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L438 - 说明:
TODO
- 类型:
-
COPPER_GRATE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L439 - 说明:
TODO
- 类型:
-
COPPER_GRATE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L440 - 说明:
TODO
- 类型:
-
COPPER_GRATE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L441 - 说明:
TODO
- 类型:
-
COPPER_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L442 - 说明:
TODO
- 类型:
-
COPPER_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L443 - 说明:
TODO
- 类型:
-
CORAL_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L444 - 说明:
TODO
- 类型:
-
CORAL_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L445 - 说明:
TODO
- 类型:
-
CORAL_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L446 - 说明:
TODO
- 类型:
-
CORAL_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L447 - 说明:
TODO
- 类型:
-
CORAL_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L448 - 说明:
TODO
- 类型:
-
COW_MILK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L449 - 说明:
TODO
- 类型:
-
COW_SOUNDS- 类型:
Map<CowSoundVariants.SoundSet,CowSoundVariant> - 修饰符:
public static final - 源码定位:
L450 - 说明:
TODO
- 类型:
-
CRAFTER_CRAFT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L451 - 说明:
TODO
- 类型:
-
CRAFTER_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L452 - 说明:
TODO
- 类型:
-
CREAKING_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L453 - 说明:
TODO
- 类型:
-
CREAKING_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L454 - 说明:
TODO
- 类型:
-
CREAKING_DEACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L455 - 说明:
TODO
- 类型:
-
CREAKING_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L456 - 说明:
TODO
- 类型:
-
CREAKING_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L457 - 说明:
TODO
- 类型:
-
CREAKING_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L458 - 说明:
TODO
- 类型:
-
CREAKING_FREEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L459 - 说明:
TODO
- 类型:
-
CREAKING_UNFREEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L460 - 说明:
TODO
- 类型:
-
CREAKING_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L461 - 说明:
TODO
- 类型:
-
CREAKING_SWAY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L462 - 说明:
TODO
- 类型:
-
CREAKING_TWITCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L463 - 说明:
TODO
- 类型:
-
CREAKING_HEART_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L464 - 说明:
TODO
- 类型:
-
CREAKING_HEART_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L465 - 说明:
TODO
- 类型:
-
CREAKING_HEART_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L466 - 说明:
TODO
- 类型:
-
CREAKING_HEART_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L467 - 说明:
TODO
- 类型:
-
CREAKING_HEART_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L468 - 说明:
TODO
- 类型:
-
CREAKING_HEART_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L469 - 说明:
TODO
- 类型:
-
CREAKING_HEART_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L470 - 说明:
TODO
- 类型:
-
CREAKING_HEART_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L471 - 说明:
TODO
- 类型:
-
CREEPER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L472 - 说明:
TODO
- 类型:
-
CREEPER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L473 - 说明:
TODO
- 类型:
-
CREEPER_PRIMED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L474 - 说明:
TODO
- 类型:
-
CROP_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L475 - 说明:
TODO
- 类型:
-
CROP_PLANTED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L476 - 说明:
TODO
- 类型:
-
CROSSBOW_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L477 - 说明:
TODO
- 类型:
-
CROSSBOW_LOADING_END- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L478 - 说明:
TODO
- 类型:
-
CROSSBOW_LOADING_MIDDLE- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L479 - 说明:
TODO
- 类型:
-
CROSSBOW_LOADING_START- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L480 - 说明:
TODO
- 类型:
-
CROSSBOW_QUICK_CHARGE_1- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L481 - 说明:
TODO
- 类型:
-
CROSSBOW_QUICK_CHARGE_2- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L482 - 说明:
TODO
- 类型:
-
CROSSBOW_QUICK_CHARGE_3- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L483 - 说明:
TODO
- 类型:
-
CROSSBOW_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L484 - 说明:
TODO
- 类型:
-
DEAD_BUSH_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L485 - 说明:
TODO
- 类型:
-
DECORATED_POT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L486 - 说明:
TODO
- 类型:
-
DECORATED_POT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L487 - 说明:
TODO
- 类型:
-
DECORATED_POT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L488 - 说明:
TODO
- 类型:
-
DECORATED_POT_INSERT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L489 - 说明:
TODO
- 类型:
-
DECORATED_POT_INSERT_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L490 - 说明:
TODO
- 类型:
-
DECORATED_POT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L491 - 说明:
TODO
- 类型:
-
DECORATED_POT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L492 - 说明:
TODO
- 类型:
-
DECORATED_POT_SHATTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L493 - 说明:
TODO
- 类型:
-
DEEPSLATE_BRICKS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L494 - 说明:
TODO
- 类型:
-
DEEPSLATE_BRICKS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L495 - 说明:
TODO
- 类型:
-
DEEPSLATE_BRICKS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L496 - 说明:
TODO
- 类型:
-
DEEPSLATE_BRICKS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L497 - 说明:
TODO
- 类型:
-
DEEPSLATE_BRICKS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L498 - 说明:
TODO
- 类型:
-
DEEPSLATE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L499 - 说明:
TODO
- 类型:
-
DEEPSLATE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L500 - 说明:
TODO
- 类型:
-
DEEPSLATE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L501 - 说明:
TODO
- 类型:
-
DEEPSLATE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L502 - 说明:
TODO
- 类型:
-
DEEPSLATE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L503 - 说明:
TODO
- 类型:
-
DEEPSLATE_TILES_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L504 - 说明:
TODO
- 类型:
-
DEEPSLATE_TILES_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L505 - 说明:
TODO
- 类型:
-
DEEPSLATE_TILES_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L506 - 说明:
TODO
- 类型:
-
DEEPSLATE_TILES_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L507 - 说明:
TODO
- 类型:
-
DEEPSLATE_TILES_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L508 - 说明:
TODO
- 类型:
-
DISPENSER_DISPENSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L509 - 说明:
TODO
- 类型:
-
DISPENSER_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L510 - 说明:
TODO
- 类型:
-
DISPENSER_LAUNCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L511 - 说明:
TODO
- 类型:
-
DOLPHIN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L512 - 说明:
TODO
- 类型:
-
DOLPHIN_AMBIENT_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L513 - 说明:
TODO
- 类型:
-
DOLPHIN_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L514 - 说明:
TODO
- 类型:
-
DOLPHIN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L515 - 说明:
TODO
- 类型:
-
DOLPHIN_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L516 - 说明:
TODO
- 类型:
-
DOLPHIN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L517 - 说明:
TODO
- 类型:
-
DOLPHIN_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L518 - 说明:
TODO
- 类型:
-
DOLPHIN_PLAY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L519 - 说明:
TODO
- 类型:
-
DOLPHIN_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L520 - 说明:
TODO
- 类型:
-
DOLPHIN_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L521 - 说明:
TODO
- 类型:
-
DONKEY_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L522 - 说明:
TODO
- 类型:
-
DONKEY_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L523 - 说明:
TODO
- 类型:
-
DONKEY_CHEST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L524 - 说明:
TODO
- 类型:
-
DONKEY_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L525 - 说明:
TODO
- 类型:
-
DONKEY_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L526 - 说明:
TODO
- 类型:
-
DONKEY_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L527 - 说明:
TODO
- 类型:
-
DONKEY_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L528 - 说明:
TODO
- 类型:
-
DRIED_GHAST_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L529 - 说明:
TODO
- 类型:
-
DRIED_GHAST_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L530 - 说明:
TODO
- 类型:
-
DRIED_GHAST_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L531 - 说明:
TODO
- 类型:
-
DRIED_GHAST_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L532 - 说明:
TODO
- 类型:
-
DRIED_GHAST_AMBIENT_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L533 - 说明:
TODO
- 类型:
-
DRIED_GHAST_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L534 - 说明:
TODO
- 类型:
-
DRIED_GHAST_PLACE_IN_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L535 - 说明:
TODO
- 类型:
-
DRIED_GHAST_TRANSITION- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L536 - 说明:
TODO
- 类型:
-
DRIPSTONE_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L537 - 说明:
TODO
- 类型:
-
DRIPSTONE_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L538 - 说明:
TODO
- 类型:
-
DRIPSTONE_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L539 - 说明:
TODO
- 类型:
-
DRIPSTONE_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L540 - 说明:
TODO
- 类型:
-
DRIPSTONE_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L541 - 说明:
TODO
- 类型:
-
DRY_GRASS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L542 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L543 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L544 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L545 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L546 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L547 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L548 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_DRIP_LAVA- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L549 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_DRIP_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L550 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L551 - 说明:
TODO
- 类型:
-
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L552 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_TILT_DOWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L553 - 说明:
TODO
- 类型:
-
BIG_DRIPLEAF_TILT_UP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L554 - 说明:
TODO
- 类型:
-
DROWNED_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L555 - 说明:
TODO
- 类型:
-
DROWNED_AMBIENT_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L556 - 说明:
TODO
- 类型:
-
DROWNED_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L557 - 说明:
TODO
- 类型:
-
DROWNED_DEATH_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L558 - 说明:
TODO
- 类型:
-
DROWNED_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L559 - 说明:
TODO
- 类型:
-
DROWNED_HURT_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L560 - 说明:
TODO
- 类型:
-
DROWNED_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L561 - 说明:
TODO
- 类型:
-
DROWNED_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L562 - 说明:
TODO
- 类型:
-
DROWNED_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L563 - 说明:
TODO
- 类型:
-
DYE_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L564 - 说明:
TODO
- 类型:
-
EGG_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L565 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L566 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_AMBIENT_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L567 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_CURSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L568 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L569 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_DEATH_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L570 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L571 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L572 - 说明:
TODO
- 类型:
-
ELDER_GUARDIAN_HURT_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L573 - 说明:
TODO
- 类型:
-
ELYTRA_FLYING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L574 - 说明:
TODO
- 类型:
-
ENCHANTMENT_TABLE_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L575 - 说明:
TODO
- 类型:
-
ENDER_CHEST_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L576 - 说明:
TODO
- 类型:
-
ENDER_CHEST_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L577 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L578 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L579 - 说明:
TODO
- 类型:
-
DRAGON_FIREBALL_EXPLODE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L580 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_FLAP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L581 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_GROWL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L582 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L583 - 说明:
TODO
- 类型:
-
ENDER_DRAGON_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L584 - 说明:
TODO
- 类型:
-
ENDER_EYE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L585 - 说明:
TODO
- 类型:
-
ENDER_EYE_LAUNCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L586 - 说明:
TODO
- 类型:
-
ENDERMAN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L587 - 说明:
TODO
- 类型:
-
ENDERMAN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L588 - 说明:
TODO
- 类型:
-
ENDERMAN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L589 - 说明:
TODO
- 类型:
-
ENDERMAN_SCREAM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L590 - 说明:
TODO
- 类型:
-
ENDERMAN_STARE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L591 - 说明:
TODO
- 类型:
-
ENDERMAN_TELEPORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L592 - 说明:
TODO
- 类型:
-
ENDERMITE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L593 - 说明:
TODO
- 类型:
-
ENDERMITE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L594 - 说明:
TODO
- 类型:
-
ENDERMITE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L595 - 说明:
TODO
- 类型:
-
ENDERMITE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L596 - 说明:
TODO
- 类型:
-
ENDER_PEARL_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L597 - 说明:
TODO
- 类型:
-
END_GATEWAY_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L598 - 说明:
TODO
- 类型:
-
END_PORTAL_FRAME_FILL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L599 - 说明:
TODO
- 类型:
-
END_PORTAL_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L600 - 说明:
TODO
- 类型:
-
EVOKER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L601 - 说明:
TODO
- 类型:
-
EVOKER_CAST_SPELL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L602 - 说明:
TODO
- 类型:
-
EVOKER_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L603 - 说明:
TODO
- 类型:
-
EVOKER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L604 - 说明:
TODO
- 类型:
-
EVOKER_FANGS_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L605 - 说明:
TODO
- 类型:
-
EVOKER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L606 - 说明:
TODO
- 类型:
-
EVOKER_PREPARE_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L607 - 说明:
TODO
- 类型:
-
EVOKER_PREPARE_SUMMON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L608 - 说明:
TODO
- 类型:
-
EVOKER_PREPARE_WOLOLO- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L609 - 说明:
TODO
- 类型:
-
EXPERIENCE_BOTTLE_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L610 - 说明:
TODO
- 类型:
-
EXPERIENCE_ORB_PICKUP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L611 - 说明:
TODO
- 类型:
-
EYEBLOSSOM_OPEN_LONG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L612 - 说明:
TODO
- 类型:
-
EYEBLOSSOM_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L613 - 说明:
TODO
- 类型:
-
EYEBLOSSOM_CLOSE_LONG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L614 - 说明:
TODO
- 类型:
-
EYEBLOSSOM_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L615 - 说明:
TODO
- 类型:
-
EYEBLOSSOM_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L616 - 说明:
TODO
- 类型:
-
FENCE_GATE_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L617 - 说明:
TODO
- 类型:
-
FENCE_GATE_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L618 - 说明:
TODO
- 类型:
-
FIRECHARGE_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L619 - 说明:
TODO
- 类型:
-
FIREFLY_BUSH_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L620 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_BLAST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L621 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_BLAST_FAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L622 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_LARGE_BLAST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L623 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_LARGE_BLAST_FAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L624 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_LAUNCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L625 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L626 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_TWINKLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L627 - 说明:
TODO
- 类型:
-
FIREWORK_ROCKET_TWINKLE_FAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L628 - 说明:
TODO
- 类型:
-
FIRE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L629 - 说明:
TODO
- 类型:
-
FIRE_EXTINGUISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L630 - 说明:
TODO
- 类型:
-
FISH_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L631 - 说明:
TODO
- 类型:
-
FISHING_BOBBER_RETRIEVE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L632 - 说明:
TODO
- 类型:
-
FISHING_BOBBER_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L633 - 说明:
TODO
- 类型:
-
FISHING_BOBBER_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L634 - 说明:
TODO
- 类型:
-
FLINTANDSTEEL_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L635 - 说明:
TODO
- 类型:
-
FLOWERING_AZALEA_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L636 - 说明:
TODO
- 类型:
-
FLOWERING_AZALEA_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L637 - 说明:
TODO
- 类型:
-
FLOWERING_AZALEA_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L638 - 说明:
TODO
- 类型:
-
FLOWERING_AZALEA_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L639 - 说明:
TODO
- 类型:
-
FLOWERING_AZALEA_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L640 - 说明:
TODO
- 类型:
-
FOX_AGGRO- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L641 - 说明:
TODO
- 类型:
-
FOX_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L642 - 说明:
TODO
- 类型:
-
FOX_BITE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L643 - 说明:
TODO
- 类型:
-
FOX_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L644 - 说明:
TODO
- 类型:
-
FOX_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L645 - 说明:
TODO
- 类型:
-
FOX_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L646 - 说明:
TODO
- 类型:
-
FOX_SCREECH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L647 - 说明:
TODO
- 类型:
-
FOX_SLEEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L648 - 说明:
TODO
- 类型:
-
FOX_SNIFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L649 - 说明:
TODO
- 类型:
-
FOX_SPIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L650 - 说明:
TODO
- 类型:
-
FOX_TELEPORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L651 - 说明:
TODO
- 类型:
-
SUSPICIOUS_SAND_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L652 - 说明:
TODO
- 类型:
-
SUSPICIOUS_SAND_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L653 - 说明:
TODO
- 类型:
-
SUSPICIOUS_SAND_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L654 - 说明:
TODO
- 类型:
-
SUSPICIOUS_SAND_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L655 - 说明:
TODO
- 类型:
-
SUSPICIOUS_SAND_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L656 - 说明:
TODO
- 类型:
-
SUSPICIOUS_GRAVEL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L657 - 说明:
TODO
- 类型:
-
SUSPICIOUS_GRAVEL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L658 - 说明:
TODO
- 类型:
-
SUSPICIOUS_GRAVEL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L659 - 说明:
TODO
- 类型:
-
SUSPICIOUS_GRAVEL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L660 - 说明:
TODO
- 类型:
-
SUSPICIOUS_GRAVEL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L661 - 说明:
TODO
- 类型:
-
FROGLIGHT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L662 - 说明:
TODO
- 类型:
-
FROGLIGHT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L663 - 说明:
TODO
- 类型:
-
FROGLIGHT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L664 - 说明:
TODO
- 类型:
-
FROGLIGHT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L665 - 说明:
TODO
- 类型:
-
FROGLIGHT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L666 - 说明:
TODO
- 类型:
-
FROGSPAWNSTEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L667 - 说明:
TODO
- 类型:
-
FROGSPAWN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L668 - 说明:
TODO
- 类型:
-
FROGSPAWN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L669 - 说明:
TODO
- 类型:
-
FROGSPAWN_HATCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L670 - 说明:
TODO
- 类型:
-
FROGSPAWN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L671 - 说明:
TODO
- 类型:
-
FROGSPAWN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L672 - 说明:
TODO
- 类型:
-
FROG_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L673 - 说明:
TODO
- 类型:
-
FROG_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L674 - 说明:
TODO
- 类型:
-
FROG_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L675 - 说明:
TODO
- 类型:
-
FROG_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L676 - 说明:
TODO
- 类型:
-
FROG_LAY_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L677 - 说明:
TODO
- 类型:
-
FROG_LONG_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L678 - 说明:
TODO
- 类型:
-
FROG_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L679 - 说明:
TODO
- 类型:
-
FROG_TONGUE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L680 - 说明:
TODO
- 类型:
-
ROOTS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L681 - 说明:
TODO
- 类型:
-
ROOTS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L682 - 说明:
TODO
- 类型:
-
ROOTS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L683 - 说明:
TODO
- 类型:
-
ROOTS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L684 - 说明:
TODO
- 类型:
-
ROOTS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L685 - 说明:
TODO
- 类型:
-
FURNACE_FIRE_CRACKLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L686 - 说明:
TODO
- 类型:
-
GENERIC_BIG_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L687 - 说明:
TODO
- 类型:
-
GENERIC_BURN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L688 - 说明:
TODO
- 类型:
-
GENERIC_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L689 - 说明:
TODO
- 类型:
-
GENERIC_DRINK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L690 - 说明:
TODO
- 类型:
-
GENERIC_EAT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L691 - 说明:
TODO
- 类型:
-
GENERIC_EXPLODE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L692 - 说明:
TODO
- 类型:
-
GENERIC_EXTINGUISH_FIRE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L693 - 说明:
TODO
- 类型:
-
GENERIC_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L694 - 说明:
TODO
- 类型:
-
GENERIC_SMALL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L695 - 说明:
TODO
- 类型:
-
GENERIC_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L696 - 说明:
TODO
- 类型:
-
GENERIC_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L697 - 说明:
TODO
- 类型:
-
GHAST_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L698 - 说明:
TODO
- 类型:
-
GHAST_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L699 - 说明:
TODO
- 类型:
-
GHAST_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L700 - 说明:
TODO
- 类型:
-
GHAST_SCREAM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L701 - 说明:
TODO
- 类型:
-
GHAST_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L702 - 说明:
TODO
- 类型:
-
GHAST_WARN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L703 - 说明:
TODO
- 类型:
-
GHASTLING_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L704 - 说明:
TODO
- 类型:
-
GHASTLING_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L705 - 说明:
TODO
- 类型:
-
GHASTLING_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L706 - 说明:
TODO
- 类型:
-
GHASTLING_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L707 - 说明:
TODO
- 类型:
-
GILDED_BLACKSTONE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L708 - 说明:
TODO
- 类型:
-
GILDED_BLACKSTONE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L709 - 说明:
TODO
- 类型:
-
GILDED_BLACKSTONE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L710 - 说明:
TODO
- 类型:
-
GILDED_BLACKSTONE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L711 - 说明:
TODO
- 类型:
-
GILDED_BLACKSTONE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L712 - 说明:
TODO
- 类型:
-
GLASS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L713 - 说明:
TODO
- 类型:
-
GLASS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L714 - 说明:
TODO
- 类型:
-
GLASS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L715 - 说明:
TODO
- 类型:
-
GLASS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L716 - 说明:
TODO
- 类型:
-
GLASS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L717 - 说明:
TODO
- 类型:
-
GLOW_INK_SAC_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L718 - 说明:
TODO
- 类型:
-
GLOW_ITEM_FRAME_ADD_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L719 - 说明:
TODO
- 类型:
-
GLOW_ITEM_FRAME_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L720 - 说明:
TODO
- 类型:
-
GLOW_ITEM_FRAME_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L721 - 说明:
TODO
- 类型:
-
GLOW_ITEM_FRAME_REMOVE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L722 - 说明:
TODO
- 类型:
-
GLOW_ITEM_FRAME_ROTATE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L723 - 说明:
TODO
- 类型:
-
GLOW_SQUID_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L724 - 说明:
TODO
- 类型:
-
GLOW_SQUID_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L725 - 说明:
TODO
- 类型:
-
GLOW_SQUID_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L726 - 说明:
TODO
- 类型:
-
GLOW_SQUID_SQUIRT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L727 - 说明:
TODO
- 类型:
-
GOAT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L728 - 说明:
TODO
- 类型:
-
GOAT_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L729 - 说明:
TODO
- 类型:
-
GOAT_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L730 - 说明:
TODO
- 类型:
-
GOAT_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L731 - 说明:
TODO
- 类型:
-
GOAT_LONG_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L732 - 说明:
TODO
- 类型:
-
GOAT_MILK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L733 - 说明:
TODO
- 类型:
-
GOAT_PREPARE_RAM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L734 - 说明:
TODO
- 类型:
-
GOAT_RAM_IMPACT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L735 - 说明:
TODO
- 类型:
-
GOAT_HORN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L736 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L737 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L738 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L739 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L740 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_LONG_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L741 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_MILK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L742 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_PREPARE_RAM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L743 - 说明:
TODO
- 类型:
-
GOAT_SCREAMING_RAM_IMPACT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L744 - 说明:
TODO
- 类型:
-
GOAT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L745 - 说明:
TODO
- 类型:
-
GOLDEN_DANDELION_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L746 - 说明:
TODO
- 类型:
-
GOLDEN_DANDELION_UNUSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L747 - 说明:
TODO
- 类型:
-
GRASS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L748 - 说明:
TODO
- 类型:
-
GRASS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L749 - 说明:
TODO
- 类型:
-
GRASS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L750 - 说明:
TODO
- 类型:
-
GRASS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L751 - 说明:
TODO
- 类型:
-
GRASS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L752 - 说明:
TODO
- 类型:
-
GRAVEL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L753 - 说明:
TODO
- 类型:
-
GRAVEL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L754 - 说明:
TODO
- 类型:
-
GRAVEL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L755 - 说明:
TODO
- 类型:
-
GRAVEL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L756 - 说明:
TODO
- 类型:
-
GRAVEL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L757 - 说明:
TODO
- 类型:
-
GRINDSTONE_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L758 - 说明:
TODO
- 类型:
-
GROWING_PLANT_CROP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L759 - 说明:
TODO
- 类型:
-
GUARDIAN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L760 - 说明:
TODO
- 类型:
-
GUARDIAN_AMBIENT_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L761 - 说明:
TODO
- 类型:
-
GUARDIAN_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L762 - 说明:
TODO
- 类型:
-
GUARDIAN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L763 - 说明:
TODO
- 类型:
-
GUARDIAN_DEATH_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L764 - 说明:
TODO
- 类型:
-
GUARDIAN_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L765 - 说明:
TODO
- 类型:
-
GUARDIAN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L766 - 说明:
TODO
- 类型:
-
GUARDIAN_HURT_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L767 - 说明:
TODO
- 类型:
-
HANGING_ROOTS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L768 - 说明:
TODO
- 类型:
-
HANGING_ROOTS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L769 - 说明:
TODO
- 类型:
-
HANGING_ROOTS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L770 - 说明:
TODO
- 类型:
-
HANGING_ROOTS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L771 - 说明:
TODO
- 类型:
-
HANGING_ROOTS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L772 - 说明:
TODO
- 类型:
-
HANGING_SIGN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L773 - 说明:
TODO
- 类型:
-
HANGING_SIGN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L774 - 说明:
TODO
- 类型:
-
HANGING_SIGN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L775 - 说明:
TODO
- 类型:
-
HANGING_SIGN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L776 - 说明:
TODO
- 类型:
-
HANGING_SIGN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L777 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L778 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L779 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L780 - 说明:
TODO
- 类型:
-
HAPPY_GHAST_RIDING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L781 - 说明:
TODO
- 类型:
-
HEAVY_CORE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L782 - 说明:
TODO
- 类型:
-
HEAVY_CORE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L783 - 说明:
TODO
- 类型:
-
HEAVY_CORE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L784 - 说明:
TODO
- 类型:
-
HEAVY_CORE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L785 - 说明:
TODO
- 类型:
-
HEAVY_CORE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L786 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HANGING_SIGN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L787 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HANGING_SIGN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L788 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HANGING_SIGN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L789 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HANGING_SIGN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L790 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HANGING_SIGN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L791 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HANGING_SIGN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L792 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HANGING_SIGN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L793 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HANGING_SIGN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L794 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HANGING_SIGN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L795 - 说明:
TODO
- 类型:
-
BAMBOO_WOOD_HANGING_SIGN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L796 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L797 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L798 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L799 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L800 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L801 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_SPAWN_MOB- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L802 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L803 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_SPAWN_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L804 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_SPAWN_ITEM_BEGIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L805 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_DETECT_PLAYER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L806 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_OMINOUS_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L807 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L808 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_AMBIENT_OMINOUS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L809 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_OPEN_SHUTTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L810 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_CLOSE_SHUTTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L811 - 说明:
TODO
- 类型:
-
TRIAL_SPAWNER_EJECT_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L812 - 说明:
TODO
- 类型:
-
HARNESS_EQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L813 - 说明:
TODO
- 类型:
-
HARNESS_UNEQUIP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L814 - 说明:
TODO
- 类型:
-
HARNESS_GOGGLES_UP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L815 - 说明:
TODO
- 类型:
-
HARNESS_GOGGLES_DOWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L816 - 说明:
TODO
- 类型:
-
HOE_TILL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L817 - 说明:
TODO
- 类型:
-
HOGLIN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L818 - 说明:
TODO
- 类型:
-
HOGLIN_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L819 - 说明:
TODO
- 类型:
-
HOGLIN_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L820 - 说明:
TODO
- 类型:
-
HOGLIN_CONVERTED_TO_ZOMBIFIED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L821 - 说明:
TODO
- 类型:
-
HOGLIN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L822 - 说明:
TODO
- 类型:
-
HOGLIN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L823 - 说明:
TODO
- 类型:
-
HOGLIN_RETREAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L824 - 说明:
TODO
- 类型:
-
HOGLIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L825 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L826 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L827 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L828 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L829 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_SLIDE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L830 - 说明:
TODO
- 类型:
-
HONEY_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L831 - 说明:
TODO
- 类型:
-
HONEYCOMB_WAX_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L832 - 说明:
TODO
- 类型:
-
HONEY_DRINK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L833 - 说明:
TODO
- 类型:
-
GOAT_HORN_VARIANT_COUNT- 类型:
int - 修饰符:
public static final - 源码定位:
L834 - 说明:
TODO
- 类型:
-
GOAT_HORN_SOUND_VARIANTS- 类型:
ImmutableList<Holder.Reference<SoundEvent>> - 修饰符:
public static final - 源码定位:
L835 - 说明:
TODO
- 类型:
-
HORSE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L836 - 说明:
TODO
- 类型:
-
HORSE_AMBIENT_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L837 - 说明:
TODO
- 类型:
-
HORSE_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L838 - 说明:
TODO
- 类型:
-
HORSE_ANGRY_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L839 - 说明:
TODO
- 类型:
-
HORSE_ARMOR- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L840 - 说明:
TODO
- 类型:
-
HORSE_ARMOR_UNEQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L841 - 说明:
TODO
- 类型:
-
HORSE_BREATHE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L842 - 说明:
TODO
- 类型:
-
HORSE_BREATHE_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L843 - 说明:
TODO
- 类型:
-
HORSE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L844 - 说明:
TODO
- 类型:
-
HORSE_DEATH_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L845 - 说明:
TODO
- 类型:
-
HORSE_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L846 - 说明:
TODO
- 类型:
-
HORSE_EAT_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L847 - 说明:
TODO
- 类型:
-
HORSE_GALLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L848 - 说明:
TODO
- 类型:
-
HORSE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L849 - 说明:
TODO
- 类型:
-
HORSE_HURT_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L850 - 说明:
TODO
- 类型:
-
HORSE_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L851 - 说明:
TODO
- 类型:
-
HORSE_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L852 - 说明:
TODO
- 类型:
-
HORSE_LAND_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L853 - 说明:
TODO
- 类型:
-
HORSE_SADDLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L854 - 说明:
TODO
- 类型:
-
HORSE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L855 - 说明:
TODO
- 类型:
-
HORSE_STEP_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L856 - 说明:
TODO
- 类型:
-
HORSE_STEP_WOOD- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L857 - 说明:
TODO
- 类型:
-
HOSTILE_BIG_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L858 - 说明:
TODO
- 类型:
-
HOSTILE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L859 - 说明:
TODO
- 类型:
-
HOSTILE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L860 - 说明:
TODO
- 类型:
-
HOSTILE_SMALL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L861 - 说明:
TODO
- 类型:
-
HOSTILE_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L862 - 说明:
TODO
- 类型:
-
HOSTILE_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L863 - 说明:
TODO
- 类型:
-
HUSK_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L864 - 说明:
TODO
- 类型:
-
HUSK_CONVERTED_TO_ZOMBIE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L865 - 说明:
TODO
- 类型:
-
HUSK_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L866 - 说明:
TODO
- 类型:
-
HUSK_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L867 - 说明:
TODO
- 类型:
-
HUSK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L868 - 说明:
TODO
- 类型:
-
ILLUSIONER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L869 - 说明:
TODO
- 类型:
-
ILLUSIONER_CAST_SPELL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L870 - 说明:
TODO
- 类型:
-
ILLUSIONER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L871 - 说明:
TODO
- 类型:
-
ILLUSIONER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L872 - 说明:
TODO
- 类型:
-
ILLUSIONER_MIRROR_MOVE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L873 - 说明:
TODO
- 类型:
-
ILLUSIONER_PREPARE_BLINDNESS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L874 - 说明:
TODO
- 类型:
-
ILLUSIONER_PREPARE_MIRROR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L875 - 说明:
TODO
- 类型:
-
INK_SAC_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L876 - 说明:
TODO
- 类型:
-
IRON_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L877 - 说明:
TODO
- 类型:
-
IRON_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L878 - 说明:
TODO
- 类型:
-
IRON_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L879 - 说明:
TODO
- 类型:
-
IRON_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L880 - 说明:
TODO
- 类型:
-
IRON_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L881 - 说明:
TODO
- 类型:
-
IRON_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L882 - 说明:
TODO
- 类型:
-
IRON_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L883 - 说明:
TODO
- 类型:
-
IRON_GOLEM_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L884 - 说明:
TODO
- 类型:
-
IRON_GOLEM_DAMAGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L885 - 说明:
TODO
- 类型:
-
IRON_GOLEM_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L886 - 说明:
TODO
- 类型:
-
IRON_GOLEM_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L887 - 说明:
TODO
- 类型:
-
IRON_GOLEM_REPAIR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L888 - 说明:
TODO
- 类型:
-
IRON_GOLEM_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L889 - 说明:
TODO
- 类型:
-
IRON_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L890 - 说明:
TODO
- 类型:
-
IRON_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L891 - 说明:
TODO
- 类型:
-
ITEM_FRAME_ADD_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L892 - 说明:
TODO
- 类型:
-
ITEM_FRAME_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L893 - 说明:
TODO
- 类型:
-
ITEM_FRAME_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L894 - 说明:
TODO
- 类型:
-
ITEM_FRAME_REMOVE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L895 - 说明:
TODO
- 类型:
-
ITEM_FRAME_ROTATE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L896 - 说明:
TODO
- 类型:
-
ITEM_BREAK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L897 - 说明:
TODO
- 类型:
-
ITEM_PICKUP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L898 - 说明:
TODO
- 类型:
-
LADDER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L899 - 说明:
TODO
- 类型:
-
LADDER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L900 - 说明:
TODO
- 类型:
-
LADDER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L901 - 说明:
TODO
- 类型:
-
LADDER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L902 - 说明:
TODO
- 类型:
-
LADDER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L903 - 说明:
TODO
- 类型:
-
LANTERN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L904 - 说明:
TODO
- 类型:
-
LANTERN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L905 - 说明:
TODO
- 类型:
-
LANTERN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L906 - 说明:
TODO
- 类型:
-
LANTERN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L907 - 说明:
TODO
- 类型:
-
LANTERN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L908 - 说明:
TODO
- 类型:
-
LARGE_AMETHYST_BUD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L909 - 说明:
TODO
- 类型:
-
LARGE_AMETHYST_BUD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L910 - 说明:
TODO
- 类型:
-
LAVA_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L911 - 说明:
TODO
- 类型:
-
LAVA_EXTINGUISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L912 - 说明:
TODO
- 类型:
-
LAVA_POP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L913 - 说明:
TODO
- 类型:
-
LEAF_LITTER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L914 - 说明:
TODO
- 类型:
-
LEAF_LITTER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L915 - 说明:
TODO
- 类型:
-
LEAF_LITTER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L916 - 说明:
TODO
- 类型:
-
LEAF_LITTER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L917 - 说明:
TODO
- 类型:
-
LEAF_LITTER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L918 - 说明:
TODO
- 类型:
-
LEAD_UNTIED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L919 - 说明:
TODO
- 类型:
-
LEAD_TIED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L920 - 说明:
TODO
- 类型:
-
LEAD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L921 - 说明:
TODO
- 类型:
-
LEVER_CLICK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L922 - 说明:
TODO
- 类型:
-
LIGHTNING_BOLT_IMPACT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L923 - 说明:
TODO
- 类型:
-
LIGHTNING_BOLT_THUNDER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L924 - 说明:
TODO
- 类型:
-
LINGERING_POTION_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L925 - 说明:
TODO
- 类型:
-
LLAMA_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L926 - 说明:
TODO
- 类型:
-
LLAMA_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L927 - 说明:
TODO
- 类型:
-
LLAMA_CHEST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L928 - 说明:
TODO
- 类型:
-
LLAMA_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L929 - 说明:
TODO
- 类型:
-
LLAMA_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L930 - 说明:
TODO
- 类型:
-
LLAMA_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L931 - 说明:
TODO
- 类型:
-
LLAMA_SPIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L932 - 说明:
TODO
- 类型:
-
LLAMA_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L933 - 说明:
TODO
- 类型:
-
LLAMA_SWAG- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L934 - 说明:
TODO
- 类型:
-
LLAMA_CARPET_UNEQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L935 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_DEATH_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L936 - 说明:
TODO
- 类型:
-
LODESTONE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L937 - 说明:
TODO
- 类型:
-
LODESTONE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L938 - 说明:
TODO
- 类型:
-
LODESTONE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L939 - 说明:
TODO
- 类型:
-
LODESTONE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L940 - 说明:
TODO
- 类型:
-
LODESTONE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L941 - 说明:
TODO
- 类型:
-
LODESTONE_COMPASS_LOCK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L942 - 说明:
TODO
- 类型:
-
LUNGE_1- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L943 - 说明:
TODO
- 类型:
-
LUNGE_2- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L944 - 说明:
TODO
- 类型:
-
LUNGE_3- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L945 - 说明:
TODO
- 类型:
-
MACE_SMASH_AIR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L946 - 说明:
TODO
- 类型:
-
MACE_SMASH_GROUND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L947 - 说明:
TODO
- 类型:
-
MACE_SMASH_GROUND_HEAVY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L948 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L949 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L950 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_HURT_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L951 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L952 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_SQUISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L953 - 说明:
TODO
- 类型:
-
MAGMA_CUBE_SQUISH_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L954 - 说明:
TODO
- 类型:
-
MANGROVE_ROOTS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L955 - 说明:
TODO
- 类型:
-
MANGROVE_ROOTS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L956 - 说明:
TODO
- 类型:
-
MANGROVE_ROOTS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L957 - 说明:
TODO
- 类型:
-
MANGROVE_ROOTS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L958 - 说明:
TODO
- 类型:
-
MANGROVE_ROOTS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L959 - 说明:
TODO
- 类型:
-
MEDIUM_AMETHYST_BUD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L960 - 说明:
TODO
- 类型:
-
MEDIUM_AMETHYST_BUD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L961 - 说明:
TODO
- 类型:
-
METAL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L962 - 说明:
TODO
- 类型:
-
METAL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L963 - 说明:
TODO
- 类型:
-
METAL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L964 - 说明:
TODO
- 类型:
-
METAL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L965 - 说明:
TODO
- 类型:
-
METAL_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L966 - 说明:
TODO
- 类型:
-
METAL_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L967 - 说明:
TODO
- 类型:
-
METAL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L968 - 说明:
TODO
- 类型:
-
MINECART_INSIDE_UNDERWATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L969 - 说明:
TODO
- 类型:
-
MINECART_INSIDE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L970 - 说明:
TODO
- 类型:
-
MINECART_RIDING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L971 - 说明:
TODO
- 类型:
-
MOOSHROOM_CONVERT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L972 - 说明:
TODO
- 类型:
-
MOOSHROOM_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L973 - 说明:
TODO
- 类型:
-
MOOSHROOM_MILK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L974 - 说明:
TODO
- 类型:
-
MOOSHROOM_MILK_SUSPICIOUSLY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L975 - 说明:
TODO
- 类型:
-
MOOSHROOM_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L976 - 说明:
TODO
- 类型:
-
MOSS_CARPET_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L977 - 说明:
TODO
- 类型:
-
MOSS_CARPET_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L978 - 说明:
TODO
- 类型:
-
MOSS_CARPET_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L979 - 说明:
TODO
- 类型:
-
MOSS_CARPET_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L980 - 说明:
TODO
- 类型:
-
MOSS_CARPET_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L981 - 说明:
TODO
- 类型:
-
PINK_PETALS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L982 - 说明:
TODO
- 类型:
-
PINK_PETALS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L983 - 说明:
TODO
- 类型:
-
PINK_PETALS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L984 - 说明:
TODO
- 类型:
-
PINK_PETALS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L985 - 说明:
TODO
- 类型:
-
PINK_PETALS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L986 - 说明:
TODO
- 类型:
-
MOSS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L987 - 说明:
TODO
- 类型:
-
MOSS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L988 - 说明:
TODO
- 类型:
-
MOSS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L989 - 说明:
TODO
- 类型:
-
MOSS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L990 - 说明:
TODO
- 类型:
-
MOSS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L991 - 说明:
TODO
- 类型:
-
MUD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L992 - 说明:
TODO
- 类型:
-
MUD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L993 - 说明:
TODO
- 类型:
-
MUD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L994 - 说明:
TODO
- 类型:
-
MUD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L995 - 说明:
TODO
- 类型:
-
MUD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L996 - 说明:
TODO
- 类型:
-
MUD_BRICKS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L997 - 说明:
TODO
- 类型:
-
MUD_BRICKS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L998 - 说明:
TODO
- 类型:
-
MUD_BRICKS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L999 - 说明:
TODO
- 类型:
-
MUD_BRICKS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1000 - 说明:
TODO
- 类型:
-
MUD_BRICKS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1001 - 说明:
TODO
- 类型:
-
MUDDY_MANGROVE_ROOTS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1002 - 说明:
TODO
- 类型:
-
MUDDY_MANGROVE_ROOTS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1003 - 说明:
TODO
- 类型:
-
MUDDY_MANGROVE_ROOTS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1004 - 说明:
TODO
- 类型:
-
MUDDY_MANGROVE_ROOTS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1005 - 说明:
TODO
- 类型:
-
MUDDY_MANGROVE_ROOTS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1006 - 说明:
TODO
- 类型:
-
MULE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1007 - 说明:
TODO
- 类型:
-
MULE_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1008 - 说明:
TODO
- 类型:
-
MULE_CHEST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1009 - 说明:
TODO
- 类型:
-
MULE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1010 - 说明:
TODO
- 类型:
-
MULE_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1011 - 说明:
TODO
- 类型:
-
MULE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1012 - 说明:
TODO
- 类型:
-
MULE_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1013 - 说明:
TODO
- 类型:
-
MUSIC_CREATIVE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1014 - 说明:
TODO
- 类型:
-
MUSIC_CREDITS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1015 - 说明:
TODO
- 类型:
-
MUSIC_DISC_5- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1016 - 说明:
TODO
- 类型:
-
MUSIC_DISC_11- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1017 - 说明:
TODO
- 类型:
-
MUSIC_DISC_13- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1018 - 说明:
TODO
- 类型:
-
MUSIC_DISC_BLOCKS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1019 - 说明:
TODO
- 类型:
-
MUSIC_DISC_CAT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1020 - 说明:
TODO
- 类型:
-
MUSIC_DISC_CHIRP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1021 - 说明:
TODO
- 类型:
-
MUSIC_DISC_FAR- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1022 - 说明:
TODO
- 类型:
-
MUSIC_DISC_LAVA_CHICKEN- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1023 - 说明:
TODO
- 类型:
-
MUSIC_DISC_MALL- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1024 - 说明:
TODO
- 类型:
-
MUSIC_DISC_MELLOHI- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1025 - 说明:
TODO
- 类型:
-
MUSIC_DISC_PIGSTEP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1026 - 说明:
TODO
- 类型:
-
MUSIC_DISC_STAL- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1027 - 说明:
TODO
- 类型:
-
MUSIC_DISC_STRAD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1028 - 说明:
TODO
- 类型:
-
MUSIC_DISC_WAIT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1029 - 说明:
TODO
- 类型:
-
MUSIC_DISC_WARD- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1030 - 说明:
TODO
- 类型:
-
MUSIC_DISC_OTHERSIDE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1031 - 说明:
TODO
- 类型:
-
MUSIC_DISC_RELIC- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1032 - 说明:
TODO
- 类型:
-
MUSIC_DISC_CREATOR- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1033 - 说明:
TODO
- 类型:
-
MUSIC_DISC_CREATOR_MUSIC_BOX- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1034 - 说明:
TODO
- 类型:
-
MUSIC_DISC_PRECIPICE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1035 - 说明:
TODO
- 类型:
-
MUSIC_DISC_TEARS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1036 - 说明:
TODO
- 类型:
-
MUSIC_DRAGON- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1037 - 说明:
TODO
- 类型:
-
MUSIC_END- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1038 - 说明:
TODO
- 类型:
-
MUSIC_GAME- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1039 - 说明:
TODO
- 类型:
-
MUSIC_MENU- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1040 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_BASALT_DELTAS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1041 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_CRIMSON_FOREST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1042 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_DEEP_DARK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1043 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_DRIPSTONE_CAVES- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1044 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_GROVE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1045 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_JAGGED_PEAKS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1046 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_LUSH_CAVES- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1047 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_SWAMP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1048 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_FOREST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1049 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_OLD_GROWTH_TAIGA- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1050 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_MEADOW- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1051 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_CHERRY_GROVE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1052 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_NETHER_WASTES- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1053 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_FROZEN_PEAKS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1054 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_SNOWY_SLOPES- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1055 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_SOUL_SAND_VALLEY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1056 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_STONY_PEAKS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1057 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_WARPED_FOREST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1058 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_FLOWER_FOREST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1059 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_DESERT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1060 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_BADLANDS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1061 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_JUNGLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1062 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_SPARSE_JUNGLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1063 - 说明:
TODO
- 类型:
-
MUSIC_BIOME_BAMBOO_JUNGLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1064 - 说明:
TODO
- 类型:
-
MUSIC_UNDER_WATER- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1065 - 说明:
TODO
- 类型:
-
NAUTILUS_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1066 - 说明:
TODO
- 类型:
-
NAUTILUS_AMBIENT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1067 - 说明:
TODO
- 类型:
-
NAUTILUS_DASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1068 - 说明:
TODO
- 类型:
-
NAUTILUS_DASH_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1069 - 说明:
TODO
- 类型:
-
NAUTILUS_DASH_READY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1070 - 说明:
TODO
- 类型:
-
NAUTILUS_DASH_READY_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1071 - 说明:
TODO
- 类型:
-
NAUTILUS_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1072 - 说明:
TODO
- 类型:
-
NAUTILUS_DEATH_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1073 - 说明:
TODO
- 类型:
-
NAUTILUS_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1074 - 说明:
TODO
- 类型:
-
NAUTILUS_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1075 - 说明:
TODO
- 类型:
-
NAUTILUS_HURT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1076 - 说明:
TODO
- 类型:
-
NAUTILUS_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1077 - 说明:
TODO
- 类型:
-
NETHER_BRICKS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1078 - 说明:
TODO
- 类型:
-
NETHER_BRICKS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1079 - 说明:
TODO
- 类型:
-
NETHER_BRICKS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1080 - 说明:
TODO
- 类型:
-
NETHER_BRICKS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1081 - 说明:
TODO
- 类型:
-
NETHER_BRICKS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1082 - 说明:
TODO
- 类型:
-
NETHER_WART_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1083 - 说明:
TODO
- 类型:
-
NETHER_WART_PLANTED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1084 - 说明:
TODO
- 类型:
-
NETHER_WOOD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1085 - 说明:
TODO
- 类型:
-
NETHER_WOOD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1086 - 说明:
TODO
- 类型:
-
NETHER_WOOD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1087 - 说明:
TODO
- 类型:
-
NETHER_WOOD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1088 - 说明:
TODO
- 类型:
-
NETHER_WOOD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1089 - 说明:
TODO
- 类型:
-
NETHER_WOOD_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1090 - 说明:
TODO
- 类型:
-
NETHER_WOOD_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1091 - 说明:
TODO
- 类型:
-
NETHER_WOOD_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1092 - 说明:
TODO
- 类型:
-
NETHER_WOOD_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1093 - 说明:
TODO
- 类型:
-
NETHER_WOOD_BUTTON_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1094 - 说明:
TODO
- 类型:
-
NETHER_WOOD_BUTTON_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1095 - 说明:
TODO
- 类型:
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1096 - 说明:
TODO
- 类型:
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1097 - 说明:
TODO
- 类型:
-
NETHER_WOOD_FENCE_GATE_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1098 - 说明:
TODO
- 类型:
-
NETHER_WOOD_FENCE_GATE_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1099 - 说明:
TODO
- 类型:
-
EMPTY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1100 - 说明:
TODO
- 类型:
-
PACKED_MUD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1101 - 说明:
TODO
- 类型:
-
PACKED_MUD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1102 - 说明:
TODO
- 类型:
-
PACKED_MUD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1103 - 说明:
TODO
- 类型:
-
PACKED_MUD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1104 - 说明:
TODO
- 类型:
-
PACKED_MUD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1105 - 说明:
TODO
- 类型:
-
STEM_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1106 - 说明:
TODO
- 类型:
-
STEM_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1107 - 说明:
TODO
- 类型:
-
STEM_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1108 - 说明:
TODO
- 类型:
-
STEM_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1109 - 说明:
TODO
- 类型:
-
STEM_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1110 - 说明:
TODO
- 类型:
-
NYLIUM_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1111 - 说明:
TODO
- 类型:
-
NYLIUM_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1112 - 说明:
TODO
- 类型:
-
NYLIUM_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1113 - 说明:
TODO
- 类型:
-
NYLIUM_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1114 - 说明:
TODO
- 类型:
-
NYLIUM_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1115 - 说明:
TODO
- 类型:
-
NETHER_SPROUTS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1116 - 说明:
TODO
- 类型:
-
NETHER_SPROUTS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1117 - 说明:
TODO
- 类型:
-
NETHER_SPROUTS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1118 - 说明:
TODO
- 类型:
-
NETHER_SPROUTS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1119 - 说明:
TODO
- 类型:
-
NETHER_SPROUTS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1120 - 说明:
TODO
- 类型:
-
FUNGUS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1121 - 说明:
TODO
- 类型:
-
FUNGUS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1122 - 说明:
TODO
- 类型:
-
FUNGUS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1123 - 说明:
TODO
- 类型:
-
FUNGUS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1124 - 说明:
TODO
- 类型:
-
FUNGUS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1125 - 说明:
TODO
- 类型:
-
WEEPING_VINES_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1126 - 说明:
TODO
- 类型:
-
WEEPING_VINES_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1127 - 说明:
TODO
- 类型:
-
WEEPING_VINES_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1128 - 说明:
TODO
- 类型:
-
WEEPING_VINES_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1129 - 说明:
TODO
- 类型:
-
WEEPING_VINES_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1130 - 说明:
TODO
- 类型:
-
WART_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1131 - 说明:
TODO
- 类型:
-
WART_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1132 - 说明:
TODO
- 类型:
-
WART_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1133 - 说明:
TODO
- 类型:
-
WART_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1134 - 说明:
TODO
- 类型:
-
WART_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1135 - 说明:
TODO
- 类型:
-
NETHERITE_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1136 - 说明:
TODO
- 类型:
-
NETHERITE_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1137 - 说明:
TODO
- 类型:
-
NETHERITE_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1138 - 说明:
TODO
- 类型:
-
NETHERITE_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1139 - 说明:
TODO
- 类型:
-
NETHERITE_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1140 - 说明:
TODO
- 类型:
-
NETHERRACK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1141 - 说明:
TODO
- 类型:
-
NETHERRACK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1142 - 说明:
TODO
- 类型:
-
NETHERRACK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1143 - 说明:
TODO
- 类型:
-
NETHERRACK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1144 - 说明:
TODO
- 类型:
-
NETHERRACK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1145 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_BASEDRUM- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1146 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_BASS- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1147 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_BELL- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1148 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_CHIME- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1149 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_FLUTE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1150 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_GUITAR- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1151 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_HARP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1152 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_HAT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1153 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_PLING- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1154 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_SNARE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1155 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_TRUMPET- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1156 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_TRUMPET_EXPOSED- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1157 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_TRUMPET_OXIDIZED- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1158 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_TRUMPET_WEATHERED- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1159 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_XYLOPHONE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1160 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IRON_XYLOPHONE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1161 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_COW_BELL- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1162 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_DIDGERIDOO- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1163 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_BIT- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1164 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_BANJO- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1165 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_ZOMBIE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1166 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_SKELETON- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1167 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_CREEPER- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1168 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_ENDER_DRAGON- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1169 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_WITHER_SKELETON- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1170 - 说明:
TODO
- 类型:
-
NOTE_BLOCK_IMITATE_PIGLIN- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1171 - 说明:
TODO
- 类型:
-
OCELOT_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1172 - 说明:
TODO
- 类型:
-
OCELOT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1173 - 说明:
TODO
- 类型:
-
OCELOT_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1174 - 说明:
TODO
- 类型:
-
OMINOUS_BOTTLE_DISPOSE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1175 - 说明:
TODO
- 类型:
-
PAINTING_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1176 - 说明:
TODO
- 类型:
-
PAINTING_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1177 - 说明:
TODO
- 类型:
-
PALE_HANGING_MOSS_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1178 - 说明:
TODO
- 类型:
-
PANDA_PRE_SNEEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1179 - 说明:
TODO
- 类型:
-
PANDA_SNEEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1180 - 说明:
TODO
- 类型:
-
PANDA_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1181 - 说明:
TODO
- 类型:
-
PANDA_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1182 - 说明:
TODO
- 类型:
-
PANDA_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1183 - 说明:
TODO
- 类型:
-
PANDA_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1184 - 说明:
TODO
- 类型:
-
PANDA_CANT_BREED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1185 - 说明:
TODO
- 类型:
-
PANDA_AGGRESSIVE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1186 - 说明:
TODO
- 类型:
-
PANDA_WORRIED_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1187 - 说明:
TODO
- 类型:
-
PANDA_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1188 - 说明:
TODO
- 类型:
-
PANDA_BITE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1189 - 说明:
TODO
- 类型:
-
PARCHED_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1190 - 说明:
TODO
- 类型:
-
PARCHED_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1191 - 说明:
TODO
- 类型:
-
PARCHED_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1192 - 说明:
TODO
- 类型:
-
PARCHED_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1193 - 说明:
TODO
- 类型:
-
PARROT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1194 - 说明:
TODO
- 类型:
-
PARROT_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1195 - 说明:
TODO
- 类型:
-
PARROT_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1196 - 说明:
TODO
- 类型:
-
PARROT_FLY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1197 - 说明:
TODO
- 类型:
-
PARROT_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1198 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_BLAZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1199 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_BOGGED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1200 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_BREEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1201 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_CAMEL_HUSK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1202 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_CREAKING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1203 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_CREEPER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1204 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_DROWNED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1205 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ELDER_GUARDIAN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1206 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ENDER_DRAGON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1207 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ENDERMITE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1208 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_EVOKER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1209 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_GHAST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1210 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_GUARDIAN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1211 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_HOGLIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1212 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_HUSK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1213 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ILLUSIONER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1214 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_MAGMA_CUBE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1215 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_PHANTOM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1216 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_PARCHED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1217 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_PIGLIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1218 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_PIGLIN_BRUTE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1219 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_PILLAGER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1220 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_RAVAGER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1221 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_SHULKER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1222 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_SILVERFISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1223 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_SKELETON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1224 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_SLIME- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1225 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_SPIDER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1226 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_STRAY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1227 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_VEX- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1228 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_VINDICATOR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1229 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_WARDEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1230 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_WITCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1231 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_WITHER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1232 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_WITHER_SKELETON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1233 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ZOGLIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1234 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ZOMBIE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1235 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ZOMBIE_HORSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1236 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ZOMBIE_NAUTILUS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1237 - 说明:
TODO
- 类型:
-
PARROT_IMITATE_ZOMBIE_VILLAGER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1238 - 说明:
TODO
- 类型:
-
PARROT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1239 - 说明:
TODO
- 类型:
-
PHANTOM_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1240 - 说明:
TODO
- 类型:
-
PHANTOM_BITE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1241 - 说明:
TODO
- 类型:
-
PHANTOM_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1242 - 说明:
TODO
- 类型:
-
PHANTOM_FLAP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1243 - 说明:
TODO
- 类型:
-
PHANTOM_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1244 - 说明:
TODO
- 类型:
-
PHANTOM_SWOOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1245 - 说明:
TODO
- 类型:
-
PIG_SADDLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1246 - 说明:
TODO
- 类型:
-
PIG_STEP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1247 - 说明:
TODO
- 类型:
-
PIG_STEP_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1248 - 说明:
TODO
- 类型:
-
PIG_AMBIENT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1249 - 说明:
TODO
- 类型:
-
PIG_EAT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1250 - 说明:
TODO
- 类型:
-
PIG_HURT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1251 - 说明:
TODO
- 类型:
-
PIG_DEATH_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1252 - 说明:
TODO
- 类型:
-
PIG_SOUNDS- 类型:
Map<PigSoundVariants.SoundSet,PigSoundVariant> - 修饰符:
public static final - 源码定位:
L1253 - 说明:
TODO
- 类型:
-
PIGLIN_ADMIRING_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1254 - 说明:
TODO
- 类型:
-
PIGLIN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1255 - 说明:
TODO
- 类型:
-
PIGLIN_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1256 - 说明:
TODO
- 类型:
-
PIGLIN_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1257 - 说明:
TODO
- 类型:
-
PIGLIN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1258 - 说明:
TODO
- 类型:
-
PIGLIN_JEALOUS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1259 - 说明:
TODO
- 类型:
-
PIGLIN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1260 - 说明:
TODO
- 类型:
-
PIGLIN_RETREAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1261 - 说明:
TODO
- 类型:
-
PIGLIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1262 - 说明:
TODO
- 类型:
-
PIGLIN_CONVERTED_TO_ZOMBIFIED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1263 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1264 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1265 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1266 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1267 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1268 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1269 - 说明:
TODO
- 类型:
-
PILLAGER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1270 - 说明:
TODO
- 类型:
-
PILLAGER_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1271 - 说明:
TODO
- 类型:
-
PILLAGER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1272 - 说明:
TODO
- 类型:
-
PILLAGER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1273 - 说明:
TODO
- 类型:
-
PISTON_CONTRACT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1274 - 说明:
TODO
- 类型:
-
PISTON_EXTEND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1275 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_CRIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1276 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_KNOCKBACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1277 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_NODAMAGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1278 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_STRONG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1279 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_SWEEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1280 - 说明:
TODO
- 类型:
-
PLAYER_ATTACK_WEAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1281 - 说明:
TODO
- 类型:
-
PLAYER_BIG_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1282 - 说明:
TODO
- 类型:
-
PLAYER_BREATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1283 - 说明:
TODO
- 类型:
-
PLAYER_BURP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1284 - 说明:
TODO
- 类型:
-
PLAYER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1285 - 说明:
TODO
- 类型:
-
PLAYER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1286 - 说明:
TODO
- 类型:
-
PLAYER_HURT_DROWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1287 - 说明:
TODO
- 类型:
-
PLAYER_HURT_FREEZE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1288 - 说明:
TODO
- 类型:
-
PLAYER_HURT_ON_FIRE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1289 - 说明:
TODO
- 类型:
-
PLAYER_HURT_SWEET_BERRY_BUSH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1290 - 说明:
TODO
- 类型:
-
PLAYER_LEVELUP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1291 - 说明:
TODO
- 类型:
-
PLAYER_SMALL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1292 - 说明:
TODO
- 类型:
-
PLAYER_SPLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1293 - 说明:
TODO
- 类型:
-
PLAYER_SPLASH_HIGH_SPEED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1294 - 说明:
TODO
- 类型:
-
PLAYER_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1295 - 说明:
TODO
- 类型:
-
PLAYER_TELEPORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1296 - 说明:
TODO
- 类型:
-
POLAR_BEAR_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1297 - 说明:
TODO
- 类型:
-
POLAR_BEAR_AMBIENT_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1298 - 说明:
TODO
- 类型:
-
POLAR_BEAR_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1299 - 说明:
TODO
- 类型:
-
POLAR_BEAR_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1300 - 说明:
TODO
- 类型:
-
POLAR_BEAR_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1301 - 说明:
TODO
- 类型:
-
POLAR_BEAR_WARNING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1302 - 说明:
TODO
- 类型:
-
POLISHED_DEEPSLATE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1303 - 说明:
TODO
- 类型:
-
POLISHED_DEEPSLATE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1304 - 说明:
TODO
- 类型:
-
POLISHED_DEEPSLATE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1305 - 说明:
TODO
- 类型:
-
POLISHED_DEEPSLATE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1306 - 说明:
TODO
- 类型:
-
POLISHED_DEEPSLATE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1307 - 说明:
TODO
- 类型:
-
PORTAL_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1308 - 说明:
TODO
- 类型:
-
PORTAL_TRAVEL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1309 - 说明:
TODO
- 类型:
-
PORTAL_TRIGGER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1310 - 说明:
TODO
- 类型:
-
POWDER_SNOW_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1311 - 说明:
TODO
- 类型:
-
POWDER_SNOW_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1312 - 说明:
TODO
- 类型:
-
POWDER_SNOW_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1313 - 说明:
TODO
- 类型:
-
POWDER_SNOW_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1314 - 说明:
TODO
- 类型:
-
POWDER_SNOW_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1315 - 说明:
TODO
- 类型:
-
PUFFER_FISH_BLOW_OUT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1316 - 说明:
TODO
- 类型:
-
PUFFER_FISH_BLOW_UP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1317 - 说明:
TODO
- 类型:
-
PUFFER_FISH_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1318 - 说明:
TODO
- 类型:
-
PUFFER_FISH_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1319 - 说明:
TODO
- 类型:
-
PUFFER_FISH_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1320 - 说明:
TODO
- 类型:
-
PUFFER_FISH_STING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1321 - 说明:
TODO
- 类型:
-
PUMPKIN_CARVE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1322 - 说明:
TODO
- 类型:
-
RABBIT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1323 - 说明:
TODO
- 类型:
-
RABBIT_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1324 - 说明:
TODO
- 类型:
-
RABBIT_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1325 - 说明:
TODO
- 类型:
-
RABBIT_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1326 - 说明:
TODO
- 类型:
-
RABBIT_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1327 - 说明:
TODO
- 类型:
-
RAID_HORN- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1328 - 说明:
TODO
- 类型:
-
RAVAGER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1329 - 说明:
TODO
- 类型:
-
RAVAGER_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1330 - 说明:
TODO
- 类型:
-
RAVAGER_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1331 - 说明:
TODO
- 类型:
-
RAVAGER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1332 - 说明:
TODO
- 类型:
-
RAVAGER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1333 - 说明:
TODO
- 类型:
-
RAVAGER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1334 - 说明:
TODO
- 类型:
-
RAVAGER_STUNNED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1335 - 说明:
TODO
- 类型:
-
RAVAGER_ROAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1336 - 说明:
TODO
- 类型:
-
NETHER_GOLD_ORE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1337 - 说明:
TODO
- 类型:
-
NETHER_GOLD_ORE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1338 - 说明:
TODO
- 类型:
-
NETHER_GOLD_ORE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1339 - 说明:
TODO
- 类型:
-
NETHER_GOLD_ORE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1340 - 说明:
TODO
- 类型:
-
NETHER_GOLD_ORE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1341 - 说明:
TODO
- 类型:
-
NETHER_ORE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1342 - 说明:
TODO
- 类型:
-
NETHER_ORE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1343 - 说明:
TODO
- 类型:
-
NETHER_ORE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1344 - 说明:
TODO
- 类型:
-
NETHER_ORE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1345 - 说明:
TODO
- 类型:
-
NETHER_ORE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1346 - 说明:
TODO
- 类型:
-
REDSTONE_TORCH_BURNOUT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1347 - 说明:
TODO
- 类型:
-
RESIN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1348 - 说明:
TODO
- 类型:
-
RESIN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1349 - 说明:
TODO
- 类型:
-
RESIN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1350 - 说明:
TODO
- 类型:
-
RESIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1351 - 说明:
TODO
- 类型:
-
RESIN_BRICKS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1352 - 说明:
TODO
- 类型:
-
RESIN_BRICKS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1353 - 说明:
TODO
- 类型:
-
RESIN_BRICKS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1354 - 说明:
TODO
- 类型:
-
RESIN_BRICKS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1355 - 说明:
TODO
- 类型:
-
RESIN_BRICKS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1356 - 说明:
TODO
- 类型:
-
RESPAWN_ANCHOR_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1357 - 说明:
TODO
- 类型:
-
RESPAWN_ANCHOR_CHARGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1358 - 说明:
TODO
- 类型:
-
RESPAWN_ANCHOR_DEPLETE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1359 - 说明:
TODO
- 类型:
-
RESPAWN_ANCHOR_SET_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1360 - 说明:
TODO
- 类型:
-
ROOTED_DIRT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1361 - 说明:
TODO
- 类型:
-
ROOTED_DIRT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1362 - 说明:
TODO
- 类型:
-
ROOTED_DIRT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1363 - 说明:
TODO
- 类型:
-
ROOTED_DIRT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1364 - 说明:
TODO
- 类型:
-
ROOTED_DIRT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1365 - 说明:
TODO
- 类型:
-
SALMON_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1366 - 说明:
TODO
- 类型:
-
SALMON_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1367 - 说明:
TODO
- 类型:
-
SALMON_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1368 - 说明:
TODO
- 类型:
-
SALMON_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1369 - 说明:
TODO
- 类型:
-
SAND_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1370 - 说明:
TODO
- 类型:
-
SAND_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1371 - 说明:
TODO
- 类型:
-
SAND_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1372 - 说明:
TODO
- 类型:
-
SAND_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1373 - 说明:
TODO
- 类型:
-
SAND_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1374 - 说明:
TODO
- 类型:
-
SAND_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1375 - 说明:
TODO
- 类型:
-
SCAFFOLDING_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1376 - 说明:
TODO
- 类型:
-
SCAFFOLDING_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1377 - 说明:
TODO
- 类型:
-
SCAFFOLDING_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1378 - 说明:
TODO
- 类型:
-
SCAFFOLDING_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1379 - 说明:
TODO
- 类型:
-
SCAFFOLDING_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1380 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_SPREAD- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1381 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_CHARGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1382 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1383 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1384 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1385 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1386 - 说明:
TODO
- 类型:
-
SCULK_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1387 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_BLOOM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1388 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1389 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1390 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1391 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1392 - 说明:
TODO
- 类型:
-
SCULK_CATALYST_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1393 - 说明:
TODO
- 类型:
-
SCULK_CLICKING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1394 - 说明:
TODO
- 类型:
-
SCULK_CLICKING_STOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1395 - 说明:
TODO
- 类型:
-
SCULK_SENSOR_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1396 - 说明:
TODO
- 类型:
-
SCULK_SENSOR_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1397 - 说明:
TODO
- 类型:
-
SCULK_SENSOR_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1398 - 说明:
TODO
- 类型:
-
SCULK_SENSOR_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1399 - 说明:
TODO
- 类型:
-
SCULK_SENSOR_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1400 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1401 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1402 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1403 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1404 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_SHRIEK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1405 - 说明:
TODO
- 类型:
-
SCULK_SHRIEKER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1406 - 说明:
TODO
- 类型:
-
SCULK_VEIN_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1407 - 说明:
TODO
- 类型:
-
SCULK_VEIN_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1408 - 说明:
TODO
- 类型:
-
SCULK_VEIN_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1409 - 说明:
TODO
- 类型:
-
SCULK_VEIN_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1410 - 说明:
TODO
- 类型:
-
SCULK_VEIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1411 - 说明:
TODO
- 类型:
-
SHEEP_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1412 - 说明:
TODO
- 类型:
-
SHEEP_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1413 - 说明:
TODO
- 类型:
-
SHEEP_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1414 - 说明:
TODO
- 类型:
-
SHEEP_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1415 - 说明:
TODO
- 类型:
-
SHEEP_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1416 - 说明:
TODO
- 类型:
-
SHEARS_SNIP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1417 - 说明:
TODO
- 类型:
-
SHELF_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1418 - 说明:
TODO
- 类型:
-
SHELF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1419 - 说明:
TODO
- 类型:
-
SHELF_DEACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1420 - 说明:
TODO
- 类型:
-
SHELF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1421 - 说明:
TODO
- 类型:
-
SHELF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1422 - 说明:
TODO
- 类型:
-
SHELF_MULTI_SWAP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1423 - 说明:
TODO
- 类型:
-
SHELF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1424 - 说明:
TODO
- 类型:
-
SHELF_PLACE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1425 - 说明:
TODO
- 类型:
-
SHELF_SINGLE_SWAP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1426 - 说明:
TODO
- 类型:
-
SHELF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1427 - 说明:
TODO
- 类型:
-
SHELF_TAKE_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1428 - 说明:
TODO
- 类型:
-
SHIELD_BLOCK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1429 - 说明:
TODO
- 类型:
-
SHIELD_BREAK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1430 - 说明:
TODO
- 类型:
-
SHROOMLIGHT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1431 - 说明:
TODO
- 类型:
-
SHROOMLIGHT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1432 - 说明:
TODO
- 类型:
-
SHROOMLIGHT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1433 - 说明:
TODO
- 类型:
-
SHROOMLIGHT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1434 - 说明:
TODO
- 类型:
-
SHROOMLIGHT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1435 - 说明:
TODO
- 类型:
-
SHOVEL_FLATTEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1436 - 说明:
TODO
- 类型:
-
SHULKER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1437 - 说明:
TODO
- 类型:
-
SHULKER_BOX_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1438 - 说明:
TODO
- 类型:
-
SHULKER_BOX_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1439 - 说明:
TODO
- 类型:
-
SHULKER_BULLET_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1440 - 说明:
TODO
- 类型:
-
SHULKER_BULLET_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1441 - 说明:
TODO
- 类型:
-
SHULKER_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1442 - 说明:
TODO
- 类型:
-
SHULKER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1443 - 说明:
TODO
- 类型:
-
SHULKER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1444 - 说明:
TODO
- 类型:
-
SHULKER_HURT_CLOSED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1445 - 说明:
TODO
- 类型:
-
SHULKER_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1446 - 说明:
TODO
- 类型:
-
SHULKER_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1447 - 说明:
TODO
- 类型:
-
SHULKER_TELEPORT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1448 - 说明:
TODO
- 类型:
-
SILVERFISH_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1449 - 说明:
TODO
- 类型:
-
SILVERFISH_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1450 - 说明:
TODO
- 类型:
-
SILVERFISH_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1451 - 说明:
TODO
- 类型:
-
SILVERFISH_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1452 - 说明:
TODO
- 类型:
-
SKELETON_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1453 - 说明:
TODO
- 类型:
-
SKELETON_CONVERTED_TO_STRAY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1454 - 说明:
TODO
- 类型:
-
SKELETON_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1455 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1456 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1457 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1458 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1459 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_AMBIENT_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1460 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_GALLOP_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1461 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_JUMP_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1462 - 说明:
TODO
- 类型:
-
SKELETON_HORSE_STEP_WATER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1463 - 说明:
TODO
- 类型:
-
SKELETON_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1464 - 说明:
TODO
- 类型:
-
SKELETON_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1465 - 说明:
TODO
- 类型:
-
SKELETON_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1466 - 说明:
TODO
- 类型:
-
SLIME_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1467 - 说明:
TODO
- 类型:
-
SLIME_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1468 - 说明:
TODO
- 类型:
-
SLIME_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1469 - 说明:
TODO
- 类型:
-
SLIME_JUMP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1470 - 说明:
TODO
- 类型:
-
SLIME_SQUISH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1471 - 说明:
TODO
- 类型:
-
SLIME_BLOCK_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1472 - 说明:
TODO
- 类型:
-
SLIME_BLOCK_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1473 - 说明:
TODO
- 类型:
-
SLIME_BLOCK_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1474 - 说明:
TODO
- 类型:
-
SLIME_BLOCK_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1475 - 说明:
TODO
- 类型:
-
SLIME_BLOCK_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1476 - 说明:
TODO
- 类型:
-
SMALL_AMETHYST_BUD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1477 - 说明:
TODO
- 类型:
-
SMALL_AMETHYST_BUD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1478 - 说明:
TODO
- 类型:
-
SMALL_DRIPLEAF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1479 - 说明:
TODO
- 类型:
-
SMALL_DRIPLEAF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1480 - 说明:
TODO
- 类型:
-
SMALL_DRIPLEAF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1481 - 说明:
TODO
- 类型:
-
SMALL_DRIPLEAF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1482 - 说明:
TODO
- 类型:
-
SMALL_DRIPLEAF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1483 - 说明:
TODO
- 类型:
-
SOUL_SAND_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1484 - 说明:
TODO
- 类型:
-
SOUL_SAND_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1485 - 说明:
TODO
- 类型:
-
SOUL_SAND_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1486 - 说明:
TODO
- 类型:
-
SOUL_SAND_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1487 - 说明:
TODO
- 类型:
-
SOUL_SAND_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1488 - 说明:
TODO
- 类型:
-
SOUL_SOIL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1489 - 说明:
TODO
- 类型:
-
SOUL_SOIL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1490 - 说明:
TODO
- 类型:
-
SOUL_SOIL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1491 - 说明:
TODO
- 类型:
-
SOUL_SOIL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1492 - 说明:
TODO
- 类型:
-
SOUL_SOIL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1493 - 说明:
TODO
- 类型:
-
SOUL_ESCAPE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1494 - 说明:
TODO
- 类型:
-
SPAWNER_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1495 - 说明:
TODO
- 类型:
-
SPAWNER_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1496 - 说明:
TODO
- 类型:
-
SPAWNER_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1497 - 说明:
TODO
- 类型:
-
SPAWNER_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1498 - 说明:
TODO
- 类型:
-
SPAWNER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1499 - 说明:
TODO
- 类型:
-
SPEAR_USE- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1500 - 说明:
TODO
- 类型:
-
SPEAR_HIT- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1501 - 说明:
TODO
- 类型:
-
SPEAR_ATTACK- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1502 - 说明:
TODO
- 类型:
-
SPEAR_WOOD_USE- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1503 - 说明:
TODO
- 类型:
-
SPEAR_WOOD_HIT- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1504 - 说明:
TODO
- 类型:
-
SPEAR_WOOD_ATTACK- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1505 - 说明:
TODO
- 类型:
-
SPORE_BLOSSOM_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1506 - 说明:
TODO
- 类型:
-
SPORE_BLOSSOM_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1507 - 说明:
TODO
- 类型:
-
SPORE_BLOSSOM_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1508 - 说明:
TODO
- 类型:
-
SPORE_BLOSSOM_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1509 - 说明:
TODO
- 类型:
-
SPORE_BLOSSOM_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1510 - 说明:
TODO
- 类型:
-
STRIDER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1511 - 说明:
TODO
- 类型:
-
STRIDER_HAPPY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1512 - 说明:
TODO
- 类型:
-
STRIDER_RETREAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1513 - 说明:
TODO
- 类型:
-
STRIDER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1514 - 说明:
TODO
- 类型:
-
STRIDER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1515 - 说明:
TODO
- 类型:
-
STRIDER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1516 - 说明:
TODO
- 类型:
-
STRIDER_STEP_LAVA- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1517 - 说明:
TODO
- 类型:
-
STRIDER_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1518 - 说明:
TODO
- 类型:
-
STRIDER_SADDLE- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1519 - 说明:
TODO
- 类型:
-
SLIME_DEATH_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1520 - 说明:
TODO
- 类型:
-
SLIME_HURT_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1521 - 说明:
TODO
- 类型:
-
SLIME_JUMP_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1522 - 说明:
TODO
- 类型:
-
SLIME_SQUISH_SMALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1523 - 说明:
TODO
- 类型:
-
SMITHING_TABLE_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1524 - 说明:
TODO
- 类型:
-
SMOKER_SMOKE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1525 - 说明:
TODO
- 类型:
-
SNIFFER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1526 - 说明:
TODO
- 类型:
-
SNIFFER_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1527 - 说明:
TODO
- 类型:
-
SNIFFER_IDLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1528 - 说明:
TODO
- 类型:
-
SNIFFER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1529 - 说明:
TODO
- 类型:
-
SNIFFER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1530 - 说明:
TODO
- 类型:
-
SNIFFER_DROP_SEED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1531 - 说明:
TODO
- 类型:
-
SNIFFER_SCENTING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1532 - 说明:
TODO
- 类型:
-
SNIFFER_SNIFFING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1533 - 说明:
TODO
- 类型:
-
SNIFFER_SEARCHING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1534 - 说明:
TODO
- 类型:
-
SNIFFER_DIGGING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1535 - 说明:
TODO
- 类型:
-
SNIFFER_DIGGING_STOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1536 - 说明:
TODO
- 类型:
-
SNIFFER_HAPPY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1537 - 说明:
TODO
- 类型:
-
SNIFFER_EGG_PLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1538 - 说明:
TODO
- 类型:
-
SNIFFER_EGG_CRACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1539 - 说明:
TODO
- 类型:
-
SNIFFER_EGG_HATCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1540 - 说明:
TODO
- 类型:
-
SNOWBALL_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1541 - 说明:
TODO
- 类型:
-
SNOW_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1542 - 说明:
TODO
- 类型:
-
SNOW_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1543 - 说明:
TODO
- 类型:
-
SNOW_GOLEM_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1544 - 说明:
TODO
- 类型:
-
SNOW_GOLEM_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1545 - 说明:
TODO
- 类型:
-
SNOW_GOLEM_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1546 - 说明:
TODO
- 类型:
-
SNOW_GOLEM_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1547 - 说明:
TODO
- 类型:
-
SNOW_GOLEM_SHEAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1548 - 说明:
TODO
- 类型:
-
SNOW_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1549 - 说明:
TODO
- 类型:
-
SNOW_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1550 - 说明:
TODO
- 类型:
-
SNOW_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1551 - 说明:
TODO
- 类型:
-
SPIDER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1552 - 说明:
TODO
- 类型:
-
SPIDER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1553 - 说明:
TODO
- 类型:
-
SPIDER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1554 - 说明:
TODO
- 类型:
-
SPIDER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1555 - 说明:
TODO
- 类型:
-
SPLASH_POTION_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1556 - 说明:
TODO
- 类型:
-
SPLASH_POTION_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1557 - 说明:
TODO
- 类型:
-
SPONGE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1558 - 说明:
TODO
- 类型:
-
SPONGE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1559 - 说明:
TODO
- 类型:
-
SPONGE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1560 - 说明:
TODO
- 类型:
-
SPONGE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1561 - 说明:
TODO
- 类型:
-
SPONGE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1562 - 说明:
TODO
- 类型:
-
SPONGE_ABSORB- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1563 - 说明:
TODO
- 类型:
-
SPYGLASS_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1564 - 说明:
TODO
- 类型:
-
SPYGLASS_STOP_USING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1565 - 说明:
TODO
- 类型:
-
SQUID_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1566 - 说明:
TODO
- 类型:
-
SQUID_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1567 - 说明:
TODO
- 类型:
-
SQUID_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1568 - 说明:
TODO
- 类型:
-
SQUID_SQUIRT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1569 - 说明:
TODO
- 类型:
-
STONE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1570 - 说明:
TODO
- 类型:
-
STONE_BUTTON_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1571 - 说明:
TODO
- 类型:
-
STONE_BUTTON_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1572 - 说明:
TODO
- 类型:
-
STONE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1573 - 说明:
TODO
- 类型:
-
STONE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1574 - 说明:
TODO
- 类型:
-
STONE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1575 - 说明:
TODO
- 类型:
-
STONE_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1576 - 说明:
TODO
- 类型:
-
STONE_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1577 - 说明:
TODO
- 类型:
-
STONE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1578 - 说明:
TODO
- 类型:
-
STRAY_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1579 - 说明:
TODO
- 类型:
-
STRAY_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1580 - 说明:
TODO
- 类型:
-
STRAY_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1581 - 说明:
TODO
- 类型:
-
STRAY_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1582 - 说明:
TODO
- 类型:
-
SWEET_BERRY_BUSH_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1583 - 说明:
TODO
- 类型:
-
SWEET_BERRY_BUSH_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1584 - 说明:
TODO
- 类型:
-
SWEET_BERRY_BUSH_PICK_BERRIES- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1585 - 说明:
TODO
- 类型:
-
TADPOLE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1586 - 说明:
TODO
- 类型:
-
TADPOLE_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1587 - 说明:
TODO
- 类型:
-
TADPOLE_GROW_UP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1588 - 说明:
TODO
- 类型:
-
TADPOLE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1589 - 说明:
TODO
- 类型:
-
THORNS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1590 - 说明:
TODO
- 类型:
-
TNT_PRIMED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1591 - 说明:
TODO
- 类型:
-
TOTEM_USE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1592 - 说明:
TODO
- 类型:
-
TRIDENT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1593 - 说明:
TODO
- 类型:
-
TRIDENT_HIT_GROUND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1594 - 说明:
TODO
- 类型:
-
TRIDENT_RETURN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1595 - 说明:
TODO
- 类型:
-
TRIDENT_RIPTIDE_1- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1596 - 说明:
TODO
- 类型:
-
TRIDENT_RIPTIDE_2- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1597 - 说明:
TODO
- 类型:
-
TRIDENT_RIPTIDE_3- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1598 - 说明:
TODO
- 类型:
-
TRIDENT_THROW- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1599 - 说明:
TODO
- 类型:
-
TRIDENT_THUNDER- 类型:
Holder<SoundEvent> - 修饰符:
public static final - 源码定位:
L1600 - 说明:
TODO
- 类型:
-
TRIPWIRE_ATTACH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1601 - 说明:
TODO
- 类型:
-
TRIPWIRE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1602 - 说明:
TODO
- 类型:
-
TRIPWIRE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1603 - 说明:
TODO
- 类型:
-
TRIPWIRE_DETACH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1604 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1605 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1606 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_FLOP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1607 - 说明:
TODO
- 类型:
-
TROPICAL_FISH_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1608 - 说明:
TODO
- 类型:
-
TUFF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1609 - 说明:
TODO
- 类型:
-
TUFF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1610 - 说明:
TODO
- 类型:
-
TUFF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1611 - 说明:
TODO
- 类型:
-
TUFF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1612 - 说明:
TODO
- 类型:
-
TUFF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1613 - 说明:
TODO
- 类型:
-
TUFF_BRICKS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1614 - 说明:
TODO
- 类型:
-
TUFF_BRICKS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1615 - 说明:
TODO
- 类型:
-
TUFF_BRICKS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1616 - 说明:
TODO
- 类型:
-
TUFF_BRICKS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1617 - 说明:
TODO
- 类型:
-
TUFF_BRICKS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1618 - 说明:
TODO
- 类型:
-
POLISHED_TUFF_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1619 - 说明:
TODO
- 类型:
-
POLISHED_TUFF_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1620 - 说明:
TODO
- 类型:
-
POLISHED_TUFF_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1621 - 说明:
TODO
- 类型:
-
POLISHED_TUFF_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1622 - 说明:
TODO
- 类型:
-
POLISHED_TUFF_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1623 - 说明:
TODO
- 类型:
-
TURTLE_AMBIENT_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1624 - 说明:
TODO
- 类型:
-
TURTLE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1625 - 说明:
TODO
- 类型:
-
TURTLE_DEATH_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1626 - 说明:
TODO
- 类型:
-
TURTLE_EGG_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1627 - 说明:
TODO
- 类型:
-
TURTLE_EGG_CRACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1628 - 说明:
TODO
- 类型:
-
TURTLE_EGG_HATCH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1629 - 说明:
TODO
- 类型:
-
TURTLE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1630 - 说明:
TODO
- 类型:
-
TURTLE_HURT_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1631 - 说明:
TODO
- 类型:
-
TURTLE_LAY_EGG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1632 - 说明:
TODO
- 类型:
-
TURTLE_SHAMBLE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1633 - 说明:
TODO
- 类型:
-
TURTLE_SHAMBLE_BABY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1634 - 说明:
TODO
- 类型:
-
TURTLE_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1635 - 说明:
TODO
- 类型:
-
UI_BUTTON_CLICK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1636 - 说明:
TODO
- 类型:
-
UI_LOOM_SELECT_PATTERN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1637 - 说明:
TODO
- 类型:
-
UI_LOOM_TAKE_RESULT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1638 - 说明:
TODO
- 类型:
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1639 - 说明:
TODO
- 类型:
-
UI_STONECUTTER_TAKE_RESULT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1640 - 说明:
TODO
- 类型:
-
UI_STONECUTTER_SELECT_RECIPE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1641 - 说明:
TODO
- 类型:
-
UI_TOAST_CHALLENGE_COMPLETE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1642 - 说明:
TODO
- 类型:
-
UI_TOAST_IN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1643 - 说明:
TODO
- 类型:
-
UI_TOAST_OUT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1644 - 说明:
TODO
- 类型:
-
VAULT_ACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1645 - 说明:
TODO
- 类型:
-
VAULT_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1646 - 说明:
TODO
- 类型:
-
VAULT_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1647 - 说明:
TODO
- 类型:
-
VAULT_CLOSE_SHUTTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1648 - 说明:
TODO
- 类型:
-
VAULT_DEACTIVATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1649 - 说明:
TODO
- 类型:
-
VAULT_EJECT_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1650 - 说明:
TODO
- 类型:
-
VAULT_REJECT_REWARDED_PLAYER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1651 - 说明:
TODO
- 类型:
-
VAULT_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1652 - 说明:
TODO
- 类型:
-
VAULT_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1653 - 说明:
TODO
- 类型:
-
VAULT_INSERT_ITEM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1654 - 说明:
TODO
- 类型:
-
VAULT_INSERT_ITEM_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1655 - 说明:
TODO
- 类型:
-
VAULT_OPEN_SHUTTER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1656 - 说明:
TODO
- 类型:
-
VAULT_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1657 - 说明:
TODO
- 类型:
-
VAULT_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1658 - 说明:
TODO
- 类型:
-
VEX_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1659 - 说明:
TODO
- 类型:
-
VEX_CHARGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1660 - 说明:
TODO
- 类型:
-
VEX_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1661 - 说明:
TODO
- 类型:
-
VEX_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1662 - 说明:
TODO
- 类型:
-
VILLAGER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1663 - 说明:
TODO
- 类型:
-
VILLAGER_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1664 - 说明:
TODO
- 类型:
-
VILLAGER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1665 - 说明:
TODO
- 类型:
-
VILLAGER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1666 - 说明:
TODO
- 类型:
-
VILLAGER_NO- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1667 - 说明:
TODO
- 类型:
-
VILLAGER_TRADE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1668 - 说明:
TODO
- 类型:
-
VILLAGER_YES- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1669 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_ARMORER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1670 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_BUTCHER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1671 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_CARTOGRAPHER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1672 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_CLERIC- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1673 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_FARMER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1674 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_FISHERMAN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1675 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_FLETCHER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1676 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_LEATHERWORKER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1677 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_LIBRARIAN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1678 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_MASON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1679 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_SHEPHERD- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1680 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_TOOLSMITH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1681 - 说明:
TODO
- 类型:
-
VILLAGER_WORK_WEAPONSMITH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1682 - 说明:
TODO
- 类型:
-
VINDICATOR_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1683 - 说明:
TODO
- 类型:
-
VINDICATOR_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1684 - 说明:
TODO
- 类型:
-
VINDICATOR_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1685 - 说明:
TODO
- 类型:
-
VINDICATOR_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1686 - 说明:
TODO
- 类型:
-
VINE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1687 - 说明:
TODO
- 类型:
-
VINE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1688 - 说明:
TODO
- 类型:
-
VINE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1689 - 说明:
TODO
- 类型:
-
VINE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1690 - 说明:
TODO
- 类型:
-
VINE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1691 - 说明:
TODO
- 类型:
-
LILY_PAD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1692 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1693 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1694 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_DISAPPEARED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1695 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_DRINK_MILK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1696 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_DRINK_POTION- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1697 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1698 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_NO- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1699 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_REAPPEARED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1700 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_TRADE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1701 - 说明:
TODO
- 类型:
-
WANDERING_TRADER_YES- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1702 - 说明:
TODO
- 类型:
-
WARDEN_AGITATED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1703 - 说明:
TODO
- 类型:
-
WARDEN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1704 - 说明:
TODO
- 类型:
-
WARDEN_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1705 - 说明:
TODO
- 类型:
-
WARDEN_ATTACK_IMPACT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1706 - 说明:
TODO
- 类型:
-
WARDEN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1707 - 说明:
TODO
- 类型:
-
WARDEN_DIG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1708 - 说明:
TODO
- 类型:
-
WARDEN_EMERGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1709 - 说明:
TODO
- 类型:
-
WARDEN_HEARTBEAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1710 - 说明:
TODO
- 类型:
-
WARDEN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1711 - 说明:
TODO
- 类型:
-
WARDEN_LISTENING- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1712 - 说明:
TODO
- 类型:
-
WARDEN_LISTENING_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1713 - 说明:
TODO
- 类型:
-
WARDEN_NEARBY_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1714 - 说明:
TODO
- 类型:
-
WARDEN_NEARBY_CLOSER- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1715 - 说明:
TODO
- 类型:
-
WARDEN_NEARBY_CLOSEST- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1716 - 说明:
TODO
- 类型:
-
WARDEN_ROAR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1717 - 说明:
TODO
- 类型:
-
WARDEN_SNIFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1718 - 说明:
TODO
- 类型:
-
WARDEN_SONIC_BOOM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1719 - 说明:
TODO
- 类型:
-
WARDEN_SONIC_CHARGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1720 - 说明:
TODO
- 类型:
-
WARDEN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1721 - 说明:
TODO
- 类型:
-
WARDEN_TENDRIL_CLICKS- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1722 - 说明:
TODO
- 类型:
-
WAXED_HANGING_SIGN_INTERACT_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1723 - 说明:
TODO
- 类型:
-
WAXED_SIGN_INTERACT_FAIL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1724 - 说明:
TODO
- 类型:
-
WATER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1725 - 说明:
TODO
- 类型:
-
WEATHER_END_FLASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1726 - 说明:
TODO
- 类型:
-
WEATHER_RAIN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1727 - 说明:
TODO
- 类型:
-
WEATHER_RAIN_ABOVE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1728 - 说明:
TODO
- 类型:
-
WET_GRASS_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1729 - 说明:
TODO
- 类型:
-
WET_GRASS_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1730 - 说明:
TODO
- 类型:
-
WET_GRASS_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1731 - 说明:
TODO
- 类型:
-
WET_GRASS_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1732 - 说明:
TODO
- 类型:
-
WET_GRASS_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1733 - 说明:
TODO
- 类型:
-
WET_SPONGE_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1734 - 说明:
TODO
- 类型:
-
WET_SPONGE_DRIES- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1735 - 说明:
TODO
- 类型:
-
WET_SPONGE_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1736 - 说明:
TODO
- 类型:
-
WET_SPONGE_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1737 - 说明:
TODO
- 类型:
-
WET_SPONGE_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1738 - 说明:
TODO
- 类型:
-
WET_SPONGE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1739 - 说明:
TODO
- 类型:
-
WIND_CHARGE_BURST- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1740 - 说明:
TODO
- 类型:
-
WIND_CHARGE_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1741 - 说明:
TODO
- 类型:
-
WITCH_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1742 - 说明:
TODO
- 类型:
-
WITCH_CELEBRATE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1743 - 说明:
TODO
- 类型:
-
WITCH_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1744 - 说明:
TODO
- 类型:
-
WITCH_DRINK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1745 - 说明:
TODO
- 类型:
-
WITCH_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1746 - 说明:
TODO
- 类型:
-
WITCH_THROW- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1747 - 说明:
TODO
- 类型:
-
WITHER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1748 - 说明:
TODO
- 类型:
-
WITHER_BREAK_BLOCK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1749 - 说明:
TODO
- 类型:
-
WITHER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1750 - 说明:
TODO
- 类型:
-
WITHER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1751 - 说明:
TODO
- 类型:
-
WITHER_SHOOT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1752 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1753 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1754 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1755 - 说明:
TODO
- 类型:
-
WITHER_SKELETON_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1756 - 说明:
TODO
- 类型:
-
WITHER_SPAWN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1757 - 说明:
TODO
- 类型:
-
WOLF_ARMOR_BREAK- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1758 - 说明:
TODO
- 类型:
-
WOLF_AMBIENT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1759 - 说明:
TODO
- 类型:
-
WOLF_ARMOR_CRACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1760 - 说明:
TODO
- 类型:
-
WOLF_ARMOR_DAMAGE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1761 - 说明:
TODO
- 类型:
-
WOLF_ARMOR_REPAIR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1762 - 说明:
TODO
- 类型:
-
WOLF_DEATH_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1763 - 说明:
TODO
- 类型:
-
WOLF_GROWL_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1764 - 说明:
TODO
- 类型:
-
WOLF_HURT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1765 - 说明:
TODO
- 类型:
-
WOLF_PANT_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1766 - 说明:
TODO
- 类型:
-
WOLF_SHAKE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1767 - 说明:
TODO
- 类型:
-
WOLF_STEP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1768 - 说明:
TODO
- 类型:
-
WOLF_STEP_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1769 - 说明:
TODO
- 类型:
-
WOLF_WHINE_BABY- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1770 - 说明:
TODO
- 类型:
-
WOLF_SOUNDS- 类型:
Map<WolfSoundVariants.SoundSet,WolfSoundVariant> - 修饰符:
public static final - 源码定位:
L1771 - 说明:
TODO
- 类型:
-
WOODEN_DOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1772 - 说明:
TODO
- 类型:
-
WOODEN_DOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1773 - 说明:
TODO
- 类型:
-
WOODEN_TRAPDOOR_CLOSE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1774 - 说明:
TODO
- 类型:
-
WOODEN_TRAPDOOR_OPEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1775 - 说明:
TODO
- 类型:
-
WOODEN_BUTTON_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1776 - 说明:
TODO
- 类型:
-
WOODEN_BUTTON_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1777 - 说明:
TODO
- 类型:
-
WOODEN_PRESSURE_PLATE_CLICK_OFF- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1778 - 说明:
TODO
- 类型:
-
WOODEN_PRESSURE_PLATE_CLICK_ON- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1779 - 说明:
TODO
- 类型:
-
WOOD_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1780 - 说明:
TODO
- 类型:
-
WOOD_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1781 - 说明:
TODO
- 类型:
-
WOOD_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1782 - 说明:
TODO
- 类型:
-
WOOD_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1783 - 说明:
TODO
- 类型:
-
WOOD_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1784 - 说明:
TODO
- 类型:
-
WOOL_BREAK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1785 - 说明:
TODO
- 类型:
-
WOOL_FALL- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1786 - 说明:
TODO
- 类型:
-
WOOL_HIT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1787 - 说明:
TODO
- 类型:
-
WOOL_PLACE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1788 - 说明:
TODO
- 类型:
-
WOOL_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1789 - 说明:
TODO
- 类型:
-
ZOGLIN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1790 - 说明:
TODO
- 类型:
-
ZOGLIN_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1791 - 说明:
TODO
- 类型:
-
ZOGLIN_ATTACK- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1792 - 说明:
TODO
- 类型:
-
ZOGLIN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1793 - 说明:
TODO
- 类型:
-
ZOGLIN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1794 - 说明:
TODO
- 类型:
-
ZOGLIN_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1795 - 说明:
TODO
- 类型:
-
ZOMBIE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1796 - 说明:
TODO
- 类型:
-
ZOMBIE_ATTACK_WOODEN_DOOR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1797 - 说明:
TODO
- 类型:
-
ZOMBIE_ATTACK_IRON_DOOR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1798 - 说明:
TODO
- 类型:
-
ZOMBIE_BREAK_WOODEN_DOOR- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1799 - 说明:
TODO
- 类型:
-
ZOMBIE_CONVERTED_TO_DROWNED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1800 - 说明:
TODO
- 类型:
-
ZOMBIE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1801 - 说明:
TODO
- 类型:
-
ZOMBIE_DESTROY_EGG- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1802 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1803 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1804 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1805 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1806 - 说明:
TODO
- 类型:
-
ZOMBIE_HORSE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1807 - 说明:
TODO
- 类型:
-
ZOMBIE_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1808 - 说明:
TODO
- 类型:
-
ZOMBIE_INFECT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1809 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1810 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_AMBIENT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1811 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DASH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1812 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DASH_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1813 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DASH_READY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1814 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DASH_READY_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1815 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1816 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_DEATH_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1817 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_EAT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1818 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1819 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_HURT_ON_LAND- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1820 - 说明:
TODO
- 类型:
-
ZOMBIE_NAUTILUS_SWIM- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1821 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1822 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_ANGRY- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1823 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1824 - 说明:
TODO
- 类型:
-
ZOMBIFIED_PIGLIN_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1825 - 说明:
TODO
- 类型:
-
ZOMBIE_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1826 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_AMBIENT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1827 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_CONVERTED- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1828 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_CURE- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1829 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_DEATH- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1830 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_HURT- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1831 - 说明:
TODO
- 类型:
-
ZOMBIE_VILLAGER_STEP- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1832 - 说明:
TODO
- 类型:
-
APPLY_EFFECT_BAD_OMEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1833 - 说明:
TODO
- 类型:
-
APPLY_EFFECT_TRIAL_OMEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1834 - 说明:
TODO
- 类型:
-
APPLY_EFFECT_RAID_OMEN- 类型:
SoundEvent - 修饰符:
public static final - 源码定位:
L1835 - 说明:
TODO
- 类型:
-
SADDLE_UNEQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1836 - 说明:
TODO
- 类型:
-
NAUTILUS_SADDLE_UNDERWATER_EQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1837 - 说明:
TODO
- 类型:
-
NAUTILUS_SADDLE_EQUIP- 类型:
Holder.Reference<SoundEvent> - 修饰符:
public static final - 源码定位:
L1838 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
private static Holder<SoundEvent> register(Identifier id, Identifier soundId, float range) @ L1840
- 方法名:register
- 源码定位:L1840
- 返回类型:Holder
- 修饰符:private static
参数:
- id: Identifier
- soundId: Identifier
- range: float
说明:
TODO
private static SoundEvent register(String id) @ L1844
- 方法名:register
- 源码定位:L1844
- 返回类型:SoundEvent
- 修饰符:private static
参数:
- id: String
说明:
TODO
private static SoundEvent register(Identifier id) @ L1848
- 方法名:register
- 源码定位:L1848
- 返回类型:SoundEvent
- 修饰符:private static
参数:
- id: Identifier
说明:
TODO
private static Holder.Reference<SoundEvent> registerForHolder(String id) @ L1852
- 方法名:registerForHolder
- 源码定位:L1852
- 返回类型:Holder.Reference
- 修饰符:private static
参数:
- id: String
说明:
TODO
private static Holder.Reference<SoundEvent> registerForHolder(Identifier id) @ L1856
- 方法名:registerForHolder
- 源码定位:L1856
- 返回类型:Holder.Reference
- 修饰符:private static
参数:
- id: Identifier
说明:
TODO
private static SoundEvent register(Identifier id, Identifier soundId) @ L1860
- 方法名:register
- 源码定位:L1860
- 返回类型:SoundEvent
- 修饰符:private static
参数:
- id: Identifier
- soundId: Identifier
说明:
TODO
private static Holder.Reference<SoundEvent> registerForHolder(Identifier id, Identifier soundId) @ L1864
- 方法名:registerForHolder
- 源码定位:L1864
- 返回类型:Holder.Reference
- 修饰符:private static
参数:
- id: Identifier
- soundId: Identifier
说明:
TODO
private static ImmutableList<Holder.Reference<SoundEvent>> registerGoatHornSoundVariants() @ L1868
- 方法名:registerGoatHornSoundVariants
- 源码定位:L1868
- 返回类型:ImmutableList<Holder.Reference
> - 修饰符:private static
参数:
- 无
说明:
TODO
private static Map<WolfSoundVariants.SoundSet,WolfSoundVariant> registerWolfSoundVariants() @ L1872
- 方法名:registerWolfSoundVariants
- 源码定位:L1872
- 返回类型:Map<WolfSoundVariants.SoundSet,WolfSoundVariant>
- 修饰符:private static
参数:
- 无
说明:
TODO
private static Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant> registerChickenSoundVariants() @ L1897
- 方法名:registerChickenSoundVariants
- 源码定位:L1897
- 返回类型:Map<ChickenSoundVariants.SoundSet,ChickenSoundVariant>
- 修饰符:private static
参数:
- 无
说明:
TODO
private static Map<CowSoundVariants.SoundSet,CowSoundVariant> registerCowSoundVariants() @ L1919
- 方法名:registerCowSoundVariants
- 源码定位:L1919
- 返回类型:Map<CowSoundVariants.SoundSet,CowSoundVariant>
- 修饰符:private static
参数:
- 无
说明:
TODO
private static Map<PigSoundVariants.SoundSet,PigSoundVariant> registerPigSoundVariants() @ L1937
- 方法名:registerPigSoundVariants
- 源码定位:L1937
- 返回类型:Map<PigSoundVariants.SoundSet,PigSoundVariant>
- 修饰符:private static
参数:
- 无
说明:
TODO
private static Map<CatSoundVariants.SoundSet,CatSoundVariant> registerCatSoundVariants() @ L1960
- 方法名:registerCatSoundVariants
- 源码定位:L1960
- 返回类型:Map<CatSoundVariants.SoundSet,CatSoundVariant>
- 修饰符:private static
参数:
- 无
说明:
TODO
代码
public class SoundEvents {
public static final SoundEvent ALLAY_AMBIENT_WITH_ITEM = register("entity.allay.ambient_with_item");
public static final SoundEvent ALLAY_AMBIENT_WITHOUT_ITEM = register("entity.allay.ambient_without_item");
public static final SoundEvent ALLAY_DEATH = register("entity.allay.death");
public static final SoundEvent ALLAY_HURT = register("entity.allay.hurt");
public static final SoundEvent ALLAY_ITEM_GIVEN = register("entity.allay.item_given");
public static final SoundEvent ALLAY_ITEM_TAKEN = register("entity.allay.item_taken");
public static final SoundEvent ALLAY_THROW = register("entity.allay.item_thrown");
public static final Holder.Reference<SoundEvent> AMBIENT_CAVE = registerForHolder("ambient.cave");
public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_ADDITIONS = registerForHolder("ambient.basalt_deltas.additions");
public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_LOOP = registerForHolder("ambient.basalt_deltas.loop");
public static final Holder.Reference<SoundEvent> AMBIENT_BASALT_DELTAS_MOOD = registerForHolder("ambient.basalt_deltas.mood");
public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_ADDITIONS = registerForHolder("ambient.crimson_forest.additions");
public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_LOOP = registerForHolder("ambient.crimson_forest.loop");
public static final Holder.Reference<SoundEvent> AMBIENT_CRIMSON_FOREST_MOOD = registerForHolder("ambient.crimson_forest.mood");
public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_ADDITIONS = registerForHolder("ambient.nether_wastes.additions");
public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_LOOP = registerForHolder("ambient.nether_wastes.loop");
public static final Holder.Reference<SoundEvent> AMBIENT_NETHER_WASTES_MOOD = registerForHolder("ambient.nether_wastes.mood");
public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = registerForHolder("ambient.soul_sand_valley.additions");
public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_LOOP = registerForHolder("ambient.soul_sand_valley.loop");
public static final Holder.Reference<SoundEvent> AMBIENT_SOUL_SAND_VALLEY_MOOD = registerForHolder("ambient.soul_sand_valley.mood");
public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_ADDITIONS = registerForHolder("ambient.warped_forest.additions");
public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_LOOP = registerForHolder("ambient.warped_forest.loop");
public static final Holder.Reference<SoundEvent> AMBIENT_WARPED_FOREST_MOOD = registerForHolder("ambient.warped_forest.mood");
public static final SoundEvent AMBIENT_UNDERWATER_ENTER = register("ambient.underwater.enter");
public static final SoundEvent AMBIENT_UNDERWATER_EXIT = register("ambient.underwater.exit");
public static final SoundEvent AMBIENT_UNDERWATER_LOOP = register("ambient.underwater.loop");
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS = register("ambient.underwater.loop.additions");
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = register("ambient.underwater.loop.additions.rare");
public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = register("ambient.underwater.loop.additions.ultra_rare");
public static final SoundEvent AMETHYST_BLOCK_BREAK = register("block.amethyst_block.break");
public static final SoundEvent AMETHYST_BLOCK_CHIME = register("block.amethyst_block.chime");
public static final SoundEvent AMETHYST_BLOCK_FALL = register("block.amethyst_block.fall");
public static final SoundEvent AMETHYST_BLOCK_HIT = register("block.amethyst_block.hit");
public static final SoundEvent AMETHYST_BLOCK_PLACE = register("block.amethyst_block.place");
public static final SoundEvent AMETHYST_BLOCK_RESONATE = register("block.amethyst_block.resonate");
public static final SoundEvent AMETHYST_BLOCK_STEP = register("block.amethyst_block.step");
public static final SoundEvent AMETHYST_CLUSTER_BREAK = register("block.amethyst_cluster.break");
public static final SoundEvent AMETHYST_CLUSTER_FALL = register("block.amethyst_cluster.fall");
public static final SoundEvent AMETHYST_CLUSTER_HIT = register("block.amethyst_cluster.hit");
public static final SoundEvent AMETHYST_CLUSTER_PLACE = register("block.amethyst_cluster.place");
public static final SoundEvent AMETHYST_CLUSTER_STEP = register("block.amethyst_cluster.step");
public static final SoundEvent ANCIENT_DEBRIS_BREAK = register("block.ancient_debris.break");
public static final SoundEvent ANCIENT_DEBRIS_STEP = register("block.ancient_debris.step");
public static final SoundEvent ANCIENT_DEBRIS_PLACE = register("block.ancient_debris.place");
public static final SoundEvent ANCIENT_DEBRIS_HIT = register("block.ancient_debris.hit");
public static final SoundEvent ANCIENT_DEBRIS_FALL = register("block.ancient_debris.fall");
public static final SoundEvent ANVIL_BREAK = register("block.anvil.break");
public static final SoundEvent ANVIL_DESTROY = register("block.anvil.destroy");
public static final SoundEvent ANVIL_FALL = register("block.anvil.fall");
public static final SoundEvent ANVIL_HIT = register("block.anvil.hit");
public static final SoundEvent ANVIL_LAND = register("block.anvil.land");
public static final SoundEvent ANVIL_PLACE = register("block.anvil.place");
public static final SoundEvent ANVIL_STEP = register("block.anvil.step");
public static final SoundEvent ANVIL_USE = register("block.anvil.use");
public static final SoundEvent ARMADILLO_EAT = register("entity.armadillo.eat");
public static final SoundEvent ARMADILLO_HURT = register("entity.armadillo.hurt");
public static final SoundEvent ARMADILLO_HURT_REDUCED = register("entity.armadillo.hurt_reduced");
public static final SoundEvent ARMADILLO_AMBIENT = register("entity.armadillo.ambient");
public static final SoundEvent ARMADILLO_STEP = register("entity.armadillo.step");
public static final SoundEvent ARMADILLO_DEATH = register("entity.armadillo.death");
public static final SoundEvent ARMADILLO_ROLL = register("entity.armadillo.roll");
public static final SoundEvent ARMADILLO_LAND = register("entity.armadillo.land");
public static final SoundEvent ARMADILLO_SCUTE_DROP = register("entity.armadillo.scute_drop");
public static final SoundEvent ARMADILLO_UNROLL_FINISH = register("entity.armadillo.unroll_finish");
public static final SoundEvent ARMADILLO_PEEK = register("entity.armadillo.peek");
public static final SoundEvent ARMADILLO_UNROLL_START = register("entity.armadillo.unroll_start");
public static final SoundEvent ARMADILLO_BRUSH = register("entity.armadillo.brush");
public static final Holder<SoundEvent> ARMOR_EQUIP_CHAIN = registerForHolder("item.armor.equip_chain");
public static final Holder<SoundEvent> ARMOR_EQUIP_DIAMOND = registerForHolder("item.armor.equip_diamond");
public static final Holder<SoundEvent> ARMOR_EQUIP_ELYTRA = registerForHolder("item.armor.equip_elytra");
public static final Holder<SoundEvent> ARMOR_EQUIP_GENERIC = registerForHolder("item.armor.equip_generic");
public static final Holder<SoundEvent> ARMOR_EQUIP_GOLD = registerForHolder("item.armor.equip_gold");
public static final Holder<SoundEvent> ARMOR_EQUIP_IRON = registerForHolder("item.armor.equip_iron");
public static final Holder<SoundEvent> ARMOR_EQUIP_LEATHER = registerForHolder("item.armor.equip_leather");
public static final Holder<SoundEvent> ARMOR_EQUIP_COPPER = registerForHolder("item.armor.equip_copper");
public static final Holder<SoundEvent> ARMOR_EQUIP_NETHERITE = registerForHolder("item.armor.equip_netherite");
public static final Holder<SoundEvent> ARMOR_EQUIP_TURTLE = registerForHolder("item.armor.equip_turtle");
public static final Holder<SoundEvent> ARMOR_EQUIP_WOLF = registerForHolder("item.armor.equip_wolf");
public static final SoundEvent ARMOR_UNEQUIP_WOLF = register("item.armor.unequip_wolf");
public static final Holder.Reference<SoundEvent> ARMOR_EQUIP_NAUTILUS = registerForHolder("item.armor.equip_nautilus");
public static final Holder.Reference<SoundEvent> ARMOR_UNEQUIP_NAUTILUS = registerForHolder("item.armor.unequip_nautilus");
public static final SoundEvent ARMOR_STAND_BREAK = register("entity.armor_stand.break");
public static final SoundEvent ARMOR_STAND_FALL = register("entity.armor_stand.fall");
public static final SoundEvent ARMOR_STAND_HIT = register("entity.armor_stand.hit");
public static final SoundEvent ARMOR_STAND_PLACE = register("entity.armor_stand.place");
public static final SoundEvent ARROW_HIT = register("entity.arrow.hit");
public static final SoundEvent ARROW_HIT_PLAYER = register("entity.arrow.hit_player");
public static final SoundEvent ARROW_SHOOT = register("entity.arrow.shoot");
public static final SoundEvent AXE_STRIP = register("item.axe.strip");
public static final SoundEvent AXE_SCRAPE = register("item.axe.scrape");
public static final SoundEvent AXE_WAX_OFF = register("item.axe.wax_off");
public static final SoundEvent AXOLOTL_ATTACK = register("entity.axolotl.attack");
public static final SoundEvent AXOLOTL_DEATH = register("entity.axolotl.death");
public static final SoundEvent AXOLOTL_HURT = register("entity.axolotl.hurt");
public static final SoundEvent AXOLOTL_IDLE_AIR = register("entity.axolotl.idle_air");
public static final SoundEvent AXOLOTL_IDLE_WATER = register("entity.axolotl.idle_water");
public static final SoundEvent AXOLOTL_SPLASH = register("entity.axolotl.splash");
public static final SoundEvent AXOLOTL_SWIM = register("entity.axolotl.swim");
public static final SoundEvent AZALEA_BREAK = register("block.azalea.break");
public static final SoundEvent AZALEA_FALL = register("block.azalea.fall");
public static final SoundEvent AZALEA_HIT = register("block.azalea.hit");
public static final SoundEvent AZALEA_PLACE = register("block.azalea.place");
public static final SoundEvent AZALEA_STEP = register("block.azalea.step");
public static final SoundEvent AZALEA_LEAVES_BREAK = register("block.azalea_leaves.break");
public static final SoundEvent AZALEA_LEAVES_FALL = register("block.azalea_leaves.fall");
public static final SoundEvent AZALEA_LEAVES_HIT = register("block.azalea_leaves.hit");
public static final SoundEvent AZALEA_LEAVES_PLACE = register("block.azalea_leaves.place");
public static final SoundEvent AZALEA_LEAVES_STEP = register("block.azalea_leaves.step");
public static final SoundEvent BABY_NAUTILUS_AMBIENT = register("entity.baby_nautilus.ambient");
public static final SoundEvent BABY_NAUTILUS_AMBIENT_ON_LAND = register("entity.baby_nautilus.ambient_land");
public static final SoundEvent BABY_NAUTILUS_DEATH = register("entity.baby_nautilus.death");
public static final SoundEvent BABY_NAUTILUS_DEATH_ON_LAND = register("entity.baby_nautilus.death_land");
public static final SoundEvent BABY_NAUTILUS_EAT = register("entity.baby_nautilus.eat");
public static final SoundEvent BABY_NAUTILUS_HURT = register("entity.baby_nautilus.hurt");
public static final SoundEvent BABY_NAUTILUS_HURT_ON_LAND = register("entity.baby_nautilus.hurt_land");
public static final SoundEvent NAUTILUS_RIDING = register("entity.nautilus.riding");
public static final SoundEvent BABY_NAUTILUS_SWIM = register("entity.baby_nautilus.swim");
public static final SoundEvent BAMBOO_BREAK = register("block.bamboo.break");
public static final SoundEvent BAMBOO_FALL = register("block.bamboo.fall");
public static final SoundEvent BAMBOO_HIT = register("block.bamboo.hit");
public static final SoundEvent BAMBOO_PLACE = register("block.bamboo.place");
public static final SoundEvent BAMBOO_STEP = register("block.bamboo.step");
public static final SoundEvent BAMBOO_SAPLING_BREAK = register("block.bamboo_sapling.break");
public static final SoundEvent BAMBOO_SAPLING_HIT = register("block.bamboo_sapling.hit");
public static final SoundEvent BAMBOO_SAPLING_PLACE = register("block.bamboo_sapling.place");
public static final SoundEvent BAMBOO_WOOD_BREAK = register("block.bamboo_wood.break");
public static final SoundEvent BAMBOO_WOOD_FALL = register("block.bamboo_wood.fall");
public static final SoundEvent BAMBOO_WOOD_HIT = register("block.bamboo_wood.hit");
public static final SoundEvent BAMBOO_WOOD_PLACE = register("block.bamboo_wood.place");
public static final SoundEvent BAMBOO_WOOD_STEP = register("block.bamboo_wood.step");
public static final SoundEvent BAMBOO_WOOD_DOOR_CLOSE = register("block.bamboo_wood_door.close");
public static final SoundEvent BAMBOO_WOOD_DOOR_OPEN = register("block.bamboo_wood_door.open");
public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_CLOSE = register("block.bamboo_wood_trapdoor.close");
public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_OPEN = register("block.bamboo_wood_trapdoor.open");
public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_OFF = register("block.bamboo_wood_button.click_off");
public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_ON = register("block.bamboo_wood_button.click_on");
public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.bamboo_wood_pressure_plate.click_off");
public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.bamboo_wood_pressure_plate.click_on");
public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_CLOSE = register("block.bamboo_wood_fence_gate.close");
public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_OPEN = register("block.bamboo_wood_fence_gate.open");
public static final SoundEvent BARREL_CLOSE = register("block.barrel.close");
public static final SoundEvent BARREL_OPEN = register("block.barrel.open");
public static final SoundEvent BASALT_BREAK = register("block.basalt.break");
public static final SoundEvent BASALT_STEP = register("block.basalt.step");
public static final SoundEvent BASALT_PLACE = register("block.basalt.place");
public static final SoundEvent BASALT_HIT = register("block.basalt.hit");
public static final SoundEvent BASALT_FALL = register("block.basalt.fall");
public static final SoundEvent BAT_AMBIENT = register("entity.bat.ambient");
public static final SoundEvent BAT_DEATH = register("entity.bat.death");
public static final SoundEvent BAT_HURT = register("entity.bat.hurt");
public static final SoundEvent BAT_LOOP = register("entity.bat.loop");
public static final SoundEvent BAT_TAKEOFF = register("entity.bat.takeoff");
public static final SoundEvent BEACON_ACTIVATE = register("block.beacon.activate");
public static final SoundEvent BEACON_AMBIENT = register("block.beacon.ambient");
public static final SoundEvent BEACON_DEACTIVATE = register("block.beacon.deactivate");
public static final SoundEvent BEACON_POWER_SELECT = register("block.beacon.power_select");
public static final SoundEvent BEE_DEATH = register("entity.bee.death");
public static final SoundEvent BEE_HURT = register("entity.bee.hurt");
public static final SoundEvent BEE_LOOP_AGGRESSIVE = register("entity.bee.loop_aggressive");
public static final SoundEvent BEE_LOOP = register("entity.bee.loop");
public static final SoundEvent BEE_STING = register("entity.bee.sting");
public static final SoundEvent BEE_POLLINATE = register("entity.bee.pollinate");
public static final SoundEvent BEEHIVE_DRIP = register("block.beehive.drip");
public static final SoundEvent BEEHIVE_ENTER = register("block.beehive.enter");
public static final SoundEvent BEEHIVE_EXIT = register("block.beehive.exit");
public static final SoundEvent BEEHIVE_SHEAR = register("block.beehive.shear");
public static final SoundEvent BEEHIVE_WORK = register("block.beehive.work");
public static final SoundEvent BELL_BLOCK = register("block.bell.use");
public static final SoundEvent BELL_RESONATE = register("block.bell.resonate");
public static final SoundEvent BIG_DRIPLEAF_BREAK = register("block.big_dripleaf.break");
public static final SoundEvent BIG_DRIPLEAF_FALL = register("block.big_dripleaf.fall");
public static final SoundEvent BIG_DRIPLEAF_HIT = register("block.big_dripleaf.hit");
public static final SoundEvent BIG_DRIPLEAF_PLACE = register("block.big_dripleaf.place");
public static final SoundEvent BIG_DRIPLEAF_STEP = register("block.big_dripleaf.step");
public static final SoundEvent BLAZE_AMBIENT = register("entity.blaze.ambient");
public static final SoundEvent BLAZE_BURN = register("entity.blaze.burn");
public static final SoundEvent BLAZE_DEATH = register("entity.blaze.death");
public static final SoundEvent BLAZE_HURT = register("entity.blaze.hurt");
public static final SoundEvent BLAZE_SHOOT = register("entity.blaze.shoot");
public static final SoundEvent BOAT_PADDLE_LAND = register("entity.boat.paddle_land");
public static final SoundEvent BOAT_PADDLE_WATER = register("entity.boat.paddle_water");
public static final SoundEvent BOGGED_AMBIENT = register("entity.bogged.ambient");
public static final SoundEvent BOGGED_DEATH = register("entity.bogged.death");
public static final SoundEvent BOGGED_HURT = register("entity.bogged.hurt");
public static final SoundEvent BOGGED_SHEAR = register("entity.bogged.shear");
public static final SoundEvent BOGGED_STEP = register("entity.bogged.step");
public static final SoundEvent BONE_BLOCK_BREAK = register("block.bone_block.break");
public static final SoundEvent BONE_BLOCK_FALL = register("block.bone_block.fall");
public static final SoundEvent BONE_BLOCK_HIT = register("block.bone_block.hit");
public static final SoundEvent BONE_BLOCK_PLACE = register("block.bone_block.place");
public static final SoundEvent BONE_BLOCK_STEP = register("block.bone_block.step");
public static final SoundEvent BONE_MEAL_USE = register("item.bone_meal.use");
public static final SoundEvent BOOK_PAGE_TURN = register("item.book.page_turn");
public static final SoundEvent BOOK_PUT = register("item.book.put");
public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE = register("block.blastfurnace.fire_crackle");
public static final SoundEvent BOTTLE_EMPTY = register("item.bottle.empty");
public static final SoundEvent BOTTLE_FILL = register("item.bottle.fill");
public static final SoundEvent BOTTLE_FILL_DRAGONBREATH = register("item.bottle.fill_dragonbreath");
public static final SoundEvent BREEZE_CHARGE = register("entity.breeze.charge");
public static final SoundEvent BREEZE_DEFLECT = register("entity.breeze.deflect");
public static final SoundEvent BREEZE_INHALE = register("entity.breeze.inhale");
public static final SoundEvent BREEZE_IDLE_GROUND = register("entity.breeze.idle_ground");
public static final SoundEvent BREEZE_IDLE_AIR = register("entity.breeze.idle_air");
public static final SoundEvent BREEZE_SHOOT = register("entity.breeze.shoot");
public static final SoundEvent BREEZE_JUMP = register("entity.breeze.jump");
public static final SoundEvent BREEZE_LAND = register("entity.breeze.land");
public static final SoundEvent BREEZE_SLIDE = register("entity.breeze.slide");
public static final SoundEvent BREEZE_DEATH = register("entity.breeze.death");
public static final SoundEvent BREEZE_HURT = register("entity.breeze.hurt");
public static final SoundEvent BREEZE_WHIRL = register("entity.breeze.whirl");
public static final Holder.Reference<SoundEvent> BREEZE_WIND_CHARGE_BURST = registerForHolder("entity.breeze.wind_burst");
public static final SoundEvent BREWING_STAND_BREW = register("block.brewing_stand.brew");
public static final SoundEvent BRUSH_GENERIC = register("item.brush.brushing.generic");
public static final SoundEvent BRUSH_SAND = register("item.brush.brushing.sand");
public static final SoundEvent BRUSH_GRAVEL = register("item.brush.brushing.gravel");
public static final SoundEvent BRUSH_SAND_COMPLETED = register("item.brush.brushing.sand.complete");
public static final SoundEvent BRUSH_GRAVEL_COMPLETED = register("item.brush.brushing.gravel.complete");
public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP = register("block.bubble_column.bubble_pop");
public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT = register("block.bubble_column.upwards_ambient");
public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE = register("block.bubble_column.upwards_inside");
public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = register("block.bubble_column.whirlpool_ambient");
public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE = register("block.bubble_column.whirlpool_inside");
public static final SoundEvent BUBBLE_POP = register("ui.hud.bubble_pop");
public static final SoundEvent BUCKET_EMPTY = register("item.bucket.empty");
public static final SoundEvent BUCKET_EMPTY_AXOLOTL = register("item.bucket.empty_axolotl");
public static final SoundEvent BUCKET_EMPTY_FISH = register("item.bucket.empty_fish");
public static final SoundEvent BUCKET_EMPTY_LAVA = register("item.bucket.empty_lava");
public static final SoundEvent BUCKET_EMPTY_POWDER_SNOW = register("item.bucket.empty_powder_snow");
public static final SoundEvent BUCKET_EMPTY_TADPOLE = register("item.bucket.empty_tadpole");
public static final SoundEvent BUCKET_FILL = register("item.bucket.fill");
public static final SoundEvent BUCKET_FILL_AXOLOTL = register("item.bucket.fill_axolotl");
public static final SoundEvent BUCKET_FILL_FISH = register("item.bucket.fill_fish");
public static final SoundEvent BUCKET_FILL_LAVA = register("item.bucket.fill_lava");
public static final SoundEvent BUCKET_FILL_POWDER_SNOW = register("item.bucket.fill_powder_snow");
public static final SoundEvent BUCKET_FILL_TADPOLE = register("item.bucket.fill_tadpole");
public static final SoundEvent BUNDLE_DROP_CONTENTS = register("item.bundle.drop_contents");
public static final SoundEvent BUNDLE_INSERT = register("item.bundle.insert");
public static final SoundEvent BUNDLE_INSERT_FAIL = register("item.bundle.insert_fail");
public static final SoundEvent BUNDLE_REMOVE_ONE = register("item.bundle.remove_one");
public static final SoundEvent CACTUS_FLOWER_BREAK = register("block.cactus_flower.break");
public static final SoundEvent CACTUS_FLOWER_PLACE = register("block.cactus_flower.place");
public static final SoundEvent CAKE_ADD_CANDLE = register("block.cake.add_candle");
public static final SoundEvent CALCITE_BREAK = register("block.calcite.break");
public static final SoundEvent CALCITE_STEP = register("block.calcite.step");
public static final SoundEvent CALCITE_PLACE = register("block.calcite.place");
public static final SoundEvent CALCITE_HIT = register("block.calcite.hit");
public static final SoundEvent CALCITE_FALL = register("block.calcite.fall");
public static final SoundEvent CAMEL_HUSK_AMBIENT = register("entity.camel_husk.ambient");
public static final SoundEvent CAMEL_HUSK_DASH = register("entity.camel_husk.dash");
public static final SoundEvent CAMEL_HUSK_DASH_READY = register("entity.camel_husk.dash_ready");
public static final SoundEvent CAMEL_HUSK_DEATH = register("entity.camel_husk.death");
public static final SoundEvent CAMEL_HUSK_EAT = register("entity.camel_husk.eat");
public static final SoundEvent CAMEL_HUSK_HURT = register("entity.camel_husk.hurt");
public static final Holder.Reference<SoundEvent> CAMEL_HUSK_SADDLE = registerForHolder("entity.camel_husk.saddle");
public static final SoundEvent CAMEL_HUSK_SIT = register("entity.camel_husk.sit");
public static final SoundEvent CAMEL_HUSK_STAND = register("entity.camel_husk.stand");
public static final SoundEvent CAMEL_HUSK_STEP = register("entity.camel_husk.step");
public static final SoundEvent CAMEL_HUSK_STEP_SAND = register("entity.camel_husk.step_sand");
public static final SoundEvent CAMEL_AMBIENT = register("entity.camel.ambient");
public static final SoundEvent CAMEL_DASH = register("entity.camel.dash");
public static final SoundEvent CAMEL_DASH_READY = register("entity.camel.dash_ready");
public static final SoundEvent CAMEL_DEATH = register("entity.camel.death");
public static final SoundEvent CAMEL_EAT = register("entity.camel.eat");
public static final SoundEvent CAMEL_HURT = register("entity.camel.hurt");
public static final Holder.Reference<SoundEvent> CAMEL_SADDLE = registerForHolder("entity.camel.saddle");
public static final SoundEvent CAMEL_SIT = register("entity.camel.sit");
public static final SoundEvent CAMEL_STAND = register("entity.camel.stand");
public static final SoundEvent CAMEL_STEP = register("entity.camel.step");
public static final SoundEvent CAMEL_STEP_SAND = register("entity.camel.step_sand");
public static final SoundEvent CAMPFIRE_CRACKLE = register("block.campfire.crackle");
public static final SoundEvent CANDLE_AMBIENT = register("block.candle.ambient");
public static final SoundEvent CANDLE_BREAK = register("block.candle.break");
public static final SoundEvent CANDLE_EXTINGUISH = register("block.candle.extinguish");
public static final SoundEvent CANDLE_FALL = register("block.candle.fall");
public static final SoundEvent CANDLE_HIT = register("block.candle.hit");
public static final SoundEvent CANDLE_PLACE = register("block.candle.place");
public static final SoundEvent CANDLE_STEP = register("block.candle.step");
public static final Holder.Reference<SoundEvent> CAT_AMBIENT_BABY = registerForHolder("entity.baby_cat.ambient");
public static final Holder.Reference<SoundEvent> CAT_STRAY_AMBIENT_BABY = registerForHolder("entity.baby_cat.stray_ambient");
public static final Holder.Reference<SoundEvent> CAT_DEATH_BABY = registerForHolder("entity.baby_cat.death");
public static final Holder.Reference<SoundEvent> CAT_EAT_BABY = registerForHolder("entity.baby_cat.eat");
public static final Holder.Reference<SoundEvent> CAT_HISS_BABY = registerForHolder("entity.baby_cat.hiss");
public static final Holder.Reference<SoundEvent> CAT_BEG_FOR_FOOD_BABY = registerForHolder("entity.baby_cat.beg_for_food");
public static final Holder.Reference<SoundEvent> CAT_HURT_BABY = registerForHolder("entity.baby_cat.hurt");
public static final Holder.Reference<SoundEvent> CAT_PURR_BABY = registerForHolder("entity.baby_cat.purr");
public static final Holder.Reference<SoundEvent> CAT_PURREOW_BABY = registerForHolder("entity.baby_cat.purreow");
public static final Map<CatSoundVariants.SoundSet, CatSoundVariant> CAT_SOUNDS = registerCatSoundVariants();
public static final SoundEvent CAVE_VINES_BREAK = register("block.cave_vines.break");
public static final SoundEvent CAVE_VINES_FALL = register("block.cave_vines.fall");
public static final SoundEvent CAVE_VINES_HIT = register("block.cave_vines.hit");
public static final SoundEvent CAVE_VINES_PLACE = register("block.cave_vines.place");
public static final SoundEvent CAVE_VINES_STEP = register("block.cave_vines.step");
public static final SoundEvent CAVE_VINES_PICK_BERRIES = register("block.cave_vines.pick_berries");
public static final SoundEvent CHAIN_BREAK = register("block.chain.break");
public static final SoundEvent CHAIN_FALL = register("block.chain.fall");
public static final SoundEvent CHAIN_HIT = register("block.chain.hit");
public static final SoundEvent CHAIN_PLACE = register("block.chain.place");
public static final SoundEvent CHAIN_STEP = register("block.chain.step");
public static final SoundEvent CHERRY_WOOD_BREAK = register("block.cherry_wood.break");
public static final SoundEvent CHERRY_WOOD_FALL = register("block.cherry_wood.fall");
public static final SoundEvent CHERRY_WOOD_HIT = register("block.cherry_wood.hit");
public static final SoundEvent CHERRY_WOOD_PLACE = register("block.cherry_wood.place");
public static final SoundEvent CHERRY_WOOD_STEP = register("block.cherry_wood.step");
public static final SoundEvent CHERRY_SAPLING_BREAK = register("block.cherry_sapling.break");
public static final SoundEvent CHERRY_SAPLING_FALL = register("block.cherry_sapling.fall");
public static final SoundEvent CHERRY_SAPLING_HIT = register("block.cherry_sapling.hit");
public static final SoundEvent CHERRY_SAPLING_PLACE = register("block.cherry_sapling.place");
public static final SoundEvent CHERRY_SAPLING_STEP = register("block.cherry_sapling.step");
public static final SoundEvent CHERRY_LEAVES_BREAK = register("block.cherry_leaves.break");
public static final SoundEvent CHERRY_LEAVES_FALL = register("block.cherry_leaves.fall");
public static final SoundEvent CHERRY_LEAVES_HIT = register("block.cherry_leaves.hit");
public static final SoundEvent CHERRY_LEAVES_PLACE = register("block.cherry_leaves.place");
public static final SoundEvent CHERRY_LEAVES_STEP = register("block.cherry_leaves.step");
public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_STEP = register("block.cherry_wood_hanging_sign.step");
public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_BREAK = register("block.cherry_wood_hanging_sign.break");
public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_FALL = register("block.cherry_wood_hanging_sign.fall");
public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_HIT = register("block.cherry_wood_hanging_sign.hit");
public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_PLACE = register("block.cherry_wood_hanging_sign.place");
public static final SoundEvent CHERRY_WOOD_DOOR_CLOSE = register("block.cherry_wood_door.close");
public static final SoundEvent CHERRY_WOOD_DOOR_OPEN = register("block.cherry_wood_door.open");
public static final SoundEvent CHERRY_WOOD_TRAPDOOR_CLOSE = register("block.cherry_wood_trapdoor.close");
public static final SoundEvent CHERRY_WOOD_TRAPDOOR_OPEN = register("block.cherry_wood_trapdoor.open");
public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_OFF = register("block.cherry_wood_button.click_off");
public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_ON = register("block.cherry_wood_button.click_on");
public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.cherry_wood_pressure_plate.click_off");
public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.cherry_wood_pressure_plate.click_on");
public static final SoundEvent CHERRY_WOOD_FENCE_GATE_CLOSE = register("block.cherry_wood_fence_gate.close");
public static final SoundEvent CHERRY_WOOD_FENCE_GATE_OPEN = register("block.cherry_wood_fence_gate.open");
public static final SoundEvent CHEST_CLOSE = register("block.chest.close");
public static final SoundEvent CHEST_LOCKED = register("block.chest.locked");
public static final SoundEvent CHEST_OPEN = register("block.chest.open");
public static final Holder.Reference<SoundEvent> CHICKEN_AMBIENT_BABY = registerForHolder("entity.baby_chicken.ambient");
public static final Holder.Reference<SoundEvent> CHICKEN_DEATH_BABY = registerForHolder("entity.baby_chicken.death");
public static final SoundEvent CHICKEN_EGG = register("entity.chicken.egg");
public static final Holder.Reference<SoundEvent> CHICKEN_HURT_BABY = registerForHolder("entity.baby_chicken.hurt");
public static final Holder.Reference<SoundEvent> CHICKEN_STEP = registerForHolder("entity.chicken.step");
public static final Holder.Reference<SoundEvent> CHICKEN_STEP_BABY = registerForHolder("entity.baby_chicken.step");
public static final Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> CHICKEN_SOUNDS = registerChickenSoundVariants();
public static final SoundEvent CHISELED_BOOKSHELF_BREAK = register("block.chiseled_bookshelf.break");
public static final SoundEvent CHISELED_BOOKSHELF_FALL = register("block.chiseled_bookshelf.fall");
public static final SoundEvent CHISELED_BOOKSHELF_HIT = register("block.chiseled_bookshelf.hit");
public static final SoundEvent CHISELED_BOOKSHELF_INSERT = register("block.chiseled_bookshelf.insert");
public static final SoundEvent CHISELED_BOOKSHELF_INSERT_ENCHANTED = register("block.chiseled_bookshelf.insert.enchanted");
public static final SoundEvent CHISELED_BOOKSHELF_STEP = register("block.chiseled_bookshelf.step");
public static final SoundEvent CHISELED_BOOKSHELF_PICKUP = register("block.chiseled_bookshelf.pickup");
public static final SoundEvent CHISELED_BOOKSHELF_PICKUP_ENCHANTED = register("block.chiseled_bookshelf.pickup.enchanted");
public static final SoundEvent CHISELED_BOOKSHELF_PLACE = register("block.chiseled_bookshelf.place");
public static final SoundEvent CHORUS_FLOWER_DEATH = register("block.chorus_flower.death");
public static final SoundEvent CHORUS_FLOWER_GROW = register("block.chorus_flower.grow");
public static final SoundEvent CHORUS_FRUIT_TELEPORT = register("item.chorus_fruit.teleport");
public static final SoundEvent COBWEB_BREAK = register("block.cobweb.break");
public static final SoundEvent COBWEB_STEP = register("block.cobweb.step");
public static final SoundEvent COBWEB_PLACE = register("block.cobweb.place");
public static final SoundEvent COBWEB_HIT = register("block.cobweb.hit");
public static final SoundEvent COBWEB_FALL = register("block.cobweb.fall");
public static final SoundEvent COD_AMBIENT = register("entity.cod.ambient");
public static final SoundEvent COD_DEATH = register("entity.cod.death");
public static final SoundEvent COD_FLOP = register("entity.cod.flop");
public static final SoundEvent COD_HURT = register("entity.cod.hurt");
public static final SoundEvent COMPARATOR_CLICK = register("block.comparator.click");
public static final SoundEvent COMPOSTER_EMPTY = register("block.composter.empty");
public static final SoundEvent COMPOSTER_FILL = register("block.composter.fill");
public static final SoundEvent COMPOSTER_FILL_SUCCESS = register("block.composter.fill_success");
public static final SoundEvent COMPOSTER_READY = register("block.composter.ready");
public static final SoundEvent CONDUIT_ACTIVATE = register("block.conduit.activate");
public static final SoundEvent CONDUIT_AMBIENT = register("block.conduit.ambient");
public static final SoundEvent CONDUIT_AMBIENT_SHORT = register("block.conduit.ambient.short");
public static final SoundEvent CONDUIT_ATTACK_TARGET = register("block.conduit.attack.target");
public static final SoundEvent CONDUIT_DEACTIVATE = register("block.conduit.deactivate");
public static final SoundEvent COPPER_BULB_BREAK = register("block.copper_bulb.break");
public static final SoundEvent COPPER_BULB_STEP = register("block.copper_bulb.step");
public static final SoundEvent COPPER_BULB_PLACE = register("block.copper_bulb.place");
public static final SoundEvent COPPER_BULB_HIT = register("block.copper_bulb.hit");
public static final SoundEvent COPPER_BULB_FALL = register("block.copper_bulb.fall");
public static final SoundEvent COPPER_BULB_TURN_ON = register("block.copper_bulb.turn_on");
public static final SoundEvent COPPER_BULB_TURN_OFF = register("block.copper_bulb.turn_off");
public static final SoundEvent COPPER_BREAK = register("block.copper.break");
public static final SoundEvent COPPER_STEP = register("block.copper.step");
public static final SoundEvent COPPER_PLACE = register("block.copper.place");
public static final SoundEvent COPPER_HIT = register("block.copper.hit");
public static final SoundEvent COPPER_FALL = register("block.copper.fall");
public static final SoundEvent COPPER_CHEST_CLOSE = register("block.copper_chest.close");
public static final SoundEvent COPPER_CHEST_OPEN = register("block.copper_chest.open");
public static final SoundEvent COPPER_CHEST_WEATHERED_CLOSE = register("block.copper_chest_weathered.close");
public static final SoundEvent COPPER_CHEST_WEATHERED_OPEN = register("block.copper_chest_weathered.open");
public static final SoundEvent COPPER_CHEST_OXIDIZED_CLOSE = register("block.copper_chest_oxidized.close");
public static final SoundEvent COPPER_CHEST_OXIDIZED_OPEN = register("block.copper_chest_oxidized.open");
public static final SoundEvent COPPER_DOOR_CLOSE = register("block.copper_door.close");
public static final SoundEvent COPPER_DOOR_OPEN = register("block.copper_door.open");
public static final SoundEvent COPPER_GOLEM_STEP = register("entity.copper_golem.step");
public static final SoundEvent COPPER_GOLEM_HURT = register("entity.copper_golem.hurt");
public static final SoundEvent COPPER_GOLEM_DEATH = register("entity.copper_golem.death");
public static final SoundEvent COPPER_GOLEM_WEATHERED_STEP = register("entity.copper_golem_weathered.step");
public static final SoundEvent COPPER_GOLEM_WEATHERED_HURT = register("entity.copper_golem_weathered.hurt");
public static final SoundEvent COPPER_GOLEM_WEATHERED_DEATH = register("entity.copper_golem_weathered.death");
public static final SoundEvent COPPER_GOLEM_OXIDIZED_STEP = register("entity.copper_golem_oxidized.step");
public static final SoundEvent COPPER_GOLEM_OXIDIZED_HURT = register("entity.copper_golem_oxidized.hurt");
public static final SoundEvent COPPER_GOLEM_OXIDIZED_DEATH = register("entity.copper_golem_oxidized.death");
public static final SoundEvent COPPER_GOLEM_SPIN = register("entity.copper_golem.spin");
public static final SoundEvent COPPER_GOLEM_WEATHERED_SPIN = register("entity.copper_golem_weathered.spin");
public static final SoundEvent COPPER_GOLEM_OXIDIZED_SPIN = register("entity.copper_golem_oxidized.spin");
public static final SoundEvent COPPER_GOLEM_ITEM_GET = register("entity.copper_golem.no_item_get");
public static final SoundEvent COPPER_GOLEM_ITEM_NO_GET = register("entity.copper_golem.no_item_no_get");
public static final SoundEvent COPPER_GOLEM_ITEM_DROP = register("entity.copper_golem.item_drop");
public static final SoundEvent COPPER_GOLEM_ITEM_NO_DROP = register("entity.copper_golem.item_no_drop");
public static final SoundEvent COPPER_GOLEM_BECOME_STATUE = register("entity.copper_golem_become_statue");
public static final SoundEvent COPPER_GOLEM_STATUE_BREAK = register("block.copper_golem_statue.break");
public static final SoundEvent COPPER_GOLEM_STATUE_PLACE = register("block.copper_golem_statue.place");
public static final SoundEvent COPPER_GOLEM_STATUE_HIT = register("block.copper_golem_statue.hit");
public static final SoundEvent COPPER_GOLEM_STATUE_STEP = register("block.copper_golem_statue.step");
public static final SoundEvent COPPER_GOLEM_STATUE_FALL = register("block.copper_golem_statue.fall");
public static final SoundEvent COPPER_GOLEM_SPAWN = register("entity.copper_golem.spawn");
public static final SoundEvent COPPER_GOLEM_SHEAR = register("entity.copper_golem.shear");
public static final SoundEvent COPPER_GRATE_BREAK = register("block.copper_grate.break");
public static final SoundEvent COPPER_GRATE_STEP = register("block.copper_grate.step");
public static final SoundEvent COPPER_GRATE_PLACE = register("block.copper_grate.place");
public static final SoundEvent COPPER_GRATE_HIT = register("block.copper_grate.hit");
public static final SoundEvent COPPER_GRATE_FALL = register("block.copper_grate.fall");
public static final SoundEvent COPPER_TRAPDOOR_CLOSE = register("block.copper_trapdoor.close");
public static final SoundEvent COPPER_TRAPDOOR_OPEN = register("block.copper_trapdoor.open");
public static final SoundEvent CORAL_BLOCK_BREAK = register("block.coral_block.break");
public static final SoundEvent CORAL_BLOCK_FALL = register("block.coral_block.fall");
public static final SoundEvent CORAL_BLOCK_HIT = register("block.coral_block.hit");
public static final SoundEvent CORAL_BLOCK_PLACE = register("block.coral_block.place");
public static final SoundEvent CORAL_BLOCK_STEP = register("block.coral_block.step");
public static final SoundEvent COW_MILK = register("entity.cow.milk");
public static final Map<CowSoundVariants.SoundSet, CowSoundVariant> COW_SOUNDS = registerCowSoundVariants();
public static final SoundEvent CRAFTER_CRAFT = register("block.crafter.craft");
public static final SoundEvent CRAFTER_FAIL = register("block.crafter.fail");
public static final SoundEvent CREAKING_AMBIENT = register("entity.creaking.ambient");
public static final SoundEvent CREAKING_ACTIVATE = register("entity.creaking.activate");
public static final SoundEvent CREAKING_DEACTIVATE = register("entity.creaking.deactivate");
public static final SoundEvent CREAKING_ATTACK = register("entity.creaking.attack");
public static final SoundEvent CREAKING_DEATH = register("entity.creaking.death");
public static final SoundEvent CREAKING_STEP = register("entity.creaking.step");
public static final SoundEvent CREAKING_FREEZE = register("entity.creaking.freeze");
public static final SoundEvent CREAKING_UNFREEZE = register("entity.creaking.unfreeze");
public static final SoundEvent CREAKING_SPAWN = register("entity.creaking.spawn");
public static final SoundEvent CREAKING_SWAY = register("entity.creaking.sway");
public static final SoundEvent CREAKING_TWITCH = register("entity.creaking.twitch");
public static final SoundEvent CREAKING_HEART_BREAK = register("block.creaking_heart.break");
public static final SoundEvent CREAKING_HEART_FALL = register("block.creaking_heart.fall");
public static final SoundEvent CREAKING_HEART_HIT = register("block.creaking_heart.hit");
public static final SoundEvent CREAKING_HEART_HURT = register("block.creaking_heart.hurt");
public static final SoundEvent CREAKING_HEART_PLACE = register("block.creaking_heart.place");
public static final SoundEvent CREAKING_HEART_STEP = register("block.creaking_heart.step");
public static final SoundEvent CREAKING_HEART_IDLE = register("block.creaking_heart.idle");
public static final SoundEvent CREAKING_HEART_SPAWN = register("block.creaking_heart.spawn");
public static final SoundEvent CREEPER_DEATH = register("entity.creeper.death");
public static final SoundEvent CREEPER_HURT = register("entity.creeper.hurt");
public static final SoundEvent CREEPER_PRIMED = register("entity.creeper.primed");
public static final SoundEvent CROP_BREAK = register("block.crop.break");
public static final SoundEvent CROP_PLANTED = register("item.crop.plant");
public static final SoundEvent CROSSBOW_HIT = register("item.crossbow.hit");
public static final Holder<SoundEvent> CROSSBOW_LOADING_END = registerForHolder("item.crossbow.loading_end");
public static final Holder<SoundEvent> CROSSBOW_LOADING_MIDDLE = registerForHolder("item.crossbow.loading_middle");
public static final Holder<SoundEvent> CROSSBOW_LOADING_START = registerForHolder("item.crossbow.loading_start");
public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_1 = registerForHolder("item.crossbow.quick_charge_1");
public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_2 = registerForHolder("item.crossbow.quick_charge_2");
public static final Holder<SoundEvent> CROSSBOW_QUICK_CHARGE_3 = registerForHolder("item.crossbow.quick_charge_3");
public static final SoundEvent CROSSBOW_SHOOT = register("item.crossbow.shoot");
public static final SoundEvent DEAD_BUSH_IDLE = register("block.deadbush.idle");
public static final SoundEvent DECORATED_POT_BREAK = register("block.decorated_pot.break");
public static final SoundEvent DECORATED_POT_FALL = register("block.decorated_pot.fall");
public static final SoundEvent DECORATED_POT_HIT = register("block.decorated_pot.hit");
public static final SoundEvent DECORATED_POT_INSERT = register("block.decorated_pot.insert");
public static final SoundEvent DECORATED_POT_INSERT_FAIL = register("block.decorated_pot.insert_fail");
public static final SoundEvent DECORATED_POT_STEP = register("block.decorated_pot.step");
public static final SoundEvent DECORATED_POT_PLACE = register("block.decorated_pot.place");
public static final SoundEvent DECORATED_POT_SHATTER = register("block.decorated_pot.shatter");
public static final SoundEvent DEEPSLATE_BRICKS_BREAK = register("block.deepslate_bricks.break");
public static final SoundEvent DEEPSLATE_BRICKS_FALL = register("block.deepslate_bricks.fall");
public static final SoundEvent DEEPSLATE_BRICKS_HIT = register("block.deepslate_bricks.hit");
public static final SoundEvent DEEPSLATE_BRICKS_PLACE = register("block.deepslate_bricks.place");
public static final SoundEvent DEEPSLATE_BRICKS_STEP = register("block.deepslate_bricks.step");
public static final SoundEvent DEEPSLATE_BREAK = register("block.deepslate.break");
public static final SoundEvent DEEPSLATE_FALL = register("block.deepslate.fall");
public static final SoundEvent DEEPSLATE_HIT = register("block.deepslate.hit");
public static final SoundEvent DEEPSLATE_PLACE = register("block.deepslate.place");
public static final SoundEvent DEEPSLATE_STEP = register("block.deepslate.step");
public static final SoundEvent DEEPSLATE_TILES_BREAK = register("block.deepslate_tiles.break");
public static final SoundEvent DEEPSLATE_TILES_FALL = register("block.deepslate_tiles.fall");
public static final SoundEvent DEEPSLATE_TILES_HIT = register("block.deepslate_tiles.hit");
public static final SoundEvent DEEPSLATE_TILES_PLACE = register("block.deepslate_tiles.place");
public static final SoundEvent DEEPSLATE_TILES_STEP = register("block.deepslate_tiles.step");
public static final SoundEvent DISPENSER_DISPENSE = register("block.dispenser.dispense");
public static final SoundEvent DISPENSER_FAIL = register("block.dispenser.fail");
public static final SoundEvent DISPENSER_LAUNCH = register("block.dispenser.launch");
public static final SoundEvent DOLPHIN_AMBIENT = register("entity.dolphin.ambient");
public static final SoundEvent DOLPHIN_AMBIENT_WATER = register("entity.dolphin.ambient_water");
public static final SoundEvent DOLPHIN_ATTACK = register("entity.dolphin.attack");
public static final SoundEvent DOLPHIN_DEATH = register("entity.dolphin.death");
public static final SoundEvent DOLPHIN_EAT = register("entity.dolphin.eat");
public static final SoundEvent DOLPHIN_HURT = register("entity.dolphin.hurt");
public static final SoundEvent DOLPHIN_JUMP = register("entity.dolphin.jump");
public static final SoundEvent DOLPHIN_PLAY = register("entity.dolphin.play");
public static final SoundEvent DOLPHIN_SPLASH = register("entity.dolphin.splash");
public static final SoundEvent DOLPHIN_SWIM = register("entity.dolphin.swim");
public static final SoundEvent DONKEY_AMBIENT = register("entity.donkey.ambient");
public static final SoundEvent DONKEY_ANGRY = register("entity.donkey.angry");
public static final SoundEvent DONKEY_CHEST = register("entity.donkey.chest");
public static final SoundEvent DONKEY_DEATH = register("entity.donkey.death");
public static final SoundEvent DONKEY_EAT = register("entity.donkey.eat");
public static final SoundEvent DONKEY_HURT = register("entity.donkey.hurt");
public static final SoundEvent DONKEY_JUMP = register("entity.donkey.jump");
public static final SoundEvent DRIED_GHAST_BREAK = register("block.dried_ghast.break");
public static final SoundEvent DRIED_GHAST_STEP = register("block.dried_ghast.step");
public static final SoundEvent DRIED_GHAST_FALL = register("block.dried_ghast.fall");
public static final SoundEvent DRIED_GHAST_AMBIENT = register("block.dried_ghast.ambient");
public static final SoundEvent DRIED_GHAST_AMBIENT_WATER = register("block.dried_ghast.ambient_water");
public static final SoundEvent DRIED_GHAST_PLACE = register("block.dried_ghast.place");
public static final SoundEvent DRIED_GHAST_PLACE_IN_WATER = register("block.dried_ghast.place_in_water");
public static final SoundEvent DRIED_GHAST_TRANSITION = register("block.dried_ghast.transition");
public static final SoundEvent DRIPSTONE_BLOCK_BREAK = register("block.dripstone_block.break");
public static final SoundEvent DRIPSTONE_BLOCK_STEP = register("block.dripstone_block.step");
public static final SoundEvent DRIPSTONE_BLOCK_PLACE = register("block.dripstone_block.place");
public static final SoundEvent DRIPSTONE_BLOCK_HIT = register("block.dripstone_block.hit");
public static final SoundEvent DRIPSTONE_BLOCK_FALL = register("block.dripstone_block.fall");
public static final SoundEvent DRY_GRASS = register("block.dry_grass.ambient");
public static final SoundEvent POINTED_DRIPSTONE_BREAK = register("block.pointed_dripstone.break");
public static final SoundEvent POINTED_DRIPSTONE_STEP = register("block.pointed_dripstone.step");
public static final SoundEvent POINTED_DRIPSTONE_PLACE = register("block.pointed_dripstone.place");
public static final SoundEvent POINTED_DRIPSTONE_HIT = register("block.pointed_dripstone.hit");
public static final SoundEvent POINTED_DRIPSTONE_FALL = register("block.pointed_dripstone.fall");
public static final SoundEvent POINTED_DRIPSTONE_LAND = register("block.pointed_dripstone.land");
public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA = register("block.pointed_dripstone.drip_lava");
public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER = register("block.pointed_dripstone.drip_water");
public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = register("block.pointed_dripstone.drip_lava_into_cauldron");
public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = register("block.pointed_dripstone.drip_water_into_cauldron");
public static final SoundEvent BIG_DRIPLEAF_TILT_DOWN = register("block.big_dripleaf.tilt_down");
public static final SoundEvent BIG_DRIPLEAF_TILT_UP = register("block.big_dripleaf.tilt_up");
public static final SoundEvent DROWNED_AMBIENT = register("entity.drowned.ambient");
public static final SoundEvent DROWNED_AMBIENT_WATER = register("entity.drowned.ambient_water");
public static final SoundEvent DROWNED_DEATH = register("entity.drowned.death");
public static final SoundEvent DROWNED_DEATH_WATER = register("entity.drowned.death_water");
public static final SoundEvent DROWNED_HURT = register("entity.drowned.hurt");
public static final SoundEvent DROWNED_HURT_WATER = register("entity.drowned.hurt_water");
public static final SoundEvent DROWNED_SHOOT = register("entity.drowned.shoot");
public static final SoundEvent DROWNED_STEP = register("entity.drowned.step");
public static final SoundEvent DROWNED_SWIM = register("entity.drowned.swim");
public static final SoundEvent DYE_USE = register("item.dye.use");
public static final SoundEvent EGG_THROW = register("entity.egg.throw");
public static final SoundEvent ELDER_GUARDIAN_AMBIENT = register("entity.elder_guardian.ambient");
public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND = register("entity.elder_guardian.ambient_land");
public static final SoundEvent ELDER_GUARDIAN_CURSE = register("entity.elder_guardian.curse");
public static final SoundEvent ELDER_GUARDIAN_DEATH = register("entity.elder_guardian.death");
public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND = register("entity.elder_guardian.death_land");
public static final SoundEvent ELDER_GUARDIAN_FLOP = register("entity.elder_guardian.flop");
public static final SoundEvent ELDER_GUARDIAN_HURT = register("entity.elder_guardian.hurt");
public static final SoundEvent ELDER_GUARDIAN_HURT_LAND = register("entity.elder_guardian.hurt_land");
public static final SoundEvent ELYTRA_FLYING = register("item.elytra.flying");
public static final SoundEvent ENCHANTMENT_TABLE_USE = register("block.enchantment_table.use");
public static final SoundEvent ENDER_CHEST_CLOSE = register("block.ender_chest.close");
public static final SoundEvent ENDER_CHEST_OPEN = register("block.ender_chest.open");
public static final SoundEvent ENDER_DRAGON_AMBIENT = register("entity.ender_dragon.ambient");
public static final SoundEvent ENDER_DRAGON_DEATH = register("entity.ender_dragon.death");
public static final SoundEvent DRAGON_FIREBALL_EXPLODE = register("entity.dragon_fireball.explode");
public static final SoundEvent ENDER_DRAGON_FLAP = register("entity.ender_dragon.flap");
public static final SoundEvent ENDER_DRAGON_GROWL = register("entity.ender_dragon.growl");
public static final SoundEvent ENDER_DRAGON_HURT = register("entity.ender_dragon.hurt");
public static final SoundEvent ENDER_DRAGON_SHOOT = register("entity.ender_dragon.shoot");
public static final SoundEvent ENDER_EYE_DEATH = register("entity.ender_eye.death");
public static final SoundEvent ENDER_EYE_LAUNCH = register("entity.ender_eye.launch");
public static final SoundEvent ENDERMAN_AMBIENT = register("entity.enderman.ambient");
public static final SoundEvent ENDERMAN_DEATH = register("entity.enderman.death");
public static final SoundEvent ENDERMAN_HURT = register("entity.enderman.hurt");
public static final SoundEvent ENDERMAN_SCREAM = register("entity.enderman.scream");
public static final SoundEvent ENDERMAN_STARE = register("entity.enderman.stare");
public static final SoundEvent ENDERMAN_TELEPORT = register("entity.enderman.teleport");
public static final SoundEvent ENDERMITE_AMBIENT = register("entity.endermite.ambient");
public static final SoundEvent ENDERMITE_DEATH = register("entity.endermite.death");
public static final SoundEvent ENDERMITE_HURT = register("entity.endermite.hurt");
public static final SoundEvent ENDERMITE_STEP = register("entity.endermite.step");
public static final SoundEvent ENDER_PEARL_THROW = register("entity.ender_pearl.throw");
public static final SoundEvent END_GATEWAY_SPAWN = register("block.end_gateway.spawn");
public static final SoundEvent END_PORTAL_FRAME_FILL = register("block.end_portal_frame.fill");
public static final SoundEvent END_PORTAL_SPAWN = register("block.end_portal.spawn");
public static final SoundEvent EVOKER_AMBIENT = register("entity.evoker.ambient");
public static final SoundEvent EVOKER_CAST_SPELL = register("entity.evoker.cast_spell");
public static final SoundEvent EVOKER_CELEBRATE = register("entity.evoker.celebrate");
public static final SoundEvent EVOKER_DEATH = register("entity.evoker.death");
public static final SoundEvent EVOKER_FANGS_ATTACK = register("entity.evoker_fangs.attack");
public static final SoundEvent EVOKER_HURT = register("entity.evoker.hurt");
public static final SoundEvent EVOKER_PREPARE_ATTACK = register("entity.evoker.prepare_attack");
public static final SoundEvent EVOKER_PREPARE_SUMMON = register("entity.evoker.prepare_summon");
public static final SoundEvent EVOKER_PREPARE_WOLOLO = register("entity.evoker.prepare_wololo");
public static final SoundEvent EXPERIENCE_BOTTLE_THROW = register("entity.experience_bottle.throw");
public static final SoundEvent EXPERIENCE_ORB_PICKUP = register("entity.experience_orb.pickup");
public static final SoundEvent EYEBLOSSOM_OPEN_LONG = register("block.eyeblossom.open_long");
public static final SoundEvent EYEBLOSSOM_OPEN = register("block.eyeblossom.open");
public static final SoundEvent EYEBLOSSOM_CLOSE_LONG = register("block.eyeblossom.close_long");
public static final SoundEvent EYEBLOSSOM_CLOSE = register("block.eyeblossom.close");
public static final SoundEvent EYEBLOSSOM_IDLE = register("block.eyeblossom.idle");
public static final SoundEvent FENCE_GATE_CLOSE = register("block.fence_gate.close");
public static final SoundEvent FENCE_GATE_OPEN = register("block.fence_gate.open");
public static final SoundEvent FIRECHARGE_USE = register("item.firecharge.use");
public static final SoundEvent FIREFLY_BUSH_IDLE = register("block.firefly_bush.idle");
public static final SoundEvent FIREWORK_ROCKET_BLAST = register("entity.firework_rocket.blast");
public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR = register("entity.firework_rocket.blast_far");
public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST = register("entity.firework_rocket.large_blast");
public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR = register("entity.firework_rocket.large_blast_far");
public static final SoundEvent FIREWORK_ROCKET_LAUNCH = register("entity.firework_rocket.launch");
public static final SoundEvent FIREWORK_ROCKET_SHOOT = register("entity.firework_rocket.shoot");
public static final SoundEvent FIREWORK_ROCKET_TWINKLE = register("entity.firework_rocket.twinkle");
public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR = register("entity.firework_rocket.twinkle_far");
public static final SoundEvent FIRE_AMBIENT = register("block.fire.ambient");
public static final SoundEvent FIRE_EXTINGUISH = register("block.fire.extinguish");
public static final SoundEvent FISH_SWIM = register("entity.fish.swim");
public static final SoundEvent FISHING_BOBBER_RETRIEVE = register("entity.fishing_bobber.retrieve");
public static final SoundEvent FISHING_BOBBER_SPLASH = register("entity.fishing_bobber.splash");
public static final SoundEvent FISHING_BOBBER_THROW = register("entity.fishing_bobber.throw");
public static final SoundEvent FLINTANDSTEEL_USE = register("item.flintandsteel.use");
public static final SoundEvent FLOWERING_AZALEA_BREAK = register("block.flowering_azalea.break");
public static final SoundEvent FLOWERING_AZALEA_FALL = register("block.flowering_azalea.fall");
public static final SoundEvent FLOWERING_AZALEA_HIT = register("block.flowering_azalea.hit");
public static final SoundEvent FLOWERING_AZALEA_PLACE = register("block.flowering_azalea.place");
public static final SoundEvent FLOWERING_AZALEA_STEP = register("block.flowering_azalea.step");
public static final SoundEvent FOX_AGGRO = register("entity.fox.aggro");
public static final SoundEvent FOX_AMBIENT = register("entity.fox.ambient");
public static final SoundEvent FOX_BITE = register("entity.fox.bite");
public static final SoundEvent FOX_DEATH = register("entity.fox.death");
public static final SoundEvent FOX_EAT = register("entity.fox.eat");
public static final SoundEvent FOX_HURT = register("entity.fox.hurt");
public static final SoundEvent FOX_SCREECH = register("entity.fox.screech");
public static final SoundEvent FOX_SLEEP = register("entity.fox.sleep");
public static final SoundEvent FOX_SNIFF = register("entity.fox.sniff");
public static final SoundEvent FOX_SPIT = register("entity.fox.spit");
public static final SoundEvent FOX_TELEPORT = register("entity.fox.teleport");
public static final SoundEvent SUSPICIOUS_SAND_BREAK = register("block.suspicious_sand.break");
public static final SoundEvent SUSPICIOUS_SAND_STEP = register("block.suspicious_sand.step");
public static final SoundEvent SUSPICIOUS_SAND_PLACE = register("block.suspicious_sand.place");
public static final SoundEvent SUSPICIOUS_SAND_HIT = register("block.suspicious_sand.hit");
public static final SoundEvent SUSPICIOUS_SAND_FALL = register("block.suspicious_sand.fall");
public static final SoundEvent SUSPICIOUS_GRAVEL_BREAK = register("block.suspicious_gravel.break");
public static final SoundEvent SUSPICIOUS_GRAVEL_STEP = register("block.suspicious_gravel.step");
public static final SoundEvent SUSPICIOUS_GRAVEL_PLACE = register("block.suspicious_gravel.place");
public static final SoundEvent SUSPICIOUS_GRAVEL_HIT = register("block.suspicious_gravel.hit");
public static final SoundEvent SUSPICIOUS_GRAVEL_FALL = register("block.suspicious_gravel.fall");
public static final SoundEvent FROGLIGHT_BREAK = register("block.froglight.break");
public static final SoundEvent FROGLIGHT_FALL = register("block.froglight.fall");
public static final SoundEvent FROGLIGHT_HIT = register("block.froglight.hit");
public static final SoundEvent FROGLIGHT_PLACE = register("block.froglight.place");
public static final SoundEvent FROGLIGHT_STEP = register("block.froglight.step");
public static final SoundEvent FROGSPAWNSTEP = register("block.frogspawn.step");
public static final SoundEvent FROGSPAWN_BREAK = register("block.frogspawn.break");
public static final SoundEvent FROGSPAWN_FALL = register("block.frogspawn.fall");
public static final SoundEvent FROGSPAWN_HATCH = register("block.frogspawn.hatch");
public static final SoundEvent FROGSPAWN_HIT = register("block.frogspawn.hit");
public static final SoundEvent FROGSPAWN_PLACE = register("block.frogspawn.place");
public static final SoundEvent FROG_AMBIENT = register("entity.frog.ambient");
public static final SoundEvent FROG_DEATH = register("entity.frog.death");
public static final SoundEvent FROG_EAT = register("entity.frog.eat");
public static final SoundEvent FROG_HURT = register("entity.frog.hurt");
public static final SoundEvent FROG_LAY_SPAWN = register("entity.frog.lay_spawn");
public static final SoundEvent FROG_LONG_JUMP = register("entity.frog.long_jump");
public static final SoundEvent FROG_STEP = register("entity.frog.step");
public static final SoundEvent FROG_TONGUE = register("entity.frog.tongue");
public static final SoundEvent ROOTS_BREAK = register("block.roots.break");
public static final SoundEvent ROOTS_STEP = register("block.roots.step");
public static final SoundEvent ROOTS_PLACE = register("block.roots.place");
public static final SoundEvent ROOTS_HIT = register("block.roots.hit");
public static final SoundEvent ROOTS_FALL = register("block.roots.fall");
public static final SoundEvent FURNACE_FIRE_CRACKLE = register("block.furnace.fire_crackle");
public static final SoundEvent GENERIC_BIG_FALL = register("entity.generic.big_fall");
public static final SoundEvent GENERIC_BURN = register("entity.generic.burn");
public static final SoundEvent GENERIC_DEATH = register("entity.generic.death");
public static final Holder.Reference<SoundEvent> GENERIC_DRINK = registerForHolder("entity.generic.drink");
public static final Holder.Reference<SoundEvent> GENERIC_EAT = registerForHolder("entity.generic.eat");
public static final Holder.Reference<SoundEvent> GENERIC_EXPLODE = registerForHolder("entity.generic.explode");
public static final SoundEvent GENERIC_EXTINGUISH_FIRE = register("entity.generic.extinguish_fire");
public static final SoundEvent GENERIC_HURT = register("entity.generic.hurt");
public static final SoundEvent GENERIC_SMALL_FALL = register("entity.generic.small_fall");
public static final SoundEvent GENERIC_SPLASH = register("entity.generic.splash");
public static final SoundEvent GENERIC_SWIM = register("entity.generic.swim");
public static final SoundEvent GHAST_AMBIENT = register("entity.ghast.ambient");
public static final SoundEvent GHAST_DEATH = register("entity.ghast.death");
public static final SoundEvent GHAST_HURT = register("entity.ghast.hurt");
public static final SoundEvent GHAST_SCREAM = register("entity.ghast.scream");
public static final SoundEvent GHAST_SHOOT = register("entity.ghast.shoot");
public static final SoundEvent GHAST_WARN = register("entity.ghast.warn");
public static final SoundEvent GHASTLING_AMBIENT = register("entity.ghastling.ambient");
public static final SoundEvent GHASTLING_DEATH = register("entity.ghastling.death");
public static final SoundEvent GHASTLING_HURT = register("entity.ghastling.hurt");
public static final SoundEvent GHASTLING_SPAWN = register("entity.ghastling.spawn");
public static final SoundEvent GILDED_BLACKSTONE_BREAK = register("block.gilded_blackstone.break");
public static final SoundEvent GILDED_BLACKSTONE_FALL = register("block.gilded_blackstone.fall");
public static final SoundEvent GILDED_BLACKSTONE_HIT = register("block.gilded_blackstone.hit");
public static final SoundEvent GILDED_BLACKSTONE_PLACE = register("block.gilded_blackstone.place");
public static final SoundEvent GILDED_BLACKSTONE_STEP = register("block.gilded_blackstone.step");
public static final SoundEvent GLASS_BREAK = register("block.glass.break");
public static final SoundEvent GLASS_FALL = register("block.glass.fall");
public static final SoundEvent GLASS_HIT = register("block.glass.hit");
public static final SoundEvent GLASS_PLACE = register("block.glass.place");
public static final SoundEvent GLASS_STEP = register("block.glass.step");
public static final SoundEvent GLOW_INK_SAC_USE = register("item.glow_ink_sac.use");
public static final SoundEvent GLOW_ITEM_FRAME_ADD_ITEM = register("entity.glow_item_frame.add_item");
public static final SoundEvent GLOW_ITEM_FRAME_BREAK = register("entity.glow_item_frame.break");
public static final SoundEvent GLOW_ITEM_FRAME_PLACE = register("entity.glow_item_frame.place");
public static final SoundEvent GLOW_ITEM_FRAME_REMOVE_ITEM = register("entity.glow_item_frame.remove_item");
public static final SoundEvent GLOW_ITEM_FRAME_ROTATE_ITEM = register("entity.glow_item_frame.rotate_item");
public static final SoundEvent GLOW_SQUID_AMBIENT = register("entity.glow_squid.ambient");
public static final SoundEvent GLOW_SQUID_DEATH = register("entity.glow_squid.death");
public static final SoundEvent GLOW_SQUID_HURT = register("entity.glow_squid.hurt");
public static final SoundEvent GLOW_SQUID_SQUIRT = register("entity.glow_squid.squirt");
public static final SoundEvent GOAT_AMBIENT = register("entity.goat.ambient");
public static final SoundEvent GOAT_DEATH = register("entity.goat.death");
public static final SoundEvent GOAT_EAT = register("entity.goat.eat");
public static final SoundEvent GOAT_HURT = register("entity.goat.hurt");
public static final SoundEvent GOAT_LONG_JUMP = register("entity.goat.long_jump");
public static final SoundEvent GOAT_MILK = register("entity.goat.milk");
public static final SoundEvent GOAT_PREPARE_RAM = register("entity.goat.prepare_ram");
public static final SoundEvent GOAT_RAM_IMPACT = register("entity.goat.ram_impact");
public static final SoundEvent GOAT_HORN_BREAK = register("entity.goat.horn_break");
public static final SoundEvent GOAT_SCREAMING_AMBIENT = register("entity.goat.screaming.ambient");
public static final SoundEvent GOAT_SCREAMING_DEATH = register("entity.goat.screaming.death");
public static final SoundEvent GOAT_SCREAMING_EAT = register("entity.goat.screaming.eat");
public static final SoundEvent GOAT_SCREAMING_HURT = register("entity.goat.screaming.hurt");
public static final SoundEvent GOAT_SCREAMING_LONG_JUMP = register("entity.goat.screaming.long_jump");
public static final SoundEvent GOAT_SCREAMING_MILK = register("entity.goat.screaming.milk");
public static final SoundEvent GOAT_SCREAMING_PREPARE_RAM = register("entity.goat.screaming.prepare_ram");
public static final SoundEvent GOAT_SCREAMING_RAM_IMPACT = register("entity.goat.screaming.ram_impact");
public static final SoundEvent GOAT_STEP = register("entity.goat.step");
public static final SoundEvent GOLDEN_DANDELION_USE = register("item.golden_dandelion.use");
public static final SoundEvent GOLDEN_DANDELION_UNUSE = register("item.golden_dandelion.unuse");
public static final SoundEvent GRASS_BREAK = register("block.grass.break");
public static final SoundEvent GRASS_FALL = register("block.grass.fall");
public static final SoundEvent GRASS_HIT = register("block.grass.hit");
public static final SoundEvent GRASS_PLACE = register("block.grass.place");
public static final SoundEvent GRASS_STEP = register("block.grass.step");
public static final SoundEvent GRAVEL_BREAK = register("block.gravel.break");
public static final SoundEvent GRAVEL_FALL = register("block.gravel.fall");
public static final SoundEvent GRAVEL_HIT = register("block.gravel.hit");
public static final SoundEvent GRAVEL_PLACE = register("block.gravel.place");
public static final SoundEvent GRAVEL_STEP = register("block.gravel.step");
public static final SoundEvent GRINDSTONE_USE = register("block.grindstone.use");
public static final SoundEvent GROWING_PLANT_CROP = register("block.growing_plant.crop");
public static final SoundEvent GUARDIAN_AMBIENT = register("entity.guardian.ambient");
public static final SoundEvent GUARDIAN_AMBIENT_LAND = register("entity.guardian.ambient_land");
public static final SoundEvent GUARDIAN_ATTACK = register("entity.guardian.attack");
public static final SoundEvent GUARDIAN_DEATH = register("entity.guardian.death");
public static final SoundEvent GUARDIAN_DEATH_LAND = register("entity.guardian.death_land");
public static final SoundEvent GUARDIAN_FLOP = register("entity.guardian.flop");
public static final SoundEvent GUARDIAN_HURT = register("entity.guardian.hurt");
public static final SoundEvent GUARDIAN_HURT_LAND = register("entity.guardian.hurt_land");
public static final SoundEvent HANGING_ROOTS_BREAK = register("block.hanging_roots.break");
public static final SoundEvent HANGING_ROOTS_FALL = register("block.hanging_roots.fall");
public static final SoundEvent HANGING_ROOTS_HIT = register("block.hanging_roots.hit");
public static final SoundEvent HANGING_ROOTS_PLACE = register("block.hanging_roots.place");
public static final SoundEvent HANGING_ROOTS_STEP = register("block.hanging_roots.step");
public static final SoundEvent HANGING_SIGN_STEP = register("block.hanging_sign.step");
public static final SoundEvent HANGING_SIGN_BREAK = register("block.hanging_sign.break");
public static final SoundEvent HANGING_SIGN_FALL = register("block.hanging_sign.fall");
public static final SoundEvent HANGING_SIGN_HIT = register("block.hanging_sign.hit");
public static final SoundEvent HANGING_SIGN_PLACE = register("block.hanging_sign.place");
public static final SoundEvent HAPPY_GHAST_AMBIENT = register("entity.happy_ghast.ambient");
public static final SoundEvent HAPPY_GHAST_DEATH = register("entity.happy_ghast.death");
public static final SoundEvent HAPPY_GHAST_HURT = register("entity.happy_ghast.hurt");
public static final SoundEvent HAPPY_GHAST_RIDING = register("entity.happy_ghast.riding");
public static final SoundEvent HEAVY_CORE_BREAK = register("block.heavy_core.break");
public static final SoundEvent HEAVY_CORE_FALL = register("block.heavy_core.fall");
public static final SoundEvent HEAVY_CORE_HIT = register("block.heavy_core.hit");
public static final SoundEvent HEAVY_CORE_PLACE = register("block.heavy_core.place");
public static final SoundEvent HEAVY_CORE_STEP = register("block.heavy_core.step");
public static final SoundEvent NETHER_WOOD_HANGING_SIGN_STEP = register("block.nether_wood_hanging_sign.step");
public static final SoundEvent NETHER_WOOD_HANGING_SIGN_BREAK = register("block.nether_wood_hanging_sign.break");
public static final SoundEvent NETHER_WOOD_HANGING_SIGN_FALL = register("block.nether_wood_hanging_sign.fall");
public static final SoundEvent NETHER_WOOD_HANGING_SIGN_HIT = register("block.nether_wood_hanging_sign.hit");
public static final SoundEvent NETHER_WOOD_HANGING_SIGN_PLACE = register("block.nether_wood_hanging_sign.place");
public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_STEP = register("block.bamboo_wood_hanging_sign.step");
public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_BREAK = register("block.bamboo_wood_hanging_sign.break");
public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_FALL = register("block.bamboo_wood_hanging_sign.fall");
public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_HIT = register("block.bamboo_wood_hanging_sign.hit");
public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_PLACE = register("block.bamboo_wood_hanging_sign.place");
public static final SoundEvent TRIAL_SPAWNER_BREAK = register("block.trial_spawner.break");
public static final SoundEvent TRIAL_SPAWNER_STEP = register("block.trial_spawner.step");
public static final SoundEvent TRIAL_SPAWNER_PLACE = register("block.trial_spawner.place");
public static final SoundEvent TRIAL_SPAWNER_HIT = register("block.trial_spawner.hit");
public static final SoundEvent TRIAL_SPAWNER_FALL = register("block.trial_spawner.fall");
public static final SoundEvent TRIAL_SPAWNER_SPAWN_MOB = register("block.trial_spawner.spawn_mob");
public static final SoundEvent TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = register("block.trial_spawner.about_to_spawn_item");
public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM = register("block.trial_spawner.spawn_item");
public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = register("block.trial_spawner.spawn_item_begin");
public static final SoundEvent TRIAL_SPAWNER_DETECT_PLAYER = register("block.trial_spawner.detect_player");
public static final SoundEvent TRIAL_SPAWNER_OMINOUS_ACTIVATE = register("block.trial_spawner.ominous_activate");
public static final SoundEvent TRIAL_SPAWNER_AMBIENT = register("block.trial_spawner.ambient");
public static final SoundEvent TRIAL_SPAWNER_AMBIENT_OMINOUS = register("block.trial_spawner.ambient_ominous");
public static final SoundEvent TRIAL_SPAWNER_OPEN_SHUTTER = register("block.trial_spawner.open_shutter");
public static final SoundEvent TRIAL_SPAWNER_CLOSE_SHUTTER = register("block.trial_spawner.close_shutter");
public static final SoundEvent TRIAL_SPAWNER_EJECT_ITEM = register("block.trial_spawner.eject_item");
public static final Holder.Reference<SoundEvent> HARNESS_EQUIP = registerForHolder("entity.happy_ghast.equip");
public static final SoundEvent HARNESS_UNEQUIP = register("entity.happy_ghast.unequip");
public static final SoundEvent HARNESS_GOGGLES_UP = register("entity.happy_ghast.harness_goggles_up");
public static final SoundEvent HARNESS_GOGGLES_DOWN = register("entity.happy_ghast.harness_goggles_down");
public static final SoundEvent HOE_TILL = register("item.hoe.till");
public static final SoundEvent HOGLIN_AMBIENT = register("entity.hoglin.ambient");
public static final SoundEvent HOGLIN_ANGRY = register("entity.hoglin.angry");
public static final SoundEvent HOGLIN_ATTACK = register("entity.hoglin.attack");
public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.hoglin.converted_to_zombified");
public static final SoundEvent HOGLIN_DEATH = register("entity.hoglin.death");
public static final SoundEvent HOGLIN_HURT = register("entity.hoglin.hurt");
public static final SoundEvent HOGLIN_RETREAT = register("entity.hoglin.retreat");
public static final SoundEvent HOGLIN_STEP = register("entity.hoglin.step");
public static final SoundEvent HONEY_BLOCK_BREAK = register("block.honey_block.break");
public static final SoundEvent HONEY_BLOCK_FALL = register("block.honey_block.fall");
public static final SoundEvent HONEY_BLOCK_HIT = register("block.honey_block.hit");
public static final SoundEvent HONEY_BLOCK_PLACE = register("block.honey_block.place");
public static final SoundEvent HONEY_BLOCK_SLIDE = register("block.honey_block.slide");
public static final SoundEvent HONEY_BLOCK_STEP = register("block.honey_block.step");
public static final SoundEvent HONEYCOMB_WAX_ON = register("item.honeycomb.wax_on");
public static final Holder.Reference<SoundEvent> HONEY_DRINK = registerForHolder("item.honey_bottle.drink");
public static final int GOAT_HORN_VARIANT_COUNT = 8;
public static final ImmutableList<Holder.Reference<SoundEvent>> GOAT_HORN_SOUND_VARIANTS = registerGoatHornSoundVariants();
public static final SoundEvent HORSE_AMBIENT = register("entity.horse.ambient");
public static final SoundEvent HORSE_AMBIENT_BABY = register("entity.baby_horse.ambient");
public static final SoundEvent HORSE_ANGRY = register("entity.horse.angry");
public static final SoundEvent HORSE_ANGRY_BABY = register("entity.baby_horse.angry");
public static final Holder.Reference<SoundEvent> HORSE_ARMOR = registerForHolder("entity.horse.armor");
public static final Holder.Reference<SoundEvent> HORSE_ARMOR_UNEQUIP = registerForHolder("item.horse_armor.unequip");
public static final SoundEvent HORSE_BREATHE = register("entity.horse.breathe");
public static final SoundEvent HORSE_BREATHE_BABY = register("entity.baby_horse.breathe");
public static final SoundEvent HORSE_DEATH = register("entity.horse.death");
public static final SoundEvent HORSE_DEATH_BABY = register("entity.baby_horse.death");
public static final SoundEvent HORSE_EAT = register("entity.horse.eat");
public static final SoundEvent HORSE_EAT_BABY = register("entity.baby_horse.eat");
public static final SoundEvent HORSE_GALLOP = register("entity.horse.gallop");
public static final SoundEvent HORSE_HURT = register("entity.horse.hurt");
public static final SoundEvent HORSE_HURT_BABY = register("entity.baby_horse.hurt");
public static final SoundEvent HORSE_JUMP = register("entity.horse.jump");
public static final SoundEvent HORSE_LAND = register("entity.horse.land");
public static final SoundEvent HORSE_LAND_BABY = register("entity.baby_horse.land");
public static final Holder.Reference<SoundEvent> HORSE_SADDLE = registerForHolder("entity.horse.saddle");
public static final SoundEvent HORSE_STEP = register("entity.horse.step");
public static final SoundEvent HORSE_STEP_BABY = register("entity.baby_horse.step");
public static final SoundEvent HORSE_STEP_WOOD = register("entity.horse.step_wood");
public static final SoundEvent HOSTILE_BIG_FALL = register("entity.hostile.big_fall");
public static final SoundEvent HOSTILE_DEATH = register("entity.hostile.death");
public static final SoundEvent HOSTILE_HURT = register("entity.hostile.hurt");
public static final SoundEvent HOSTILE_SMALL_FALL = register("entity.hostile.small_fall");
public static final SoundEvent HOSTILE_SPLASH = register("entity.hostile.splash");
public static final SoundEvent HOSTILE_SWIM = register("entity.hostile.swim");
public static final SoundEvent HUSK_AMBIENT = register("entity.husk.ambient");
public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE = register("entity.husk.converted_to_zombie");
public static final SoundEvent HUSK_DEATH = register("entity.husk.death");
public static final SoundEvent HUSK_HURT = register("entity.husk.hurt");
public static final SoundEvent HUSK_STEP = register("entity.husk.step");
public static final SoundEvent ILLUSIONER_AMBIENT = register("entity.illusioner.ambient");
public static final SoundEvent ILLUSIONER_CAST_SPELL = register("entity.illusioner.cast_spell");
public static final SoundEvent ILLUSIONER_DEATH = register("entity.illusioner.death");
public static final SoundEvent ILLUSIONER_HURT = register("entity.illusioner.hurt");
public static final SoundEvent ILLUSIONER_MIRROR_MOVE = register("entity.illusioner.mirror_move");
public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS = register("entity.illusioner.prepare_blindness");
public static final SoundEvent ILLUSIONER_PREPARE_MIRROR = register("entity.illusioner.prepare_mirror");
public static final SoundEvent INK_SAC_USE = register("item.ink_sac.use");
public static final SoundEvent IRON_BREAK = register("block.iron.break");
public static final SoundEvent IRON_STEP = register("block.iron.step");
public static final SoundEvent IRON_PLACE = register("block.iron.place");
public static final SoundEvent IRON_HIT = register("block.iron.hit");
public static final SoundEvent IRON_FALL = register("block.iron.fall");
public static final SoundEvent IRON_DOOR_CLOSE = register("block.iron_door.close");
public static final SoundEvent IRON_DOOR_OPEN = register("block.iron_door.open");
public static final SoundEvent IRON_GOLEM_ATTACK = register("entity.iron_golem.attack");
public static final SoundEvent IRON_GOLEM_DAMAGE = register("entity.iron_golem.damage");
public static final SoundEvent IRON_GOLEM_DEATH = register("entity.iron_golem.death");
public static final SoundEvent IRON_GOLEM_HURT = register("entity.iron_golem.hurt");
public static final SoundEvent IRON_GOLEM_REPAIR = register("entity.iron_golem.repair");
public static final SoundEvent IRON_GOLEM_STEP = register("entity.iron_golem.step");
public static final SoundEvent IRON_TRAPDOOR_CLOSE = register("block.iron_trapdoor.close");
public static final SoundEvent IRON_TRAPDOOR_OPEN = register("block.iron_trapdoor.open");
public static final SoundEvent ITEM_FRAME_ADD_ITEM = register("entity.item_frame.add_item");
public static final SoundEvent ITEM_FRAME_BREAK = register("entity.item_frame.break");
public static final SoundEvent ITEM_FRAME_PLACE = register("entity.item_frame.place");
public static final SoundEvent ITEM_FRAME_REMOVE_ITEM = register("entity.item_frame.remove_item");
public static final SoundEvent ITEM_FRAME_ROTATE_ITEM = register("entity.item_frame.rotate_item");
public static final Holder.Reference<SoundEvent> ITEM_BREAK = registerForHolder("entity.item.break");
public static final SoundEvent ITEM_PICKUP = register("entity.item.pickup");
public static final SoundEvent LADDER_BREAK = register("block.ladder.break");
public static final SoundEvent LADDER_FALL = register("block.ladder.fall");
public static final SoundEvent LADDER_HIT = register("block.ladder.hit");
public static final SoundEvent LADDER_PLACE = register("block.ladder.place");
public static final SoundEvent LADDER_STEP = register("block.ladder.step");
public static final SoundEvent LANTERN_BREAK = register("block.lantern.break");
public static final SoundEvent LANTERN_FALL = register("block.lantern.fall");
public static final SoundEvent LANTERN_HIT = register("block.lantern.hit");
public static final SoundEvent LANTERN_PLACE = register("block.lantern.place");
public static final SoundEvent LANTERN_STEP = register("block.lantern.step");
public static final SoundEvent LARGE_AMETHYST_BUD_BREAK = register("block.large_amethyst_bud.break");
public static final SoundEvent LARGE_AMETHYST_BUD_PLACE = register("block.large_amethyst_bud.place");
public static final SoundEvent LAVA_AMBIENT = register("block.lava.ambient");
public static final SoundEvent LAVA_EXTINGUISH = register("block.lava.extinguish");
public static final SoundEvent LAVA_POP = register("block.lava.pop");
public static final SoundEvent LEAF_LITTER_BREAK = register("block.leaf_litter.break");
public static final SoundEvent LEAF_LITTER_STEP = register("block.leaf_litter.step");
public static final SoundEvent LEAF_LITTER_PLACE = register("block.leaf_litter.place");
public static final SoundEvent LEAF_LITTER_HIT = register("block.leaf_litter.hit");
public static final SoundEvent LEAF_LITTER_FALL = register("block.leaf_litter.fall");
public static final SoundEvent LEAD_UNTIED = register("item.lead.untied");
public static final SoundEvent LEAD_TIED = register("item.lead.tied");
public static final SoundEvent LEAD_BREAK = register("item.lead.break");
public static final SoundEvent LEVER_CLICK = register("block.lever.click");
public static final SoundEvent LIGHTNING_BOLT_IMPACT = register("entity.lightning_bolt.impact");
public static final SoundEvent LIGHTNING_BOLT_THUNDER = register("entity.lightning_bolt.thunder");
public static final SoundEvent LINGERING_POTION_THROW = register("entity.lingering_potion.throw");
public static final SoundEvent LLAMA_AMBIENT = register("entity.llama.ambient");
public static final SoundEvent LLAMA_ANGRY = register("entity.llama.angry");
public static final SoundEvent LLAMA_CHEST = register("entity.llama.chest");
public static final SoundEvent LLAMA_DEATH = register("entity.llama.death");
public static final SoundEvent LLAMA_EAT = register("entity.llama.eat");
public static final SoundEvent LLAMA_HURT = register("entity.llama.hurt");
public static final SoundEvent LLAMA_SPIT = register("entity.llama.spit");
public static final SoundEvent LLAMA_STEP = register("entity.llama.step");
public static final Holder.Reference<SoundEvent> LLAMA_SWAG = registerForHolder("entity.llama.swag");
public static final Holder.Reference<SoundEvent> LLAMA_CARPET_UNEQUIP = registerForHolder("item.llama_carpet.unequip");
public static final SoundEvent MAGMA_CUBE_DEATH_SMALL = register("entity.magma_cube.death_small");
public static final SoundEvent LODESTONE_BREAK = register("block.lodestone.break");
public static final SoundEvent LODESTONE_STEP = register("block.lodestone.step");
public static final SoundEvent LODESTONE_PLACE = register("block.lodestone.place");
public static final SoundEvent LODESTONE_HIT = register("block.lodestone.hit");
public static final SoundEvent LODESTONE_FALL = register("block.lodestone.fall");
public static final SoundEvent LODESTONE_COMPASS_LOCK = register("item.lodestone_compass.lock");
public static final Holder<SoundEvent> LUNGE_1 = registerForHolder("item.spear.lunge_1");
public static final Holder<SoundEvent> LUNGE_2 = registerForHolder("item.spear.lunge_2");
public static final Holder<SoundEvent> LUNGE_3 = registerForHolder("item.spear.lunge_3");
public static final SoundEvent MACE_SMASH_AIR = register("item.mace.smash_air");
public static final SoundEvent MACE_SMASH_GROUND = register("item.mace.smash_ground");
public static final SoundEvent MACE_SMASH_GROUND_HEAVY = register("item.mace.smash_ground_heavy");
public static final SoundEvent MAGMA_CUBE_DEATH = register("entity.magma_cube.death");
public static final SoundEvent MAGMA_CUBE_HURT = register("entity.magma_cube.hurt");
public static final SoundEvent MAGMA_CUBE_HURT_SMALL = register("entity.magma_cube.hurt_small");
public static final SoundEvent MAGMA_CUBE_JUMP = register("entity.magma_cube.jump");
public static final SoundEvent MAGMA_CUBE_SQUISH = register("entity.magma_cube.squish");
public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL = register("entity.magma_cube.squish_small");
public static final SoundEvent MANGROVE_ROOTS_BREAK = register("block.mangrove_roots.break");
public static final SoundEvent MANGROVE_ROOTS_FALL = register("block.mangrove_roots.fall");
public static final SoundEvent MANGROVE_ROOTS_HIT = register("block.mangrove_roots.hit");
public static final SoundEvent MANGROVE_ROOTS_PLACE = register("block.mangrove_roots.place");
public static final SoundEvent MANGROVE_ROOTS_STEP = register("block.mangrove_roots.step");
public static final SoundEvent MEDIUM_AMETHYST_BUD_BREAK = register("block.medium_amethyst_bud.break");
public static final SoundEvent MEDIUM_AMETHYST_BUD_PLACE = register("block.medium_amethyst_bud.place");
public static final SoundEvent METAL_BREAK = register("block.metal.break");
public static final SoundEvent METAL_FALL = register("block.metal.fall");
public static final SoundEvent METAL_HIT = register("block.metal.hit");
public static final SoundEvent METAL_PLACE = register("block.metal.place");
public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF = register("block.metal_pressure_plate.click_off");
public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON = register("block.metal_pressure_plate.click_on");
public static final SoundEvent METAL_STEP = register("block.metal.step");
public static final SoundEvent MINECART_INSIDE_UNDERWATER = register("entity.minecart.inside.underwater");
public static final SoundEvent MINECART_INSIDE = register("entity.minecart.inside");
public static final SoundEvent MINECART_RIDING = register("entity.minecart.riding");
public static final SoundEvent MOOSHROOM_CONVERT = register("entity.mooshroom.convert");
public static final SoundEvent MOOSHROOM_EAT = register("entity.mooshroom.eat");
public static final SoundEvent MOOSHROOM_MILK = register("entity.mooshroom.milk");
public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY = register("entity.mooshroom.suspicious_milk");
public static final SoundEvent MOOSHROOM_SHEAR = register("entity.mooshroom.shear");
public static final SoundEvent MOSS_CARPET_BREAK = register("block.moss_carpet.break");
public static final SoundEvent MOSS_CARPET_FALL = register("block.moss_carpet.fall");
public static final SoundEvent MOSS_CARPET_HIT = register("block.moss_carpet.hit");
public static final SoundEvent MOSS_CARPET_PLACE = register("block.moss_carpet.place");
public static final SoundEvent MOSS_CARPET_STEP = register("block.moss_carpet.step");
public static final SoundEvent PINK_PETALS_BREAK = register("block.pink_petals.break");
public static final SoundEvent PINK_PETALS_FALL = register("block.pink_petals.fall");
public static final SoundEvent PINK_PETALS_HIT = register("block.pink_petals.hit");
public static final SoundEvent PINK_PETALS_PLACE = register("block.pink_petals.place");
public static final SoundEvent PINK_PETALS_STEP = register("block.pink_petals.step");
public static final SoundEvent MOSS_BREAK = register("block.moss.break");
public static final SoundEvent MOSS_FALL = register("block.moss.fall");
public static final SoundEvent MOSS_HIT = register("block.moss.hit");
public static final SoundEvent MOSS_PLACE = register("block.moss.place");
public static final SoundEvent MOSS_STEP = register("block.moss.step");
public static final SoundEvent MUD_BREAK = register("block.mud.break");
public static final SoundEvent MUD_FALL = register("block.mud.fall");
public static final SoundEvent MUD_HIT = register("block.mud.hit");
public static final SoundEvent MUD_PLACE = register("block.mud.place");
public static final SoundEvent MUD_STEP = register("block.mud.step");
public static final SoundEvent MUD_BRICKS_BREAK = register("block.mud_bricks.break");
public static final SoundEvent MUD_BRICKS_FALL = register("block.mud_bricks.fall");
public static final SoundEvent MUD_BRICKS_HIT = register("block.mud_bricks.hit");
public static final SoundEvent MUD_BRICKS_PLACE = register("block.mud_bricks.place");
public static final SoundEvent MUD_BRICKS_STEP = register("block.mud_bricks.step");
public static final SoundEvent MUDDY_MANGROVE_ROOTS_BREAK = register("block.muddy_mangrove_roots.break");
public static final SoundEvent MUDDY_MANGROVE_ROOTS_FALL = register("block.muddy_mangrove_roots.fall");
public static final SoundEvent MUDDY_MANGROVE_ROOTS_HIT = register("block.muddy_mangrove_roots.hit");
public static final SoundEvent MUDDY_MANGROVE_ROOTS_PLACE = register("block.muddy_mangrove_roots.place");
public static final SoundEvent MUDDY_MANGROVE_ROOTS_STEP = register("block.muddy_mangrove_roots.step");
public static final SoundEvent MULE_AMBIENT = register("entity.mule.ambient");
public static final SoundEvent MULE_ANGRY = register("entity.mule.angry");
public static final SoundEvent MULE_CHEST = register("entity.mule.chest");
public static final SoundEvent MULE_DEATH = register("entity.mule.death");
public static final SoundEvent MULE_EAT = register("entity.mule.eat");
public static final SoundEvent MULE_HURT = register("entity.mule.hurt");
public static final SoundEvent MULE_JUMP = register("entity.mule.jump");
public static final Holder.Reference<SoundEvent> MUSIC_CREATIVE = registerForHolder("music.creative");
public static final Holder.Reference<SoundEvent> MUSIC_CREDITS = registerForHolder("music.credits");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_5 = registerForHolder("music_disc.5");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_11 = registerForHolder("music_disc.11");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_13 = registerForHolder("music_disc.13");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_BLOCKS = registerForHolder("music_disc.blocks");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_CAT = registerForHolder("music_disc.cat");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_CHIRP = registerForHolder("music_disc.chirp");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_FAR = registerForHolder("music_disc.far");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_LAVA_CHICKEN = registerForHolder("music_disc.lava_chicken");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_MALL = registerForHolder("music_disc.mall");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_MELLOHI = registerForHolder("music_disc.mellohi");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_PIGSTEP = registerForHolder("music_disc.pigstep");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_STAL = registerForHolder("music_disc.stal");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_STRAD = registerForHolder("music_disc.strad");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_WAIT = registerForHolder("music_disc.wait");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_WARD = registerForHolder("music_disc.ward");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_OTHERSIDE = registerForHolder("music_disc.otherside");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_RELIC = registerForHolder("music_disc.relic");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_CREATOR = registerForHolder("music_disc.creator");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_CREATOR_MUSIC_BOX = registerForHolder("music_disc.creator_music_box");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_PRECIPICE = registerForHolder("music_disc.precipice");
public static final Holder.Reference<SoundEvent> MUSIC_DISC_TEARS = registerForHolder("music_disc.tears");
public static final Holder.Reference<SoundEvent> MUSIC_DRAGON = registerForHolder("music.dragon");
public static final Holder.Reference<SoundEvent> MUSIC_END = registerForHolder("music.end");
public static final Holder.Reference<SoundEvent> MUSIC_GAME = registerForHolder("music.game");
public static final Holder.Reference<SoundEvent> MUSIC_MENU = registerForHolder("music.menu");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BASALT_DELTAS = registerForHolder("music.nether.basalt_deltas");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CRIMSON_FOREST = registerForHolder("music.nether.crimson_forest");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DEEP_DARK = registerForHolder("music.overworld.deep_dark");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DRIPSTONE_CAVES = registerForHolder("music.overworld.dripstone_caves");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_GROVE = registerForHolder("music.overworld.grove");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JAGGED_PEAKS = registerForHolder("music.overworld.jagged_peaks");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_LUSH_CAVES = registerForHolder("music.overworld.lush_caves");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SWAMP = registerForHolder("music.overworld.swamp");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FOREST = registerForHolder("music.overworld.forest");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_OLD_GROWTH_TAIGA = registerForHolder("music.overworld.old_growth_taiga");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_MEADOW = registerForHolder("music.overworld.meadow");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_CHERRY_GROVE = registerForHolder("music.overworld.cherry_grove");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_NETHER_WASTES = registerForHolder("music.nether.nether_wastes");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FROZEN_PEAKS = registerForHolder("music.overworld.frozen_peaks");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SNOWY_SLOPES = registerForHolder("music.overworld.snowy_slopes");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SOUL_SAND_VALLEY = registerForHolder("music.nether.soul_sand_valley");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_STONY_PEAKS = registerForHolder("music.overworld.stony_peaks");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_WARPED_FOREST = registerForHolder("music.nether.warped_forest");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_FLOWER_FOREST = registerForHolder("music.overworld.flower_forest");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_DESERT = registerForHolder("music.overworld.desert");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BADLANDS = registerForHolder("music.overworld.badlands");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_JUNGLE = registerForHolder("music.overworld.jungle");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_SPARSE_JUNGLE = registerForHolder("music.overworld.sparse_jungle");
public static final Holder.Reference<SoundEvent> MUSIC_BIOME_BAMBOO_JUNGLE = registerForHolder("music.overworld.bamboo_jungle");
public static final Holder.Reference<SoundEvent> MUSIC_UNDER_WATER = registerForHolder("music.under_water");
public static final SoundEvent NAUTILUS_AMBIENT = register("entity.nautilus.ambient");
public static final SoundEvent NAUTILUS_AMBIENT_ON_LAND = register("entity.nautilus.ambient_land");
public static final SoundEvent NAUTILUS_DASH = register("entity.nautilus.dash");
public static final SoundEvent NAUTILUS_DASH_ON_LAND = register("entity.nautilus.dash_land");
public static final SoundEvent NAUTILUS_DASH_READY = register("entity.nautilus.dash_ready");
public static final SoundEvent NAUTILUS_DASH_READY_ON_LAND = register("entity.nautilus.dash_ready_land");
public static final SoundEvent NAUTILUS_DEATH = register("entity.nautilus.death");
public static final SoundEvent NAUTILUS_DEATH_ON_LAND = register("entity.nautilus.death_land");
public static final SoundEvent NAUTILUS_EAT = register("entity.nautilus.eat");
public static final SoundEvent NAUTILUS_HURT = register("entity.nautilus.hurt");
public static final SoundEvent NAUTILUS_HURT_ON_LAND = register("entity.nautilus.hurt_land");
public static final SoundEvent NAUTILUS_SWIM = register("entity.nautilus.swim");
public static final SoundEvent NETHER_BRICKS_BREAK = register("block.nether_bricks.break");
public static final SoundEvent NETHER_BRICKS_STEP = register("block.nether_bricks.step");
public static final SoundEvent NETHER_BRICKS_PLACE = register("block.nether_bricks.place");
public static final SoundEvent NETHER_BRICKS_HIT = register("block.nether_bricks.hit");
public static final SoundEvent NETHER_BRICKS_FALL = register("block.nether_bricks.fall");
public static final SoundEvent NETHER_WART_BREAK = register("block.nether_wart.break");
public static final SoundEvent NETHER_WART_PLANTED = register("item.nether_wart.plant");
public static final SoundEvent NETHER_WOOD_BREAK = register("block.nether_wood.break");
public static final SoundEvent NETHER_WOOD_FALL = register("block.nether_wood.fall");
public static final SoundEvent NETHER_WOOD_HIT = register("block.nether_wood.hit");
public static final SoundEvent NETHER_WOOD_PLACE = register("block.nether_wood.place");
public static final SoundEvent NETHER_WOOD_STEP = register("block.nether_wood.step");
public static final SoundEvent NETHER_WOOD_DOOR_CLOSE = register("block.nether_wood_door.close");
public static final SoundEvent NETHER_WOOD_DOOR_OPEN = register("block.nether_wood_door.open");
public static final SoundEvent NETHER_WOOD_TRAPDOOR_CLOSE = register("block.nether_wood_trapdoor.close");
public static final SoundEvent NETHER_WOOD_TRAPDOOR_OPEN = register("block.nether_wood_trapdoor.open");
public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_OFF = register("block.nether_wood_button.click_off");
public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_ON = register("block.nether_wood_button.click_on");
public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.nether_wood_pressure_plate.click_off");
public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.nether_wood_pressure_plate.click_on");
public static final SoundEvent NETHER_WOOD_FENCE_GATE_CLOSE = register("block.nether_wood_fence_gate.close");
public static final SoundEvent NETHER_WOOD_FENCE_GATE_OPEN = register("block.nether_wood_fence_gate.open");
public static final SoundEvent EMPTY = register("intentionally_empty");
public static final SoundEvent PACKED_MUD_BREAK = register("block.packed_mud.break");
public static final SoundEvent PACKED_MUD_FALL = register("block.packed_mud.fall");
public static final SoundEvent PACKED_MUD_HIT = register("block.packed_mud.hit");
public static final SoundEvent PACKED_MUD_PLACE = register("block.packed_mud.place");
public static final SoundEvent PACKED_MUD_STEP = register("block.packed_mud.step");
public static final SoundEvent STEM_BREAK = register("block.stem.break");
public static final SoundEvent STEM_STEP = register("block.stem.step");
public static final SoundEvent STEM_PLACE = register("block.stem.place");
public static final SoundEvent STEM_HIT = register("block.stem.hit");
public static final SoundEvent STEM_FALL = register("block.stem.fall");
public static final SoundEvent NYLIUM_BREAK = register("block.nylium.break");
public static final SoundEvent NYLIUM_STEP = register("block.nylium.step");
public static final SoundEvent NYLIUM_PLACE = register("block.nylium.place");
public static final SoundEvent NYLIUM_HIT = register("block.nylium.hit");
public static final SoundEvent NYLIUM_FALL = register("block.nylium.fall");
public static final SoundEvent NETHER_SPROUTS_BREAK = register("block.nether_sprouts.break");
public static final SoundEvent NETHER_SPROUTS_STEP = register("block.nether_sprouts.step");
public static final SoundEvent NETHER_SPROUTS_PLACE = register("block.nether_sprouts.place");
public static final SoundEvent NETHER_SPROUTS_HIT = register("block.nether_sprouts.hit");
public static final SoundEvent NETHER_SPROUTS_FALL = register("block.nether_sprouts.fall");
public static final SoundEvent FUNGUS_BREAK = register("block.fungus.break");
public static final SoundEvent FUNGUS_STEP = register("block.fungus.step");
public static final SoundEvent FUNGUS_PLACE = register("block.fungus.place");
public static final SoundEvent FUNGUS_HIT = register("block.fungus.hit");
public static final SoundEvent FUNGUS_FALL = register("block.fungus.fall");
public static final SoundEvent WEEPING_VINES_BREAK = register("block.weeping_vines.break");
public static final SoundEvent WEEPING_VINES_STEP = register("block.weeping_vines.step");
public static final SoundEvent WEEPING_VINES_PLACE = register("block.weeping_vines.place");
public static final SoundEvent WEEPING_VINES_HIT = register("block.weeping_vines.hit");
public static final SoundEvent WEEPING_VINES_FALL = register("block.weeping_vines.fall");
public static final SoundEvent WART_BLOCK_BREAK = register("block.wart_block.break");
public static final SoundEvent WART_BLOCK_STEP = register("block.wart_block.step");
public static final SoundEvent WART_BLOCK_PLACE = register("block.wart_block.place");
public static final SoundEvent WART_BLOCK_HIT = register("block.wart_block.hit");
public static final SoundEvent WART_BLOCK_FALL = register("block.wart_block.fall");
public static final SoundEvent NETHERITE_BLOCK_BREAK = register("block.netherite_block.break");
public static final SoundEvent NETHERITE_BLOCK_STEP = register("block.netherite_block.step");
public static final SoundEvent NETHERITE_BLOCK_PLACE = register("block.netherite_block.place");
public static final SoundEvent NETHERITE_BLOCK_HIT = register("block.netherite_block.hit");
public static final SoundEvent NETHERITE_BLOCK_FALL = register("block.netherite_block.fall");
public static final SoundEvent NETHERRACK_BREAK = register("block.netherrack.break");
public static final SoundEvent NETHERRACK_STEP = register("block.netherrack.step");
public static final SoundEvent NETHERRACK_PLACE = register("block.netherrack.place");
public static final SoundEvent NETHERRACK_HIT = register("block.netherrack.hit");
public static final SoundEvent NETHERRACK_FALL = register("block.netherrack.fall");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASEDRUM = registerForHolder("block.note_block.basedrum");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BASS = registerForHolder("block.note_block.bass");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BELL = registerForHolder("block.note_block.bell");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_CHIME = registerForHolder("block.note_block.chime");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_FLUTE = registerForHolder("block.note_block.flute");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_GUITAR = registerForHolder("block.note_block.guitar");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HARP = registerForHolder("block.note_block.harp");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_HAT = registerForHolder("block.note_block.hat");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_PLING = registerForHolder("block.note_block.pling");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_SNARE = registerForHolder("block.note_block.snare");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET = registerForHolder("block.note_block.trumpet");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_EXPOSED = registerForHolder("block.note_block.trumpet_exposed");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_OXIDIZED = registerForHolder("block.note_block.trumpet_oxidized");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_TRUMPET_WEATHERED = registerForHolder("block.note_block.trumpet_weathered");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_XYLOPHONE = registerForHolder("block.note_block.xylophone");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IRON_XYLOPHONE = registerForHolder("block.note_block.iron_xylophone");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_COW_BELL = registerForHolder("block.note_block.cow_bell");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_DIDGERIDOO = registerForHolder("block.note_block.didgeridoo");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BIT = registerForHolder("block.note_block.bit");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_BANJO = registerForHolder("block.note_block.banjo");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ZOMBIE = registerForHolder("block.note_block.imitate.zombie");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_SKELETON = registerForHolder("block.note_block.imitate.skeleton");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_CREEPER = registerForHolder("block.note_block.imitate.creeper");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_ENDER_DRAGON = registerForHolder("block.note_block.imitate.ender_dragon");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_WITHER_SKELETON = registerForHolder("block.note_block.imitate.wither_skeleton");
public static final Holder.Reference<SoundEvent> NOTE_BLOCK_IMITATE_PIGLIN = registerForHolder("block.note_block.imitate.piglin");
public static final SoundEvent OCELOT_HURT = register("entity.ocelot.hurt");
public static final SoundEvent OCELOT_AMBIENT = register("entity.ocelot.ambient");
public static final SoundEvent OCELOT_DEATH = register("entity.ocelot.death");
public static final Holder.Reference<SoundEvent> OMINOUS_BOTTLE_DISPOSE = registerForHolder("item.ominous_bottle.dispose");
public static final SoundEvent PAINTING_BREAK = register("entity.painting.break");
public static final SoundEvent PAINTING_PLACE = register("entity.painting.place");
public static final SoundEvent PALE_HANGING_MOSS_IDLE = register("block.pale_hanging_moss.idle");
public static final SoundEvent PANDA_PRE_SNEEZE = register("entity.panda.pre_sneeze");
public static final SoundEvent PANDA_SNEEZE = register("entity.panda.sneeze");
public static final SoundEvent PANDA_AMBIENT = register("entity.panda.ambient");
public static final SoundEvent PANDA_DEATH = register("entity.panda.death");
public static final SoundEvent PANDA_EAT = register("entity.panda.eat");
public static final SoundEvent PANDA_STEP = register("entity.panda.step");
public static final SoundEvent PANDA_CANT_BREED = register("entity.panda.cant_breed");
public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT = register("entity.panda.aggressive_ambient");
public static final SoundEvent PANDA_WORRIED_AMBIENT = register("entity.panda.worried_ambient");
public static final SoundEvent PANDA_HURT = register("entity.panda.hurt");
public static final SoundEvent PANDA_BITE = register("entity.panda.bite");
public static final SoundEvent PARCHED_AMBIENT = register("entity.parched.ambient");
public static final SoundEvent PARCHED_DEATH = register("entity.parched.death");
public static final SoundEvent PARCHED_HURT = register("entity.parched.hurt");
public static final SoundEvent PARCHED_STEP = register("entity.parched.step");
public static final SoundEvent PARROT_AMBIENT = register("entity.parrot.ambient");
public static final SoundEvent PARROT_DEATH = register("entity.parrot.death");
public static final SoundEvent PARROT_EAT = register("entity.parrot.eat");
public static final SoundEvent PARROT_FLY = register("entity.parrot.fly");
public static final SoundEvent PARROT_HURT = register("entity.parrot.hurt");
public static final SoundEvent PARROT_IMITATE_BLAZE = register("entity.parrot.imitate.blaze");
public static final SoundEvent PARROT_IMITATE_BOGGED = register("entity.parrot.imitate.bogged");
public static final SoundEvent PARROT_IMITATE_BREEZE = register("entity.parrot.imitate.breeze");
public static final SoundEvent PARROT_IMITATE_CAMEL_HUSK = register("entity.parrot.imitate.camel_husk");
public static final SoundEvent PARROT_IMITATE_CREAKING = register("entity.parrot.imitate.creaking");
public static final SoundEvent PARROT_IMITATE_CREEPER = register("entity.parrot.imitate.creeper");
public static final SoundEvent PARROT_IMITATE_DROWNED = register("entity.parrot.imitate.drowned");
public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN = register("entity.parrot.imitate.elder_guardian");
public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON = register("entity.parrot.imitate.ender_dragon");
public static final SoundEvent PARROT_IMITATE_ENDERMITE = register("entity.parrot.imitate.endermite");
public static final SoundEvent PARROT_IMITATE_EVOKER = register("entity.parrot.imitate.evoker");
public static final SoundEvent PARROT_IMITATE_GHAST = register("entity.parrot.imitate.ghast");
public static final SoundEvent PARROT_IMITATE_GUARDIAN = register("entity.parrot.imitate.guardian");
public static final SoundEvent PARROT_IMITATE_HOGLIN = register("entity.parrot.imitate.hoglin");
public static final SoundEvent PARROT_IMITATE_HUSK = register("entity.parrot.imitate.husk");
public static final SoundEvent PARROT_IMITATE_ILLUSIONER = register("entity.parrot.imitate.illusioner");
public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE = register("entity.parrot.imitate.magma_cube");
public static final SoundEvent PARROT_IMITATE_PHANTOM = register("entity.parrot.imitate.phantom");
public static final SoundEvent PARROT_IMITATE_PARCHED = register("entity.parrot.imitate.parched");
public static final SoundEvent PARROT_IMITATE_PIGLIN = register("entity.parrot.imitate.piglin");
public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE = register("entity.parrot.imitate.piglin_brute");
public static final SoundEvent PARROT_IMITATE_PILLAGER = register("entity.parrot.imitate.pillager");
public static final SoundEvent PARROT_IMITATE_RAVAGER = register("entity.parrot.imitate.ravager");
public static final SoundEvent PARROT_IMITATE_SHULKER = register("entity.parrot.imitate.shulker");
public static final SoundEvent PARROT_IMITATE_SILVERFISH = register("entity.parrot.imitate.silverfish");
public static final SoundEvent PARROT_IMITATE_SKELETON = register("entity.parrot.imitate.skeleton");
public static final SoundEvent PARROT_IMITATE_SLIME = register("entity.parrot.imitate.slime");
public static final SoundEvent PARROT_IMITATE_SPIDER = register("entity.parrot.imitate.spider");
public static final SoundEvent PARROT_IMITATE_STRAY = register("entity.parrot.imitate.stray");
public static final SoundEvent PARROT_IMITATE_VEX = register("entity.parrot.imitate.vex");
public static final SoundEvent PARROT_IMITATE_VINDICATOR = register("entity.parrot.imitate.vindicator");
public static final SoundEvent PARROT_IMITATE_WARDEN = register("entity.parrot.imitate.warden");
public static final SoundEvent PARROT_IMITATE_WITCH = register("entity.parrot.imitate.witch");
public static final SoundEvent PARROT_IMITATE_WITHER = register("entity.parrot.imitate.wither");
public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON = register("entity.parrot.imitate.wither_skeleton");
public static final SoundEvent PARROT_IMITATE_ZOGLIN = register("entity.parrot.imitate.zoglin");
public static final SoundEvent PARROT_IMITATE_ZOMBIE = register("entity.parrot.imitate.zombie");
public static final SoundEvent PARROT_IMITATE_ZOMBIE_HORSE = register("entity.parrot.imitate.zombie_horse");
public static final SoundEvent PARROT_IMITATE_ZOMBIE_NAUTILUS = register("entity.parrot.imitate.zombie_nautilus");
public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER = register("entity.parrot.imitate.zombie_villager");
public static final SoundEvent PARROT_STEP = register("entity.parrot.step");
public static final SoundEvent PHANTOM_AMBIENT = register("entity.phantom.ambient");
public static final SoundEvent PHANTOM_BITE = register("entity.phantom.bite");
public static final SoundEvent PHANTOM_DEATH = register("entity.phantom.death");
public static final SoundEvent PHANTOM_FLAP = register("entity.phantom.flap");
public static final SoundEvent PHANTOM_HURT = register("entity.phantom.hurt");
public static final SoundEvent PHANTOM_SWOOP = register("entity.phantom.swoop");
public static final Holder.Reference<SoundEvent> PIG_SADDLE = registerForHolder("entity.pig.saddle");
public static final Holder.Reference<SoundEvent> PIG_STEP = registerForHolder("entity.pig.step");
public static final Holder.Reference<SoundEvent> PIG_STEP_BABY = registerForHolder("entity.baby_pig.step");
public static final Holder.Reference<SoundEvent> PIG_AMBIENT_BABY = registerForHolder("entity.baby_pig.ambient");
public static final Holder.Reference<SoundEvent> PIG_EAT_BABY = registerForHolder("entity.baby_pig.eat");
public static final Holder.Reference<SoundEvent> PIG_HURT_BABY = registerForHolder("entity.baby_pig.hurt");
public static final Holder.Reference<SoundEvent> PIG_DEATH_BABY = registerForHolder("entity.baby_pig.death");
public static final Map<PigSoundVariants.SoundSet, PigSoundVariant> PIG_SOUNDS = registerPigSoundVariants();
public static final SoundEvent PIGLIN_ADMIRING_ITEM = register("entity.piglin.admiring_item");
public static final SoundEvent PIGLIN_AMBIENT = register("entity.piglin.ambient");
public static final SoundEvent PIGLIN_ANGRY = register("entity.piglin.angry");
public static final SoundEvent PIGLIN_CELEBRATE = register("entity.piglin.celebrate");
public static final SoundEvent PIGLIN_DEATH = register("entity.piglin.death");
public static final SoundEvent PIGLIN_JEALOUS = register("entity.piglin.jealous");
public static final SoundEvent PIGLIN_HURT = register("entity.piglin.hurt");
public static final SoundEvent PIGLIN_RETREAT = register("entity.piglin.retreat");
public static final SoundEvent PIGLIN_STEP = register("entity.piglin.step");
public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.piglin.converted_to_zombified");
public static final SoundEvent PIGLIN_BRUTE_AMBIENT = register("entity.piglin_brute.ambient");
public static final SoundEvent PIGLIN_BRUTE_ANGRY = register("entity.piglin_brute.angry");
public static final SoundEvent PIGLIN_BRUTE_DEATH = register("entity.piglin_brute.death");
public static final SoundEvent PIGLIN_BRUTE_HURT = register("entity.piglin_brute.hurt");
public static final SoundEvent PIGLIN_BRUTE_STEP = register("entity.piglin_brute.step");
public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = register("entity.piglin_brute.converted_to_zombified");
public static final SoundEvent PILLAGER_AMBIENT = register("entity.pillager.ambient");
public static final SoundEvent PILLAGER_CELEBRATE = register("entity.pillager.celebrate");
public static final SoundEvent PILLAGER_DEATH = register("entity.pillager.death");
public static final SoundEvent PILLAGER_HURT = register("entity.pillager.hurt");
public static final SoundEvent PISTON_CONTRACT = register("block.piston.contract");
public static final SoundEvent PISTON_EXTEND = register("block.piston.extend");
public static final SoundEvent PLAYER_ATTACK_CRIT = register("entity.player.attack.crit");
public static final SoundEvent PLAYER_ATTACK_KNOCKBACK = register("entity.player.attack.knockback");
public static final SoundEvent PLAYER_ATTACK_NODAMAGE = register("entity.player.attack.nodamage");
public static final SoundEvent PLAYER_ATTACK_STRONG = register("entity.player.attack.strong");
public static final SoundEvent PLAYER_ATTACK_SWEEP = register("entity.player.attack.sweep");
public static final SoundEvent PLAYER_ATTACK_WEAK = register("entity.player.attack.weak");
public static final SoundEvent PLAYER_BIG_FALL = register("entity.player.big_fall");
public static final SoundEvent PLAYER_BREATH = register("entity.player.breath");
public static final SoundEvent PLAYER_BURP = register("entity.player.burp");
public static final SoundEvent PLAYER_DEATH = register("entity.player.death");
public static final SoundEvent PLAYER_HURT = register("entity.player.hurt");
public static final SoundEvent PLAYER_HURT_DROWN = register("entity.player.hurt_drown");
public static final SoundEvent PLAYER_HURT_FREEZE = register("entity.player.hurt_freeze");
public static final SoundEvent PLAYER_HURT_ON_FIRE = register("entity.player.hurt_on_fire");
public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH = register("entity.player.hurt_sweet_berry_bush");
public static final SoundEvent PLAYER_LEVELUP = register("entity.player.levelup");
public static final SoundEvent PLAYER_SMALL_FALL = register("entity.player.small_fall");
public static final SoundEvent PLAYER_SPLASH = register("entity.player.splash");
public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED = register("entity.player.splash.high_speed");
public static final SoundEvent PLAYER_SWIM = register("entity.player.swim");
public static final SoundEvent PLAYER_TELEPORT = register("entity.player.teleport");
public static final SoundEvent POLAR_BEAR_AMBIENT = register("entity.polar_bear.ambient");
public static final SoundEvent POLAR_BEAR_AMBIENT_BABY = register("entity.polar_bear.ambient_baby");
public static final SoundEvent POLAR_BEAR_DEATH = register("entity.polar_bear.death");
public static final SoundEvent POLAR_BEAR_HURT = register("entity.polar_bear.hurt");
public static final SoundEvent POLAR_BEAR_STEP = register("entity.polar_bear.step");
public static final SoundEvent POLAR_BEAR_WARNING = register("entity.polar_bear.warning");
public static final SoundEvent POLISHED_DEEPSLATE_BREAK = register("block.polished_deepslate.break");
public static final SoundEvent POLISHED_DEEPSLATE_FALL = register("block.polished_deepslate.fall");
public static final SoundEvent POLISHED_DEEPSLATE_HIT = register("block.polished_deepslate.hit");
public static final SoundEvent POLISHED_DEEPSLATE_PLACE = register("block.polished_deepslate.place");
public static final SoundEvent POLISHED_DEEPSLATE_STEP = register("block.polished_deepslate.step");
public static final SoundEvent PORTAL_AMBIENT = register("block.portal.ambient");
public static final SoundEvent PORTAL_TRAVEL = register("block.portal.travel");
public static final SoundEvent PORTAL_TRIGGER = register("block.portal.trigger");
public static final SoundEvent POWDER_SNOW_BREAK = register("block.powder_snow.break");
public static final SoundEvent POWDER_SNOW_FALL = register("block.powder_snow.fall");
public static final SoundEvent POWDER_SNOW_HIT = register("block.powder_snow.hit");
public static final SoundEvent POWDER_SNOW_PLACE = register("block.powder_snow.place");
public static final SoundEvent POWDER_SNOW_STEP = register("block.powder_snow.step");
public static final SoundEvent PUFFER_FISH_BLOW_OUT = register("entity.puffer_fish.blow_out");
public static final SoundEvent PUFFER_FISH_BLOW_UP = register("entity.puffer_fish.blow_up");
public static final SoundEvent PUFFER_FISH_DEATH = register("entity.puffer_fish.death");
public static final SoundEvent PUFFER_FISH_FLOP = register("entity.puffer_fish.flop");
public static final SoundEvent PUFFER_FISH_HURT = register("entity.puffer_fish.hurt");
public static final SoundEvent PUFFER_FISH_STING = register("entity.puffer_fish.sting");
public static final SoundEvent PUMPKIN_CARVE = register("block.pumpkin.carve");
public static final SoundEvent RABBIT_AMBIENT = register("entity.rabbit.ambient");
public static final SoundEvent RABBIT_ATTACK = register("entity.rabbit.attack");
public static final SoundEvent RABBIT_DEATH = register("entity.rabbit.death");
public static final SoundEvent RABBIT_HURT = register("entity.rabbit.hurt");
public static final SoundEvent RABBIT_JUMP = register("entity.rabbit.jump");
public static final Holder.Reference<SoundEvent> RAID_HORN = registerForHolder("event.raid.horn");
public static final SoundEvent RAVAGER_AMBIENT = register("entity.ravager.ambient");
public static final SoundEvent RAVAGER_ATTACK = register("entity.ravager.attack");
public static final SoundEvent RAVAGER_CELEBRATE = register("entity.ravager.celebrate");
public static final SoundEvent RAVAGER_DEATH = register("entity.ravager.death");
public static final SoundEvent RAVAGER_HURT = register("entity.ravager.hurt");
public static final SoundEvent RAVAGER_STEP = register("entity.ravager.step");
public static final SoundEvent RAVAGER_STUNNED = register("entity.ravager.stunned");
public static final SoundEvent RAVAGER_ROAR = register("entity.ravager.roar");
public static final SoundEvent NETHER_GOLD_ORE_BREAK = register("block.nether_gold_ore.break");
public static final SoundEvent NETHER_GOLD_ORE_FALL = register("block.nether_gold_ore.fall");
public static final SoundEvent NETHER_GOLD_ORE_HIT = register("block.nether_gold_ore.hit");
public static final SoundEvent NETHER_GOLD_ORE_PLACE = register("block.nether_gold_ore.place");
public static final SoundEvent NETHER_GOLD_ORE_STEP = register("block.nether_gold_ore.step");
public static final SoundEvent NETHER_ORE_BREAK = register("block.nether_ore.break");
public static final SoundEvent NETHER_ORE_FALL = register("block.nether_ore.fall");
public static final SoundEvent NETHER_ORE_HIT = register("block.nether_ore.hit");
public static final SoundEvent NETHER_ORE_PLACE = register("block.nether_ore.place");
public static final SoundEvent NETHER_ORE_STEP = register("block.nether_ore.step");
public static final SoundEvent REDSTONE_TORCH_BURNOUT = register("block.redstone_torch.burnout");
public static final SoundEvent RESIN_BREAK = register("block.resin.break");
public static final SoundEvent RESIN_FALL = register("block.resin.fall");
public static final SoundEvent RESIN_PLACE = register("block.resin.place");
public static final SoundEvent RESIN_STEP = register("block.resin.step");
public static final SoundEvent RESIN_BRICKS_BREAK = register("block.resin_bricks.break");
public static final SoundEvent RESIN_BRICKS_FALL = register("block.resin_bricks.fall");
public static final SoundEvent RESIN_BRICKS_HIT = register("block.resin_bricks.hit");
public static final SoundEvent RESIN_BRICKS_PLACE = register("block.resin_bricks.place");
public static final SoundEvent RESIN_BRICKS_STEP = register("block.resin_bricks.step");
public static final SoundEvent RESPAWN_ANCHOR_AMBIENT = register("block.respawn_anchor.ambient");
public static final SoundEvent RESPAWN_ANCHOR_CHARGE = register("block.respawn_anchor.charge");
public static final Holder.Reference<SoundEvent> RESPAWN_ANCHOR_DEPLETE = registerForHolder("block.respawn_anchor.deplete");
public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN = register("block.respawn_anchor.set_spawn");
public static final SoundEvent ROOTED_DIRT_BREAK = register("block.rooted_dirt.break");
public static final SoundEvent ROOTED_DIRT_FALL = register("block.rooted_dirt.fall");
public static final SoundEvent ROOTED_DIRT_HIT = register("block.rooted_dirt.hit");
public static final SoundEvent ROOTED_DIRT_PLACE = register("block.rooted_dirt.place");
public static final SoundEvent ROOTED_DIRT_STEP = register("block.rooted_dirt.step");
public static final SoundEvent SALMON_AMBIENT = register("entity.salmon.ambient");
public static final SoundEvent SALMON_DEATH = register("entity.salmon.death");
public static final SoundEvent SALMON_FLOP = register("entity.salmon.flop");
public static final SoundEvent SALMON_HURT = register("entity.salmon.hurt");
public static final SoundEvent SAND_BREAK = register("block.sand.break");
public static final SoundEvent SAND_FALL = register("block.sand.fall");
public static final SoundEvent SAND_HIT = register("block.sand.hit");
public static final SoundEvent SAND_PLACE = register("block.sand.place");
public static final SoundEvent SAND_STEP = register("block.sand.step");
public static final SoundEvent SAND_IDLE = register("block.sand.idle");
public static final SoundEvent SCAFFOLDING_BREAK = register("block.scaffolding.break");
public static final SoundEvent SCAFFOLDING_FALL = register("block.scaffolding.fall");
public static final SoundEvent SCAFFOLDING_HIT = register("block.scaffolding.hit");
public static final SoundEvent SCAFFOLDING_PLACE = register("block.scaffolding.place");
public static final SoundEvent SCAFFOLDING_STEP = register("block.scaffolding.step");
public static final SoundEvent SCULK_BLOCK_SPREAD = register("block.sculk.spread");
public static final SoundEvent SCULK_BLOCK_CHARGE = register("block.sculk.charge");
public static final SoundEvent SCULK_BLOCK_BREAK = register("block.sculk.break");
public static final SoundEvent SCULK_BLOCK_FALL = register("block.sculk.fall");
public static final SoundEvent SCULK_BLOCK_HIT = register("block.sculk.hit");
public static final SoundEvent SCULK_BLOCK_PLACE = register("block.sculk.place");
public static final SoundEvent SCULK_BLOCK_STEP = register("block.sculk.step");
public static final SoundEvent SCULK_CATALYST_BLOOM = register("block.sculk_catalyst.bloom");
public static final SoundEvent SCULK_CATALYST_BREAK = register("block.sculk_catalyst.break");
public static final SoundEvent SCULK_CATALYST_FALL = register("block.sculk_catalyst.fall");
public static final SoundEvent SCULK_CATALYST_HIT = register("block.sculk_catalyst.hit");
public static final SoundEvent SCULK_CATALYST_PLACE = register("block.sculk_catalyst.place");
public static final SoundEvent SCULK_CATALYST_STEP = register("block.sculk_catalyst.step");
public static final SoundEvent SCULK_CLICKING = register("block.sculk_sensor.clicking");
public static final SoundEvent SCULK_CLICKING_STOP = register("block.sculk_sensor.clicking_stop");
public static final SoundEvent SCULK_SENSOR_BREAK = register("block.sculk_sensor.break");
public static final SoundEvent SCULK_SENSOR_FALL = register("block.sculk_sensor.fall");
public static final SoundEvent SCULK_SENSOR_HIT = register("block.sculk_sensor.hit");
public static final SoundEvent SCULK_SENSOR_PLACE = register("block.sculk_sensor.place");
public static final SoundEvent SCULK_SENSOR_STEP = register("block.sculk_sensor.step");
public static final SoundEvent SCULK_SHRIEKER_BREAK = register("block.sculk_shrieker.break");
public static final SoundEvent SCULK_SHRIEKER_FALL = register("block.sculk_shrieker.fall");
public static final SoundEvent SCULK_SHRIEKER_HIT = register("block.sculk_shrieker.hit");
public static final SoundEvent SCULK_SHRIEKER_PLACE = register("block.sculk_shrieker.place");
public static final SoundEvent SCULK_SHRIEKER_SHRIEK = register("block.sculk_shrieker.shriek");
public static final SoundEvent SCULK_SHRIEKER_STEP = register("block.sculk_shrieker.step");
public static final SoundEvent SCULK_VEIN_BREAK = register("block.sculk_vein.break");
public static final SoundEvent SCULK_VEIN_FALL = register("block.sculk_vein.fall");
public static final SoundEvent SCULK_VEIN_HIT = register("block.sculk_vein.hit");
public static final SoundEvent SCULK_VEIN_PLACE = register("block.sculk_vein.place");
public static final SoundEvent SCULK_VEIN_STEP = register("block.sculk_vein.step");
public static final SoundEvent SHEEP_AMBIENT = register("entity.sheep.ambient");
public static final SoundEvent SHEEP_DEATH = register("entity.sheep.death");
public static final SoundEvent SHEEP_HURT = register("entity.sheep.hurt");
public static final SoundEvent SHEEP_SHEAR = register("entity.sheep.shear");
public static final SoundEvent SHEEP_STEP = register("entity.sheep.step");
public static final SoundEvent SHEARS_SNIP = register("item.shears.snip");
public static final SoundEvent SHELF_ACTIVATE = register("block.shelf.activate");
public static final SoundEvent SHELF_BREAK = register("block.shelf.break");
public static final SoundEvent SHELF_DEACTIVATE = register("block.shelf.deactivate");
public static final SoundEvent SHELF_FALL = register("block.shelf.fall");
public static final SoundEvent SHELF_HIT = register("block.shelf.hit");
public static final SoundEvent SHELF_MULTI_SWAP = register("block.shelf.multi_swap");
public static final SoundEvent SHELF_PLACE = register("block.shelf.place");
public static final SoundEvent SHELF_PLACE_ITEM = register("block.shelf.place_item");
public static final SoundEvent SHELF_SINGLE_SWAP = register("block.shelf.single_swap");
public static final SoundEvent SHELF_STEP = register("block.shelf.step");
public static final SoundEvent SHELF_TAKE_ITEM = register("block.shelf.take_item");
public static final Holder.Reference<SoundEvent> SHIELD_BLOCK = registerForHolder("item.shield.block");
public static final Holder.Reference<SoundEvent> SHIELD_BREAK = registerForHolder("item.shield.break");
public static final SoundEvent SHROOMLIGHT_BREAK = register("block.shroomlight.break");
public static final SoundEvent SHROOMLIGHT_STEP = register("block.shroomlight.step");
public static final SoundEvent SHROOMLIGHT_PLACE = register("block.shroomlight.place");
public static final SoundEvent SHROOMLIGHT_HIT = register("block.shroomlight.hit");
public static final SoundEvent SHROOMLIGHT_FALL = register("block.shroomlight.fall");
public static final SoundEvent SHOVEL_FLATTEN = register("item.shovel.flatten");
public static final SoundEvent SHULKER_AMBIENT = register("entity.shulker.ambient");
public static final SoundEvent SHULKER_BOX_CLOSE = register("block.shulker_box.close");
public static final SoundEvent SHULKER_BOX_OPEN = register("block.shulker_box.open");
public static final SoundEvent SHULKER_BULLET_HIT = register("entity.shulker_bullet.hit");
public static final SoundEvent SHULKER_BULLET_HURT = register("entity.shulker_bullet.hurt");
public static final SoundEvent SHULKER_CLOSE = register("entity.shulker.close");
public static final SoundEvent SHULKER_DEATH = register("entity.shulker.death");
public static final SoundEvent SHULKER_HURT = register("entity.shulker.hurt");
public static final SoundEvent SHULKER_HURT_CLOSED = register("entity.shulker.hurt_closed");
public static final SoundEvent SHULKER_OPEN = register("entity.shulker.open");
public static final SoundEvent SHULKER_SHOOT = register("entity.shulker.shoot");
public static final SoundEvent SHULKER_TELEPORT = register("entity.shulker.teleport");
public static final SoundEvent SILVERFISH_AMBIENT = register("entity.silverfish.ambient");
public static final SoundEvent SILVERFISH_DEATH = register("entity.silverfish.death");
public static final SoundEvent SILVERFISH_HURT = register("entity.silverfish.hurt");
public static final SoundEvent SILVERFISH_STEP = register("entity.silverfish.step");
public static final SoundEvent SKELETON_AMBIENT = register("entity.skeleton.ambient");
public static final SoundEvent SKELETON_CONVERTED_TO_STRAY = register("entity.skeleton.converted_to_stray");
public static final SoundEvent SKELETON_DEATH = register("entity.skeleton.death");
public static final SoundEvent SKELETON_HORSE_AMBIENT = register("entity.skeleton_horse.ambient");
public static final SoundEvent SKELETON_HORSE_DEATH = register("entity.skeleton_horse.death");
public static final SoundEvent SKELETON_HORSE_HURT = register("entity.skeleton_horse.hurt");
public static final SoundEvent SKELETON_HORSE_SWIM = register("entity.skeleton_horse.swim");
public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER = register("entity.skeleton_horse.ambient_water");
public static final SoundEvent SKELETON_HORSE_GALLOP_WATER = register("entity.skeleton_horse.gallop_water");
public static final SoundEvent SKELETON_HORSE_JUMP_WATER = register("entity.skeleton_horse.jump_water");
public static final SoundEvent SKELETON_HORSE_STEP_WATER = register("entity.skeleton_horse.step_water");
public static final SoundEvent SKELETON_HURT = register("entity.skeleton.hurt");
public static final SoundEvent SKELETON_SHOOT = register("entity.skeleton.shoot");
public static final SoundEvent SKELETON_STEP = register("entity.skeleton.step");
public static final SoundEvent SLIME_ATTACK = register("entity.slime.attack");
public static final SoundEvent SLIME_DEATH = register("entity.slime.death");
public static final SoundEvent SLIME_HURT = register("entity.slime.hurt");
public static final SoundEvent SLIME_JUMP = register("entity.slime.jump");
public static final SoundEvent SLIME_SQUISH = register("entity.slime.squish");
public static final SoundEvent SLIME_BLOCK_BREAK = register("block.slime_block.break");
public static final SoundEvent SLIME_BLOCK_FALL = register("block.slime_block.fall");
public static final SoundEvent SLIME_BLOCK_HIT = register("block.slime_block.hit");
public static final SoundEvent SLIME_BLOCK_PLACE = register("block.slime_block.place");
public static final SoundEvent SLIME_BLOCK_STEP = register("block.slime_block.step");
public static final SoundEvent SMALL_AMETHYST_BUD_BREAK = register("block.small_amethyst_bud.break");
public static final SoundEvent SMALL_AMETHYST_BUD_PLACE = register("block.small_amethyst_bud.place");
public static final SoundEvent SMALL_DRIPLEAF_BREAK = register("block.small_dripleaf.break");
public static final SoundEvent SMALL_DRIPLEAF_FALL = register("block.small_dripleaf.fall");
public static final SoundEvent SMALL_DRIPLEAF_HIT = register("block.small_dripleaf.hit");
public static final SoundEvent SMALL_DRIPLEAF_PLACE = register("block.small_dripleaf.place");
public static final SoundEvent SMALL_DRIPLEAF_STEP = register("block.small_dripleaf.step");
public static final SoundEvent SOUL_SAND_BREAK = register("block.soul_sand.break");
public static final SoundEvent SOUL_SAND_STEP = register("block.soul_sand.step");
public static final SoundEvent SOUL_SAND_PLACE = register("block.soul_sand.place");
public static final SoundEvent SOUL_SAND_HIT = register("block.soul_sand.hit");
public static final SoundEvent SOUL_SAND_FALL = register("block.soul_sand.fall");
public static final SoundEvent SOUL_SOIL_BREAK = register("block.soul_soil.break");
public static final SoundEvent SOUL_SOIL_STEP = register("block.soul_soil.step");
public static final SoundEvent SOUL_SOIL_PLACE = register("block.soul_soil.place");
public static final SoundEvent SOUL_SOIL_HIT = register("block.soul_soil.hit");
public static final SoundEvent SOUL_SOIL_FALL = register("block.soul_soil.fall");
public static final Holder.Reference<SoundEvent> SOUL_ESCAPE = registerForHolder("particle.soul_escape");
public static final SoundEvent SPAWNER_BREAK = register("block.spawner.break");
public static final SoundEvent SPAWNER_FALL = register("block.spawner.fall");
public static final SoundEvent SPAWNER_HIT = register("block.spawner.hit");
public static final SoundEvent SPAWNER_PLACE = register("block.spawner.place");
public static final SoundEvent SPAWNER_STEP = register("block.spawner.step");
public static final Holder<SoundEvent> SPEAR_USE = registerForHolder("item.spear.use");
public static final Holder<SoundEvent> SPEAR_HIT = registerForHolder("item.spear.hit");
public static final Holder<SoundEvent> SPEAR_ATTACK = registerForHolder("item.spear.attack");
public static final Holder<SoundEvent> SPEAR_WOOD_USE = registerForHolder("item.spear_wood.use");
public static final Holder<SoundEvent> SPEAR_WOOD_HIT = registerForHolder("item.spear_wood.hit");
public static final Holder<SoundEvent> SPEAR_WOOD_ATTACK = registerForHolder("item.spear_wood.attack");
public static final SoundEvent SPORE_BLOSSOM_BREAK = register("block.spore_blossom.break");
public static final SoundEvent SPORE_BLOSSOM_FALL = register("block.spore_blossom.fall");
public static final SoundEvent SPORE_BLOSSOM_HIT = register("block.spore_blossom.hit");
public static final SoundEvent SPORE_BLOSSOM_PLACE = register("block.spore_blossom.place");
public static final SoundEvent SPORE_BLOSSOM_STEP = register("block.spore_blossom.step");
public static final SoundEvent STRIDER_AMBIENT = register("entity.strider.ambient");
public static final SoundEvent STRIDER_HAPPY = register("entity.strider.happy");
public static final SoundEvent STRIDER_RETREAT = register("entity.strider.retreat");
public static final SoundEvent STRIDER_DEATH = register("entity.strider.death");
public static final SoundEvent STRIDER_HURT = register("entity.strider.hurt");
public static final SoundEvent STRIDER_STEP = register("entity.strider.step");
public static final SoundEvent STRIDER_STEP_LAVA = register("entity.strider.step_lava");
public static final SoundEvent STRIDER_EAT = register("entity.strider.eat");
public static final Holder.Reference<SoundEvent> STRIDER_SADDLE = registerForHolder("entity.strider.saddle");
public static final SoundEvent SLIME_DEATH_SMALL = register("entity.slime.death_small");
public static final SoundEvent SLIME_HURT_SMALL = register("entity.slime.hurt_small");
public static final SoundEvent SLIME_JUMP_SMALL = register("entity.slime.jump_small");
public static final SoundEvent SLIME_SQUISH_SMALL = register("entity.slime.squish_small");
public static final SoundEvent SMITHING_TABLE_USE = register("block.smithing_table.use");
public static final SoundEvent SMOKER_SMOKE = register("block.smoker.smoke");
public static final SoundEvent SNIFFER_STEP = register("entity.sniffer.step");
public static final SoundEvent SNIFFER_EAT = register("entity.sniffer.eat");
public static final SoundEvent SNIFFER_IDLE = register("entity.sniffer.idle");
public static final SoundEvent SNIFFER_HURT = register("entity.sniffer.hurt");
public static final SoundEvent SNIFFER_DEATH = register("entity.sniffer.death");
public static final SoundEvent SNIFFER_DROP_SEED = register("entity.sniffer.drop_seed");
public static final SoundEvent SNIFFER_SCENTING = register("entity.sniffer.scenting");
public static final SoundEvent SNIFFER_SNIFFING = register("entity.sniffer.sniffing");
public static final SoundEvent SNIFFER_SEARCHING = register("entity.sniffer.searching");
public static final SoundEvent SNIFFER_DIGGING = register("entity.sniffer.digging");
public static final SoundEvent SNIFFER_DIGGING_STOP = register("entity.sniffer.digging_stop");
public static final SoundEvent SNIFFER_HAPPY = register("entity.sniffer.happy");
public static final SoundEvent SNIFFER_EGG_PLOP = register("block.sniffer_egg.plop");
public static final SoundEvent SNIFFER_EGG_CRACK = register("block.sniffer_egg.crack");
public static final SoundEvent SNIFFER_EGG_HATCH = register("block.sniffer_egg.hatch");
public static final SoundEvent SNOWBALL_THROW = register("entity.snowball.throw");
public static final SoundEvent SNOW_BREAK = register("block.snow.break");
public static final SoundEvent SNOW_FALL = register("block.snow.fall");
public static final SoundEvent SNOW_GOLEM_AMBIENT = register("entity.snow_golem.ambient");
public static final SoundEvent SNOW_GOLEM_DEATH = register("entity.snow_golem.death");
public static final SoundEvent SNOW_GOLEM_HURT = register("entity.snow_golem.hurt");
public static final SoundEvent SNOW_GOLEM_SHOOT = register("entity.snow_golem.shoot");
public static final SoundEvent SNOW_GOLEM_SHEAR = register("entity.snow_golem.shear");
public static final SoundEvent SNOW_HIT = register("block.snow.hit");
public static final SoundEvent SNOW_PLACE = register("block.snow.place");
public static final SoundEvent SNOW_STEP = register("block.snow.step");
public static final SoundEvent SPIDER_AMBIENT = register("entity.spider.ambient");
public static final SoundEvent SPIDER_DEATH = register("entity.spider.death");
public static final SoundEvent SPIDER_HURT = register("entity.spider.hurt");
public static final SoundEvent SPIDER_STEP = register("entity.spider.step");
public static final SoundEvent SPLASH_POTION_BREAK = register("entity.splash_potion.break");
public static final SoundEvent SPLASH_POTION_THROW = register("entity.splash_potion.throw");
public static final SoundEvent SPONGE_BREAK = register("block.sponge.break");
public static final SoundEvent SPONGE_FALL = register("block.sponge.fall");
public static final SoundEvent SPONGE_HIT = register("block.sponge.hit");
public static final SoundEvent SPONGE_PLACE = register("block.sponge.place");
public static final SoundEvent SPONGE_STEP = register("block.sponge.step");
public static final SoundEvent SPONGE_ABSORB = register("block.sponge.absorb");
public static final SoundEvent SPYGLASS_USE = register("item.spyglass.use");
public static final SoundEvent SPYGLASS_STOP_USING = register("item.spyglass.stop_using");
public static final SoundEvent SQUID_AMBIENT = register("entity.squid.ambient");
public static final SoundEvent SQUID_DEATH = register("entity.squid.death");
public static final SoundEvent SQUID_HURT = register("entity.squid.hurt");
public static final SoundEvent SQUID_SQUIRT = register("entity.squid.squirt");
public static final SoundEvent STONE_BREAK = register("block.stone.break");
public static final SoundEvent STONE_BUTTON_CLICK_OFF = register("block.stone_button.click_off");
public static final SoundEvent STONE_BUTTON_CLICK_ON = register("block.stone_button.click_on");
public static final SoundEvent STONE_FALL = register("block.stone.fall");
public static final SoundEvent STONE_HIT = register("block.stone.hit");
public static final SoundEvent STONE_PLACE = register("block.stone.place");
public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF = register("block.stone_pressure_plate.click_off");
public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON = register("block.stone_pressure_plate.click_on");
public static final SoundEvent STONE_STEP = register("block.stone.step");
public static final SoundEvent STRAY_AMBIENT = register("entity.stray.ambient");
public static final SoundEvent STRAY_DEATH = register("entity.stray.death");
public static final SoundEvent STRAY_HURT = register("entity.stray.hurt");
public static final SoundEvent STRAY_STEP = register("entity.stray.step");
public static final SoundEvent SWEET_BERRY_BUSH_BREAK = register("block.sweet_berry_bush.break");
public static final SoundEvent SWEET_BERRY_BUSH_PLACE = register("block.sweet_berry_bush.place");
public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES = register("block.sweet_berry_bush.pick_berries");
public static final SoundEvent TADPOLE_DEATH = register("entity.tadpole.death");
public static final SoundEvent TADPOLE_FLOP = register("entity.tadpole.flop");
public static final SoundEvent TADPOLE_GROW_UP = register("entity.tadpole.grow_up");
public static final SoundEvent TADPOLE_HURT = register("entity.tadpole.hurt");
public static final SoundEvent THORNS_HIT = register("enchant.thorns.hit");
public static final SoundEvent TNT_PRIMED = register("entity.tnt.primed");
public static final SoundEvent TOTEM_USE = register("item.totem.use");
public static final SoundEvent TRIDENT_HIT = register("item.trident.hit");
public static final SoundEvent TRIDENT_HIT_GROUND = register("item.trident.hit_ground");
public static final SoundEvent TRIDENT_RETURN = register("item.trident.return");
public static final Holder<SoundEvent> TRIDENT_RIPTIDE_1 = registerForHolder("item.trident.riptide_1");
public static final Holder<SoundEvent> TRIDENT_RIPTIDE_2 = registerForHolder("item.trident.riptide_2");
public static final Holder<SoundEvent> TRIDENT_RIPTIDE_3 = registerForHolder("item.trident.riptide_3");
public static final Holder<SoundEvent> TRIDENT_THROW = registerForHolder("item.trident.throw");
public static final Holder<SoundEvent> TRIDENT_THUNDER = registerForHolder("item.trident.thunder");
public static final SoundEvent TRIPWIRE_ATTACH = register("block.tripwire.attach");
public static final SoundEvent TRIPWIRE_CLICK_OFF = register("block.tripwire.click_off");
public static final SoundEvent TRIPWIRE_CLICK_ON = register("block.tripwire.click_on");
public static final SoundEvent TRIPWIRE_DETACH = register("block.tripwire.detach");
public static final SoundEvent TROPICAL_FISH_AMBIENT = register("entity.tropical_fish.ambient");
public static final SoundEvent TROPICAL_FISH_DEATH = register("entity.tropical_fish.death");
public static final SoundEvent TROPICAL_FISH_FLOP = register("entity.tropical_fish.flop");
public static final SoundEvent TROPICAL_FISH_HURT = register("entity.tropical_fish.hurt");
public static final SoundEvent TUFF_BREAK = register("block.tuff.break");
public static final SoundEvent TUFF_STEP = register("block.tuff.step");
public static final SoundEvent TUFF_PLACE = register("block.tuff.place");
public static final SoundEvent TUFF_HIT = register("block.tuff.hit");
public static final SoundEvent TUFF_FALL = register("block.tuff.fall");
public static final SoundEvent TUFF_BRICKS_BREAK = register("block.tuff_bricks.break");
public static final SoundEvent TUFF_BRICKS_FALL = register("block.tuff_bricks.fall");
public static final SoundEvent TUFF_BRICKS_HIT = register("block.tuff_bricks.hit");
public static final SoundEvent TUFF_BRICKS_PLACE = register("block.tuff_bricks.place");
public static final SoundEvent TUFF_BRICKS_STEP = register("block.tuff_bricks.step");
public static final SoundEvent POLISHED_TUFF_BREAK = register("block.polished_tuff.break");
public static final SoundEvent POLISHED_TUFF_FALL = register("block.polished_tuff.fall");
public static final SoundEvent POLISHED_TUFF_HIT = register("block.polished_tuff.hit");
public static final SoundEvent POLISHED_TUFF_PLACE = register("block.polished_tuff.place");
public static final SoundEvent POLISHED_TUFF_STEP = register("block.polished_tuff.step");
public static final SoundEvent TURTLE_AMBIENT_LAND = register("entity.turtle.ambient_land");
public static final SoundEvent TURTLE_DEATH = register("entity.turtle.death");
public static final SoundEvent TURTLE_DEATH_BABY = register("entity.turtle.death_baby");
public static final SoundEvent TURTLE_EGG_BREAK = register("entity.turtle.egg_break");
public static final SoundEvent TURTLE_EGG_CRACK = register("entity.turtle.egg_crack");
public static final SoundEvent TURTLE_EGG_HATCH = register("entity.turtle.egg_hatch");
public static final SoundEvent TURTLE_HURT = register("entity.turtle.hurt");
public static final SoundEvent TURTLE_HURT_BABY = register("entity.turtle.hurt_baby");
public static final SoundEvent TURTLE_LAY_EGG = register("entity.turtle.lay_egg");
public static final SoundEvent TURTLE_SHAMBLE = register("entity.turtle.shamble");
public static final SoundEvent TURTLE_SHAMBLE_BABY = register("entity.turtle.shamble_baby");
public static final SoundEvent TURTLE_SWIM = register("entity.turtle.swim");
public static final Holder.Reference<SoundEvent> UI_BUTTON_CLICK = registerForHolder("ui.button.click");
public static final SoundEvent UI_LOOM_SELECT_PATTERN = register("ui.loom.select_pattern");
public static final SoundEvent UI_LOOM_TAKE_RESULT = register("ui.loom.take_result");
public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT = register("ui.cartography_table.take_result");
public static final SoundEvent UI_STONECUTTER_TAKE_RESULT = register("ui.stonecutter.take_result");
public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE = register("ui.stonecutter.select_recipe");
public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE = register("ui.toast.challenge_complete");
public static final SoundEvent UI_TOAST_IN = register("ui.toast.in");
public static final SoundEvent UI_TOAST_OUT = register("ui.toast.out");
public static final SoundEvent VAULT_ACTIVATE = register("block.vault.activate");
public static final SoundEvent VAULT_AMBIENT = register("block.vault.ambient");
public static final SoundEvent VAULT_BREAK = register("block.vault.break");
public static final SoundEvent VAULT_CLOSE_SHUTTER = register("block.vault.close_shutter");
public static final SoundEvent VAULT_DEACTIVATE = register("block.vault.deactivate");
public static final SoundEvent VAULT_EJECT_ITEM = register("block.vault.eject_item");
public static final SoundEvent VAULT_REJECT_REWARDED_PLAYER = register("block.vault.reject_rewarded_player");
public static final SoundEvent VAULT_FALL = register("block.vault.fall");
public static final SoundEvent VAULT_HIT = register("block.vault.hit");
public static final SoundEvent VAULT_INSERT_ITEM = register("block.vault.insert_item");
public static final SoundEvent VAULT_INSERT_ITEM_FAIL = register("block.vault.insert_item_fail");
public static final SoundEvent VAULT_OPEN_SHUTTER = register("block.vault.open_shutter");
public static final SoundEvent VAULT_PLACE = register("block.vault.place");
public static final SoundEvent VAULT_STEP = register("block.vault.step");
public static final SoundEvent VEX_AMBIENT = register("entity.vex.ambient");
public static final SoundEvent VEX_CHARGE = register("entity.vex.charge");
public static final SoundEvent VEX_DEATH = register("entity.vex.death");
public static final SoundEvent VEX_HURT = register("entity.vex.hurt");
public static final SoundEvent VILLAGER_AMBIENT = register("entity.villager.ambient");
public static final SoundEvent VILLAGER_CELEBRATE = register("entity.villager.celebrate");
public static final SoundEvent VILLAGER_DEATH = register("entity.villager.death");
public static final SoundEvent VILLAGER_HURT = register("entity.villager.hurt");
public static final SoundEvent VILLAGER_NO = register("entity.villager.no");
public static final SoundEvent VILLAGER_TRADE = register("entity.villager.trade");
public static final SoundEvent VILLAGER_YES = register("entity.villager.yes");
public static final SoundEvent VILLAGER_WORK_ARMORER = register("entity.villager.work_armorer");
public static final SoundEvent VILLAGER_WORK_BUTCHER = register("entity.villager.work_butcher");
public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER = register("entity.villager.work_cartographer");
public static final SoundEvent VILLAGER_WORK_CLERIC = register("entity.villager.work_cleric");
public static final SoundEvent VILLAGER_WORK_FARMER = register("entity.villager.work_farmer");
public static final SoundEvent VILLAGER_WORK_FISHERMAN = register("entity.villager.work_fisherman");
public static final SoundEvent VILLAGER_WORK_FLETCHER = register("entity.villager.work_fletcher");
public static final SoundEvent VILLAGER_WORK_LEATHERWORKER = register("entity.villager.work_leatherworker");
public static final SoundEvent VILLAGER_WORK_LIBRARIAN = register("entity.villager.work_librarian");
public static final SoundEvent VILLAGER_WORK_MASON = register("entity.villager.work_mason");
public static final SoundEvent VILLAGER_WORK_SHEPHERD = register("entity.villager.work_shepherd");
public static final SoundEvent VILLAGER_WORK_TOOLSMITH = register("entity.villager.work_toolsmith");
public static final SoundEvent VILLAGER_WORK_WEAPONSMITH = register("entity.villager.work_weaponsmith");
public static final SoundEvent VINDICATOR_AMBIENT = register("entity.vindicator.ambient");
public static final SoundEvent VINDICATOR_CELEBRATE = register("entity.vindicator.celebrate");
public static final SoundEvent VINDICATOR_DEATH = register("entity.vindicator.death");
public static final SoundEvent VINDICATOR_HURT = register("entity.vindicator.hurt");
public static final SoundEvent VINE_BREAK = register("block.vine.break");
public static final SoundEvent VINE_FALL = register("block.vine.fall");
public static final SoundEvent VINE_HIT = register("block.vine.hit");
public static final SoundEvent VINE_PLACE = register("block.vine.place");
public static final SoundEvent VINE_STEP = register("block.vine.step");
public static final SoundEvent LILY_PAD_PLACE = register("block.lily_pad.place");
public static final SoundEvent WANDERING_TRADER_AMBIENT = register("entity.wandering_trader.ambient");
public static final SoundEvent WANDERING_TRADER_DEATH = register("entity.wandering_trader.death");
public static final SoundEvent WANDERING_TRADER_DISAPPEARED = register("entity.wandering_trader.disappeared");
public static final SoundEvent WANDERING_TRADER_DRINK_MILK = register("entity.wandering_trader.drink_milk");
public static final SoundEvent WANDERING_TRADER_DRINK_POTION = register("entity.wandering_trader.drink_potion");
public static final SoundEvent WANDERING_TRADER_HURT = register("entity.wandering_trader.hurt");
public static final SoundEvent WANDERING_TRADER_NO = register("entity.wandering_trader.no");
public static final SoundEvent WANDERING_TRADER_REAPPEARED = register("entity.wandering_trader.reappeared");
public static final SoundEvent WANDERING_TRADER_TRADE = register("entity.wandering_trader.trade");
public static final SoundEvent WANDERING_TRADER_YES = register("entity.wandering_trader.yes");
public static final SoundEvent WARDEN_AGITATED = register("entity.warden.agitated");
public static final SoundEvent WARDEN_AMBIENT = register("entity.warden.ambient");
public static final SoundEvent WARDEN_ANGRY = register("entity.warden.angry");
public static final SoundEvent WARDEN_ATTACK_IMPACT = register("entity.warden.attack_impact");
public static final SoundEvent WARDEN_DEATH = register("entity.warden.death");
public static final SoundEvent WARDEN_DIG = register("entity.warden.dig");
public static final SoundEvent WARDEN_EMERGE = register("entity.warden.emerge");
public static final SoundEvent WARDEN_HEARTBEAT = register("entity.warden.heartbeat");
public static final SoundEvent WARDEN_HURT = register("entity.warden.hurt");
public static final SoundEvent WARDEN_LISTENING = register("entity.warden.listening");
public static final SoundEvent WARDEN_LISTENING_ANGRY = register("entity.warden.listening_angry");
public static final SoundEvent WARDEN_NEARBY_CLOSE = register("entity.warden.nearby_close");
public static final SoundEvent WARDEN_NEARBY_CLOSER = register("entity.warden.nearby_closer");
public static final SoundEvent WARDEN_NEARBY_CLOSEST = register("entity.warden.nearby_closest");
public static final SoundEvent WARDEN_ROAR = register("entity.warden.roar");
public static final SoundEvent WARDEN_SNIFF = register("entity.warden.sniff");
public static final SoundEvent WARDEN_SONIC_BOOM = register("entity.warden.sonic_boom");
public static final SoundEvent WARDEN_SONIC_CHARGE = register("entity.warden.sonic_charge");
public static final SoundEvent WARDEN_STEP = register("entity.warden.step");
public static final SoundEvent WARDEN_TENDRIL_CLICKS = register("entity.warden.tendril_clicks");
public static final SoundEvent WAXED_HANGING_SIGN_INTERACT_FAIL = register("block.hanging_sign.waxed_interact_fail");
public static final SoundEvent WAXED_SIGN_INTERACT_FAIL = register("block.sign.waxed_interact_fail");
public static final SoundEvent WATER_AMBIENT = register("block.water.ambient");
public static final SoundEvent WEATHER_END_FLASH = register("weather.end_flash");
public static final SoundEvent WEATHER_RAIN = register("weather.rain");
public static final SoundEvent WEATHER_RAIN_ABOVE = register("weather.rain.above");
public static final SoundEvent WET_GRASS_BREAK = register("block.wet_grass.break");
public static final SoundEvent WET_GRASS_FALL = register("block.wet_grass.fall");
public static final SoundEvent WET_GRASS_HIT = register("block.wet_grass.hit");
public static final SoundEvent WET_GRASS_PLACE = register("block.wet_grass.place");
public static final SoundEvent WET_GRASS_STEP = register("block.wet_grass.step");
public static final SoundEvent WET_SPONGE_BREAK = register("block.wet_sponge.break");
public static final SoundEvent WET_SPONGE_DRIES = register("block.wet_sponge.dries");
public static final SoundEvent WET_SPONGE_FALL = register("block.wet_sponge.fall");
public static final SoundEvent WET_SPONGE_HIT = register("block.wet_sponge.hit");
public static final SoundEvent WET_SPONGE_PLACE = register("block.wet_sponge.place");
public static final SoundEvent WET_SPONGE_STEP = register("block.wet_sponge.step");
public static final Holder.Reference<SoundEvent> WIND_CHARGE_BURST = registerForHolder("entity.wind_charge.wind_burst");
public static final SoundEvent WIND_CHARGE_THROW = register("entity.wind_charge.throw");
public static final SoundEvent WITCH_AMBIENT = register("entity.witch.ambient");
public static final SoundEvent WITCH_CELEBRATE = register("entity.witch.celebrate");
public static final SoundEvent WITCH_DEATH = register("entity.witch.death");
public static final SoundEvent WITCH_DRINK = register("entity.witch.drink");
public static final SoundEvent WITCH_HURT = register("entity.witch.hurt");
public static final SoundEvent WITCH_THROW = register("entity.witch.throw");
public static final SoundEvent WITHER_AMBIENT = register("entity.wither.ambient");
public static final SoundEvent WITHER_BREAK_BLOCK = register("entity.wither.break_block");
public static final SoundEvent WITHER_DEATH = register("entity.wither.death");
public static final SoundEvent WITHER_HURT = register("entity.wither.hurt");
public static final SoundEvent WITHER_SHOOT = register("entity.wither.shoot");
public static final SoundEvent WITHER_SKELETON_AMBIENT = register("entity.wither_skeleton.ambient");
public static final SoundEvent WITHER_SKELETON_DEATH = register("entity.wither_skeleton.death");
public static final SoundEvent WITHER_SKELETON_HURT = register("entity.wither_skeleton.hurt");
public static final SoundEvent WITHER_SKELETON_STEP = register("entity.wither_skeleton.step");
public static final SoundEvent WITHER_SPAWN = register("entity.wither.spawn");
public static final Holder.Reference<SoundEvent> WOLF_ARMOR_BREAK = registerForHolder("item.wolf_armor.break");
public static final Holder.Reference<SoundEvent> WOLF_AMBIENT_BABY = registerForHolder("entity.baby_wolf.ambient");
public static final SoundEvent WOLF_ARMOR_CRACK = register("item.wolf_armor.crack");
public static final SoundEvent WOLF_ARMOR_DAMAGE = register("item.wolf_armor.damage");
public static final SoundEvent WOLF_ARMOR_REPAIR = register("item.wolf_armor.repair");
public static final Holder.Reference<SoundEvent> WOLF_DEATH_BABY = registerForHolder("entity.baby_wolf.death");
public static final Holder.Reference<SoundEvent> WOLF_GROWL_BABY = registerForHolder("entity.baby_wolf.growl");
public static final Holder.Reference<SoundEvent> WOLF_HURT_BABY = registerForHolder("entity.baby_wolf.hurt");
public static final Holder.Reference<SoundEvent> WOLF_PANT_BABY = registerForHolder("entity.baby_wolf.pant");
public static final SoundEvent WOLF_SHAKE = register("entity.wolf.shake");
public static final Holder.Reference<SoundEvent> WOLF_STEP = registerForHolder("entity.wolf.step");
public static final Holder.Reference<SoundEvent> WOLF_STEP_BABY = registerForHolder("entity.baby_wolf.step");
public static final Holder.Reference<SoundEvent> WOLF_WHINE_BABY = registerForHolder("entity.baby_wolf.whine");
public static final Map<WolfSoundVariants.SoundSet, WolfSoundVariant> WOLF_SOUNDS = registerWolfSoundVariants();
public static final SoundEvent WOODEN_DOOR_CLOSE = register("block.wooden_door.close");
public static final SoundEvent WOODEN_DOOR_OPEN = register("block.wooden_door.open");
public static final SoundEvent WOODEN_TRAPDOOR_CLOSE = register("block.wooden_trapdoor.close");
public static final SoundEvent WOODEN_TRAPDOOR_OPEN = register("block.wooden_trapdoor.open");
public static final SoundEvent WOODEN_BUTTON_CLICK_OFF = register("block.wooden_button.click_off");
public static final SoundEvent WOODEN_BUTTON_CLICK_ON = register("block.wooden_button.click_on");
public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF = register("block.wooden_pressure_plate.click_off");
public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON = register("block.wooden_pressure_plate.click_on");
public static final SoundEvent WOOD_BREAK = register("block.wood.break");
public static final SoundEvent WOOD_FALL = register("block.wood.fall");
public static final SoundEvent WOOD_HIT = register("block.wood.hit");
public static final SoundEvent WOOD_PLACE = register("block.wood.place");
public static final SoundEvent WOOD_STEP = register("block.wood.step");
public static final SoundEvent WOOL_BREAK = register("block.wool.break");
public static final SoundEvent WOOL_FALL = register("block.wool.fall");
public static final SoundEvent WOOL_HIT = register("block.wool.hit");
public static final SoundEvent WOOL_PLACE = register("block.wool.place");
public static final SoundEvent WOOL_STEP = register("block.wool.step");
public static final SoundEvent ZOGLIN_AMBIENT = register("entity.zoglin.ambient");
public static final SoundEvent ZOGLIN_ANGRY = register("entity.zoglin.angry");
public static final SoundEvent ZOGLIN_ATTACK = register("entity.zoglin.attack");
public static final SoundEvent ZOGLIN_DEATH = register("entity.zoglin.death");
public static final SoundEvent ZOGLIN_HURT = register("entity.zoglin.hurt");
public static final SoundEvent ZOGLIN_STEP = register("entity.zoglin.step");
public static final SoundEvent ZOMBIE_AMBIENT = register("entity.zombie.ambient");
public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR = register("entity.zombie.attack_wooden_door");
public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR = register("entity.zombie.attack_iron_door");
public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR = register("entity.zombie.break_wooden_door");
public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED = register("entity.zombie.converted_to_drowned");
public static final SoundEvent ZOMBIE_DEATH = register("entity.zombie.death");
public static final SoundEvent ZOMBIE_DESTROY_EGG = register("entity.zombie.destroy_egg");
public static final SoundEvent ZOMBIE_HORSE_AMBIENT = register("entity.zombie_horse.ambient");
public static final SoundEvent ZOMBIE_HORSE_ANGRY = register("entity.zombie_horse.angry");
public static final SoundEvent ZOMBIE_HORSE_DEATH = register("entity.zombie_horse.death");
public static final SoundEvent ZOMBIE_HORSE_EAT = register("entity.zombie_horse.eat");
public static final SoundEvent ZOMBIE_HORSE_HURT = register("entity.zombie_horse.hurt");
public static final SoundEvent ZOMBIE_HURT = register("entity.zombie.hurt");
public static final SoundEvent ZOMBIE_INFECT = register("entity.zombie.infect");
public static final SoundEvent ZOMBIE_NAUTILUS_AMBIENT = register("entity.zombie_nautilus.ambient");
public static final SoundEvent ZOMBIE_NAUTILUS_AMBIENT_ON_LAND = register("entity.zombie_nautilus.ambient_land");
public static final SoundEvent ZOMBIE_NAUTILUS_DASH = register("entity.zombie_nautilus.dash");
public static final SoundEvent ZOMBIE_NAUTILUS_DASH_ON_LAND = register("entity.zombie_nautilus.dash_land");
public static final SoundEvent ZOMBIE_NAUTILUS_DASH_READY = register("entity.zombie_nautilus.dash_ready");
public static final SoundEvent ZOMBIE_NAUTILUS_DASH_READY_ON_LAND = register("entity.zombie_nautilus.dash_ready_land");
public static final SoundEvent ZOMBIE_NAUTILUS_DEATH = register("entity.zombie_nautilus.death");
public static final SoundEvent ZOMBIE_NAUTILUS_DEATH_ON_LAND = register("entity.zombie_nautilus.death_land");
public static final SoundEvent ZOMBIE_NAUTILUS_EAT = register("entity.zombie_nautilus.eat");
public static final SoundEvent ZOMBIE_NAUTILUS_HURT = register("entity.zombie_nautilus.hurt");
public static final SoundEvent ZOMBIE_NAUTILUS_HURT_ON_LAND = register("entity.zombie_nautilus.hurt_land");
public static final SoundEvent ZOMBIE_NAUTILUS_SWIM = register("entity.zombie_nautilus.swim");
public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT = register("entity.zombified_piglin.ambient");
public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY = register("entity.zombified_piglin.angry");
public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH = register("entity.zombified_piglin.death");
public static final SoundEvent ZOMBIFIED_PIGLIN_HURT = register("entity.zombified_piglin.hurt");
public static final SoundEvent ZOMBIE_STEP = register("entity.zombie.step");
public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT = register("entity.zombie_villager.ambient");
public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED = register("entity.zombie_villager.converted");
public static final SoundEvent ZOMBIE_VILLAGER_CURE = register("entity.zombie_villager.cure");
public static final SoundEvent ZOMBIE_VILLAGER_DEATH = register("entity.zombie_villager.death");
public static final SoundEvent ZOMBIE_VILLAGER_HURT = register("entity.zombie_villager.hurt");
public static final SoundEvent ZOMBIE_VILLAGER_STEP = register("entity.zombie_villager.step");
public static final SoundEvent APPLY_EFFECT_BAD_OMEN = register("event.mob_effect.bad_omen");
public static final SoundEvent APPLY_EFFECT_TRIAL_OMEN = register("event.mob_effect.trial_omen");
public static final SoundEvent APPLY_EFFECT_RAID_OMEN = register("event.mob_effect.raid_omen");
public static final Holder.Reference<SoundEvent> SADDLE_UNEQUIP = registerForHolder("item.saddle.unequip");
public static final Holder.Reference<SoundEvent> NAUTILUS_SADDLE_UNDERWATER_EQUIP = registerForHolder("item.nautilus_saddle_underwater_equip");
public static final Holder.Reference<SoundEvent> NAUTILUS_SADDLE_EQUIP = registerForHolder("item.nautilus_saddle_equip");
private static Holder<SoundEvent> register(Identifier id, Identifier soundId, float range) {
return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createFixedRangeEvent(soundId, range));
}
private static SoundEvent register(String id) {
return register(Identifier.withDefaultNamespace(id));
}
private static SoundEvent register(Identifier id) {
return register(id, id);
}
private static Holder.Reference<SoundEvent> registerForHolder(String id) {
return registerForHolder(Identifier.withDefaultNamespace(id));
}
private static Holder.Reference<SoundEvent> registerForHolder(Identifier id) {
return registerForHolder(id, id);
}
private static SoundEvent register(Identifier id, Identifier soundId) {
return Registry.register(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createVariableRangeEvent(soundId));
}
private static Holder.Reference<SoundEvent> registerForHolder(Identifier id, Identifier soundId) {
return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, id, SoundEvent.createVariableRangeEvent(soundId));
}
private static ImmutableList<Holder.Reference<SoundEvent>> registerGoatHornSoundVariants() {
return IntStream.range(0, 8).mapToObj(i -> registerForHolder("item.goat_horn.sound." + i)).collect(ImmutableList.toImmutableList());
}
private static Map<WolfSoundVariants.SoundSet, WolfSoundVariant> registerWolfSoundVariants() {
return Stream.of(WolfSoundVariants.SoundSet.values())
.collect(
Collectors.toMap(
soundSet -> (WolfSoundVariants.SoundSet)soundSet,
soundSet -> {
String soundEventIdentifier = soundSet.getSoundEventIdentifier();
WolfSoundVariant.WolfSoundSet adultSoundSet = new WolfSoundVariant.WolfSoundSet(
registerForHolder("entity." + soundEventIdentifier + ".ambient"),
registerForHolder("entity." + soundEventIdentifier + ".death"),
registerForHolder("entity." + soundEventIdentifier + ".growl"),
registerForHolder("entity." + soundEventIdentifier + ".hurt"),
registerForHolder("entity." + soundEventIdentifier + ".pant"),
registerForHolder("entity." + soundEventIdentifier + ".whine"),
WOLF_STEP
);
WolfSoundVariant.WolfSoundSet babySoundSet = new WolfSoundVariant.WolfSoundSet(
WOLF_AMBIENT_BABY, WOLF_DEATH_BABY, WOLF_GROWL_BABY, WOLF_HURT_BABY, WOLF_PANT_BABY, WOLF_WHINE_BABY, WOLF_STEP_BABY
);
return new WolfSoundVariant(adultSoundSet, babySoundSet);
}
)
);
}
private static Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> registerChickenSoundVariants() {
return Stream.of(ChickenSoundVariants.SoundSet.values())
.collect(
Collectors.toMap(
soundSet -> (ChickenSoundVariants.SoundSet)soundSet,
soundSet -> {
String soundEventIdentifier = soundSet.getSoundEventIdentifier();
ChickenSoundVariant.ChickenSoundSet adultSoundSet = new ChickenSoundVariant.ChickenSoundSet(
registerForHolder("entity." + soundEventIdentifier + ".ambient"),
registerForHolder("entity." + soundEventIdentifier + ".hurt"),
registerForHolder("entity." + soundEventIdentifier + ".death"),
CHICKEN_STEP
);
ChickenSoundVariant.ChickenSoundSet babySoundSet = new ChickenSoundVariant.ChickenSoundSet(
CHICKEN_AMBIENT_BABY, CHICKEN_HURT_BABY, CHICKEN_DEATH_BABY, CHICKEN_STEP_BABY
);
return new ChickenSoundVariant(adultSoundSet, babySoundSet);
}
)
);
}
private static Map<CowSoundVariants.SoundSet, CowSoundVariant> registerCowSoundVariants() {
return Stream.of(CowSoundVariants.SoundSet.values())
.collect(
Collectors.toMap(
soundSet -> (CowSoundVariants.SoundSet)soundSet,
soundSet -> {
String soundEventIdentifier = soundSet.getSoundEventIdentifier();
return new CowSoundVariant(
registerForHolder("entity." + soundEventIdentifier + ".ambient"),
registerForHolder("entity." + soundEventIdentifier + ".hurt"),
registerForHolder("entity." + soundEventIdentifier + ".death"),
registerForHolder("entity." + soundEventIdentifier + ".step")
);
}
)
);
}
private static Map<PigSoundVariants.SoundSet, PigSoundVariant> registerPigSoundVariants() {
return Stream.of(PigSoundVariants.SoundSet.values())
.collect(
Collectors.toMap(
soundSet -> (PigSoundVariants.SoundSet)soundSet,
soundSet -> {
String soundEventIdentifier = soundSet.getSoundEventIdentifier();
PigSoundVariant.PigSoundSet adultSoundSet = new PigSoundVariant.PigSoundSet(
registerForHolder("entity." + soundEventIdentifier + ".ambient"),
registerForHolder("entity." + soundEventIdentifier + ".hurt"),
registerForHolder("entity." + soundEventIdentifier + ".death"),
PIG_STEP,
registerForHolder("entity." + soundEventIdentifier + ".eat")
);
PigSoundVariant.PigSoundSet babySoundSet = new PigSoundVariant.PigSoundSet(
PIG_AMBIENT_BABY, PIG_HURT_BABY, PIG_DEATH_BABY, PIG_STEP_BABY, PIG_EAT_BABY
);
return new PigSoundVariant(adultSoundSet, babySoundSet);
}
)
);
}
private static Map<CatSoundVariants.SoundSet, CatSoundVariant> registerCatSoundVariants() {
return Stream.of(CatSoundVariants.SoundSet.values())
.collect(
Collectors.toMap(
soundSet -> (CatSoundVariants.SoundSet)soundSet,
soundSet -> {
String soundEventIdentifier = soundSet.getSoundEventIdentifier();
CatSoundVariant.CatSoundSet adultSoundSet = new CatSoundVariant.CatSoundSet(
registerForHolder("entity." + soundEventIdentifier + ".ambient"),
registerForHolder("entity." + soundEventIdentifier + ".stray_ambient"),
registerForHolder("entity." + soundEventIdentifier + ".hiss"),
registerForHolder("entity." + soundEventIdentifier + ".hurt"),
registerForHolder("entity." + soundEventIdentifier + ".death"),
registerForHolder("entity." + soundEventIdentifier + ".eat"),
registerForHolder("entity." + soundEventIdentifier + ".beg_for_food"),
registerForHolder("entity." + soundEventIdentifier + ".purr"),
registerForHolder("entity." + soundEventIdentifier + ".purreow")
);
CatSoundVariant.CatSoundSet babySoundSet = new CatSoundVariant.CatSoundSet(
CAT_AMBIENT_BABY,
CAT_STRAY_AMBIENT_BABY,
CAT_HISS_BABY,
CAT_HURT_BABY,
CAT_DEATH_BABY,
CAT_EAT_BABY,
CAT_BEG_FOR_FOOD_BABY,
CAT_PURR_BABY,
CAT_PURREOW_BABY
);
return new CatSoundVariant(adultSoundSet, babySoundSet);
}
)
);
}
}引用的其他类
-
- 引用位置:
字段/返回值
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Registry.register(), Registry.registerForHolder()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
SoundEvent.createFixedRangeEvent(), SoundEvent.createVariableRangeEvent()
- 引用位置:
-
- 引用位置:
字段/方法调用/构造调用/返回值 - 关联成员:
ChickenSoundSet(), ChickenSoundVariant(), ChickenSoundVariant.ChickenSoundSet()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
ChickenSoundVariants.SoundSet.values()
- 引用位置:
-
- 引用位置:
字段/构造调用/返回值 - 关联成员:
CowSoundVariant()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
CowSoundVariants.SoundSet.values()
- 引用位置:
-
- 引用位置:
字段/方法调用/构造调用/返回值 - 关联成员:
CatSoundSet(), CatSoundVariant(), CatSoundVariant.CatSoundSet()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
CatSoundVariants.SoundSet.values()
- 引用位置:
-
- 引用位置:
字段/方法调用/构造调用/返回值 - 关联成员:
PigSoundSet(), PigSoundVariant(), PigSoundVariant.PigSoundSet()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
PigSoundVariants.SoundSet.values()
- 引用位置:
-
- 引用位置:
字段/方法调用/构造调用/返回值 - 关联成员:
WolfSoundSet(), WolfSoundVariant(), WolfSoundVariant.WolfSoundSet()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
WolfSoundVariants.SoundSet.values()
- 引用位置: